Showing posts with label Arc System Works. Show all posts
Showing posts with label Arc System Works. Show all posts

Saturday, October 29, 2016

BlazBlue: Central Fiction (PS4)

What have I gotten myself into!? I never thought I'd see in the series of BlazBlue such utterly harmful design decisions. This not only applies to the tweaked gameplay, the returning features, and the new characters, but also an in-game community forum that delves into more darker territory with it's potential ramifications. As a former fan of Aksys fighters I've taken to Twitter, and Youtube often to express my woes in regards to BlazBlue, and various other fighting games from their studio for the hope that the series might see a brighter future. I've pointed out that there needs to be a change for one reason or another, but mainly pertaining to online functionality, and harmful character designs. While I find those are mostly not addressed here yet again that's not what really bothers me. Within it's new features BBCF has an even darker side motivated by political agendas, and hidden propaganda. Both things of which the game has you agree not to participate in before taking advantage of it's new forum community feature. It's these double standards which Aksys has stated in the bold print that they'll hold as legally binding towards gamers. Never before have I seen a game take such a bold, politically driven, and motivated stance in the realm of online gaming, and interactivity. It effectively cripples your right to complain about the game within the game (specifically the forum feature), and holds you criminally liable should you even slightly overstep your boundaries. The studio uses the vague term "slander" and "discrimination" as a way to explain away what could simply be potentially harmful views against the game or even the company. Even calling out cheaters as cheaters is prohibited. I digress though ...

Thursday, October 20, 2016

BlazBlue - The Good & The Bad

In the past, on this very blog I've covered extensively some of the BlazBlue games. From Calamity Trigger to Chrono Phantasma EXTEND I've owned, critiqued, and played every release in some form or fashion. In each encounter I've both praised them, and even talked badly about them in regards to their constantly evolving, and longstanding features. Regardless of the good, or the bad I feel BlazBlue could be greater than it is. In fact I hope it does improve for the sake of the gamers willing to continue investing in the series. I feel there's definitely a need for change in several aspects of the game, and that the developer desperately needs to make these changes lest the series continues to attract or maintain a lesser and lesser audience ...

Sunday, December 20, 2015

Is a Balanced Fighting Game Possible?

I've been playing fighting games for years now. Many years to be more precise. Ever since my 13th birthday when I got "Street Fighter II: Championship Ed." for the Sega Genesis I've been into the genre. To put that into perspective I'm nearing 40 years old now. That is a long time to dedicate to such a hobby. In my years spent with gaming, specifically with fighters (and I've played more than most gamers) I've noticed a trend that has been there pretty much from the start. That trend being the fact that the games in the fighting game genre have never really been balanced. Whether it be the OP (over-powered) bosses, an unbalanced roster, or poorly applied mechanics something has always been unfair for one player or the other.

What makes this so bad is that fighting games are now being marketed as an eSports type of experience. Developers have become so wholly focused on emphasizing the competitive scene that they've lost sight of what makes the genre so great. In doing so they continue to fail to see that their games are still the unbalanced mess that they always were. They don't realize how important it is to balance things out, and don't really seem to care. I think in a way the developers seek out the "show" associated with the fighting game tournament scene more so than they do making the actual fights in said games fun, and fair. Probably for sales purposes. They want their sponsored players to make a 3-ring circus out of the televised competitions for those watching, because a flashy tournament full of special effects, attention getting characters, and hype is seemingly more important than having a proper in-game fight with intense fun filled back & forth action.

Monday, July 6, 2015

BlazBlue Chronophantasma EXTEND (PS4)

