Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts

Saturday, January 21, 2023

The State of MWII Q1 2023

I, like so many other Call of Duty players, have slacked off on playing Modern Warfare II since launch. The common consensus is that it released in an unfinished state, has some features the community does not like, and has seen little to no significant updates to content or gameplay. Even on the store front things aren't looking all that great. The only upside I find as a committed player is the frantic online multiplayer experience in playlists like Shipment 24/7, or Scrapyard 24/7. They're the only real go to modes for leveling up everything including the battle pass. On the battle pass side of things, things are surprisingly more doable than before despite the heavy XP throttling, and dependency upon XP boosts. I actually feel, and it's odd saying this, that it's easier to complete MWII's battle pass than it is Fortnite's. Fortnite's throttling is beyond ridiculous by comparison. 

Tuesday, November 29, 2022

Call of Duty: Modern Warfare II | The Multiplayer Experience

I've followed, reviewed, and supported Call of Duty since it's golden years. Without fail I've played each new release despite my growing concerns over the multiplayer experience. I witnessed the ups and downs of matchmaking, saw skill based matchmaking introduced, and the lobby system in general struggle to maintain a from the start experience. Problems that continue to persist.

With each new release I stuck by my own claims saying that the biggest problem with Call of Duty was not so much the game itself or the gameplay, but the players who were playing it. To an extent that claim has always held true. Multiplayer continues to be what kills the CoD experience over time. From toxic gamers to hackers, and modders it has grown increasingly problematic. Fast forward to MW2, and almost immediately those player problems reared their ugly heads to an extreme, but that was not the only problem this time around ...

Thursday, November 3, 2022

Call of Duty: Modern Warfare 2 | The Campaign

For those of you who have yet to buy or play through MW2's new campaign you don't have to worry about spoilers here. I will not go into detail about key plot points, story instances, or character roles. I will give you a basic take on the plot, and give you my honest thoughts on my experience with the campaign playthrough ...

Tuesday, September 29, 2020

CoD: MW | Season 6 ... Trick or Treat?

Bringing more treats than tricks Activision, and Infinity Ward's Season 6 of the Call of Duty: Modern Warfare battle pass presents some noteworthy additions to the growing cosmetic collection, and arsenal. For $10 you can gain access to the 100 tier grind for what looks to be Call of Duty's coolest season of offerings yet. Somewhat themed for Halloween it includes a bat take down named Edward, several Halloween themed gun blueprints, some Halloween themed baubles (key chains, stickers, emblems), and some new character skins. The skins this time include a Nikolai skin set with a trio of Nikolai disguises. You'll even gain access to the new operator Farrah as well. Freebies are nothing to shake your fists at either. You get two new weapons for the grind including a new bolt action marksman rifle (SP-R 208), and the (AS Val) auto-rifle. Those into the vehicle cosmetics will also find some creepy new Halloween skins that include bloody patterns as well as more monstrous creature designs. There's even a magic watch with a glowing green time display that raises outside of the watch's face.

Saturday, September 5, 2020

Tony Hawk's Pro Skater 1 + 2 (REVIEW)

Visually enhanced, retro inspired, and modernized for new player experience Activision's "Tony Hawk's Pro Skater 1 + 2" bundle aims to impress. Not only does it include crucial parts of the original releases in the form of memorable in-game content, skaters, and music, but it also adds some things from later entries. Namely Tony Hawk's Pro Skater 5. Along with the old, and the new players get more than their money's worth even when putting down fifty dollars for the digital deluxe version. With the price on point, and the fun to be had this remastering of the older greats could very well revitalize interest in the franchise, and steer it back on course to where it should always be.

