Showing posts with label Bandai Namco. Show all posts
Showing posts with label Bandai Namco. Show all posts

Saturday, May 3, 2014

Jojo's Bizarre Adventure: All-Star Battle (PS3)

Encompassing several years of Jojo's manga material, artwork, and an unusual assortment of Jojo's characters "Jojo's Bizarre Adventure: All-Star Battle" takes 3D fighting games to new heights of lunacy. The game itself offers a virtual cornucopia of content ranging from your standard arcade fighting experience to a campaign mode in which epic battles unlock greater things for those characters you have gained during your story mode playthrough. Unlike traditional fighting games that are somewhat grounded in modern-day, or past time reality you'll find that this particular fighter is so "over-the-top", and wacky that nothing really makes a whole lot of sense. From vampires to bloodline curses, and even serial killers Jojo's All-star battle will take you to the edge of insanity, and drop you off the deep end with the odd mixture of fights contained within. There's plenty of characters to learn, various new playing styles, and several modes of offline, and online entertainment for your gaming pleasure. The question that remains though is, "How does it do in comparison to other fighting games?".

Sunday, April 20, 2014

An Open Letter to Fighting Game Developers

It has come to my attention that the fighting game genre, in general has been adopting some very bad mechanics, and character rosters that cater to the worst sorts of players. I firmly believe that fighting game developers have become so desperate for money that they are reaching out to the "CoD" community with fully exploitable features intact for the sole purpose of appeasing such gamer types. There's simply no other viable explanation. Take the latest release of "BlazBlue: Chrono Phantasma", for example. The game is so broken in structure that it's damn near impossible to get into a fair fight. In the game the blocking, and recover mechanics are so severely limited, because of a special meter that it leaves you open to infinite attack strings with no way out. The character roster in BBCP is another thing that does the series a huge disservice. Most of the characters have exploitable projectiles, or have zoning attacks that make the "in & out" tomfoolery a piece of cake. Characters like "Izayoi", and "Arakune" who have the ability to phase in, and out of existence make landing combos, or hits a trying ordeal, especially when the gamer using them is playing a heavy keep away game.