Yuel is Granblue's own foxy Southern Belle. In fact her foxy nature isn't up for debate. Within the confines of the Granblue fighting game Yuel sports a fox's ears and tail, and refers frequently to her fighting technique as being that of the "FoxFlame". Additionally as an Ancestral Guardian within the series lore she channels fire energy into her dual swords as a means for combat advantage. Demeanor-wise her overall countenance is that of the usual cutesy waifu inspired anime girls who are cross-animal types. Her voice in English is also something worth noting as it brings with it a certain Southern charm. To accent her Southern Belle English voice-over, Yuel also sports two ribbons of large and smaller bells in her hair. Bells which she playfully toys with in the pre-match introduction. During said intros she often times talks to characters about dancing, and their boots lending further credence to her Southern influence. She's fun, fiery, and feisty with her own balancing act turned sword dance.
Monday, December 21, 2020
Saturday, December 19, 2020
Call of Duty: Black Ops Cold War | Zombies ... Die Maschine
Cold War, like all the other black Ops entries in the Call of Duty franchise brings with it it's own take on Zombie warfare. This includes three new main modes of play. Die Maschine, Die Maschine 20, and Dead Ops Arcade 3 being those three modes. The story driven, and wave based Die Maschine, in particular, is what I'll be focusing on in this article. Within Die Maschine the developer, being Treyarch, adds a new Soviet spin to the ongoing Zombies lore. This time around the Nazi experiment falls into the Soviets hands, and once again all hell breaks loose on earth. We find this out from a female agent who has gone off the grid after stumbling upon video footage of the containment breach from an unknown machine that has quite literally reanimated the dead after having been reactivated itself. This of course takes place in and around a snowy bunker, and abandoned communications/crash site. As one of four soldiers it is your duty to go in on this informational lead, unlock the mysteries at hand, and defeat wave after wave of increasingly stronger undead as you collect that intel.
Wednesday, December 16, 2020
Crawlco Block Knockers | Nintendo Switch Review
In an age of gaming where the nude, and the lewd are more frowned upon than usual there exists one publisher willing to push the bounds of maturity well beyond decency. That publisher is eastasiasoft. This time around their nudity filled indie masterpiece happens to be a puzzler of old origins that has you completing lines of color coded blocks, and killing enemies with said blocks to uncover images of birthday suited broads. In your work, as a lizard for hire, you will ultimately face off against lesser enemy types as well as gargantuan bosses on a grid based playing field as you do the bidding of your own boss at a company known only as Crawlco.
Friday, December 11, 2020
Space Invaders Forever | PS4 Review
Space Invaders once again returns to the forefront of gaming in what can best be described as a variety bundle. Including previously released, and never before released titles it brings to the player three significantly different ways to experience Space Invaders. This includes 'Space Invaders Extreme', 'Space Invaders Gigamax 4 SE', and finally 'Arkanoid vs Space Invaders'. Each of which are mildly derivative of the original's base mechanics. With 'Space Invaders Extreme' you get a flashy arcade-like shmup in the vein of the original but far superior in the way it handles shmup combat, and scoring. Utilizing chain scoring tied to different accomplishments such as color focused kills, and column kills alongside intermittent waves of bonus rounds, fever rounds, roulette rounds, standard waves, and boss battles you will be fighting others on a global leaderboard for top score. Modes of play include 'Arcade', and 'Free Play'. Arcade mode being a path based playthrough similar to that of Darius which takes end rankings in account for path progression, and Free Play being the single stages unlocked from the arcade playthrough that can be revisited for perfection sake.
Tuesday, December 8, 2020
Unto The End | PS4 Review
Unapologetically challenging, wholly atmospheric, and realistically difficult is "Unto The End". It demands skill, patience, and endurance to see it through to it's mystery finish. As the designated player of the untold tale you take on the role of an unnamed red bearded viking who is seen off by his wife, and son. From their company you take with you, but three items. A sword, a dagger, and a torch. Initially a spear as well. From your departure forward you brave the Winter's snowy cold, and dark cavernous regions as you not only try to survive the untamed wilds thereof, but also fend off creatures, and avoid other hazardous things. Making your way from the beginning Oak tree to an unknown destination. It is all about discovery, and overcoming seemingly impossible odds. At least at base level. That, and finding out why it is you are on this journey in the first place. One thing about "Unto The End" is that there is no narrative. There is no story being told. Not in the traditional sense. The story is instead the adventure that plays out as you make your way to the end, and finishing that story is up to you.
