Thursday, September 28, 2017

Pinball FX3 ~ Universal Classics (PS4)

Over the years, and throughout the various genres of film making Universal Studios has brought to us some of the most memorable moments in entertainment. From the black & white monster movies of old to the 80's epics such as the ones this pinball DLC exhibits we've been taken in by the nostalgia born thereof as well as the modern day masterpieces that continue to be made in a similar vein, and focus. It is no surprise in light of Universal's longstanding reputation that Zen Studios jumped on board with them to create a new pinball table tribute to their already well established franchises. I think, for the most part the themed choices were well picked, but that some of them were executed more impressively than others. The "Back to the Future" trilogy inclusive table itself sets a new precedent with more interactive features than any other table before it. The "JAWS" table, while mildly representative in it's presentation in regards to the rated "R" source material still holds true the maneater, and iconic sailor who eventually lost his life in an attempt to kill the beast. Lastly, the "E.T." table does good in representing every memorable aspect of the film outside of that one censored brotherly insult (P**** Breath) spouted early on in the film, and understandably so.

Wednesday, September 27, 2017

Pinball FX3 (PS4)

The years 2007 through 2017 have been quite the journey for famed pinball developer Zen Studios. They've grown with the times creating, and innovating along the way while producing impressive results. They took chances with intellectual properties outside of their Zen Pinball, and Pinball FX brands at times branching out into VR gaming as well as into actual pinball table creation among other things. They've gone that extra mile to say the least. That's why it took me by surprise when I found out the studio was going to change their signature pinball setup. After what seems like ages since the last released Zen Pinball 2 tables I read about the soon-to-be released Pinball FX3. About it being more about the gamer, and more multiplayer oriented, or focused than ever before. A goal the studio obviously had in mind from the beginning.

Looking back I can kind of understand why the developer chose to go this route. Though the early iterations of their pinball franchise were praised by journalists, and created by their development staff with the utmost attention to detail the new video game releases outside of Zen Studio's company were stealing gamers' attention as new games tend to do. I knew this for a while now as I too migrated from new game to new game looking for my next video game fix. It never was that the pinball tables they produced were boring, or bad, but that new gaming experiences stole my attention. A gaming issue that plagues many indecisive gamers. Thankfully the crew at Zen Studios decided to not let their legacy fall to the wayside ...

Monday, September 25, 2017

Hidden Dragon Legend (PS4)

Potential. Unrealized potential. That's what I think of when I think of, "Hidden Dragon Legend". It had all the hallmarks of a proper action platforming experience, and even borrowed some alternative genre mechanics for combat to a somewhat impressive effect, but failed miserably at storytelling and character building. It gave the player the most basic of plots, albeit a bit choppy and rushed. A plot which held little weight in comparison to the actual in-game platforming, and puzzle solving. That, and the overall visual presentation which was definitely more than indie. What ended up being most frustrating out of all that though was the fact that the combat which was a key feature of the game wasn't as refined as it should have been for a final product. Combos from the makeshift fighting game setup often times did not reflect the required button presses shown in the games training mode. Extra button presses were often required to meet combo requirements, and even in in-game battles the additional skill features would sometimes fail to activate even though the meter for them to be used was filled. It's things like this that make me feel Oasis Games could have spent more time making a more complete, and flawless experience worth buying. Sadly, they did not though ...

Saturday, September 23, 2017

Senran Kagura: Peach Beach Splash (PS4)

If you like bouncy busty anime gals having fun with squirt guns then this latest Senran Kagura adventure might be for you. If however you are easily offended by censorship, or are a feminist you might not enjoy it so much. Personally I found it to be fun though quite perverted. That having been said I am a grown adult male who has seen worse in the way of sexuality, and who can handle adult content without getting butthurt over it. What XSEED, and Marvelous! provides here is mild in comparison to a lot of adult games, and is actually quite fun. The game, as it were features both single player, and multiplayer content with a new RPG card system that adds immense replay value. Returning are all the Shinobi gals from the previous series' entries as well as the mob battles, and character versus character scenarios. They are still with their resident clans, and leaders, but are switching things up with a demon appeasing ceremony of the splashy kind. One that is televised by "NewTube", and hosted by Senran Kagura's equivalent of Team Rocket in the form of Ms.S and Mr. K. The P1-Grand Prix which the girls are forcefully summoned to is in fact a ceremony in the guise of a televised squirt gun based sports event. The victor of the event will get any wish their heart desires, and in the process they'll stop a looming threat. There's wacky hijinks aplenty, and combative gameplay that's fun enough to whet your arena shooter whistle.