Tuesday, May 26, 2020

Call of Duty | 3 Battle Passes In

Call of Duty for me is a love/hate relationship. On one hand it is my go to guilty pleasure. I enjoy playing it for the laughs, and the grinding. It gives me something to work towards, and with the latest installment there is so much more to earn, and unlock. With the battle pass being as generous as it is it gives even non-paying players a reason to grind. On the flip side of all that is the glaring problem that is the online multiplayer. That, and matchmaking. It is plagued by a handful of problems. These problems include the usual player mischief as well as decisions made, and implemented by the developer in such a way as to steer the player base towards a certain type of experience. With the latter I'm talking about the throttling of players' internet speed when they opt out of crossplay. They seem hellbent on forcing crossplay despite the community collectively calling it out as bad. I've personally known before the cross console play was a thing that going up against PC and mobile gamers was a major issue. With different controls, and netcode between the platforms there are both advantages, and disadvantages to some. This of course still has not been addressed by the developer.

Sunday, March 24, 2019

Sekiro: Shadows Die Twice (PS4)

By now you have likely heard the two different opinions of Sekiro. That some players think it's harder than the Souls games, and that others think it's easier. In accordance to opinions I have personally found Sekiro to be something of it's own. Something doable. While the base level design, and enemy layout harbor similarities to the Souls games it is functionally more diverse than said experiences. It is faster, more fluid, and offers different ways to progress and dispatch the foes in front of you. The new stealth mechanics, and the shinobi prosthetic gives the players multiple tools in dealing with the threats they face. Additionally there are skills with a skill tree that come into play later on that will add a sort of variation to the more traditional stance based parry and punish system that you are introduced to at the earlier stages of the game.

The gameplay itself is fairly straightforward though, in all due respect. You play as an aged shinobi named Wolf who was rescued at a younger age, and taught the ways of the shinobi in order to protect his master's young lord. As Wolf you will keep to that task as you forward your mission, and backtrack to unlock portions of the game previously hidden behind key items, and key NPC interactions. Your base of operations is a dilapidated Buddhist temple kept in order by a monk whose prosthetic arm you now don. As your savior early on he guides you with wisdom along with a shrine maiden or rather doctor's assistant, and helps tune-up your prosthetic with new shinobi tools when you find them, and bring them back to him.

Sunday, October 14, 2018

Call of Duty: Black Ops 4 (PS4)

The hype. The theatrics. Does Black Ops 4 live up to it all? That's likely the question going through the minds of those who are on the fence about buying into the new experience. With a team based multiplayer returning with 8 game types centered around a new specialist team based combat system, a Battle Royale mode that was meant to be a contender to Fortnite, and a Zombies mode that looked to be more serious than ever one would think there was proper effort put into the construction, and creation of these online only experiences. Unfortunately corners were cut, and that which seemed promising ended up feeling more like a gimmick than a properly fleshed out Call of Duty experience. A mixed bag of tricks that were thrown at the gamer with the obvious intention of having at least one of the three modes be enjoyable to them. While I found the main multiplayer alright, Blackout less than so, and Zombies good I can't help, but wonder what Treyarch was thinking.

Monday, January 1, 2018

A Glance Back At 2017's Games

I know what you're wondering. Why didn't I do the usual game of the year list? I just didn't feel bothered to do it to be honest. It's not that I don't think there were any good games, but more so that I needed a breather before getting back down to business in 2018. I also didn't want to basically sound like a parrot listing off the favorites everyone else already covered. Everybody, for the most part, seemed to enjoy what I enjoyed. While the reviewed favorites were common across most outlets I did find my leisure time preferences to be a little different than others'. To that extent I do have some things I'd like to mention before moving on into 2018's business. I'd like to take a moment to reflect on my personally favorite gaming experiences of 2017, and type about some studios that really impressed me with their offerings.

