Monday, December 21, 2020

Granblue Fantasy Versus | Yuel

Yuel is Granblue's own foxy Southern Belle. In fact her foxy nature isn't up for debate. Within the confines of the Granblue fighting game Yuel sports a fox's ears and tail, and refers frequently to her fighting technique as being that of the "FoxFlame". Additionally as an Ancestral Guardian within the series lore she channels fire energy into her dual swords as a means for combat advantage. Demeanor-wise her overall countenance is that of the usual cutesy waifu inspired anime girls who are cross-animal types. Her voice in English is also something worth noting as it brings with it a certain Southern charm. To accent her Southern Belle English voice-over, Yuel also sports two ribbons of large and smaller bells in her hair. Bells which she playfully toys with in the pre-match introduction. During said intros she often times talks to characters about dancing, and their boots lending further credence to her Southern influence. She's fun, fiery, and feisty with her own balancing act turned sword dance. 

Saturday, December 19, 2020

Call of Duty: Black Ops Cold War | Zombies ... Die Maschine

Cold War, like all the other black Ops entries in the Call of Duty franchise brings with it it's own take on Zombie warfare. This includes three new main modes of play. Die Maschine, Die Maschine 20, and Dead Ops Arcade 3 being those three modes. The story driven, and wave based Die Maschine, in particular, is what I'll be focusing on in this article. Within Die Maschine the developer, being Treyarch, adds a new Soviet spin to the ongoing Zombies lore. This time around the Nazi experiment falls into the Soviets hands, and once again all hell breaks loose on earth. We find this out from a female agent who has gone off the grid after stumbling upon video footage of the containment breach from an unknown machine that has quite literally reanimated the dead after having been reactivated itself. This of course takes place in and around a snowy bunker, and abandoned communications/crash site. As one of four soldiers it is your duty to go in on this informational lead, unlock the mysteries at hand, and defeat wave after wave of increasingly stronger undead as you collect that intel.

Wednesday, December 16, 2020

Crawlco Block Knockers | Nintendo Switch Review

In an age of gaming where the nude, and the lewd are more frowned upon than usual there exists one publisher willing to push the bounds of maturity well beyond decency. That publisher is eastasiasoft. This time around their nudity filled indie masterpiece happens to be a puzzler of old origins that has you completing lines of color coded blocks, and killing enemies with said blocks to uncover images of birthday suited broads. In your work, as a lizard for hire, you will ultimately face off against lesser enemy types as well as gargantuan bosses on a grid based playing field as you do the bidding of your own boss at a company known only as Crawlco. 

Friday, December 11, 2020

Space Invaders Forever | PS4 Review

Space Invaders once again returns to the forefront of gaming in what can best be described as a variety bundle. Including previously released, and never before released titles it brings to the player three significantly different ways to experience Space Invaders. This includes 'Space Invaders Extreme', 'Space Invaders Gigamax 4 SE', and finally 'Arkanoid vs Space Invaders'. Each of which are mildly derivative of the original's base mechanics. With 'Space Invaders Extreme' you get a flashy arcade-like shmup in the vein of the original but far superior in the way it handles shmup combat, and scoring. Utilizing chain scoring tied to different accomplishments such as color focused kills, and column kills alongside intermittent waves of bonus rounds, fever rounds, roulette rounds, standard waves, and boss battles you will be fighting others on a global leaderboard for top score. Modes of play include 'Arcade', and 'Free Play'. Arcade mode being a path based playthrough similar to that of Darius which takes end rankings in account for path progression, and Free Play being the single stages unlocked from the arcade playthrough that can be revisited for perfection sake.

Tuesday, December 8, 2020

Unto The End | PS4 Review

Unapologetically challenging, wholly atmospheric, and realistically difficult is "Unto The End". It demands skill, patience, and endurance to see it through to it's mystery finish. As the designated player of the untold tale you take on the role of an unnamed red bearded viking who is seen off by his wife, and son. From their company you take with you, but three items. A sword, a dagger, and a torch. Initially a spear as well. From your departure forward you brave the Winter's snowy cold, and dark cavernous regions as you not only try to survive the untamed wilds thereof, but also fend off creatures, and avoid other hazardous things. Making your way from the beginning Oak tree to an unknown destination. It is all about discovery, and overcoming seemingly impossible odds. At least at base level. That, and finding out why it is you are on this journey in the first place. One thing about "Unto The End" is that there is no narrative. There is no story being told. Not in the traditional sense. The story is instead the adventure that plays out as you make your way to the end, and finishing that story is up to you.

Monday, December 7, 2020

Call of Duty: Black Ops Cold War | Further Thoughts & Opinions

I've been fairly invested in Cold War's multiplayer. I started playing it not long after I played the campaign. Shortly after that though I encountered a console bricking bug that caused me to step away for a good few days. A bug that has seemingly since been fixed, or made fixable. I read up on fixes, and found that the most agreed upon workaround was in regards to downloading the right version for the console you are playing on. This CoD release actually marked the first time a Call of Duty game had been released on dual platforms of the same brand. In the rush to get the game out there was obviously some missteps that resulted in the game auto-downloading certain files that were either new-gen friendly or old-gen compatible. Making it not work correctly in some instances depending on the console in use. I actually ended up deleting the original download, and went back to the library to re-download the appropriate files. Being I got a reviewers copy I wasn't able to download the proper version from the PSN Store which would have been the preferable method of dealing with it. Now that it's fixed, and I've spent more time with the maps, and loadout options I feel more comfortable in giving my opinions on the multiplayer gameplay.

Friday, December 4, 2020

Nine Witches: Family Disruption | PS4 Review

In my time as a gamer I've very rarely stumbled upon a point-and-click adventure that was as humorous, engaging, or as puzzling as that of Maniac Mansion or any of the LucasFilm games of the same genre. Thankfully Blowfish Studios, and their team of developers delivered something that hit on all noteworthy points in regards to those set standards of excellence. Through dual protagonists Alexei Krakovitz, and his assistant Akiro Kagasawa we find an unusual story involving an alternate WWII scenario in which a hostage witch, a Nazi general, and a mad scientist release a curse on a town in an attempt to turn the tides of the war in their favor. As the two protagonists whom each interact like a comical version of Sherlock Holmes, and Dr.Watson we slowly unravel the mystery at hand. Krakovitz, a paranormal sleuth and Kagasawa, the hands on investigator through controlled actions help piece together puzzles while interacting with people of interest who in turn help in forwarding the mission objectives at hand. Both from the side of Resistance, and the Nazi regime. With a notebook that acts as a checklist of things to do, the ability to investigate, the ability to use items, and the ability to enter the spirit realm to converse with wayward spirits things become clearer as the moon is slowly eclipsed over the town of Sundae by the curse brought forth by evil deeds.  

Sunday, November 29, 2020

Visage | PS4 Review

SadSquare Studio's psychological horror, Visage, starts off with a bang. A literal bang. Through a first-person perspective we witness what appears to be a murder-suicide. Details on the situation are not immediately given, but it can be assumed that the gunman is the protagonist of this sordid affair. Upon putting the final bullet into his own head the protagonist's world fades to black. Abruptly transitioning into what can best be described as a hellish nightmare scenario. Trapped within his ever-morphing home he tries to make sense of the madness that now surrounds him. From ghastly specters to paranormal activity brought on by prolonged exposure to darkness the protagonist slowly comes to terms with the reasoning for his state of being. Popping pills, lighting lights, and finding keys to open up the house further for exploration as he tries to come to grips with his reality, or lack thereof. 

Tuesday, November 24, 2020

In Celebration Of Violence | PS4 Review

Julian Edison's inspired indie "In Celebration of Violence" is a fantasy rougelike with a heavy focus on violence, and the effects of said violence. The game opens up with a segue into a story detailing a peasant's encounter with violence, and the townsfolk's reaction to his personal tale of woe. Some stood idly by as people tend to do, and did nothing while others sought to be the man's hero. Ultimately all failed, and it is in this story of failure that we find out none of these individuals are actually the protagonist. That violence itself is the main behind-the-scenes string puller. The personified influence of violence which is forever capitalizing on acts of malicious murder, and inflicted terror through those gripped by it's dark intent. Through individuals of different classes that the personification of violence controls, violence itself is perpetuated. In an endless cycle that rinses, and repeats with each life and death. It is as one of a handful of class based individuals that you yourself will become a part of the enigmatically personified violence's game. Spilling blood to level up, and improving base stats while dying, and reliving your blood soaked fantasy adventure until it is finally complete. 

Friday, November 20, 2020

Call of Duty: Black Ops Cold War | Multiplayer Review

Those who have followed the Call of Duty franchise over the years won't be completely surprised by the features included in the Cold War multiplayer. I say that because it carries with it very familiar content. Content that includes a weapon setup system that is a conjoined feature which harbors more of the same. You get a mixture of past, and recent weapon loadout options including the return of a primary, secondary, tactical, lethal, field upgrade, wild cards, and even perks. On top of all that you get access to the accessories, and stickers. It's definitely a Frankensteinian effort on Treyarch's behalf that is less innovative. 

When it comes to weapon types the offerings are more limited than previous games' stocks, and once again carries with it fan favorites in the form of assault rifles, SMGs, tactical rifles, snipers, and LMGs. Secondaries also return to a familiar formula by including pistols, melee, rocket launchers, shotguns, and a grenade launcher. While the assortment is somewhat lacking within each sub-section of weapon there is plenty to level up, and tinker with though. The guns in particular bring back MW's five attachment add-on system that increases gun performance, and handling. Adding bonus stats to things like horizontal and vertical recoil, sprint to aim quickness, and the other perks that come with MW's take on things. You can even change aiming dots, and add skins that are unlocked from all modes. All of which is also lacking in quantity, and quality.

