I don't know if this is a late April Fools joke or what, but for what it is JanduSoft's "LootLite" misses the mark for a proper indie roguelike, severely ...
About as basic as they come this semi-top down arcade dungeon looter has the lone player or two players locally through co-op choosing from eight different hero classes with a melee, special, and ultimate attacks beholden to their base build. These classes each harbor a unique starter weapon, a certain stock of health, and specific attacks centered around said class archetypes. Dealing specific damage as well.
Customizable to a light degree these adventurers can change their hairstyle, and race at the beginning of a playthrough. Checking off the diversity, and inclusivity quota in one fell swoop. Leaving the last option to that of class type. Classes being Warrior, Mage, Assassin, Apothecary, Barbarian, Dragon Knight, Scavenger, and Necromancer. It is their goal, from ship to the top of the biome covered peninsula, to kill enemies, loot boxes, open chests, and pay for runes with collected coin for added buffs. Making it as far as they can, percentage-wise, in a given run.