Saturday, November 4, 2017

Well ... CoD WWII Got Good

After my candy coated meltdown about CoD WWII being an abomination, and bastardization of a pivotal war in human history I logged back into the game to find it did a near 180. As if on cue the developers fixed two of the main issues I was complaining about. The loading times are greatly improved, and you can now back out of matchmaking after a match. The whole matchmaking bit looks entirely new for some odd reason, and it is itself a huge improvement over what once was. So, adding back in a little of that maple syrup flavored sweetness I think the game is alright now, albeit with the inclusion of the usual community tampering. The experience is probably more along the lines of an "8/10" at this point, and that is me still tacking on the historical inaccuracies I mentioned in the previous write up. The whole diversity for diversity sake BS. I close with a slow congratulatory hand clap from yours truly to those at Sledgehammer. Way to pick yourself up out of the trenches, and soldier on!

Wednesday, September 6, 2017

Destiny 2 ~ First Impressions

Though I'm only part of the way into Destiny 2's story campaign I'm finding a detachment from the situation, and the characters presented in the extended lore. Instead of building upon the dire circumstances plaguing Earth, and it's citizens Bungie pushes things forward at breakneck speed not building enough upon side characters' relationships, but instead going way overboard with the guardian's role in the predicament. While everyone else from Earth's last safe haven struggle somewhat to get their sh*t together, and put up a fight your guardian, and ghost have a miraculous vision that leads them to a chunk of the Traveler which in turn restores their gifted powers. Ultimately making them the last hope for humanity. Between the immersion breaking missions, and the cutscenes that follow in which your guardian and ghost gain the starring role you'll find little emphasis on the emotional joint elements that should have been in place in such a tale. Everything in the story seems halfhearted, and forced to a point that it's more like an expansion to the first game than a true sequel. Your roles as the guardian hero (from what I've seen) include missions that require going from area to area to rebuild social gathering sites, and fixing safeguards as well as taking on outings that require you to fight supposedly formidable foes. The usual enemy suspects return seeming so out of place, and equally as forced as everything else that their existence is of little consequence to the proposed pivotal points of the new Destiny equation.

Wednesday, April 13, 2016

The Destiny Update

Yesterday, after a significant wait for the latest update to launch it finally dropped, and I downloaded it with great expectation. I delved back once again into the immersive universe that makes up the Destiny lore hoping for the best. As one of Destiny's paying founders I was anxious to see if Bungie had redeemed themselves with this hyped mini-expansion. The teaser trailers, and studio commentary boasted like it was one of the biggest things to hit Destiny since it's release. The videos showed some fairly impressive new features, some of which have been long awaited by dedicated gamers like myself. I won't lie in saying that I was a little excited to see if these add-ons made sticking around for the long haul worthwhile. At this point Destiny was in desperate need of a revival. Both for the gamers who were invested in it, and for the developers who are pushing it.

Monday, November 30, 2015

"Tony Hawk's Pro Skater 5" Post-Patch Assessment

Activision, as a publisher has seemingly lost touch with the fan base it has amassed over the years. Whether it be through series like "Call of Duty", games like Destiny", or even the recently released "Tony Hawk's Pro Skater 5" the development, and management direction they seem so intent on pushing is continuously so far out of touch with what the gamer wants that it's damn near heartbreaking. They seem to have forgotten what made the games, and series they have published so great. When it comes to THPS5 (Tony Hawk's Pro Skater 5) the same holds true. The once fun arcade style skateboarding experience has become, and still remains after the patch the most shallow, and heartless entry in the series. The music selection is atrocious. Long gone are the hard hitting popular songs of yesteryear. Now all we have is repetitive songs full of teenage angst, and dulled lyrics tied to an annoying set of instrumentals. Most of the songs in the soundtrack are ones that I don't even know as a middle-aged gamer. Along with the uncomplimentary song selection comes scaled down skate parks in which said parks look more true-to-life than they ever have before in the series. The skate parks are nowhere near as large as the parks of the previous THPS titles, and in contrast to the larger character models they actually look like a skate park you'd encounter somewhere in the real world if it weren't for the arcade power-ups, special effects, and more fantastical add-ons.