Wednesday, November 18, 2020

Call of Duty: Black Ops Cold War | Final Campaign Thoughts

The campaign in Cold War seems to be it's shining achievement. While it does harbor a standard or somewhat cliche espionage plot with a Call of Duty twist it is done in such a way as to never be dull. The missions each have varied action packed takes on objectives, and gives the player an opportunity to escape the routine run & gun or camping habits brought on by the game's multiplayer scene. It comes with several different difficulties. Each difficulty ramping up the AI's performance. Making them increasingly more hostile, and sensitive to your approach. Along the way you will also be collecting evidence which in turn will open up three different ending possibilities. This involves two particular side missions with accompanying puzzles dependent upon certain pieces of evidence. Also certain choices within the playthrough will hold weight on the ending you get as they too play into getting the evidence required for the bonus missions. The endings themselves vary from good to bad, and finally to really bad. No spoilers here though. I strongly suggest you playing through it yourself, so that you can get the most out of what you paid for.

Tuesday, November 17, 2020

Bubble Bobble 4 Friends: The Baron Is Back | PS4 Review

Bubble Bobble is a game that is very dear to me. It reminds of a special time in my life when my brothers, and sisters would join in to play the game cooperatively at home, and have a good time trying to complete a full playthrough. We dedicated our time to mastering each stage, finding the secrets, and even learning of the thunder bubble glitch. We were all in on Bubble Bobble, and it is one of the few couch co-op NES games we managed to master over the years. It's classic arcade appeal with bright and bubbly dino protagonists that looted colorful environments, and fought equally colorful enemies for that hi-score made the game all the more enticing to our young little minds. It was an innocent game with no politics, and a fun gameplay loop that offered both challenge, and immense replay value past it's definitive ending. 

Sunday, November 15, 2020

Call of Duty | Corporate Capitualtion Circa 2020 ... Somewhat Redacted

I am a man of honesty. As brutal as that might seem at times. Sometimes I do get things wrong, and I will go back to correct what I've said. Before you jump to conclusions, and assume I'm redacting what I said about in-game politics and my stance thereof just know that that is not the case. That that is a personal gripe with the direction the company is taking the franchise. What I am taking back though is my thoughts on Black Ops Cold War's visuals. They don't look as dated as I recalled, and the character models aren't complete sh*t if you don't account for the horrible rubber banding rag doll death animations. 

Call of Duty | Corporate Capitualtion Circa 2020

Over the years I've taken a liking to the Call of Duty franchise. I've enjoyed the arcade military shooter, and it's interesting assortment of mechanics and modes. That, and the story plot twists. It's brought worthwhile entertainment to me even though some of that entertainment was at the expense of helpless run & gunners who fell victim to my many camping traps. Not saying some didn't deserve it, because some of those cheating f**kers definitely did. That aside the routine release has been what I've come to expect from the series. The decline of online quality and all. That is until this travesty of a year reared it's ugly head. 

Like all entertainment producing studios Activision, and their elite team of developers have bent the knee on numerous occasions to political ideology through in-game design and offerings. Sometimes in the guise of supporting the right side of history, and other times not so much. There have been some additions to the gameplay elements that have definitely caught my attention. The inclusion of BLM supporting ads at the loading screen, and the latest DLC Revolutionary bundle in Modern Warfare which featured a double hammer emblem that was very similar to Russia's hammer and sickle. Needless to say this and the inclusion of certain burka wearing middle eastern characters has raised plenty of red flags. It tells me that Activision is supportive of communism, marxism, and islam. That they aren't for the American way of life. The freedoms, and human rights that so many wish they had.  

Saturday, November 14, 2020

Call of Duty: Black Ops Cold War | Campaign Review In Progress ...

So, currently I'm a few missions into Black Ops Cold War's campaign. It's actually good so far. Your standard espionage story with a Call of Duty twist. The old US vs Russia theme this time around with familiar and fresh faces joining in. Missions do vary significantly, and offer multiple choice paths as well as in-mission side missions. Visually it's structure is a mixture of CG cut scenes, montages of stock video clips, and playable objective based missions carried by voice-over narrations. The characters involved are okay for the most part. Likable, but not fully fleshed out. They're not the big focus. The main point of it all is centered around chasing down leads on Perseus, the game's Russian spy, and finding out why he's resurfaced. There are plot twists, betrayals, and the usual espionage thoroughfare. 

Tuesday, November 10, 2020

Faeria | PS4 Review

There are a couple of things that Faeria had going for it that drew my immediate attention. It was a CCG (collectible card game), and it had impressive fantasy artwork. Two things I find crucial to attracting a new crowd of genre dedicated gamers. After having sat down, and played through the initial tutorial missions, and the missions beyond it became clear that not only was this a CCG in the vein of Magic the Gathering, or HEX, but that it harbored it's own unique battlefield mechanics similar to that of Hearthstone. Something that requires the strategic placing of cards that have base attributes tied to life, and attack points. Factor in the MTG card functions and features, and you've got Faeria.

Faeria, the game, is named after it's own unique energy or mana source. Something you will be farming in order to play lands, and cards. It features four different land types as per elements/terrain, and gives the player multiple choices as how they wish to spend their turn. That turn being dependent on the capturing, and farming of the wells of Faeria. 

Tuesday, November 3, 2020

Soldner-X 2: Final Prototype Definitive Edition (REVIEW)

It's the 31st century AD, and humanity has just recovered from the aftermath of a great war against an invading alien species. In the midst of trying to rebuild, and deal with the destruction on planet Earth they find themselves facing a new threat. That of the D'AARG. Looking to capitalize on the catastrophe, and reap from the opportunity at hand the D'AARG begin their invasion of Earth. Earth's only defense is a new line of Soldner-X spacecraft that utilize formerly obtained alien technology. Combining said tech with advanced human engineering they create a new hybrid of spacecraft. The Soldner-X2 final prototype. Something the D'AARG eventually steals to build their own army of sentient creations. As part of the EDF you must pilot your Soldner-X prototype as you face the new enemy, and the looming threat of extermination. Using a trio of shot types, a shockwave blast, and a new limit attack you pack enough heat to bring down an entire alien armada. Whether or not you are successful in your endeavor is up to how well you can pilot your new Soldner-X spacecraft though ...

Tuesday, October 27, 2020

CrossKrush (REVIEW)

Imagine if you will retiring at an old age in a house that's smack dab in the middle of a busy intersection. A long awaited vacation home situated supposedly far away from the hustle and bustle of a life left behind. Within this humble abode you finally have the time available to spend with your loving wife. After having spent most of your life dealing with your kids, and their drama you get to make good those vows you spoke so long ago. You choose to spend your retirement days alongside your dearly beloved listening to an old radio, and watching the news on an old tube style television. In your spare time you also dance the time away with your wife to an old record player that contains that one record with that one song which means the most to you, and her. A song that commemorates your first date, and the many anniversaries thereafter. 

Now imagine all those wonderful things stolen away by the noisy traffic that constantly collects not far from your newfound home. What do you do? Well, in the case of CrossKrush you get off of your soggy bottom, and take care of business. You've had enough of those young whipper snappers and their noisy vehicles, so you pack some explosives, and carry your cane out to the crossroads to deal some geriatric street justice. Blowing up cars, and beating them with your cane until they blow the f**k up! BOOM!!!

Monday, October 19, 2020

GROOD (REVIEW)

The machines have invaded so you built GROOD. That's about as deep as the story goes with this trippy shoot 'em up. Thankfully the game's mechanics, and brutal difficulty offer the player much more than just that one line introduction. In what could best be described as the rise of Skynet versus 'Batteries Not Included' we get a cute 'em up that has it's own unique damage taken, and damage dealt mechanics. All with a flying tube television that has a rocket booster, and a gatling gun strapped to it. Thus is GROOD ...

As GROOD you will basically be flying left to right blasting the fool out of mechanical enemies while dodging hazards, and avoiding death by repeated hits. Damage not only changes your lights from green to yellow, and finally to red as you take in the hits, but also breaks the fourth wall by putting cracks in your television screen. Obscuring your already impeded vision. In the process of screen shattering the game creates a visual color distortion that mirrors that of a real television malfunction. Going from dark, to rainbow colored, to grey scale, and even blurred. In the way of combat things are fairly straightforward, given the addition of a slowdown mechanic, and the weapon power-up/weapon upgrade system. 

Sunday, October 4, 2020

9th Dawn III (REVIEW)

Dubbed a "Collect-A-Thon" this sequel that is "9th Dawn III" harbors content from various RPG genres. Coming at you as an action rpg or dungeon crawler with mmo missions, monster collecting, crafting, and it's own card game it aims to impress on many different fronts. Though simplistic in design with it's top-down pixel constructed elements the town of Ashwick, the surrounding world, and it's would be hero come to the forefront offering up a grand adventure the likes of which is rarely seen, especially from an indie game. 

Thursday, October 1, 2020

WARSAW (REVIEW)

The date is August 1st, 1944. The last of the Polish resistance faces insurmountable odds from both the Nazis, and the Soviets. Each of which are closing in from both sides. In a last ditch attempt to defy the seemingly inevitable outcome they plan, and execute an underground uprising. Looting supplies, hitting targets, and fighting back while trying to maintain morale, and survive the war ...

Keeping true to the nature of the real world war that this game is based on Crunching Koalas, and their developers, through gameplay mechanics, emphasize that each choice made holds a potential dire consequence if not managed properly. Maintaining a tone of seriousness respectful of the source material. Strategy is king in Warsaw of 1944, and the stake is 952,000 innocent lives which decline each day that the war wages on. Can you lead the resistance to victory?

