Friday, August 27, 2021

Lamentum | PS4 Review

Neon Doctrine's Lamentum is a pixel perfect blend of psychologically driven Lovecraftian horror, and traditional survival horror. In the vein of 90's era horror games. It features an inventory, and item system Resident Evil fans will be quite familiar with. Complete with limited space for item carry, and puzzle solving elements tied to the protagonist, and his plight. With the puzzling nature of the harrowing adventure the journey at hand is one that isn't easily foreshadowed, or predictable. 

Speaking of which this somber, and haunting tale of one's willingness to do anything to keep their beloved alive comes to life in the most visceral manners possible. An emotional rollercoaster ride of fear, dread, and a love that keeps a person going. It drives the player to keep pushing their way through despite whatever obstacles lie in wait. There is an air of delusion, and fragmented memories leading the player to want to uncover the truth that obviously lies beyond the madness. It's a visually puzzling setting with an ambient atmosphere that draws one in, but at the same time keeps them on the edge of their seats in anticipation of the horrors that haunt Grau Hill. A place visited not out of whim but in desperation by Victor, the protagonist, who seeks in said desperation the physical salvation of his dying betrothed, Alissa.

The game starts off immediately on a segue into the main point of the plot at hand. We meet Victor in a park awaiting the arrival of his beautiful bride, Alissa. As it turns out this is a bittersweet memory of times passed. Pointing to the updated fact that in their current situation the couple are facing the threat of terminal illness. It seems Alissa has contracted a disease that cannot be cured. At wit's end, and willing to do anything to save his wife from this certain death Victor seeks the unorthodox help of  a Count from Grau Hill who deals in long forgotten treatments. 

The couple arrive at the manor's doorstep via carriage, post invite, and are greeted. Hopeful of the possibility of staving off the inevitable. In short order though, the haunting and horrific nature of the manor reveals itself, and in a near death state Victor searches the newly malformed manor for Alissa. All while coming to terms with the psychological effect that's taking a toll on him. Manifested in apparitions, and abominations that seek to end his search before he can find the answers he so desires.

As Victor you have access to nine inventory slots, a map, and quick access to three equipped items tied to the SQUARE, TRIANGLE, and CIRCLE face buttons. You can combine items, use items in puzzles, and even transfer items over to a storage container in a save room where limited ink wells serve as a way to save progress. There's a lot of puzzle elements to face as you search the manor for the missing Alissa, and this will require environmental interactions which Victor can also perform. 

While you go about searching rooms for key items you'll also stumble upon the occasional pursuing Lovecraftian abomination. A certain death, and GAME OVER if they catch up with you. Along with the key items comes the occasional weapon which will allow for limited offense, and defense from the creatures in pursuit. You'll have to mind what you carry inventory-wise and save, when necessary, to avoid loss of progress. In the way of storytelling you'll find conversations between Victor, and key characters as well as the occasional letter or message. Adding to, and fleshing out the living, and changing nightmare you find yourself a part of.

Visually, 'Lamentum" is a isometric 3D pixel constructed masterpiece complimented by an eerie, and foreboding soundtrack that comes with a layer of ambiance and atmospheric sound effects that make you feel as if you are actually there at Grau Hill with Victor. It is most definitely an indie take on the horror survival genre with inspiration taken from some of the best that genre has to offer. A blend of Resident Evil, Silent Hill, and Eternal Darkness. All encapsulated in a Lovecraftian theme that takes place in a seemingly Victorian era.

The Verdict ...

Lamentum throws a lot of curves at it's audience as it goes on. Having them believe the story is going in one direction only to slowly twist it in another completely different direction through genius interactive storytelling. When it comes to the puzzles that help complete the story they are what one would expect. Mostly ways to access useful tools, items, and areas not previously accessible. Nothing is overly trying though, and despite being pursued by some nasty creatures the threat is never so off putting as to make the player want to stop. 

The game gives you the tools you need, the hints necessary for using those tools, and sets you out to enjoy the storytelling that comes in the form of a living nightmare realm and the psyche of Victor, himself. Personally I loved the story, and how tension was built up the more you explored the manor as Victor. The character building through Victor's perspective allowed for an invest worthy connection to the people, and place involved. I think the developer nailed both the storytelling, character building, and gameplay mechanics. If you fancy some indie horror this pre-Halloween season then "Lamentum" is a perfect purchase for such a fix. It gets a bold recommendation from yours truly, OtakuDante!!!




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