Very rarely, if ever do I have to cut a playthrough short, and give up on a game. This, unfortunately, happened early on with Bread Team's "Phantom Trigger". The reason behind this was not so much that the game lacked in quality or was functionally bad, but more so that the game lacked any sense of direction. It lacked a control explanation, menu explanation, and a tutorial explaining the game's mechanics. The developer seemed to want the gamer to figure everything out on their own. This cannot be done in a game that is this complex, and unique even with prior knowledge of seemingly similar video game experiences. All I was able to learn was that a husband, for some unknown reason, passed out after his wife told him she couldn't cook him pancakes. It went from this to an alien world that was truly alien. Nothing made sense at all. Through button mashing I was able to figure out that the new alien protagonist had two types of attacks/abilities that could be used to clear certain environmental objects as well as help in the solving of puzzles via color coded means though. I also figured out that these abilities/weapons level up as you use them. Outside of that there was a menu system brought up by pressing the DPad directions. Beyond that fact I couldn't make heads or tails of the menu's function or purpose. It was like falling down the rabbit hole in Alice's Wonderland, and trying to make sense of the nonsensical. An impossible feat.
The bottom line is this. The game needs a tutorial. It needs a controller explanation, and it needs a better sense of direction. The developer's choice to force the player to discover on their own how to play it was a poor one. It is with a heavy heart, and great disappointment that I must conclude this review in paragraph two by stating the obvious. This game needs a major overhaul to even get a recommendation from me. I can see potential in it, but without all that I've mentioned included it is not worth your money or your time. I do realize in saying that I could have contacted the PR for help, but it should not require such research. Not for me, and not for the player buying into the game.
The bottom line is this. The game needs a tutorial. It needs a controller explanation, and it needs a better sense of direction. The developer's choice to force the player to discover on their own how to play it was a poor one. It is with a heavy heart, and great disappointment that I must conclude this review in paragraph two by stating the obvious. This game needs a major overhaul to even get a recommendation from me. I can see potential in it, but without all that I've mentioned included it is not worth your money or your time. I do realize in saying that I could have contacted the PR for help, but it should not require such research. Not for me, and not for the player buying into the game.
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Looking forward to what you have to say. Keep it clean, and keep it real. I will reply as soon as I can. Thanks for stopping by!!!