Wednesday, September 30, 2020

One Finger Death Punch 2 (REVIEW)

All hail the return of the ultimate test of reflexive combat! Packing more punch than that hammer scene from Old Boy, and more martial arts prowess than the IP Man himself (dare I say it) we find the journey of a pupil in training returning for yet another barrage of badass brawls. Utilizing attacks and defense that require precision timing along with the game's single button per side mechanic that in itself harbors multiple functions the path to perfection isn't so easily earned, but once it is achieved it is the most satisfying feeling you'll ever get from a kung fu video game experience. 

Along with the return of the series' staple mechanics tied to various enemy types and threats comes new modes of play, and newly added animations not seen since the first entry. New bloody bone crunching finishers finish off foes while background combo characters pop-up in time with the players' skilled application to further add to the visually pleasing spectacle of carnage. Also included in the mix of mortal combat is a newly introduced skill list of 26 skills that can all be added to effectively dumb down the challenge at hand with what amounts to earned and unlocked cheats. cheats so underhanded it might very well undermine the entire point of the game, but I digress ... You'll find returning as well the introductory tutorial which will give you a hands-on lowdown on controls, and mechanics. All just outside of the main single player journey mode that is stretched across several themed maps. Each map with points of interest that will reward you for your efforts. You'll also find lying in wait a new gauntlet mode which is the game's newer rogue-like feature that has you, and one life's worth of health, trying to best a set route of combat based challenges which incorporate the game's enemies and their mechanics. There's that, and survival. Survival, as it were, comes in a few different varieties. Each with their own gimmick centered around the single life series of fight until you die battles that take you up the tiers of an ancient tower per kill count. Increasing the overall challenge, and score rewards for the feat. All for bragging rights, no less.

Tuesday, September 29, 2020

CoD: MW | Season 6 ... Trick or Treat?

Bringing more treats than tricks Activision, and Infinity Ward's Season 6 of the Call of Duty: Modern Warfare battle pass presents some noteworthy additions to the growing cosmetic collection, and arsenal. For $10 you can gain access to the 100 tier grind for what looks to be Call of Duty's coolest season of offerings yet. Somewhat themed for Halloween it includes a bat take down named Edward, several Halloween themed gun blueprints, some Halloween themed baubles (key chains, stickers, emblems), and some new character skins. The skins this time include a Nikolai skin set with a trio of Nikolai disguises. You'll even gain access to the new operator Farrah as well. Freebies are nothing to shake your fists at either. You get two new weapons for the grind including a new bolt action marksman rifle (SP-R 208), and the (AS Val) auto-rifle. Those into the vehicle cosmetics will also find some creepy new Halloween skins that include bloody patterns as well as more monstrous creature designs. There's even a magic watch with a glowing green time display that raises outside of the watch's face.

Wednesday, September 23, 2020

Ginga Force (PS4)

Coming at you like the hot take of a 90's anime saga, Ginga Force introduces the players to two aspiring and experienced pilots, the criminal task force they serve, and the world that they live in. Those pilots being Alex Heatburn, and Margarette Whitetail. A dynamic duo in leagues with an organization known as MSS, or Mitsurugi Security Service which calls an AI governed world known as Seventia home. Much like our people, and our world the once migratory residents of Seventia realized that over population was an issue. So much so that they made their way to new planets, colonized said planets, and did so until they no longer prioritized the birthing efforts of old. Adopting new technology, and engaging in new AI innovations including that of an AI governance system Specia the people of Seventia grew accustom to a new lifestyle. Not of colonization, but more so of building upon the utopia they've become a part of. Harnessing new power sources, and policing those that would step out of their way to disrupt civility. 

Tuesday, September 22, 2020

GORSD (PS4)

Creative and disturbing are two words that perfectly describe Springloaded's indie release, GORSD. Best likened to a Splatoon-like horror game of ancient Lovecraftian proportions this single player puzzle based adventure, and it's multiplayer counterpart brings something new to the table the likes of which I've never seen. With seven hours of gameplay in the singleplayer adventure along with eight different types of fill in the line competitive challenges you'll find either frustration or satisfaction in your failure or completion of the given objectives. As you trudge along in the guise of a womb-eye borne protagonist with tiny tentacles, or a bleeding worm mercifully spared death by the gods you'll find that the colored trail you leave behind, and the single bullet you can shoot, catch, and guide are your only means to victory within the gauntlet of trials set before you. Through the trials that are setup by the GORSD gods themselves within the world's temples that you find yourself in you'll have to prove your worth, or die trying. Again, and again and again ... It is a true testament of skills against friend or AI foe that will most certainly require your ability to master the mechanics.

Thursday, September 17, 2020

Moero Crystal H (REVIEW)

If adult anime humor is your thing, and you don't mind a wee bit of perversion then this definitive port of "Moero Crystal H" might be right up your alley. The game itself is centered around a fantasy world created by a certain Goddess of Creation. This Goddess created both humans, and monster girls to coexist in perfect harmony in their respective parts of the world. The land, and sky respectively. She also created the Panties of Light as well as the Bra of Darkness to keep them in check. Basically, two relics that keep the world, and it's inhabitants from being destroyed. Unfortunately for a traveling dude named Zenox, and the Guardian of the Panties and Bra (Luanna) a mysterious thief known as Dark Ottonias stole away the Bra of Darkness with the intent of doing some dirty things with it. Namely putting poor monster girls under a human hating spell. A spell that can only be undone in the most lewd of acts. That act being the destruction of certain clothing articles. It is through these awkward encounters, and the goal of stopping the end of the world that Zenox, Luanna, their panty thieving pal Otton, and the monster girls they recruit along the way will find the Bra thief, and whomever else that might be hiding in the shadows as well.

Monday, September 14, 2020

Minoria (REVIEW)

Warrior nuns, a holy kingdom under attack by witches, and a princess in peril. These are the things that make up Bombservice's spiritual successor to Momodora. With new visuals, a new story, new mechanics, and a fresh take on the metroidvania experience Minoria aims to lure those accustom to the developer's previous offerings as well as those new to it. Taking place in the kingdom of Ramezia a war waged between witches, and warrior nuns is in order. Started by the kidnapping of Princess Amelia this inquisition is one of penance and persecution. As Sister Semilla, and her companion Anna Fran you must make your way into harms way as you face the threat of witchcraft, and witches who are hellbent on using the princess in their diabolical ritual. Do you have what it takes to best a coven of evil???

Saturday, September 12, 2020

Pre-Order for Limited Edition Kholat (Nintendo Switch) is Available!!! - 3,800

For those of you unaware the previously released Kholat for PS4, and XB1 has made it's way onto the Nintendo Switch eShop. That, and a physical limited edition box set. This limited edition is limited to 3,800 copies only making it a worthwhile buy for diehard video game collectors. For those of you curious about the game's premise it is a supernatural tale based on the 1959 disappearance of a group of Russian hikers that went hiking into the Ural mountains. It's first person in nature with horror elements, and the usual clues and clippings strewn about for context sake. If you are a fan of this genre of games the limited physical edition by Red Art Games will set you back $30. Of course there's also the digital version at a much more affordable pricing as well that can be bought for playing on your Switch. 

Wednesday, September 9, 2020

Party Hard 2 (REVIEW)

Sadistically satisfying is this stealth serial killer simulator. Teeming with many taboos including that of wanton murder, prostitution, and drug dealing 'Party Hard 2" once again puts you in the shoes of a serial killer insomniac known as the Party Hard Killer whose sleep is interrupted by obnoxious party goers. Going postal through pixelated perfection this serial killer that you control must utilize the environmental hazards around him, collected items found along the way, weapons on hand, preternatural abilities, and stealth to do the dirty deeds per checklist while avoiding an untimely death, and apprehension via the local police. Objectives are the key to completing each area themed episode, and unlocking the other protagonists as well as the underlying story at hand. Needless to say there are plenty of Easter eggs hidden among the rogue-like replays, and finding different ways to deal the death blow without being noticed in a timely fashion is where the true fun is to be had. If ever there was a 1,000 ways to die video game this would be it. That is if you consider the endless variety of deaths of the unsuspecting targets, and innocents who happen to cross your path to progress.

Saturday, September 5, 2020

Tony Hawk's Pro Skater 1 + 2 (REVIEW)

Visually enhanced, retro inspired, and modernized for new player experience Activision's "Tony Hawk's Pro Skater 1 + 2" bundle aims to impress. Not only does it include crucial parts of the original releases in the form of memorable in-game content, skaters, and music, but it also adds some things from later entries. Namely Tony Hawk's Pro Skater 5. Along with the old, and the new players get more than their money's worth even when putting down fifty dollars for the digital deluxe version. With the price on point, and the fun to be had this remastering of the older greats could very well revitalize interest in the franchise, and steer it back on course to where it should always be.

Wednesday, September 2, 2020

RPG Maker MV (REVIEW)

Kadokawa, and NISA's "RPG Maker MV" is an RPG creation tool that bypasses the tedious task of coding, and lets players do the technical adjustments via a series of tool and value menu screens. You'll be able to create full length RPGs from the ground up. Everything from character and enemy creation to event management, and battle systems. Even the map transitions are at your beckon call. While the game does offer a brief introduction to all of it through a hands on tutorial most of the learning will be done through the HELP menu, and play testing along the way. Through the tutorial you will learn the basics of menus, menu navigation, and the base functionality of all that's available including the ability to upload and share your creation through the companion app that will be made available on launch.

Friday, August 28, 2020

Immortal Realms: Vampire Wars (REVIEW)

Do you like vampires? Do you REALLY like vampires? If you do Kalypso might have something that you'll enjoy. That something being, "Immortal Realms: Vampire Wars". This tactical turn based RPG take on vampire warfare pits three clans of distinct pedigree against one another in a blood feud to end all blood feuds. In the trio of clans exists the Dracul, or the lineage of Vlad the Impaler. Powerhouses of might, and insatiable blood lust. There's that recognizable clan, and Nosfernus which are more creature-like versions of their ancestors. Bestial, and noted for tampering with necromancy. Lastly, is the Moroia clan. An elitest clan known for their use of magic. Within the lands of Nemire these clans, their lords, and their armies will face off against each other in battles across three individual campaigns. Campaigns that span the ages, and several acts each as they conquer key points of interests, build them up, recruit armies, and lead those armies into battle using the spells, and powers that are obtainable through said conquering. By blood, and magic the end war of the vampires will be waged, and who comes out victorious is up to you.