BlazBlue is a fighting game experience that is closely akin to it's Guilty Gear predecessors. In it you'll find an assorted variety of different character archetypes some of which are very close to what Guilty Gear has offered in the past. You'll also find one of the richest, if not the richest of fighting game mythologies surrounding said characters within the game's structural story mode confines. At heart this unique mythology, or lore does have subtle nods to Guilty Gears timeline of events, but seems to pick up after some of it's own world changing tragedies regarding a magic war against a recurring threat. There's various governing orders involved, and characters whose given abilities vary according to their role in the plot. Some characters wield a type of Seithr driven magic known as Ars Magus while others use science to do their bidding. There's even a council of seven heroes whose past feats have come back to haunt them in the form of an apocalypse seeking group of puppeteers. There are constant clashes between the law abiding NOL "Novus Orvis Librarium", the renegade lone wolves like 'Ragna the Bloodedge', the science foundation built/managed by Kokonoe, and the "Phantoms of Time". The conflicts are many, and those involved are continuously getting dragged into the fray whether they like it or not. While Chronophantasma is not by any means the conclusive end of the story at hand it does clear up a lot of details while advancing the ongoing plot significantly. Along with the story, and it's provided mythology/history are also plenty of offline, and online activities to enjoy as usual. Each of which offer the gamer more bang for their buck.

Saturday, July 4, 2015

BlazBlue Chronophantasma EXTEND - Preview Review

In my time spent with the latest release of BBCPEX I've come to realize that I'm going to have to invest some quality time in a proper playthrough of the game in order to gain an understanding about everything it offers, and to give it a fair chance. So far I've sampled the key modes of play, and features, but have yet to try out the two new characters. I can say that for the most part the game remains the same as the last version technically, and functionally. It is also a mostly all-inclusive port. By "mostly all-inclusive" I mean that you don't have to pay for a majority of the lobby, color palette, or stage DLC that you had to pay for in the vanilla version of the game. This can all be unlocked through the gallery via the in-game currency you earn as you play online, and offline modes. Aksys Games did create some new DLC though that you will have to pony up the dough for in order to obtain. This includes a couple new color palettes, some new voice-over options, and a handful of lobby avatar items. As far as the new characters go one is a third Carl Clover clone (Celica), and the other a Nu-13 clone.

Monday, March 30, 2015

Damascus Gear: Operation Tokyo (PS VITA)



Take everything you know about anime mechs, throw in some shmup shooting, and hack & slash arcade style action along with some impressive customization options, and you have yourself "Damascus Gear: Operation Tokyo". At the core this simple yet rich experience which is basically an action RPG offers the gamer a unique story that makes it's own place amongst other anime inspired video games. Of course it is it's own game in plot, and delivery, but one can't help to recall anime like 'Gundam', or 'Neon Genesis Evangelion' as they play through the game's entirety. As far as said plot goes you'll find an organization known as Freya doing their best to fight off an invasion of living mechs called the 'Rage'. These giant monstrosities which were originally manned machines called GEARS have taken on a life of their own, and destructively so. As Irony would have it, you, the game's protagonist will be piloting a GEAR mech against these living, unmanned Rages.

Through some supportive military manufacturers the faction known as Freya is able to supply their small army of pilots with their very own customizable war machines, and enable them to wage war against the insurmountable odds ahead. This is of course where you, the main protagonist come into the picture. As an up, and coming GEAR pilot (with a name of your choosing) you are put through some training missions against some very real threats in order to test your skills. Once you've proven your worth on the training grounds you are put to good use immediately by the heads of the department, and are sent out as mankind's last hope.Your duties as one of humanity's few surviving saviors comes in the form of making transport runs, clearing cities of the Rage infestations, and other tasks that involve both the confrontation of your enemy, and the evasion of said enemies. You'll even find yourself participating in arena events that pit you up against fellow GEARS pilots for the sake of keeping citizens distracted from their unforgiving reality. Mission by mission, and fight by fight it is up to you, and your brothers/sisters in arms to combat the Rage, and prevent the extinction of the human race.

Wednesday, February 18, 2015

Under Night In-Birth EXE:Late (PS3)



Out of Japan's arcades, and onto the PS3 home console French-Bread's spiritual successor to "Melty Blood' aims to capture both the casual, and hardcore gaming community with it's easy to pick up, but hard to master build. At the heart of it is a story about a once a month event known as the "Hollow Night" in which 'Voids (creatures who feast upon EXS/Existence)', and 'In-Births (Individuals who have become infected during an encounter with a Void)' battle throughout the night in order to sway the balance of order, and chaos. There are a handful of different rival factions, and lone individuals who end up getting caught in the fray. Each of them must fight their way through a kill, or be killed tournament the likes of which could change the outcome of life (or the lack thereof) as they know it. You'll find the order of the Night Blade, Licht Kreis, Third Reich, and a few others are amongst those who find themselves drawn to fight in the bloody battle. Each faction of course has their own views on the situation, and intend on going about things as they see fit. In total there are 16 hard hitting fighters who each sport their own weapons, and unique fighting styles. Whoever comes out on top at the end of the ten man/woman tournament will go home the victor only to await the next Hollow Night, and it's many unusual encounters.