Wednesday, September 30, 2015

Tony Hawk's Pro Skater 5 (PS4)

Growing up as a gamer among my brothers I had the privilege to share my time playing some of today's retro classics in good company. One of the most memorable gaming moments that I can think of in regards to those times, and those classics includes me playing "Tony Hawk's Pro Skater 2" on the PSOne with my brothers back at the old homestead. We always challenged each others' high scores, and even spent time laughing as the characters wiped out on the pavement of various environments in an over-the-top fashion. Things like the absurd gravity effects which caused characters to drift forever upward made for some truly laughable moments. I also loved unlocking the secret characters which always seemed to make the experience even more enjoyable. Being able to play as different versions of Spider-man was awesome as was the other unnatural characters which became a part of the Tony Hawk's lore over the years. The series was definitely epic in every way imaginable back in the day, and as time progressed with new releases the franchise always seemed to stay close to the roots only deviating from said set path to innovate a little. Everything about the series from the arcade style skateboarding features to the secret characters, and unlockables as well as the easy to learn mechanics always kept true to the classic Tony Hawk's pro skateboarding video game formula.

Past all that, and onto the recent release of "Tony Hawk's Pro Skater 5" though I have found that while the game has attempted to stay true to it's core standards it deviates somewhat, and sometimes fails at being the more fantastical, and rock solid skateboarding adventure that it once was. Instead of adventurous treks through larger than life skate parks for that high score we have a series of environments that are more true-to-life in size, and centered mostly around a socially interactive experience much like a true skate park would be. Things like online competitive modes, and a new "Create-A-Park" map editor will have you experiencing the game with people from across the globe in a variety of different ways as you show of your virtual skateboarding skills. Even the offline single player which has you gaming by your lonesome offers up social standings in a sort of leaderboard fashion that keeps track of your performance progress, and feats in the limited selection of levels that are made available to you. I think this time Activision really went for that true-to-life skate park appeal, and only added certain arcade style gaming nods into the mix as more of an afterthought. Those missions that have you completing gap lists, and collecting items as well as spelling words are more or less a way to unlock the customization extras which are tied to the game's new skateboarder leveling system. As such the main focus is more about impressing people with your skills, and less about the single player campaign shenanigans.

Friday, July 24, 2015

Destiny - "A Reflection, A Farewell"

This morning, out of sheer curiosity I logged into to Destiny on the PS4 just to see what Xur was selling. It's like a bad habit now. Regardless of the nature of this routine addiction I played through two weekly heroics with my Hunter, and Titan to get the strange coins I needed to buy whatever it was that Xur had in stock. The weekly heroic playthroughs went by fairly quickly, and smoothly on the level 32 difficulty setting, mostly thanks to void burn damage. As usual I was rewarded with 9 strange coins in each playthrough, and went to spend said tokens on Xur's stash. I should also note that someone at Bungie gifted my Titan 9 extra strange coins, possibly because I complained about the state of Destiny this morning. It didn't say it was from Bungie, but the tagline "gift from an unknown benefactor" pretty much stated the obvious. When I finally found Xur near the 'New Monarchy" vendor in the Tower (At the large sealed door) I discovered that he was peddling the same damn crap he always does. It's SSDD at it's worst. Regardless I nabbed some exotic chest armor for my Titan, and a pair of exotic gauntlets for my Hunter. Both of which will not likely be of any use for my preferred play style. As I went about my morning Destiny biz doing all of this some thoughts came to mind. Particularly about the current state of the game, and what it used to mean to me ...

Thursday, November 20, 2014

Game Developers, Half-Assed Releases & What To Do About the Issue

Okay. So, this is going to be a slight rant. It's directed solely at game developers, and content creators ...