Thursday, August 27, 2020

Street Power Soccer (REVIEW)

Like NFL BLITZ, and NBA JAM this latest entry in the faux sports genre comes complete with arcade mechanics, and modes of play. It is known as 'Street Power Soccer', and it aims to bring an experience mildly rooted in real life soccer (futbol for my UK & European readers), but taken over almost entirely by more arcade-like features. Narrated, and taught via tutorial by the superimposed video presence of a well known French freestyler you'll be introduced to the world of freestyle soccer. Through inspiring speeches about never giving up, and committing to the craft with dedicated practice you'll find yourself pumped up along with the rhythmic tunes, and the dancing soccer stars. The controls are kept simple, and the modes of play broken down into several mini-game types with only one really competitive mode done up in more traditional 2v2, and 3v3 versus matches. It is a trippy around the world soccer experience performed on globally located courts that are designed for the types of trick shots, and unbelievable stunts you'll be pulling off. All for customization currency, and leaderboard fame.

Friday, August 14, 2020

Death end Re;Quest 2 (REVIEW)

Dark, and serious are two words one would not usually associate with a IFI game release. With "Death end Re;Quest 2" though that is exactly what you get. This mature rated JRPG sequel earns it's ESRB rating by including a protagonist subjected to unrelenting physical and emotional abuse. That and her resulting journey into what could be best described as descent into madness. As Mai the player gets plunged into a dreary, and hopeless reality as well as a seemingly unreal situation due to her parents dealings with her and her younger sibling, Sanae. Abandoned by her mother, and abused by her father Mai's only hope in life lies with knowing that her sister is better off in the company of her mother. This hope draws to an abrupt close early on though as Mai receives an enigmatic text message from her sister with an ominous warning attached. An event that falls into place right before a bloody confrontation with Mai's abusive father. Mai ends up discovering herself first hand that the preemptive warning which related to her sister's placement at the all girls dormitory called Wordsworth is itself steeped in mystery. Being located in a town that is shrouded in it's own religion, and hush-hush happenings only serves to further the intrigue as she finds herself the newest resident orphan. 

As Mai you will take on the day, and night task of finding out clues to your little sister Sanae's whereabouts. During the day you will interact with the dormitory's staff, and residents doing some sleuthing while at night you will venture out into the streets of Le Choara without authorization to do so facing the ghosts of it's peculiar past. Phantoms that may or may not be as real as Mai believes ...

Sunday, August 2, 2020

Skater XL | PS4 Review

Growing up with the luxury of arcade skaters like the Tony Hawk's series kind of has me spoiled I think. To a point it does impact my thoughts on 'Skater XL'. While I get what the developer was trying to do with physics based mechanics I think it was an attempt that fell flat on it's face. For one of two reasons. Reason number one being it's more fun to actually skateboard in real life than it is to skateboard in a simulation of real life skateboarding. Secondly there's really no incentive to continue playing after you've completed all of the challenges. The way the game is setup with every customization option available upfront, and with a list of challenges that does not require precision execution it feels like a hollow attempt at mimicking something that would have otherwise been fun.

Wednesday, July 29, 2020

Hellpoint (REVIEW)

Somewhere between Clive Barker's "Hellraiser", and H.R.Giger's "Prometheus" lies the video game vision that is "Hellpoint". A proper blend of science fiction, fantasy, and horror with an atmosphere fitting of the setting. All presented in a somewhat familiar soulsborne gameplay loop ...

At the center of the story of a derelict AI driven space station known as Irid Novo which is floating near a swirling event horizon there exists a dark soulsborne tale about a human spawn brought to life to discover why exactly he is there. As a spawned human creation with a name of your choosing you are awakened, and tasked with the duty of facing the eerie inhabitants of Irid Novo while discovering it's dark past. As you progress you'll suit yourself up with increasingly better gear, and armor to face increasingly more formidable, and frightening foes. Both of the lesser, and more boss-like type. All while being guided in a foreign dialect by your creator, the space station's resident AI.

Tuesday, July 28, 2020

112th Seed (REVIEW)

112th Seed is a perplexing puzzle platformer about the last remaining plant life in human history. Plant life that was created in a lab to withstand extinction in a bleak future where food isn't plentiful. A future where the last remaining humans sleep in stasis hoping for a miracle that could be seed 112. As seed 112 you are awakened amid the astronauts slumber, and must find your way to them making plants sprout along the way. Between you, and them lies puzzling situations that involve everything from water droplets to sprouting plants, and even plants that will transform you so that you can make your way to the tubular pipe exit. Puzzles are everywhere, and in every lab you happen upon. Growing increasingly complex with each new mechanic introduced. It literally puts William Edward Hickson's famous quote to the test ... "If at first you don't succeed, try, try, try again".

Sunday, July 26, 2020

Mini Island Challenge Bundle (REVIEW)

Mini Island Challenge Bundle. I have no doubt that a lot of you wouldn't be able to guess what this indie game was by the title alone. It can be quite misleading, and without proper introduction one would likely never guess what it really is. That's why I'm here to help the developer, and publisher get your attention for one of the more unique action rogue-likes that the Nintendo Switch has to offer. Developed by MACKINN7, and published by Forever Entertainment SA this game that is "Mini Island Challenge Bundle" is a game that is home to a unique chibi race of mouse eared people who like to slide, dodge, and gun their way from start to finish in a lively world.

The game's gimmick involves the five RPG attributes that can be upgraded, and downgraded between each intermittent skirmish via dropped optional power-ups. Not only will you be boosting five different RPG stats that includes ATK, DEF, HP, LUK, and BTR through power-ups, but you will also be powering up for each consecutive fight according to stat priority. In the heat of battle you'll also be using the dodge mechanic or a slide, and the underlined (quite literally) indicator which will determine the amount of damage you take according to the attached stat markers. It's an interesting take on the rogue-like genre in that how well you power-up will determine how easy or how difficult the battles at hand will be.

Friday, July 24, 2020

The Future of Gaming | My Concerns

As a gamer, and game reviewer I've gotten to see the industry and industry offerings from all points of view. I've seen the good, and bad side of things. In this current generation alone I've witnessed what could best be described as a decline in gamer friendly business. Whether it be microtransactions, politics, pandering, poor online management, or the lack of a quality experience for the price there is an obvious trend towards not caring about the gamer. The industry big wigs, in their desperate search for continuous growth, have all but forgotten what made video games so great. They've forgotten who got them where they are. They've cut corners, ignored fans' pleas, and have done business in the worst sorts of ways. Their bottom line being the money to be made.

Tuesday, July 21, 2020

Starlit Adventures: Golden Stars (REVIEW)

Starlit Adventures, for those of you who don't yet know, was originally a mobile or iOS game that made it to the PS4, and other platforms a few years back. It was inspired by games like Dig Dug, and used a collect-a-thon setup as it's core gameplay feature. Though the game was free to play on all platforms prior to the release of this full non-monetized version certain features were locked behind a grind, and a paywall. Namely the premium suits or costumes that could be used by the two protagonists that you play as. The rest of the game, and modes of play were available though making the experience worthwhile as the suits you could buy were not mandatory for experiencing a full playthrough.

While there is a story mode, and an obvious story going on in Starlit Adventure's world it's not shown in-game, clearly. What you need to know in regards to the story is that Bo & Kikki are the heroes of the tale, and that they are out to collect, and restore the stars taken by a three-eyed villain named Naru who stole it from a tribe of star nosed creatures. It is this end goal of star recovery which is the basis for the gameplay loop found within the game's three modes of play.

Monday, July 20, 2020

Rock of Ages 3: Make & Break (REVIEW)

Rolling onto the PS4 platform like a pinball trying to hit it's target we find the latest entry in the 'Rock of Ages' series. This third entry into said series seems to be a make or break deal for Ace Team, and their joining developers/publishers. I think a lot is riding on this new entry. Perhaps even the future of the studio. On a personal note, and from personal experience I've quite enjoyed Ace Team games over the years. They are in a league of their own when it comes to the unique, and unusual. The 'Rock of Ages' series, in particular, has kept me entertained along with it's Monty Python-esque humor. How it uses boulder rolling shenanigans, and tower defense mechanics to create an experience unlike any other is commendable. I also enjoy greatly seeing what the developers can cook up in regards to their pseudo-historical take on storytelling. With 'Rock of Ages 3' the development team continues doing what they do best, in my opinion, but opt to add in an element of gameplay not previously seen before. This time around the developers not only want you engaging in the single player campaign mode, but also creating levels for the community to play on. It's something that could very well make or break the future for this niche franchise, and it's creators.

Monday, July 13, 2020

void tRrLM(); //Void Terrarium (REVIEW)

Taking on a sombre tone in regards to humanity, and the potentially destructive capabilities of AI NISA's latest JRPG attempts to bring to life the light of hope amid a dismal, and bleak situation brought on by an extinction level event. Through 'Void Terrarium', and it's robot protagonist Robbie the player is taken on a caring and humbling journey to save, and keep alive the last living human. In a world formerly devastated by a deadly fungal infection with the remaining underground human population ultimately destroyed by an AI meant to protect it we find Robbie the robot working hard to keep his precious human child alive. Robbie is sent on many a quests throughout the tunneled, and intersecting colonies of the collapsing human world to scavenge for food, and supplies meant to help in the various tasks related to saving the child, and maintaining her safety as well as her wellbeing. With the guidance of the AI that brought about humanity's end this is made possible.