Monday, December 7, 2020
Call of Duty: Black Ops Cold War | Further Thoughts & Opinions
I've been fairly invested in Cold War's multiplayer. I started playing it not long after I played the campaign. Shortly after that though I encountered a console bricking bug that caused me to step away for a good few days. A bug that has seemingly since been fixed, or made fixable. I read up on fixes, and found that the most agreed upon workaround was in regards to downloading the right version for the console you are playing on. This CoD release actually marked the first time a Call of Duty game had been released on dual platforms of the same brand. In the rush to get the game out there was obviously some missteps that resulted in the game auto-downloading certain files that were either new-gen friendly or old-gen compatible. Making it not work correctly in some instances depending on the console in use. I actually ended up deleting the original download, and went back to the library to re-download the appropriate files. Being I got a reviewers copy I wasn't able to download the proper version from the PSN Store which would have been the preferable method of dealing with it. Now that it's fixed, and I've spent more time with the maps, and loadout options I feel more comfortable in giving my opinions on the multiplayer gameplay.
Friday, December 4, 2020
Nine Witches: Family Disruption | PS4 Review
In my time as a gamer I've very rarely stumbled upon a point-and-click adventure that was as humorous, engaging, or as puzzling as that of Maniac Mansion or any of the LucasFilm games of the same genre. Thankfully Blowfish Studios, and their team of developers delivered something that hit on all noteworthy points in regards to those set standards of excellence. Through dual protagonists Alexei Krakovitz, and his assistant Akiro Kagasawa we find an unusual story involving an alternate WWII scenario in which a hostage witch, a Nazi general, and a mad scientist release a curse on a town in an attempt to turn the tides of the war in their favor. As the two protagonists whom each interact like a comical version of Sherlock Holmes, and Dr.Watson we slowly unravel the mystery at hand. Krakovitz, a paranormal sleuth and Kagasawa, the hands on investigator through controlled actions help piece together puzzles while interacting with people of interest who in turn help in forwarding the mission objectives at hand. Both from the side of Resistance, and the Nazi regime. With a notebook that acts as a checklist of things to do, the ability to investigate, the ability to use items, and the ability to enter the spirit realm to converse with wayward spirits things become clearer as the moon is slowly eclipsed over the town of Sundae by the curse brought forth by evil deeds.
Sunday, November 29, 2020
Visage | PS4 Review
SadSquare Studio's psychological horror, Visage, starts off with a bang. A literal bang. Through a first-person perspective we witness what appears to be a murder-suicide. Details on the situation are not immediately given, but it can be assumed that the gunman is the protagonist of this sordid affair. Upon putting the final bullet into his own head the protagonist's world fades to black. Abruptly transitioning into what can best be described as a hellish nightmare scenario. Trapped within his ever-morphing home he tries to make sense of the madness that now surrounds him. From ghastly specters to paranormal activity brought on by prolonged exposure to darkness the protagonist slowly comes to terms with the reasoning for his state of being. Popping pills, lighting lights, and finding keys to open up the house further for exploration as he tries to come to grips with his reality, or lack thereof.
Tuesday, November 24, 2020
In Celebration Of Violence | PS4 Review
Julian Edison's inspired indie "In Celebration of Violence" is a fantasy rougelike with a heavy focus on violence, and the effects of said violence. The game opens up with a segue into a story detailing a peasant's encounter with violence, and the townsfolk's reaction to his personal tale of woe. Some stood idly by as people tend to do, and did nothing while others sought to be the man's hero. Ultimately all failed, and it is in this story of failure that we find out none of these individuals are actually the protagonist. That violence itself is the main behind-the-scenes string puller. The personified influence of violence which is forever capitalizing on acts of malicious murder, and inflicted terror through those gripped by it's dark intent. Through individuals of different classes that the personification of violence controls, violence itself is perpetuated. In an endless cycle that rinses, and repeats with each life and death. It is as one of a handful of class based individuals that you yourself will become a part of the enigmatically personified violence's game. Spilling blood to level up, and improving base stats while dying, and reliving your blood soaked fantasy adventure until it is finally complete.
Friday, November 20, 2020
Call of Duty: Black Ops Cold War | Multiplayer Review
Those who have followed the Call of Duty franchise over the years won't be completely surprised by the features included in the Cold War multiplayer. I say that because it carries with it very familiar content. Content that includes a weapon setup system that is a conjoined feature which harbors more of the same. You get a mixture of past, and recent weapon loadout options including the return of a primary, secondary, tactical, lethal, field upgrade, wild cards, and even perks. On top of all that you get access to the accessories, and stickers. It's definitely a Frankensteinian effort on Treyarch's behalf that is less innovative.
When it comes to weapon types the offerings are more limited than previous games' stocks, and once again carries with it fan favorites in the form of assault rifles, SMGs, tactical rifles, snipers, and LMGs. Secondaries also return to a familiar formula by including pistols, melee, rocket launchers, shotguns, and a grenade launcher. While the assortment is somewhat lacking within each sub-section of weapon there is plenty to level up, and tinker with though. The guns in particular bring back MW's five attachment add-on system that increases gun performance, and handling. Adding bonus stats to things like horizontal and vertical recoil, sprint to aim quickness, and the other perks that come with MW's take on things. You can even change aiming dots, and add skins that are unlocked from all modes. All of which is also lacking in quantity, and quality.