We all know as gamers that everything from video games to patches/updates have been being botched, and released regardless of their unsatisfactory condition. This has got to stop. What it all boils down to is pure laziness, a lack of commitment to the product, and a lack of willingness to supply the funds needed to make things right. If you are going to make a game set in an online environment, or even an offline game it is imperative that you get things right from the start, and that you work out all the kinks before it hits shelves. There's no if's, and's, or butt's (I typed it that way on purpose) about it. If you are not willing to fund a team who can get such a job done then you do not need to be releasing the game, or patch in the first place. While I could point fingers, and call names all day I'm going to go a different route, and offer up a viable suggestion that will help get the development process back on the right track, and no it does not require more money to do ...

Monday, November 10, 2014

Call of Duty: Advanced Warfare - "Impressions"

If you have been following my rants about the latest CoD release you'll know that I've had some mixed opinions this week. These opinions which favor, and insult the game for it's features continue to evolve as I type. Unlike most of the CoD games I've played in the past this was by far the most frustrating of them all due to it's complexity, and failed functionality. Taking a different playthrough path than what I usually do in a CoD game I opted to go with the game's Campaign from the start. I found for the most part that the Campaign was brilliant in delivery, but that it contained a few design flaws that sometimes would hinder my progress. Things like the lack of distinct objective direction, and the poorly crafted enemy/ally ID system really made the playthrough aggravating at times. Other than those issues the campaign was certainly the best the CoD series has ever seen, in my personal opinion. On the flip side, when it came down to multiplayer delivery though things got a bit messy, and half-assed.

Sunday, November 10, 2013

Call of Duty: Ghosts (PS3)

If you know me then you'll know that each year I swear up, and down I will not be getting another CoD (Call of Duty) game. You'll also know that I usually don't make good on my word, and that I end up getting the game anyways. In all honesty part of me loves the arcade style FPS experience that CoD has to offer, and the other part of me loathes it's repetitive bad points. Playing a game that requires one to camp instead of "run & gun" in order to stay on top of things doesn't exactly make for a fun experience. Unfortunately over the years, and through several releases this is what CoD has evolved into, a camping, and sniping competitive multiplayer battle that caters to the worst of online participants.

I could complain all day about CoD's long list of faults, but we all know about Infinity Ward's, and Treyarch's stance on the whole thing as well as the poor efforts they apply to making each release an enjoyable one. I also know that you've probably heard everyone share their concerns about the game via the social sites. Opinions are like assholes, everybody's got one. Even so I'm here today to let you know what I think about the whole thing, my two cents worth as it were. I'm going in unbiased, and will try to explain everything in a thorough, and professional manner, so that you can better understand what you're getting into if you have not already bought the game. Without further ado let us get into this ghastly review of the arcade shooter known as "GHOSTS"!!! ...

Tuesday, February 21, 2012

Call of Duty: Modern Warfare 3 (Xbox 360): "The Sad Truth"

There's been a lot of things really getting on my nerves about online games lately. No doubt you have seen my rants & raves via Twitter about the subject. The fact of the matter is that online gaming is rapidly declining in quality, and has been doing so for quite some time now. With each online oriented game that is released there are also lobbies of cheaters, hackers, and spammers. I realize this sounds like a lot of whining on my part, but it's 100% accurate. Getting back on track though with the topic of this article ... Modern Warfare 3, or MW3 as most gamers know it has become a cesspool for campers, and all the bad types of gamers imaginable. To further add salt to the wound "Infinity Ward" & "Activision" have released 3 new DLC maps all of which are 100% camper friendly. With the release of the first to maps there was a video by "Infinity Ward" literally saying that they were "camper friendly". I also found out today after downloading the latest DLC content drop of the "Overwatch" map, and trying it out that they have continued with their camper friendly bullcrap. I tested the map out as soon as I downloaded it, and found more camping areas in it than on any map in the entire game. Needless to say I'm very pissed about the whole ordeal. I spent an extra $50 to get the Elite CoD membership, and I can honestly say it was a bad investment. I hope you guys & gals learn from my mistake, and stay the heck away from CoD games & CoD DLC.

- Brad (OtakuDante)