Monday, December 15, 2014

Guilty Gear Xrd SIGN (PS4)

Before you get into the thick of this review there's some things I want you to understand. First off there will be no significant story spoilers. I've made a promise to ArcSysWorks not to include such details, and honestly I think you'll enjoy the game more if I don't giveaway too much of what goes on therein. Secondly I found both flaws, and impressive features during my extensive, and thorough playthrough of the game. I will disclose both findings in a decent, and respectable manner. There's no pressure from the developer to sway me to do so either, for those of you who are wondering. I simply feel it is important that you know about the game's flaws, and the game's more noteworthy features as it will better help you to decide if this fighter is the one for you. As usual I'll also be detailing the new mechanics as well as all other significant features, and modes of play. Here at the Inferno I believe in being thorough even if that means typing up a short story length review. For ease of access sake though I will be dividing each game oriented subject up by titled section for easy reference, and return reading should you need to go back later to finish reading the entire review, or have the need to return to parts you may want to recheck. I think that about wraps up the intro, so sit back, relax, and prepare for my in-depth review of "Guilty Gear Xrd SIGN"! Heaven or Hell!!! Let's ROCK!!! ...

Friday, December 5, 2014

Fantasy Hero: Unsigned Legacy (PS VITA)

Utilizing the commonly used human extinction approach ArcSystemWorks has created, and delivered a budget priced JRPG that is a hybrid of sorts. It combines traditional RPG stat leveling, and skill based character features while using an action RPG gameplay setup as it's base. With a selection of four customizable characters, and a serious amount of mission based objectives you will be tasked with braving the odds against a half-beast species known has the "Decoders" who have set out to exterminate the human race on their own home turf. The plot, while as original as it can get without being entirely cliche, has the heroes of various genders, species, and backgrounds fighting the good fight in solo single player playthroughs, or in conjoined battles with up to three other players via 'ad hoc (Local Multiplayer)' mode.

Sunday, September 21, 2014

Arcana Heart 3 Love Max!!!!! (PS3/PS VITA)

Oddly enough this was my first time playing an 'Arcana Heart' game. I had often times thought about paying $29.99 for the former digital PSN release, but never did due to nature of the gamble I'd be taking. Forking over $30 dollars for a digital fighter can be sort of iffy, if you know what I mean? Regardless of my choice not to get the game at the time though I still thought that it looked interesting enough for a fighter. The fact that it featured an all girl roster comprised of the wackiest sort of anime characters definitely had my attention. The rarity of the game itself even intrigued me. It's not often that you get to see anime fighters such as the Arcana Heart series released here in the states, and when they are released they are few, and far between. I think that fact alone played a huge role in my seeking out of this latest re-release for review purposes. I was definitely curious to see how it stood up against modern fighting games, and was anxious to find out if it was a solid experience in regards to the genre. The gaming gods know I've seen my fair share of failed fighting game creations, and I was hoping that this would not follow that trend. Thankfully after giving it some time I think I've grown to like it quite a bit, quite a lot if I do say so myself!

Saturday, June 28, 2014

A Comprehensive Review - BlazBlue: Chrono Phantasma (PS3 / PS VITA)

In the world of fighting games you'll find that not all games are created equal. You have your easy to play, and understand fighters such as that of the "Street Fighter" series, and then you have the more elaborate fighters such as "BlazBlue", and "Marvel vs Capcom" which demand so much more from the player. While BlazBlue, in general utilizes the same core practices as that of 'Street Fighter', or "King of the Fighters" including things like special button inputs to release certain attacks, and combo oriented fighting it still stands apart from the rest of the fighting game genre's offerings by making the applied mechanics more meticulous in nature.