Wednesday, November 18, 2020
Call of Duty: Black Ops Cold War | Final Campaign Thoughts
The campaign in Cold War seems to be it's shining achievement. While it does harbor a standard or somewhat cliche espionage plot with a Call of Duty twist it is done in such a way as to never be dull. The missions each have varied action packed takes on objectives, and gives the player an opportunity to escape the routine run & gun or camping habits brought on by the game's multiplayer scene. It comes with several different difficulties. Each difficulty ramping up the AI's performance. Making them increasingly more hostile, and sensitive to your approach. Along the way you will also be collecting evidence which in turn will open up three different ending possibilities. This involves two particular side missions with accompanying puzzles dependent upon certain pieces of evidence. Also certain choices within the playthrough will hold weight on the ending you get as they too play into getting the evidence required for the bonus missions. The endings themselves vary from good to bad, and finally to really bad. No spoilers here though. I strongly suggest you playing through it yourself, so that you can get the most out of what you paid for.
Tuesday, November 17, 2020
Bubble Bobble 4 Friends: The Baron Is Back | PS4 Review
Bubble Bobble is a game that is very dear to me. It reminds of a special time in my life when my brothers, and sisters would join in to play the game cooperatively at home, and have a good time trying to complete a full playthrough. We dedicated our time to mastering each stage, finding the secrets, and even learning of the thunder bubble glitch. We were all in on Bubble Bobble, and it is one of the few couch co-op NES games we managed to master over the years. It's classic arcade appeal with bright and bubbly dino protagonists that looted colorful environments, and fought equally colorful enemies for that hi-score made the game all the more enticing to our young little minds. It was an innocent game with no politics, and a fun gameplay loop that offered both challenge, and immense replay value past it's definitive ending.
Sunday, November 15, 2020
Call of Duty | Corporate Capitualtion Circa 2020 ... Somewhat Redacted
I am a man of honesty. As brutal as that might seem at times. Sometimes I do get things wrong, and I will go back to correct what I've said. Before you jump to conclusions, and assume I'm redacting what I said about in-game politics and my stance thereof just know that that is not the case. That that is a personal gripe with the direction the company is taking the franchise. What I am taking back though is my thoughts on Black Ops Cold War's visuals. They don't look as dated as I recalled, and the character models aren't complete sh*t if you don't account for the horrible rubber banding rag doll death animations.
Call of Duty | Corporate Capitualtion Circa 2020
Over the years I've taken a liking to the Call of Duty franchise. I've enjoyed the arcade military shooter, and it's interesting assortment of mechanics and modes. That, and the story plot twists. It's brought worthwhile entertainment to me even though some of that entertainment was at the expense of helpless run & gunners who fell victim to my many camping traps. Not saying some didn't deserve it, because some of those cheating f**kers definitely did. That aside the routine release has been what I've come to expect from the series. The decline of online quality and all. That is until this travesty of a year reared it's ugly head.
Like all entertainment producing studios Activision, and their elite team of developers have bent the knee on numerous occasions to political ideology through in-game design and offerings. Sometimes in the guise of supporting the right side of history, and other times not so much. There have been some additions to the gameplay elements that have definitely caught my attention. The inclusion of BLM supporting ads at the loading screen, and the latest DLC Revolutionary bundle in Modern Warfare which featured a double hammer emblem that was very similar to Russia's hammer and sickle. Needless to say this and the inclusion of certain burka wearing middle eastern characters has raised plenty of red flags. It tells me that Activision is supportive of communism, marxism, and islam. That they aren't for the American way of life. The freedoms, and human rights that so many wish they had.
Saturday, November 14, 2020
Call of Duty: Black Ops Cold War | Campaign Review In Progress ...
So, currently I'm a few missions into Black Ops Cold War's campaign. It's actually good so far. Your standard espionage story with a Call of Duty twist. The old US vs Russia theme this time around with familiar and fresh faces joining in. Missions do vary significantly, and offer multiple choice paths as well as in-mission side missions. Visually it's structure is a mixture of CG cut scenes, montages of stock video clips, and playable objective based missions carried by voice-over narrations. The characters involved are okay for the most part. Likable, but not fully fleshed out. They're not the big focus. The main point of it all is centered around chasing down leads on Perseus, the game's Russian spy, and finding out why he's resurfaced. There are plot twists, betrayals, and the usual espionage thoroughfare.
Tuesday, November 10, 2020
Faeria | PS4 Review
There are a couple of things that Faeria had going for it that drew my immediate attention. It was a CCG (collectible card game), and it had impressive fantasy artwork. Two things I find crucial to attracting a new crowd of genre dedicated gamers. After having sat down, and played through the initial tutorial missions, and the missions beyond it became clear that not only was this a CCG in the vein of Magic the Gathering, or HEX, but that it harbored it's own unique battlefield mechanics similar to that of Hearthstone. Something that requires the strategic placing of cards that have base attributes tied to life, and attack points. Factor in the MTG card functions and features, and you've got Faeria.