Friday, September 22, 2017

Danganronpa V3: Killing Harmony (PS4)

NISA's latest entry in the Danganronpa series is one that goes back to it's root formula. At least somewhat. Providing once again the base character introductions, night and day exploration, character interactions, mini-games, chapter based episodes, wacky intermissions, crime scene investigations, and the murder trials brought on by the imposed killing game the developer draws the gamer into the tedious tasks at hand with great attention to detail. New additions to the experience come in the form of 16 new ultimate students, each with their own quirks and talents made prominent alongside the introduction of five foul-mouthed Monokubs, and a new school location inside what looks to be a massive cage. A cage called the, "End Wall". What drives the plot home this time is not only the unusual circumstances behind the latest event, or the new location, but more so those involved. While Monokuma returns as the series mainstay antagonist the newly introduced Ultimates, and Monokuma's five inherently murderous children known as the Monokubs (Monodam, Monokid, Monophanie, Monotaro, Monosuke) also help to push the new killing game forward.

In the way of Ultimate classmates you have the main female protagonist Kaede Akamatsu (Pianist), as well as the contributing ultimate student classmates in the form of Suichi Saihara (Detective), Angie Yonaga (Artist), Gonta Gokuhara (Entomologist), Himiko Yumeno (Magician), K1-B0 (Robot), Kaito Momota (Astronaut), Kirumi Tojo (Maid), Kokichi Oma (Supreme Leader), Korekiyo Shinguji (Anthropologist), Maki Harukawa (Child Caregiver), Miu Iruma (Inventor), Rantaro Amami (???), Ryoma Hoshi (Tennis Pro), Tenko Shabashira (Aikido Master), and Tsumugi Shirogane (Cosplayer). Each of which harbor what I like to call "PC Culture" personalities along with their accompanying Ultimate talents. Their quirks, or personalities adhere to, and poke fun at gender issues, religious beliefs, and cultural phobias among other things. It's these identity politics nods that, in my opinion, weaken the otherwise interesting and intriguing plot twists at hand.

Tuesday, September 19, 2017

Mary Skelter: Nightmares (PS VITA)

IFI (Idea Factory International) is mostly known for their lighthearted action JRPG adventures like that of the Neptunia series. Games which are adorned with a delightful bunch of bubbly female protagonists fighting against villainous threats within their world, the Game Inudstri. For whatever reason that base formula, and series was dropped briefly for something much darker, and more mature, but oddly very fun to play through. This bloody tale that features dual protagonists in the form of Jack, and Alice begins on a horrific note with them being subjected to torture in a living tower known as the "Jail" which is located where a forgotten vanished Japanese city once stood. Run by demonic Marchens, and plagued by devilish Nightmares the once free inhabitants of the now gone Japanese district plan an escape that may never come. Luckily for Jack, and Alice though their roles are crucial to the opposing DAWN organizations escape efforts, and as a Blood Maiden herself Alice must tag along with DAWN's recruits through the dungeon-like Jail if she ever hopes to free her and her beloved Jack from their torment.