Friday, July 10, 2020

Waifu Uncovered (REVIEW)

Nintendo does what Playstation don't. That is what comes to mind when I think about my playthrough of "Waifu Uncovered". This perverted shmup that is a mixture of those naughty Japanese picture clearing games, and Sexy Parodius (though top down) comes sailing balls to the wall with it's titillating infusion of memes, and anime waifu culture. Taking place in a world where alien clothing is turning girls ugly Master K. Vaio must fly his phallic shaped ship to victory as he destroys the clothing of waifus across the globe. Ridding them of an alien infestation of the adult kind.

Tuesday, July 7, 2020

The Eternal Castle Remastered (REVIEW)

I've played some unique games in my time. Some really interesting games that do something truly out of the ordinary. Never have I seen a developer take black, magenta, and teal though to create a visual masterpiece that is done in the lowest pixel count you can create a game with. With "The Eternal Castle Remastered" you not only get a visually impressive game the likes of which I'd compare to Frank Miller's 'Sin City', and the video game 'Another World', but something that makes you think. Something that makes you really think. This game about extraterrestrials, and AI plays on doomsday scenarios that are brewing in the current real world political, and global realms. It takes the player to a future where Earth is a devastated version of it's former self. With extreme weather conditions caused by pollution, biological threats by man, and the lingering remnants of civilization left wrought by war. It's part biological horror, part sci-fi, and part apocalypse in one lump sum.

Monday, July 6, 2020

CrossCode (REVIEW)

Centered around the MMO genre and including a diverse cast of characters, "CrossCode" slowly lifts the curtain of the story being told as chapters unfold, and characters involved interact. Heavy on the dialogue, and somewhat lighter on the action this oldschool looking isometric RPG introduces mechanics, and story elements not all that unique. Within the game we find an MMO world known as CrossWorld in which plugged in players from a real world can manifest as avatars, and take on quests. As with JRPGs which take on a similar theme this particular story takes that premise, doubles down on character amnesia, and has you fighting a threat from outside that is a threat to CrossWorld as well as to who you were before you lost your memory. Parading around as rookie player known as Lea you must find out who you are, why you lost your memory, and what your ties are to the enigmatic avatars that showed up on the scene with a mission of their own.

Monday, June 29, 2020

Ultracore (REVIEW)

It's not very often that gamers have the chance to play or own a never before released retro game. Thanks to Softdistribution, and Strictly Limited Games they get to do just that though. With the release of a reprogrammed 1995 Metroidvania platformer known as, "Ultracore" we get a sneak peek at what could have been. This DICE created game is a unique take on the Metroidvania genre, and attempts to do something different by adding in scoring as well as twin stick shooting. While there are no intros, and story elements can only be found during spaced out character interactions via progress once you learn the mechanics it's an interesting little adventure worth at least a try.

Sunday, June 28, 2020

Togawa: Among Shadows (REVIEW)

Looking like something inspired by Don Bluth animated films, and the Mayan apocalypse, "Togawa: Among the Shadows" brings the fight of the light to the armies of darkness through a surviving tribesman known as Chimu. Through Chimu, and his aid that is Kurro we find out that not only has Chimu's tribe been turned into evil spirits by the corruption of Metnal the Voidmonger, but that Chimu is the only thing standing between the growing darkness, and it's intended remaining victims. As Chimu the lightbringer you must utilize your light beam, and spells to exorcise the dark beasts that come at you in seemingly never-ending waves. Ultimately cleansing five shrines at both their respective alters, and the skies above. Your goal, in the end, is to defeat Metnal once and for all. Restoring light, and banishing the darkness forever.

Saturday, June 27, 2020

Brigandine: The Legend of Runersia (REVIEW)

Somewhere between Dungeons & Dragons, Shin Megami Tensei, and Romance of the 3 Kingdoms lies Happinet's "Brigandine: The Legend of Runersia". This campaign rich turn-based tactical RPG experience fought between conquering rune knights, their respective nations, and their armies of monsters within the realm of Runersia will have you planning strategic invasions per season as you build up your army to be a formidable force worthy of finding out the secrets of the land, and in turn harnessing it's power through absolute control.

Friday, June 26, 2020

Call of Duty: Modern Warfare | Season 4 Battle Pass ...

Season four of Call of Duty's battle pass is well underway. We are several days in beyond a short delay that was caused by certain world events. The new battle pass saw the addition of Price as an unlockable/playable character, and the new unlockable Mil-Sim operator character skins for both factions. Along with that is the usual assortment of single use XP boosts, freebies for freeloaders, and paid for exclusive content. As per usual both the paying, and non-paying players will get the chance to unlock some worthwhile items though the paying players might feel a little short changed by the fact that some of the free items seem like premium quality goods, pass-wise. For ten dollars, or 1,100 COD points that base fee may or may not be worth it for you depending upon what you feel about what you get ...

Saturday, June 20, 2020

Octonaut (REVIEW)

The year is 20XX, and the Earth is in peril. Humanity is facing extermination due to an invading alien army. In a panic they call out for help, and the one hero that answers is a cartoony cephalopod known only as Octonaut. This flying, and projectile shooting orange octopus is humanity's last hope, and through eight stages reaching from the oceans surface to the far reaches of outer space itself he must brave the odds while facing the eight alien bosses that stand between him, and Earth's salvation.

Wednesday, June 17, 2020

Hakoniwa Explorer Plus (REVIEW)

Hakoniwa Explorer Plus is an isometric RPG that gives no f**ks whatsoever. It is most definitely not a game for the easily offended. Through perversion, and profanity you find your place as a would be hero in a world of firsts in the company of a select few villagers that each have wicked thoughts on their mind. Armed with whatever weapons, gear, and items you can find you head out on little adventures as you earn achievements for various feats of bravery. Supposing you dare choose the wrong reply or attack your fellow villager though a can of whoopass will be opened up all over your butt as you get knocked into lalaland or lose a percentage of collected funds for your misplaced tomfoolery. While there's definitely objectives at play, and NPC interactions to make use of it is this game's non-caring adult humor that is it's shining accomplishment. For in gaining grudge points you effectively become the enemy instead of the hero, and what ensues is beyond hilarious. If you aren't easily offended ...

Darius Cozmic Collection Console (REVIEW)

Spanning 9 games, a handful of console platforms, and different regions "Darius Cozmic Collection Console" offers up the more varied collection of games between the two collection variations. Not only do you get console ports for Darius II, SAGAIA, Darius Twin, Darius Force, Super Nova, and Darius Plus, but Darius Alpha itself which is a game that was never released for sale. A game in the series that was limited in releases to 800 copies worldwide. It is in the rarity of Alpha, and the collection as a whole that the developer sees value nearing $60. Whether or not you agree is up to you ...

Tuesday, June 16, 2020

Darius Cozmic Collection Arcade (REVIEW)

Getting into this playthrough I was promptly reminded how better graphics were at the arcades in comparison to the at home 8-bit console scene back in the day. Arcade games always seemed to be at least a couple of generations ahead, and this particular arcade collection proves that over, and over again. With "Darius Cozmic Collection Arcade" the gamer gets to experience the Darius trilogy as it were back in the late 80's, and early 90's. Complete with seven true to arcade versions of the original Darius, Darius II, and Darius Gaiden. The latter of which is a standalone addition to the series. Each game in the series keeping intact the screen format which ranged from a triple screen orientation to a two screen, and single screen format. Screen ratios that can be tweaked to the players preference into a fullscreen or widescreen presentation with traditional arcade banners to add to the arcade theme of the collection.

Friday, June 12, 2020

OutBuddies DX (NS)

Taking inspiration from Lovecraftian lore OutBuddies DX places the player in a perilous situation by having them take on the role of an airship piloting adventurer, and his AI assistant who are out to face the old gods. On his way to the mythological cradle of mankind the curious captain of the story crashes into the depths of the sea. Saved only by his AI companion who acts as a support bot. Together they must brave the depths, face fearful foes, and solve the mysteries of the ruins they find themselves in if they are to make it out alive.

Pixboy (NS)

Welcome back to the 90's era of Gameboy inspired gaming! Here with Pixboy, a game born of 90's gaming inspiration, you get a trio of task driven platforming opportunities filled with plenty of secrets, and color palettes to swap between on the fly. As a boy of no name, a boy with a science experiment stolen you must venture forth into four themed locations with several stages each in order to save your secret formula from sticky fingered thieves. You'll face enemies, hazards, a timer, and looting opportunities as you go from start to finish trying to perfect each playthrough. An award given for feats achieved. Bragging rights for the modern retro gamer!

Thursday, June 11, 2020

Pity Pit (PS4/NS)

Little context is given for Panda Indie Studio's latest indie arcade platformer, "Pity Pit". Through a starting intro cinematic, and tools of the trade though you'll be able to figure things out fairly easily. Basically Oratio, a dwarven miner, finds his beloved kidnapped by the devil, and taken down into the depths of a pit. A pit which Oratio bravely dives into for the rescue. Armed with a pick axe, and a satchel for carrying bombs and materials he ventures downward as the pit collapses in after him. A journey towards the center of the Earth done up in a randomly generated fashion that changes the perils, and plundering opportunities with each consecutive playthrough.

Rigid Force Redux (NS)

Shmups usually fall into one of a handful of categories. I like to call those categories the Gradius, Xevious, Space Invaders, and Raiden. Basically you have horizontal side-scrollers like Gradius, vertical top-down shmups like Xevious, stationary wave base verticals like Space Invaders, and bullet hell shmups like Raiden. In the case of "Rigid Force Redux" the category it falls best under is the Gradius lineage. It harbors much of the same horizontal side-scrolling mechanics, but does so in it's own unique way.