Faeria, the game, is named after it's own unique energy or mana source. Something you will be farming in order to play lands, and cards. It features four different land types as per elements/terrain, and gives the player multiple choices as how they wish to spend their turn. That turn being dependent on the capturing, and farming of the wells of Faeria.
Sunday, November 8, 2020
Tuesday, November 3, 2020
Soldner-X 2: Final Prototype Definitive Edition (REVIEW)
It's the 31st century AD, and humanity has just recovered from the aftermath of a great war against an invading alien species. In the midst of trying to rebuild, and deal with the destruction on planet Earth they find themselves facing a new threat. That of the D'AARG. Looking to capitalize on the catastrophe, and reap from the opportunity at hand the D'AARG begin their invasion of Earth. Earth's only defense is a new line of Soldner-X spacecraft that utilize formerly obtained alien technology. Combining said tech with advanced human engineering they create a new hybrid of spacecraft. The Soldner-X2 final prototype. Something the D'AARG eventually steals to build their own army of sentient creations. As part of the EDF you must pilot your Soldner-X prototype as you face the new enemy, and the looming threat of extermination. Using a trio of shot types, a shockwave blast, and a new limit attack you pack enough heat to bring down an entire alien armada. Whether or not you are successful in your endeavor is up to how well you can pilot your new Soldner-X spacecraft though ...
Tuesday, October 27, 2020
CrossKrush (REVIEW)
Imagine if you will retiring at an old age in a house that's smack dab in the middle of a busy intersection. A long awaited vacation home situated supposedly far away from the hustle and bustle of a life left behind. Within this humble abode you finally have the time available to spend with your loving wife. After having spent most of your life dealing with your kids, and their drama you get to make good those vows you spoke so long ago. You choose to spend your retirement days alongside your dearly beloved listening to an old radio, and watching the news on an old tube style television. In your spare time you also dance the time away with your wife to an old record player that contains that one record with that one song which means the most to you, and her. A song that commemorates your first date, and the many anniversaries thereafter.
Now imagine all those wonderful things stolen away by the noisy traffic that constantly collects not far from your newfound home. What do you do? Well, in the case of CrossKrush you get off of your soggy bottom, and take care of business. You've had enough of those young whipper snappers and their noisy vehicles, so you pack some explosives, and carry your cane out to the crossroads to deal some geriatric street justice. Blowing up cars, and beating them with your cane until they blow the f**k up! BOOM!!!
Monday, October 19, 2020
GROOD (REVIEW)
The machines have invaded so you built GROOD. That's about as deep as the story goes with this trippy shoot 'em up. Thankfully the game's mechanics, and brutal difficulty offer the player much more than just that one line introduction. In what could best be described as the rise of Skynet versus 'Batteries Not Included' we get a cute 'em up that has it's own unique damage taken, and damage dealt mechanics. All with a flying tube television that has a rocket booster, and a gatling gun strapped to it. Thus is GROOD ...
As GROOD you will basically be flying left to right blasting the fool out of mechanical enemies while dodging hazards, and avoiding death by repeated hits. Damage not only changes your lights from green to yellow, and finally to red as you take in the hits, but also breaks the fourth wall by putting cracks in your television screen. Obscuring your already impeded vision. In the process of screen shattering the game creates a visual color distortion that mirrors that of a real television malfunction. Going from dark, to rainbow colored, to grey scale, and even blurred. In the way of combat things are fairly straightforward, given the addition of a slowdown mechanic, and the weapon power-up/weapon upgrade system.
Sunday, October 4, 2020
9th Dawn III (REVIEW)
Dubbed a "Collect-A-Thon" this sequel that is "9th Dawn III" harbors content from various RPG genres. Coming at you as an action rpg or dungeon crawler with mmo missions, monster collecting, crafting, and it's own card game it aims to impress on many different fronts. Though simplistic in design with it's top-down pixel constructed elements the town of Ashwick, the surrounding world, and it's would be hero come to the forefront offering up a grand adventure the likes of which is rarely seen, especially from an indie game.
Thursday, October 1, 2020
WARSAW (REVIEW)
The date is August 1st, 1944. The last of the Polish resistance faces insurmountable odds from both the Nazis, and the Soviets. Each of which are closing in from both sides. In a last ditch attempt to defy the seemingly inevitable outcome they plan, and execute an underground uprising. Looting supplies, hitting targets, and fighting back while trying to maintain morale, and survive the war ...