Monday, September 18, 2017

The Coma: Recut (PS4)

I hate comparing games to past releases, but something struck me as being very familiar in Devespresso Games' Korean survival-horror game, "The Coma: Recut". There is unmistakable similarities between this game, and Well Bred Rhino's story driven creations such as that of, "All the Bad Parts". I'm not implying that it's copycat material, but more so that the gameplay structure is very much like said games. You have basic 2D platforming stages spread across multiple floors and rooms, and must make your way through each of the areas as an animated cartoon cutout of the protagonist upon given story cues to unlock previously locked areas until you can complete the game's outlined plot. Not only that, but you'll be searching environmental objects for useful items as well as picking up left behind clues, and even buying supplies from school vending machines using coins (won) that are hidden throughout the multiple areas of the designated location. As far as further similarities go you have a protagonist in a school who awakens to a mysterious world inhabited by alien creatures. In this case those alien creatures turn out to be ghastly shades who rule an alternative reality built upon negative energy. That realm being known as, "The Coma". In this story the protagonist Youngho encounters Sehwa High's dark past through a sleep induced traversal. One caused by studying late into the night for the next day's exam. In the topsy-turvy world he awakens to he finds possessed students, suicide victims, a pursuing malevolent version of his teacher, and a twisted plot involving a student named, Seho. The jump scares are plentiful, and the chasing spirit that haunts you on your way out a neverending threat.

Saturday, September 16, 2017

Naruto Ultimate Ninja Storm Trilogy (PS4)

Bandai Namco, and their partnered development studios have always excelled in bringing to life the various anime worlds they choose to adapt. The Naruto series is no exception to that rule. In fact I think out of all their anime video game adaptations the Naruto series ranks up there among their best alongside newcomers like One Piece. Over the years Bandai Namco has published several Naruto games ranging from older yet memorable console creations to new-gen upgrades that rehash older Naruto lore while building upon it's ongoing legacy. The games included in this particular trilogy encompass all of the important Naruto origin stories as well as the more well known climactic battles built upon generations of Hidden Leaf Village ninja recruits involvement. In each of the three games you'll find story modes established upon, and driven forward by various lore inclusive interactive missions as well as a multiplayer mode that takes the chakra, and item inclusive brawls into 1v1, and team based battles. The games progressively change with each series iteration offering revamped map options, village options, and a selection of series characters sometimes exclusive to each experience. There's a lot of replay value in each game, and it all goes well beyond the item collecting. The battles themselves, which can be enjoyed in both local and online form will offer that goto entertainment that most Naruto fans look forward to. While the trilogy is dated it still holds up to today's standards with a graphics presentation fitting of a new-gen console. Even the soundtrack is impressive in it's own right.

Friday, September 15, 2017

Hurricane Irma & Where I'm At ...

First, and foremost I want you to know I'm not telling you my family's problems for pity, or funding. It's just a matter-of-fact update to let you know my situation in regards to hurricane Irma's aftermath. On September 11th Irma plowed through the state of Georgia with sustained winds of 50mph, and wind gusts even higher. In the middle of it all my mother, and father lost their home to some fallen trees. Trees which could have taken their lives, but thankfully did not. I had to actually ride with my adopted mother to the scene of devastation while the storm was still very active. We took a few roads which ended our desperate attempt to get to my parents abruptly due to trees laid across the roads. Thankfully we did eventually make it there via a back road, and assisted in getting my parents, and their most important belongings out before heading back to my house. Once back at my place with a lot of my family already there we waited in the darkness of the power outage as winds wailed, and trees twisted furiously in the wind. We didn't know if a tree would hit my place or not as well, and it's a miracle they didn't as this house is surrounded by old pines, oak trees, and other trees notorious for falling in high wind situations.

Thursday, September 7, 2017

Utawarerumono: Mask of Truth (PS4)

This latest Utawarerumono game is one that is not shy in thrusting you face first into a lore already well established. It is, at heart, a follow-up to "Utawarerumono: Mask of Deception", and it shows. From Kuon's amnesia stricken introduction to her learning of her friends' circumstances that unraveled during a politically motivated visit to the neighboring imperial city of Yamato near her home nation of Tuskur, Kuon fights for forgotten memories, and eventually to reunite with those friends who are in peril from the looming war. To begin with Kuon's awakening is interrupted with fragmented memories that gradually return in the company of familiar acquaintances in a full-on, and unmanned visual novel presentation. One that can be automated, or clicked through at your own pace. This introduction catches the player up on things in a matter of about an hour, and ends with a tutorial showcasing a hands-on version of the simple SRPG elements. A grid based system of strategic battle where elements play a role in damage dealing/resistance as well as an action chain mechanic where multiple critical hits can be landed if timed properly. As the story continues to open up in the guise of a tale being told through multiple character perspectives, one being Kuon's and the other Haku's, dialogue between said characters is shared as battles are fought for both political, and friendly reasons.