In Rigid force Redux, whether you're playing through the multiple stage story driven campaign or action only arcade mode, you'll find your ship has certain functions tied to shooting, satellites, and power-ups. These functions include satellites that can be moved towards the front or back in multiple positions for wide and streamed shots in the left or right directions. Giving you the ability to take care of forward facing or backward facing enemies simply by pressing the right or left shoulder buttons, respectively. On top of that the shot type changes with collected power-ups. Power-ups can be stacked to gain a variety of simultaneously firing projectiles. Things like downward, and upward firing missiles on top of the bullet type. Also included with shot, and power-up function are force shards which can be collected to increase the power level of the power-ups. In tandem with the energy bar which utilizes gathered or magnetized energy left behind from fallen enemies or enemy waves you can blast an even more powerful concentrated shot to clear out more formidable enemy types and bosses. That's the gimmick in a nutshell.

Saturday, June 6, 2020

Maneater (REVIEW)

I'll make you fishers of men. That's what Jesus told his disciples ages ago. While his definition of such fishing is different from Tripwire's there is definitely the common theme that is "Fishers of men". In Maneater you get to actually hunt prey, including humans, as you evolve to get revenge on the one hunter that killed your mother. You are bull shark, and while you start off as a tiny terror you will, by constantly eating, grow into a formidable finned foe. Utilizing abilities, shear brute force, a tail whip, and gnashing rows of razor sharp teeth you will make your way to the top of the food chain as this televised, and comically narrated adventure's apex predator. With the territory comes threats though, and evolution is the key to survival.

Thursday, June 4, 2020

Aqua Lungers (NS)

This action filled 2D competitive platformer that is 'Aqua Lungers" has up to four players minding both the treasure looting of various island locations, and the creatures that inhabit said island's waters and land. Armed with a spear, a deep dive suit, and some power-ups you must brave the waters, and their depths in order to score a set amount of loot before you, your friends or the island monster does. It's all about looting, dropping said loot off at deposit stations, and finishing the aquatic foes that lie between you and your fortune.

Thursday, May 28, 2020

Shantae and the Seven Sirens (REVIEW)

WayForward's half-genie hero Shantae returns in her fun loving form to face a new mystery, and threat. This time around Shantae, while on vacation, finds herself confronting the disappearance of five other half-genies who have seemingly vanished into thin air. During a staged performance put on for the mayor and patrons of Paradise City Shantae finds herself to be alone in front of an audience of equally baffled onlookers. Shortly after having been in the presence of the half-genies of a similar pedigree. Going against her uncle's and friends advice about staying put Shantae ventures forth into Paradise City to solve the case at hand. Armed with her hair whip, belly dance, and a few new additions to her arsenal she braves the depths of the sunken ancient ruins that lie just below Paradise City.

Wednesday, May 27, 2020

Demon's Tier+ (PS4)

Completing the Diabolocal Minds trilogy is "Demon's Tier+". A game that follows loosely in the footsteps of the unrelated standalone indie titles within the developer's series including "Xenon Valkyrie+", and "Riddle Corpses EX". All of which found a home on the PlayStation 4 platform. With this third entry by developer Diabolical Minds, and publisher COWCAT we get a somewhat familiar story set in a kingdom brought to ruin by a corrupt king's evil deeds. Through King Thosgar's legacy of evil, and his binding blood contract with a demon the future of the kingdom under his reign of terror falls to an invasion of monsters, and the mysterious return of said monsters thousands of years later through a hole in a nearby village. As a ragtag group of heroes for hire you set out to investigate the hole, and the monstrous plague. Through provided services you ready the weapons of your trade, pack for the perilous dive into the depths below, and face what awaits in the demon's tiers.

Tuesday, May 26, 2020

Call of Duty | 3 Battle Passes In

Call of Duty for me is a love/hate relationship. On one hand it is my go to guilty pleasure. I enjoy playing it for the laughs, and the grinding. It gives me something to work towards, and with the latest installment there is so much more to earn, and unlock. With the battle pass being as generous as it is it gives even non-paying players a reason to grind. On the flip side of all that is the glaring problem that is the online multiplayer. That, and matchmaking. It is plagued by a handful of problems. These problems include the usual player mischief as well as decisions made, and implemented by the developer in such a way as to steer the player base towards a certain type of experience. With the latter I'm talking about the throttling of players' internet speed when they opt out of crossplay. They seem hellbent on forcing crossplay despite the community collectively calling it out as bad. I've personally known before the cross console play was a thing that going up against PC and mobile gamers was a major issue. With different controls, and netcode between the platforms there are both advantages, and disadvantages to some. This of course still has not been addressed by the developer.

Tuesday, May 19, 2020

Superhero-X (PS4)

Well, what can I say? This game, Superhero-X, is ambitious. It's definitely indie. It most certainly feels like the foundation to something that could be better. For those of you who happened up on this review, and are wondering what the hell I'm blabbering on about it's all about a new 2.5D fighting game on the PS4. A 2.5D fighting game known as "Superhero-X". It is a bare bones concept style of experience that isn't anywhere near as polished as modern fighting games, but does present some interesting features that are unique to it. Coming in with the staple arcade mode, survival mode, missions, and training mode is a character customization that is somewhat decent. It allows you to create your own Superhero-X from the name to appearance, and allows you play as said character offline, or in couch co-op. Something that's been done to an extent in 3D fighting games, but not in 2D fighters. Unfortunately that plus side, is greatly overshadowed by the game's glaring issues.

Monday, May 18, 2020

SHMUP Collection (REVIEW)

I think it's safe to say that at this point the Nintendo Switch is the new home of the SHMUP, or shoot 'em up genre. With the debut of PixelHeart's SHMUP Collection this is made ever more evident. With the 'SHMUP collection' PixelHeart, and Astro Port not only bring back to life a trio of classics, but also offer revamped versions for a couple of them. Included in the collection are two versions of 'Armed 7', two versions 'Satazius', and a single version of 'Wolflame'. All of which are brilliant examples of just how impressive games from the genre can be. Each with similar yet unique approaches to gameplay mechanics. A little side-scrolling here, and a little top-down vertical climbing to boot

Wednesday, May 13, 2020

Ion Fury (REVIEW)

Enriched with excessive amounts of estrogen, and booming with badass bitchery "Ion Fury" answers that age old question scratching at the back of everyone's brain noodle ... What if there were a female equivalent to Duke Nukem?

Based on the goings on within the fictional world of Neo D.C., a distant future locale where augmented cyber criminals disobey a mandated martial law ordinance, Cpt. Shelly "Bombshell" Harrison steps in to be the judge, jury, and executioner. Wielding a revolver, and a stun baton she ventures forth into the city to dispatch local scumbags with extreme prejudice. All while offering one liners that would make the Duke himself shed a proud tear.

Monday, May 4, 2020

Slayin' 2 (Nintendo Switch)

Indie games these days seem to follow the inspiration of the more well known, and well liked genres. The safe bets. Things like shmups, platformers, or metroidvanias. When a developer strays completely from this expected norm, and hits the mark with something new, unexpected, and well executed though it is the most welcome of surprises. Such is the case with "Slayin' 2". This sequel to an iOS original release comes to the Switch offering the gamer not only two modes of play, but gameplay that is both fun, and frantic. As a hero or heroine of your choice you will be battling in plane based combat an army of darkness that has destroyed a kingdom. Going from location to location besting waves of creatures in combo fashion as you loot them the best you can. Ultimately spending said looted treasure on helping rebuild a destroyed civilization, gaining perks from said rebuilding, and in doing so unlocking the tools and heroes for hire that will aid you in said grind going forward. Against minions, and bosses alike you must learn how to most efficiently gain fame and fortune utilizing a sword, meter based attacks, and plane/lane changing capabilities. That, and limited health. All within two modes of play that offer a slightly different experience each in regards to the game's core mechanics.

Friday, May 1, 2020

Task Force Kampas (PS4)

I have decided to do this review differently, and include my Youtube video review. I took to Twitch to stream some hands-on impressions, and go over the features and mechanics which I then exported to Youtube, and have in turn included here. As it turns out I found a shmup with potential lost to artificial difficulty. Through a narrow playing field, oppressive bullet hell/enemy population, and recovery options that reduce the long lived potential of a playthrough things are made much harder than they should be. It left me unable to make it past the first boss on Easy difficulty despite choosing different pilots with different perks that each offered a different advantage in regards to shot type and health. Visually the game is very appealing, and the soundtrack quite impressive. Sadly I found out that it was a game experience not worth buying into. Hopefully the developer can heed my advice, and improve upon this game or the next.

Thursday, April 9, 2020

Quite Possibly The Most Important Article A Gamer Will Read In 2020

Sold your damn soul to the devil. That's what I think when I see these game developers and publishers becoming mates with the one country who has cost people suffering, and death that continues to go on as the days pass. You know of whom I speak, and it is that very country who now has a good percentage of stock and say in game development. A country whom you are supporting with your money every time you spend you hard earned cash on their products. You are, through the bought out and sold out companies, paving the way for more global atrocities via dictatorship.

If you play, and pay for DLC or microtransactions in Fortnite, Path of Exile, Call of Duty, Black Desert Online, or most of the popular free-to-play titles chances are you're contributing to the cause. For it is Tencent who has bought stock for moneymaking, and influence sake in said games. Every time you see a game censored it's also likely due to the game being tied to Tencent. Studios such as Activision Blizzard, Ubisoft, and even Platinum games didn't mind said sacrifice of creative freedom nor selling stock to Tencent despite the potential harm it could do Western consumers. If you think for a second these fan favorite gaming studios, and publishers care about your thoughts on the matter best think again. Heck, they don't even care about you. They, like Tencent, are in it to make bank. As long as people keep paying, and playing they'll continue to do so. The only way to stop it, to stick it to the man, is to stop playing and paying for these games and their add-on content. I know it's hard to stop playing what's popular, but for the sake of all that is good in the world, for the very lives of the people, at least try.