Keeping true to the nature of the real world war that this game is based on Crunching Koalas, and their developers, through gameplay mechanics, emphasize that each choice made holds a potential dire consequence if not managed properly. Maintaining a tone of seriousness respectful of the source material. Strategy is king in Warsaw of 1944, and the stake is 952,000 innocent lives which decline each day that the war wages on. Can you lead the resistance to victory?
Wednesday, September 30, 2020
One Finger Death Punch 2 (REVIEW)
All hail the return of the ultimate test of reflexive combat! Packing more punch than that hammer scene from Old Boy, and more martial arts prowess than the IP Man himself (dare I say it) we find the journey of a pupil in training returning for yet another barrage of badass brawls. Utilizing attacks and defense that require precision timing along with the game's single button per side mechanic that in itself harbors multiple functions the path to perfection isn't so easily earned, but once it is achieved it is the most satisfying feeling you'll ever get from a kung fu video game experience.
Along with the return of the series' staple mechanics tied to various enemy types and threats comes new modes of play, and newly added animations not seen since the first entry. New bloody bone crunching finishers finish off foes while background combo characters pop-up in time with the players' skilled application to further add to the visually pleasing spectacle of carnage. Also included in the mix of mortal combat is a newly introduced skill list of 26 skills that can all be added to effectively dumb down the challenge at hand with what amounts to earned and unlocked cheats. cheats so underhanded it might very well undermine the entire point of the game, but I digress ... You'll find returning as well the introductory tutorial which will give you a hands-on lowdown on controls, and mechanics. All just outside of the main single player journey mode that is stretched across several themed maps. Each map with points of interest that will reward you for your efforts. You'll also find lying in wait a new gauntlet mode which is the game's newer rogue-like feature that has you, and one life's worth of health, trying to best a set route of combat based challenges which incorporate the game's enemies and their mechanics. There's that, and survival. Survival, as it were, comes in a few different varieties. Each with their own gimmick centered around the single life series of fight until you die battles that take you up the tiers of an ancient tower per kill count. Increasing the overall challenge, and score rewards for the feat. All for bragging rights, no less.
Tuesday, September 29, 2020
CoD: MW | Season 6 ... Trick or Treat?
Bringing more treats than tricks Activision, and Infinity Ward's Season 6 of the Call of Duty: Modern Warfare battle pass presents some noteworthy additions to the growing cosmetic collection, and arsenal. For $10 you can gain access to the 100 tier grind for what looks to be Call of Duty's coolest season of offerings yet. Somewhat themed for Halloween it includes a bat take down named Edward, several Halloween themed gun blueprints, some Halloween themed baubles (key chains, stickers, emblems), and some new character skins. The skins this time include a Nikolai skin set with a trio of Nikolai disguises. You'll even gain access to the new operator Farrah as well. Freebies are nothing to shake your fists at either. You get two new weapons for the grind including a new bolt action marksman rifle (SP-R 208), and the (AS Val) auto-rifle. Those into the vehicle cosmetics will also find some creepy new Halloween skins that include bloody patterns as well as more monstrous creature designs. There's even a magic watch with a glowing green time display that raises outside of the watch's face.
Wednesday, September 23, 2020
Ginga Force (PS4)
Coming at you like the hot take of a 90's anime saga, Ginga Force introduces the players to two aspiring and experienced pilots, the criminal task force they serve, and the world that they live in. Those pilots being Alex Heatburn, and Margarette Whitetail. A dynamic duo in leagues with an organization known as MSS, or Mitsurugi Security Service which calls an AI governed world known as Seventia home. Much like our people, and our world the once migratory residents of Seventia realized that over population was an issue. So much so that they made their way to new planets, colonized said planets, and did so until they no longer prioritized the birthing efforts of old. Adopting new technology, and engaging in new AI innovations including that of an AI governance system Specia the people of Seventia grew accustom to a new lifestyle. Not of colonization, but more so of building upon the utopia they've become a part of. Harnessing new power sources, and policing those that would step out of their way to disrupt civility.
Tuesday, September 22, 2020
GORSD (PS4)
Creative and disturbing are two words that perfectly describe Springloaded's indie release, GORSD. Best likened to a Splatoon-like horror game of ancient Lovecraftian proportions this single player puzzle based adventure, and it's multiplayer counterpart brings something new to the table the likes of which I've never seen. With seven hours of gameplay in the singleplayer adventure along with eight different types of fill in the line competitive challenges you'll find either frustration or satisfaction in your failure or completion of the given objectives. As you trudge along in the guise of a womb-eye borne protagonist with tiny tentacles, or a bleeding worm mercifully spared death by the gods you'll find that the colored trail you leave behind, and the single bullet you can shoot, catch, and guide are your only means to victory within the gauntlet of trials set before you. Through the trials that are setup by the GORSD gods themselves within the world's temples that you find yourself in you'll have to prove your worth, or die trying. Again, and again and again ... It is a true testament of skills against friend or AI foe that will most certainly require your ability to master the mechanics.