Wednesday, September 6, 2017

Destiny 2 ~ First Impressions

Though I'm only part of the way into Destiny 2's story campaign I'm finding a detachment from the situation, and the characters presented in the extended lore. Instead of building upon the dire circumstances plaguing Earth, and it's citizens Bungie pushes things forward at breakneck speed not building enough upon side characters' relationships, but instead going way overboard with the guardian's role in the predicament. While everyone else from Earth's last safe haven struggle somewhat to get their sh*t together, and put up a fight your guardian, and ghost have a miraculous vision that leads them to a chunk of the Traveler which in turn restores their gifted powers. Ultimately making them the last hope for humanity. Between the immersion breaking missions, and the cutscenes that follow in which your guardian and ghost gain the starring role you'll find little emphasis on the emotional joint elements that should have been in place in such a tale. Everything in the story seems halfhearted, and forced to a point that it's more like an expansion to the first game than a true sequel. Your roles as the guardian hero (from what I've seen) include missions that require going from area to area to rebuild social gathering sites, and fixing safeguards as well as taking on outings that require you to fight supposedly formidable foes. The usual enemy suspects return seeming so out of place, and equally as forced as everything else that their existence is of little consequence to the proposed pivotal points of the new Destiny equation.

Tuesday, September 5, 2017

One Piece: Unlimited World Red Deluxe Edition (PS4)

This older entry in the One Piece gaming series by Bandai Namco returns complete, and with bonus perks for those willing to pay up for it. New to the core gaming experience that was once offered at full retail pricing without the bonus add-ons you'll get a graphics upgrade of 1080p resolution along with a complimentary 60 frames per second done up in a variable style. You'll also get 40 pieces of DLC ranging from additional characters to applicable costumes for said characters. The game as a whole is more robust, and enhanced than it was originally. For those of you who didn't get to play through the game during it's initial launch back on the PS3, and PS Vita know that it has a lot to offer in the guise of two separate modes made available from the start. Those modes being the 'Story Mode', and "Battle Colliseum". In 'Story Mode' you'll follow Luffy, the straw hat pirates, and Whitebeard as they fight in an epic battle against Akainu, and the marines. You'll participate in side quests, missions, mini-games, and other interesting in-game activities in the Transtown hub area while occasionally going on mission outings of varying difficulty ratings to confront mobs of enemies, and bosses that forward the story through gameplay, and amazingly rendered cutscenes done up in a 3D cell shaded anime style ...

Friday, September 1, 2017

Hobby Highlight Archive ~ Comic Book Haul (Aug. 2017)



This August I ditched the MARVEL comics purchases despite seeing some interesting series spin-offs of the MARVEL Zombies, and Deadpool fame. I will not support any publication, or entertainment industry provider who lets political ideology ruin their set in stone formula for creative direction, especially ideologies which aim to undermine freedoms, and further the social divide. Sadly, after making my indie comics purchases this time around I returned home only to find DC Comics stepping in the same social sh*t storm as MARVEL did. Only on a more damning note though. Using an old heroine named ISIS they intentionally promoted hate against the current US president, and further the promotion of the Muslim/Islamic state through the Muslim outing and re-introduction of the character. This is unforgivable in that the character's namesake in conjunction with DC Comics' new Muslim direction pokes at a raw nerve in regards to the terror group ISIS, and could easily be taken as a slap to the face of those who see ISIS for what it is. I personally will not be buying anymore DC Comics, because of this. Any other comic book publisher who wishes to follow in similar footsteps as that of MARVEL, and DC Comics will not be getting my money.