Do you remember classic 'Snake" from the old Nokia cellphones? Do you remember Katamari Damacy from the the OG PlayStation? If you do you'll find that this particular game, "Snakeybus" is a familiar mixture of the two. As the title of the game suggests the gameplay contained within is all about a snake-like bus. A snake-like bus that picks up passengers, and grows in length as it does so. Ultimately dropping off said passengers for points. All while trying to dodge it's own trailing tail as well as collision with the vertically stacked, and boxed in environmental obstacles.
Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.
Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.