Sunday, December 22, 2024
Merry Christmas & Happy Holidays!!!
Thursday, December 19, 2024
Super Spy Raccoon | Switch Review
High scoring arcade action returns in the guise of yet another Nintendo Switch ported 2D collect-a-thon platformer from the Flynn's Arcade label! This stealthy Donkey Kong inspired game known as, "Super Spy Raccoon" has you playing as the titular tie and suit wearing Romeo Raccoon as he goes about stealing intel from the game's super villain.
This job, assuming you choose to accept it, entails dodging the view of lurking humanoid animal kingdom baddies while using cover, and an invincibility power-up to collect vanilla, and gold colored classified documents each worth a set amount of points. Collecting all of these clears a stage, and as per usual there are a series of themed stages with their own hazards, and guards waiting to spot the elusive Romeo as he goes about business. Getting enough points will net you a bonus life which is needed in this extremely challenging experience.
Wednesday, December 4, 2024
Antstream Arcade | PS5 Review
A while back Antstream Arcade was released on the PSN storefront. It was a monthly/yearly subscription service centered around the retro gaming scene. For $20 per subscription period you were given weekly updated playlists of retro games complete with community driven leaderboards, and competitions. From what I saw it included some more obscure retro titles as well as some of the more well known. In gist it was a dashboard accessed live service with a growing library of games to experience for a reasonable annual fee.
Sunday, December 1, 2024
Fortnite Chapter 6 | First Impressions
Fortnite Chapter 6 kicked off today with the hype before it setting high expectations. We got a new Neo-Tokyo themed map with all sorts of gimmicks and Easter eggs as well as new traversal mechanics, and new weapons.
As a solo player my first few playthroughs were met mostly with what I like to refer to as the "PUBG" experience. By this I mean running into other players rarely happened until closer to the end. I think the map orientation, and locale positions play a huge part in this mostly barren experience. There's also the matter of quests that have people at different levels heading different routes making the cross ups fewer and far between.