Additions such as BlazBlue's exclusive 'OverDrive', 'Astral Heat', and 'Break Bursts' greatly alter the gameplay at hand. In doing so it demands dedicated attention from the player in order for that said player to come out victorious amongst the top tier players that make up it's faithful online community. Another huge thing that sets Arc System Works latest fighting franchise apart from the rest is the massive amount of content that comes with every game. A fully fleshed out 'Story Mode' with it's own in-depth character mythology as well as intricately laid out character specific interactions are among the many features that make the setting, and it's inhabitants all the more realistic, and relative.

Friday, June 20, 2014

Magical Beat (PS VITA)

Magical Beat is a delightful little pixelated puzzle game filled with five modes of play, a wacky cast of characters, a unique beat based gameplay system, and an underlying story about the world's inhabitants who were left in the wake of a great world war. At heart it's a game not unlike 'Tetris', or 'Super Puzzle Fighter II Turbo". The only real difference between it, and the previously mentioned puzzle games lies with the applied art style, the Japanese songs that are included, and the beat based gameplay that helps the player to decide when it's best to drop the current block ...

Thursday, March 27, 2014

BlazBlue: Chrono Phantasma (PS3)

In the world of fighting games you'll find that not all games are created equal. You have your easy to play, and understand fighters such as that of the "Street Fighter" series, and then you have the more elaborate fighters such as "BlazBlue", and "Marvel vs Capcom" which demand so much more from the player. While BlazBlue, in general utilizes the same core practices as that of 'Street Fighter', or "King of the Fighters" including things like special button inputs to release certain attacks, and combo oriented fighting it still stands apart from the rest of the fighting game genre's offerings by making the applied mechanics more meticulous in nature.

Additions such as BlazBlue's exclusive 'OverDrive', 'Astral Heat', and 'Break Bursts' greatly alter the gameplay at hand. In doing so it demands dedicated attention from the player in order for that said player to come out victorious amongst the top tier players that make up it's faithful online community. Another huge thing that sets Arc System Works latest fighting franchise apart from the rest is the massive amount of content that comes with every game. A fully fleshed out 'Story Mode' with it's own in-depth character mythology as well as intricately laid out character specific interactions are among the many features that make the setting, and it's inhabitants all the more realistic, and relative.

Tuesday, September 17, 2013

CHAOS CODE (PSN): "Secret Character Variation"

It has been my experience with fighting games over the years that some developers love to hide hidden features, or characters with the constructs of their game. Seeing that FK Digital's "Chaos Code" was inspired by such 2D fighters I decided to check out the game's roster more closely, and see if I could find any hidden characters. Surprisingly enough I have found one such character based secret, and knowing the developer there may very well be other secrets hidden for us gamers to find. As far as the character secret goes it is basically a variation of the pervy "Hikaru". Every anime fighting game with any hint of humor will always have such a character in their roster. It never fails. Even so, this new variation known as "MG Hikaru" takes perverted to the next level.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.

Saturday, February 23, 2013

Persona 4 - The Ultimate in Mayonaka Arena / Persona 4 Arena (PSN/PS3)

First thing's first. I would like to thank the two people who made this review possible. The first person, Isako Tsuburai of Arc System Works has been more helpful to me than any other PR I've ever worked with. This Japanese PR has gone out of their way numerous times to help me with my inquiries pertaining to various Arc System Works releases. Without their help I would have gotten nowhere fast. Thank you Isako! You have been a godsend. Secondly I'd like to thank Alex Armour of Atlus for providing the code for review purposes. Without Alex following through with the code this review, once again would have not been a possibility. Both representatives are definitely awesome in my book, and I hope to continue working with them in the future. It's not often that you'll find such high ranked gaming PRs who are willing to work with smaller journalistic outlets such as the one I provide. I definitely find myself very fortunate in those respects.

Without further delay though I am here to get a job done, and that's what I intend on doing. I hope that you enjoy reading the following review of "Persona 4 Arena", and that it's an informative experience that will help you in your decision on whether, or not the game is worth the asking price.