Thursday, September 17, 2020
Moero Crystal H (REVIEW)
If adult anime humor is your thing, and you don't mind a wee bit of perversion then this definitive port of "Moero Crystal H" might be right up your alley. The game itself is centered around a fantasy world created by a certain Goddess of Creation. This Goddess created both humans, and monster girls to coexist in perfect harmony in their respective parts of the world. The land, and sky respectively. She also created the Panties of Light as well as the Bra of Darkness to keep them in check. Basically, two relics that keep the world, and it's inhabitants from being destroyed. Unfortunately for a traveling dude named Zenox, and the Guardian of the Panties and Bra (Luanna) a mysterious thief known as Dark Ottonias stole away the Bra of Darkness with the intent of doing some dirty things with it. Namely putting poor monster girls under a human hating spell. A spell that can only be undone in the most lewd of acts. That act being the destruction of certain clothing articles. It is through these awkward encounters, and the goal of stopping the end of the world that Zenox, Luanna, their panty thieving pal Otton, and the monster girls they recruit along the way will find the Bra thief, and whomever else that might be hiding in the shadows as well.
Monday, September 14, 2020
Minoria (REVIEW)
Warrior nuns, a holy kingdom under attack by witches, and a princess in peril. These are the things that make up Bombservice's spiritual successor to Momodora. With new visuals, a new story, new mechanics, and a fresh take on the metroidvania experience Minoria aims to lure those accustom to the developer's previous offerings as well as those new to it. Taking place in the kingdom of Ramezia a war waged between witches, and warrior nuns is in order. Started by the kidnapping of Princess Amelia this inquisition is one of penance and persecution. As Sister Semilla, and her companion Anna Fran you must make your way into harms way as you face the threat of witchcraft, and witches who are hellbent on using the princess in their diabolical ritual. Do you have what it takes to best a coven of evil???
Saturday, September 12, 2020
Pre-Order for Limited Edition Kholat (Nintendo Switch) is Available!!! - 3,800
For those of you unaware the previously released Kholat for PS4, and XB1 has made it's way onto the Nintendo Switch eShop. That, and a physical limited edition box set. This limited edition is limited to 3,800 copies only making it a worthwhile buy for diehard video game collectors. For those of you curious about the game's premise it is a supernatural tale based on the 1959 disappearance of a group of Russian hikers that went hiking into the Ural mountains. It's first person in nature with horror elements, and the usual clues and clippings strewn about for context sake. If you are a fan of this genre of games the limited physical edition by Red Art Games will set you back $30. Of course there's also the digital version at a much more affordable pricing as well that can be bought for playing on your Switch.
Wednesday, September 9, 2020
Party Hard 2 (REVIEW)
Sadistically satisfying is this stealth serial killer simulator. Teeming with many taboos including that of wanton murder, prostitution, and drug dealing 'Party Hard 2" once again puts you in the shoes of a serial killer insomniac known as the Party Hard Killer whose sleep is interrupted by obnoxious party goers. Going postal through pixelated perfection this serial killer that you control must utilize the environmental hazards around him, collected items found along the way, weapons on hand, preternatural abilities, and stealth to do the dirty deeds per checklist while avoiding an untimely death, and apprehension via the local police. Objectives are the key to completing each area themed episode, and unlocking the other protagonists as well as the underlying story at hand. Needless to say there are plenty of Easter eggs hidden among the rogue-like replays, and finding different ways to deal the death blow without being noticed in a timely fashion is where the true fun is to be had. If ever there was a 1,000 ways to die video game this would be it. That is if you consider the endless variety of deaths of the unsuspecting targets, and innocents who happen to cross your path to progress.
Saturday, September 5, 2020
Tony Hawk's Pro Skater 1 + 2 (REVIEW)
Visually enhanced, retro inspired, and modernized for new player experience Activision's "Tony Hawk's Pro Skater 1 + 2" bundle aims to impress. Not only does it include crucial parts of the original releases in the form of memorable in-game content, skaters, and music, but it also adds some things from later entries. Namely Tony Hawk's Pro Skater 5. Along with the old, and the new players get more than their money's worth even when putting down fifty dollars for the digital deluxe version. With the price on point, and the fun to be had this remastering of the older greats could very well revitalize interest in the franchise, and steer it back on course to where it should always be.
Wednesday, September 2, 2020
RPG Maker MV (REVIEW)
Kadokawa, and NISA's "RPG Maker MV" is an RPG creation tool that bypasses the tedious task of coding, and lets players do the technical adjustments via a series of tool and value menu screens. You'll be able to create full length RPGs from the ground up. Everything from character and enemy creation to event management, and battle systems. Even the map transitions are at your beckon call. While the game does offer a brief introduction to all of it through a hands on tutorial most of the learning will be done through the HELP menu, and play testing along the way. Through the tutorial you will learn the basics of menus, menu navigation, and the base functionality of all that's available including the ability to upload and share your creation through the companion app that will be made available on launch.
