Thursday, November 23, 2023

Call of Duty: Modern Warfare III | Multiplayer Review In Progress

Call of Duty for 2023, an expansion turned into a full game experience, rehashes the old while brining with it some new features. Returning are a majority of the old maps with fresh visual adjustments, a score streak system with familiar score streak options, and a revamped loadout UI that changes the perk system to a gear system that is dependent upon armored vest selection. This along with an armory unlock for unlocking specific weapons, aftermarket gun parts, and items that allow for a more custom tailored experience which lets the player bypass the usual grind to some degree. 

Carrying over from MWII are the bought skin bundles, weapons, weapon blueprints, banners, and avatars. All weapons formerly used return leveled up to their previous stats with all parts unlocked for immediate use as well. Leaving the new guns, and melee weapons to be upgraded separately, and with an assortment of new camos that can be used retrospectively on MWII's arsenal. There's also new operators to unlock via in-game feats. No new bundles or season battle pass to speak of yet though.

In the way of online multiplayer the usual player problems rear their ugly head once again. Cheaters are in full force running aimbots, and wall hacks among other things. The anti-cheat does nothing to stop this in most instances, and will even let the cheater back into your matchmaking lobbies after you have blocked them. It makes for the usual frustrating experience, and paired with the slow time to kill it only furthers the aggravation, especially when accounting for latency and lagswitching.

The current lowdown ...

There are a few problem areas I picked up on during my three weeks with multiplayer. One being the player sprint speed. Another, the time to kill. The sprinting, in particular, allows for players to run directly towards a firing player while eating bullets like Pac-Man only to side step and get a kill they shouldn't have been able to. Sprint is far to fast, and is very much like the speed hacks in former CoD entries. This needs to be toned down. As far as time to kill goes players are bullet sponges eating nearly a full clip or magazine before biting the dust. Whether this is, because of latency or lag I'm not sure. All I know is the time to kill is problematic.

With the addition of after-market parts, and new stats in the gun balancing players can now effectively create guns that fire with zero recoil. The added gun kick stat, and tactical stance stat buff what was already kind of broken in MWII. This is an issue in that basically creates a gun cheat without the player needing to use cheats. I've seen plenty of online guides to create zero recoil, and it's definitely an issue.

To be continued ...

As this is a review in progress expect updated articles with my thoughts on the evolution, and updates of multiplayer gameplay. I will let you know about the battle pass, and the new skin bundles when they arrive. Stay tuned to this blog, and my twitter for updates!




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