Monday, April 6, 2020

Grimvalor (Nintendo Switch)

Originally an iOS touch pad focused game, "Grimvalor" finds it's way to the Nintendo Switch in a competently readjusted port that makes the Metroidvania Soulsborne experience that it is all the more engaging and atmospheric in the console sense. Taking place in a cursed kingdom known as Vallaris the game puts you in the role of a nameless female or male scout who is assigned to search for the missing King Valor as encroaching monstrosities make their way in. Armed with dual weapons, Metroidvania mechanics, and equipment fitting for the task you will fight your way through multiple paths crossing both the land of Vallaris and the Nexus hub.

Thursday, April 2, 2020

HyperParasite (PS4)

Oozing with 80's pop culture references, presidential pokes, and a dash of identity politics "HyperParasite" aims to entertain the gamer with an infinite rogue-like replay rich gameplay loop done up in a slight twin-stick shooter fashion. This semi-top down action packed alien adventure puts the player in control of a parasitic mass that is intent on reaching it's presidential target. All in hopes of conquering humanity via nuclear warfare through body snatching. Kind of like the current COVID-19 versus POTUS situation. Something that is oddly referenced in the game's opening cinematic where a Nick Fury looking Commander in Chief puts a bounty on the parasite's head giving the public a shoot on sight order in hopes of thwarting the end times ploy. With the parasite's ability to take control of a host's body though this means that those looking to capitalize will be killing their own kind if they miss the mark. In a villain versus hero situation how you fare as the alien invader will depend fully on how well you can utilize the game's unique mechanics. That, and how well you can make use of Wito's shop upgrades.

Monday, March 30, 2020

Snakeybus (PS4)

Do you remember classic 'Snake" from the old Nokia cellphones? Do you remember Katamari Damacy from the the OG PlayStation? If you do you'll find that this particular game, "Snakeybus" is a familiar mixture of the two. As the title of the game suggests the gameplay contained within is all about a snake-like bus. A snake-like bus that picks up passengers, and grows in length as it does so. Ultimately dropping off said passengers for points. All while trying to dodge it's own trailing tail as well as collision with the vertically stacked, and boxed in environmental obstacles.

Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.

Friday, March 27, 2020

Freedom Finger (PS4)

Wide Right Interactive's "Freedom Finger" is an unapologetic middle finger to everything anti-freedom, and everything anti-American. It is coined as being a "Bat Sh*t Crazy Space Shooter", and that's exactly what it is. It takes politics, throws in some 'HEAVY METAL" inspired songs, and sends your ship the Eagle Claw on a fight and flight mission against communist China, and their imperial leader Kang. All while giving you absurd real world quotes during intermissions from real world politicians. At times inserting profanity the likes of which haven't been seen in a PS4 video game since I don't know when. Through grabbing, middle finger shooting, and fisting mechanics you will literally give the opposition what for in the most crude of ways. Led by a foul mouthed general whose daughter has been kidnapped, and a mission control supervisor of mediocre mannerisms you'll face a campaign, and arcade mode experience unlike any other as you fight for freedom. Complete with top tier voice acting, trippy visuals, a rocking soundtrack and pro-American sentiment this shoot 'em up is likely to go down in history as the final middle finger to those who go against human rights.

Thursday, March 26, 2020

Oniken: Unstoppable Edition (PS4)

What can a ten dollar bill buy you in the world of PS4 gaming during the COVID-19 pandemic? Well, if you fancy a retro inspired action platformer of the 8-bit kind then developer Joymashers and publisher DigeratiDM might just have the game for you. That game being "Oniken: Unstoppable Edition". Oniken isn't anything new outside of it's own lore and design, mind you, but it holds it's own as a unique experience regardless. It personally reminds me a lot of games like the OG Ninja Gaiden back from the NES era without being a mirror image of said games. The plot, as it were, is your run of the mill sci-fi warfare setup with humanity ravaged by an invading cybernetic alien species known as Oniken, and the world falling apart due to the invasion. All taking place at a generic 20XX date with a heroic protagonist named Zaku who is working with a resistance leader and two tag along partners to thwart the extenction agenda at hand.

You basically play as Zaku, a sword wielding and grenade chucking warrior of legend, who looks like a mix of that dude from Berserk or a lost concept version of Mad Max. As Zaku you'll clear armies of lesser enemies of varying types along with bosses with multiple attacks using your sword, grenades, and a berserk power that is activated by collecting a sword power-up. It is with this trio of weapon options that you will have to figure out strategies, and an approach to each of the given six stages plus additional bonus missions or succumb to the "Surprise MF'er!!!" moments which happen so often they will no doubt catch you offguard time and time again in your initial playthroughs. It is ultimately learning the layout of each stage, and where enemies lie in waiting that will either help you accrue a leaderboard score worth noting, or keep you repeating the whole entire thing as you continue via GAME OVER prompt after exhausting each of your allotted lives.

Wednesday, March 18, 2020

Red Death (REVIEW)

Returning with a shmup that foregoes the nature of the first entry in their series, Panda Indie Studios brings to us a worthy prequel to 'Project Starship'. A four tone shoot 'em up that not only ramps up the challenge, and does away with the rogue-like formula, but that also gives background on the main two characters of the first game. Following pilot RED-001 we are invited along with the accompanying instructor to see the demise of worlds at the hands, or rather tentacles of the old gods. Gods of Lovecraftian origin who have decided to wage war on the Earth, and force pilots like Nick (aka, RED-001) to face a final fight for the remainder of humanity. In his fight, and flight of nightmarish proportions we learn that Nick's wife departs the planet via shuttle during his skirmish with a baby on the way. A surprise bundle of joy that ties-in with the 'Project Starship' plot. It is in the eerie, and ominous revelation of potential doom, and hope for the future that the color scheme of reds, greens, whites, and greys along with thematic music elements geared towards intensifying the situation plays out in a per stage basis, and in an oldschool way.

Tuesday, March 10, 2020

La-Mulana 1 & 2 (PS4/NS)

The La-Mulana series dates back to a time when world adventure was in the entertainment spotlight. A time when make believe heroes like Indiana Jones were around to give us an exciting look into the dangers of dungeon exploration, and the historically rewarding business that is archaeology. The very inspirations that no doubt inspired some of today's real world archaeologists to some degree. While it obviously has it's inspirations the La Mulana series also takes some inspiration from classic game design. When it comes to such game comparisons La-Mulana 1 & 2 are like a blend of 'Spelunky', and 'The Legend of Zelda II'. Both games in the La-Mulana series featuring Metroidvania style puzzle platforming with basic combat, and RPG mechanics for dealing with the risky navigation therein. All of which is centered around a renown bloodline of explorers who each bare the Kosugi namesake, and who each have their own reasons for exploring the ruins of La-Mulana. As with any ancient site there comes some mythology, and for Lemeza as well as his daughter Lumisa that mythology is more real than they ever dared to believe. Named after the Goddess La Mulana who created humankind in hopes of getting herself back home the ruins harbor an unsolved mystery that attracts the curious, and those who are brave enough to venture forth into it's depths. That, of course, is where you come in ...

Tuesday, March 3, 2020

Langrisser 1 & 2 Remake (PS4)

If options are your thing, and JRPGs your fling then this remake of a classic series for modern consoles might just be up your alley. With Langrisser 1, and 2 the way you approach the chapter to chapter story driven scenarios as the hero of the day are up to you. From your indoctrination as said hero, and your plight within the game's given world as a commander of mercenaries you'll find plenty of tactical situations with plenty of options at your beckon call. Done up in a per scenario setup you will find preset maps, and minions with their own commanders that are after you, and other NPCs for a variety of different reasons. As you battle it out alone, or with NPC allies in a familiar grid, and turn based affair while micro-managing your troops', and assisting commanders' every action you will find that strategy is king. That also being equipped with the skills, items, classes, spells, and mercenaries necessary for victory is the only way you'll see the two stories through to their end.

Wednesday, February 26, 2020

Grizzland (PS4)

Sometimes simplicity can make for a beautiful spectacle in the world of pixels, and video games. I think the layered 1-bit nature, and scale of black to white within Grizzland achieves something both impressive to look at, and fun to play. It is a well thought out, and well constructed Metroidvania that doesn't hand hold, but gives the gamer just enough comprehension to move forward, explore, and uncover the many secrets hidden within. With basic combat and platforming tools at your disposal you, as the main character, must try to bring back to life the thirsty plant life while finding out exactly why it is you are on this adventure. You'll face alien threats along the way as well as some puzzle solving situations. There's plenty of backtracking to be done, and hidden areas to find. You'll even find scattered notes that get tucked away in your journal disclosing the details of the world around you, and your role therein.

Sunday, February 23, 2020

Double Dragon & Kunio-kun: Retro Brawler Bundle (REVIEW)

Having jumped on the retro bundle bandwagon I think Arc System Works has done good to bring to the gamer a larger than average collection of classic titles that will no doubt take the player or players on a trip down memory lane. Whether you grew up playing the Double Dragon series, Renegade, River City Ransom, or any of the sports drama spin-offs like Dodge Ball from the Kunio-kun franchise you will find those games intact, and upgraded with tweaks that not only revive said brawlers, but that do so for an entirely new generation to experience. Containing 18 games in total with an ease of access menu featuring quality updated versions or the originals as they once were along with optional additions such as wallpapers as well as offline and online play "Double Dragon & Kunio-kun: Retro Brawler Bundle" aims to fill that nostalgic void that might be empty in your own personal gaming library.