Monday, August 31, 2020
Friday, August 28, 2020
Immortal Realms: Vampire Wars (REVIEW)
Do you like vampires? Do you REALLY like vampires? If you do Kalypso might have something that you'll enjoy. That something being, "Immortal Realms: Vampire Wars". This tactical turn based RPG take on vampire warfare pits three clans of distinct pedigree against one another in a blood feud to end all blood feuds. In the trio of clans exists the Dracul, or the lineage of Vlad the Impaler. Powerhouses of might, and insatiable blood lust. There's that recognizable clan, and Nosfernus which are more creature-like versions of their ancestors. Bestial, and noted for tampering with necromancy. Lastly, is the Moroia clan. An elitest clan known for their use of magic. Within the lands of Nemire these clans, their lords, and their armies will face off against each other in battles across three individual campaigns. Campaigns that span the ages, and several acts each as they conquer key points of interests, build them up, recruit armies, and lead those armies into battle using the spells, and powers that are obtainable through said conquering. By blood, and magic the end war of the vampires will be waged, and who comes out victorious is up to you.
Thursday, August 27, 2020
Street Power Soccer (REVIEW)
Like NFL BLITZ, and NBA JAM this latest entry in the faux sports genre comes complete with arcade mechanics, and modes of play. It is known as 'Street Power Soccer', and it aims to bring an experience mildly rooted in real life soccer (futbol for my UK & European readers), but taken over almost entirely by more arcade-like features. Narrated, and taught via tutorial by the superimposed video presence of a well known French freestyler you'll be introduced to the world of freestyle soccer. Through inspiring speeches about never giving up, and committing to the craft with dedicated practice you'll find yourself pumped up along with the rhythmic tunes, and the dancing soccer stars. The controls are kept simple, and the modes of play broken down into several mini-game types with only one really competitive mode done up in more traditional 2v2, and 3v3 versus matches. It is a trippy around the world soccer experience performed on globally located courts that are designed for the types of trick shots, and unbelievable stunts you'll be pulling off. All for customization currency, and leaderboard fame.
Friday, August 14, 2020
Death end Re;Quest 2 (REVIEW)
Dark, and serious are two words one would not usually associate with a IFI game release. With "Death end Re;Quest 2" though that is exactly what you get. This mature rated JRPG sequel earns it's ESRB rating by including a protagonist subjected to unrelenting physical and emotional abuse. That and her resulting journey into what could be best described as descent into madness. As Mai the player gets plunged into a dreary, and hopeless reality as well as a seemingly unreal situation due to her parents dealings with her and her younger sibling, Sanae. Abandoned by her mother, and abused by her father Mai's only hope in life lies with knowing that her sister is better off in the company of her mother. This hope draws to an abrupt close early on though as Mai receives an enigmatic text message from her sister with an ominous warning attached. An event that falls into place right before a bloody confrontation with Mai's abusive father. Mai ends up discovering herself first hand that the preemptive warning which related to her sister's placement at the all girls dormitory called Wordsworth is itself steeped in mystery. Being located in a town that is shrouded in it's own religion, and hush-hush happenings only serves to further the intrigue as she finds herself the newest resident orphan.
As Mai you will take on the day, and night task of finding out clues to your little sister Sanae's whereabouts. During the day you will interact with the dormitory's staff, and residents doing some sleuthing while at night you will venture out into the streets of Le Choara without authorization to do so facing the ghosts of it's peculiar past. Phantoms that may or may not be as real as Mai believes ...
Sunday, August 2, 2020
Skater XL | PS4 Review
Wednesday, July 29, 2020
Hellpoint (REVIEW)
Tuesday, July 28, 2020
112th Seed (REVIEW)
Sunday, July 26, 2020
Mini Island Challenge Bundle (REVIEW)
Friday, July 24, 2020
The Future of Gaming | My Concerns
Tuesday, July 21, 2020
Starlit Adventures: Golden Stars (REVIEW)
Monday, July 20, 2020
Rock of Ages 3: Make & Break (REVIEW)
Monday, July 13, 2020
void tRrLM(); //Void Terrarium (REVIEW)
Friday, July 10, 2020
Waifu Uncovered (REVIEW)
Tuesday, July 7, 2020
The Eternal Castle Remastered (REVIEW)
Monday, July 6, 2020
CrossCode (REVIEW)
Monday, June 29, 2020
Ultracore (REVIEW)
Sunday, June 28, 2020
Togawa: Among Shadows (REVIEW)
Saturday, June 27, 2020
Brigandine: The Legend of Runersia (REVIEW)
Friday, June 26, 2020
Call of Duty: Modern Warfare | Season 4 Battle Pass ...
Saturday, June 20, 2020
Octonaut (REVIEW)
Wednesday, June 17, 2020
Hakoniwa Explorer Plus (REVIEW)
Darius Cozmic Collection Console (REVIEW)
Tuesday, June 16, 2020
Darius Cozmic Collection Arcade (REVIEW)
Friday, June 12, 2020
OutBuddies DX (NS)
Pixboy (NS)
Thursday, June 11, 2020
Pity Pit (PS4/NS)
Rigid Force Redux (NS)
Saturday, June 6, 2020
Maneater (REVIEW)
Thursday, June 4, 2020
Aqua Lungers (NS)
Thursday, May 28, 2020
Shantae and the Seven Sirens (REVIEW)
Wednesday, May 27, 2020
Demon's Tier+ (PS4)
Tuesday, May 26, 2020
Call of Duty | 3 Battle Passes In
Wednesday, May 20, 2020
Tuesday, May 19, 2020
Superhero-X (PS4)
Monday, May 18, 2020
SHMUP Collection (REVIEW)
Wednesday, May 13, 2020
Ion Fury (REVIEW)
Monday, May 4, 2020
Slayin' 2 (Nintendo Switch)
Friday, May 1, 2020
Task Force Kampas (PS4)
Thursday, April 9, 2020
Quite Possibly The Most Important Article A Gamer Will Read In 2020
Monday, April 6, 2020
Grimvalor (Nintendo Switch)
Thursday, April 2, 2020
HyperParasite (PS4)
Monday, March 30, 2020
Snakeybus (PS4)
Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.
Friday, March 27, 2020
Freedom Finger (PS4)
Thursday, March 26, 2020
Oniken: Unstoppable Edition (PS4)
You basically play as Zaku, a sword wielding and grenade chucking warrior of legend, who looks like a mix of that dude from Berserk or a lost concept version of Mad Max. As Zaku you'll clear armies of lesser enemies of varying types along with bosses with multiple attacks using your sword, grenades, and a berserk power that is activated by collecting a sword power-up. It is with this trio of weapon options that you will have to figure out strategies, and an approach to each of the given six stages plus additional bonus missions or succumb to the "Surprise MF'er!!!" moments which happen so often they will no doubt catch you offguard time and time again in your initial playthroughs. It is ultimately learning the layout of each stage, and where enemies lie in waiting that will either help you accrue a leaderboard score worth noting, or keep you repeating the whole entire thing as you continue via GAME OVER prompt after exhausting each of your allotted lives.
Wednesday, March 18, 2020
Red Death (REVIEW)
Tuesday, March 10, 2020
La-Mulana 1 & 2 (PS4/NS)
Tuesday, March 3, 2020
Langrisser 1 & 2 Remake (PS4)
Wednesday, February 26, 2020
Grizzland (PS4)
Sunday, February 23, 2020
Double Dragon & Kunio-kun: Retro Brawler Bundle (REVIEW)
Wednesday, February 12, 2020
Project Starship (PS4)
At base level Project Starship is a top-down upward auto-scrolling shmup of chunky proportions set in an Lovecraftian universe with rogue-like elements at play. A very flashy display of nonstop action filled with amateurish hand drawn art put into lightly animated pixel form. All accented by an oddly digitized voice inclusive chiptune soundtrack. It features two playable protagonists in the form of Garret, and Gwen who are each made available from the start alongside two distinct difficulty settings. These male and female astronauts who fly in their own blue and red colored spacecraft of the same build face the cosmic horrors before them as you guide them along through the lit up abyss.
Tuesday, February 11, 2020
Psikyo Shooting Stars Bravo (REVIEW)
Monday, February 10, 2020
Azur Lane: Crosswave (REVIEW)
Tuesday, February 4, 2020
Code Shifter (PS4)
Friday, January 31, 2020
Sisters Royale: Five Sisters Under Fire (PS4)
Thursday, January 30, 2020
Arc of Alchemist (PS4)
Wednesday, January 29, 2020
Warhammer: Vermintide II Ultimate Ed. (PS4)
Willy Jetman: Astromonkey's Revenge (PS4)
At the beginning of the playthrough of "Willy Jetman: Astromonkey's Revenge" the story elements are laid out in two parts. In one part Astromonkey is caught with his pants down taking a poo in his own ship's bathroom as an asteroid heads in his direction. This results in his ships cargo falling down onto planet Gravos along with parts of the very same ship. Shortly after that intro we get Willy's entrance into the world of Gravos. There we guide him to save the alien residents from a dragon before stopping by a campfire to tell the tale of how Willy became the hero he is. This tale from Willy takes us back a few days earlier where he, and his "garbage" ship Gladys set out to clean-up the fallen ship debris. What ensues is a comical relationship between the AI ship Gladys, and Willy the Jetman. A relationship that unfolds as Willy goes about recycling the debris, and scavenging the planet for resources as well as gear to help him move forward.