Wednesday, February 12, 2020

Project Starship (PS4)

For five dollars you are getting what you paid for with Panda Indie Studio's, "Project Starship". It's nothing large scale, or new-gen, but in it's flashy simplicity it harbors a surprisingly impressive replay value if you look beyond the lack of an online leaderboard. Said replay value coming in the form of high score opportunities that can be streamed for record sake. That and some easy to earn PSN trophies. With the noteworthy replay value you will also find randomized rogue-like features which will alter the experience in each of the given playthroughs making no playthrough exactly alike.

At base level Project Starship is a top-down upward auto-scrolling shmup of chunky proportions set in an Lovecraftian universe with rogue-like elements at play. A very flashy display of nonstop action filled with amateurish hand drawn art put into lightly animated pixel form. All accented by an oddly digitized voice inclusive chiptune soundtrack. It features two playable protagonists in the form of Garret, and Gwen who are each made available from the start alongside two distinct difficulty settings. These male and female astronauts who fly in their own blue and red colored spacecraft of the same build face the cosmic horrors before them as you guide them along through the lit up abyss.

Tuesday, February 11, 2020

Psikyo Shooting Stars Bravo (REVIEW)

Psikyo Shooting Stars Bravo puts the anime into aerial combat with six wacky wave based games centered around an unusual roster of characters. Included in this bundle is a mix and match of two well renown trilogies. Including that of Samurai Aces, and GunBird. Each sporting their own plots, settings, mythologies, and mechanics. All done up in both side-scrolling, and top-down shoot 'em up fashion. It's fast and frenetic gameplay with new optional bells and whistles to help you see each game through to the end beyond the staple quarter munching mockery, and seven different difficulty settings. If you are a fan of shmups, bullet hell, or even brick breaking of the retro kind this might just be the ultimate collection for you!

Monday, February 10, 2020

Azur Lane: Crosswave (REVIEW)

To say I was really looking forward to reviewing this game would be an understatement. I've seen images of the Azur Lane art over the years, and something about anime girls with battleship parts attached to them really seemed cool to me. Other than previously viewed character images though I never really knew what the story behind the fleet of leading ladies was. That all changed when I began playing IFI's "Azur Lane: Crosswave". Not only did the game tell the basic origin story of the girls of the four nations of the Azur Lane planet, but it also built upon said lore with a new deeply involved tale involving a new threat. It seems the girls with battleship rigs are known as Kansen, and their adversary within Crosswave, Sirens. The Kansen, which are class based ship rigged heroines who defend their own nations with an arsenal of weapons as well as special skills come face to face with the equally, or more well armed Sirens whose intentions are yet unknown. In a chance encounter during a training session orchestrated by Takao, Shimakaze and Sugura of the Sakura Empire stumble upon the invading Sirens, and their invading mass-produced fleet. Ultimately discovering new cube-like technology amid the wreckage, and a lingering question regarding the Siren's intentions.

Tuesday, February 4, 2020

Code Shifter (PS4)

Shifting from fighting games to fan service Arc System Works brings to us a gaming experience unlike any seen before in their gaming library. One that shows us a hands on side of game development while allowing us to tackle one of the biggest issues therein via platforming means. This game that is centered around action platforming is tied to the outside work of a fictional development crew run by a handful of studio staff members that are each experiencing bugs in their latest project. It seems a hacker or someone on the inside has infected their software with a transformative virus. In order to combat the virus, and get to the bottom of the problem a programmer by the name of Stella creates a code shifter program with an avatar named Sera that can enter the code, and correct any problems that are occurring. This is where, you the gamer, step in. You get to control Sera in avatar form as she gains help from other Arc System Works characters which she can transform into, and use as assists as she collects data crystals, breaks bug boxes, and destroys attacking viruses. This is a folder by folder or stage by stage ordeal with each of the staff's folders containing inner stages of varying difficulties that must be completed in order to unlock, and fully correct said folder's programmed content.

Friday, January 31, 2020

Sisters Royale: Five Sisters Under Fire (PS4)

Some people play shmups for the story ... Who am I kidding!? People play shmups for the high score opportunities! Yep, that's it. Interestingly enough though Alfa Systems shmup "Sisters Royale: Five Sisters Under Fire" offers the best of both worlds. A story regarding five fabled sisters destined to stop an ultimate evil known as Seytan (Satan???), and unique shoot 'em up mechanics with which to top the global leaderboards. As far as the story goes it's an interesting tale of sibling rivalry that ends up doing an about face over a man who is the romantic center of attention. The five leading ladies including Sonay, Selma, Nur, Ece, and Lale all have their hearts set on wedding the man of the hour, Yashin. What transpires between them is a wacky war of words, and will. With their familiars, their sharp tongues, and their magic abilities they enter the heat of battle as brides to be or not to be.

Thursday, January 30, 2020

Arc of Alchemist (PS4)

Some games really hit home with their storytelling, and reflect the state of the world you and I live in. I think it's safe to say that IFI's new action JRPG does exactly that. Arc of Alchemist takes the player on a fantasy adventure based on a grim future. Through war, and wastefulness humanity has turned the world that the heroes, and heroines of the story reside in into a desert wasteland. A once thriving world with plentiful water, and oceans now rendered drought stricken. Leaving the remaining inhabitants hopeless yet hopeful for salvation in the guise of a sought after legendary great power. Through conversations between the expedition force's leader Quinn, and her team of brave soldiers who set out on a mission for said great power we find that each member has their own backgrounds, and own inner struggles in mind as they face the uncertainty of their future together. A last bastion of hope set forth to find out just how hopeful the future will, or will not be.

Wednesday, January 29, 2020

Warhammer: Vermintide II Ultimate Ed. (PS4)

The world of Warhammer has a deep lore that spans different mythologies tied to battles between different races of creatures. From the Space Hulks in the future of 40K to the Chaos Barbarians, and Skaven rat folk of End Times there is no lack of source material for the games that come to console or PC. Here in "Warhammer: Vermintide II", for example, we find a sort of medieval horror taking root in a kingdom under siege by the Skaven, and Chaos Barbarian armies. As foretold by King Sigmar darkness always returns, and none know this better than the odd assortment of heroes, and heroines whose fate is tied to this episodic sequel. Thankfully they escape the prisons, and looming execution at hand. Ultimately banding together in a fight against the Vermintide, and their efforts to usher in the Chaos.

Willy Jetman: Astromonkey's Revenge (PS4)

Have you ever heard of or played Solar Jetman on the NES? If you haven't it is a metroidvania space salvage game where you guide a ship pod, and an astronaut with a jet pack in zero gravity as you collect parts for your mothership. Your goal in that game was to find all the ship parts, and tow them back to the mothership piece by piece. Along the way you'd get ship upgrades, and find hidden treasures that would add to your overall score. All done in zero gravity inclusive planet environments with a maze-like design that harbored enemies, and hazards that must be avoided to succeed in your mission. Well, Willy Jetman takes that core premise, changes it enough to be different, and makes it more about metroidvania platforming and recycling instead of salvaging parts via a spaceship ...

At the beginning of the playthrough of "Willy Jetman: Astromonkey's Revenge" the story elements are laid out in two parts. In one part Astromonkey is caught with his pants down taking a poo in his own ship's bathroom as an asteroid heads in his direction. This results in his ships cargo falling down onto planet Gravos along with parts of the very same ship. Shortly after that intro we get Willy's entrance into the world of Gravos. There we guide him to save the alien residents from a dragon before stopping by a campfire to tell the tale of how Willy became the hero he is. This tale from Willy takes us back a few days earlier where he, and his "garbage" ship Gladys set out to clean-up the fallen ship debris. What ensues is a comical relationship between the AI ship Gladys, and Willy the Jetman. A relationship that unfolds as Willy goes about recycling the debris, and scavenging the planet for resources as well as gear to help him move forward.

Wednesday, January 15, 2020

Without Escape (PS4, PS Vita)

EastAsiaSoft's budget indie "Without Escape" is a game that will either try your patience with it's many puzzles, or have you so intrigued by it's underlying mystery that you'll go to any length to finish it. At it's heart it is a point and click horror indie that places you in the shoes of a kid whose parents are supposedly off visiting with their own parents. You arrive to an empty home late at night, have a cheap lasagna dinner, and go to bed thinking that all is right with the world. At precisely 2:45am you wake up to an odd noise suspecting a burglar, but find instead a house in slight disarray with a new mysterious painting that gives off odd vibes when you look at it. From there you point, and click your way through each room, and it's contents looking for items and information to get you to the next point in your search for explanations. Your immediate area of interest is small with blocked off entrances, and things that require other things to get into. The more you discover, and unlock the more the world around you changes, and morphs. Ultimately taking you, the character of the story, on an otherworldly journey into a Lovecraftian horror situation. What lies in wait is anyone's guess ...

Monday, January 13, 2020

Psikyo Shooting Stars Alpha (NS)

Psikyo Shooting Stars Alpha is an all-star compilation of previously unreleased Japanese arcade shmups. Ported to the Nintendo Switch for the Western audience in an easy to play, and truly gamer friendly way this collection of six different shoot 'em ups from the not so distant past offers tweaks, and gameplay with a variety of unique gimmicks tied to the base genre they hail from. Within the collection you get the first three entries of "Strikers 1945", "Sol Divide", "Dragon Blaze", and "Zero Gunner 2". Most of which are top down types with the exception of "Sol Divide" which is a side-scrolling shmup. With each game made accessible through a rotary menu with title image shown you not only gain instant access to whatever title you wish, but you also get settings that can be accessed through the plus button that allow you change such settings as the screen direction, the display filter, the credits count, the associated wallpaper, the set language, and even the dialogue's original or reworked subtitles. Along with all of that you gain access to sound settings, the control layout, and rule guides. For those of you worried about the quarter munching difficulty associated with each game the developer has been kind enough to throw in seven different difficulties ranging from "Monkey" to "Hardcore" as well as an unlimited credits option, and an increased life stock option to make the journey from beginning to end a little less abusive.