Showing posts with label Blue Rider. Show all posts
Showing posts with label Blue Rider. Show all posts

Thursday, March 2, 2017

Blue Rider (PS4)

Ravegan's 'Blue Rider' is a minimalist shmup (shoot 'em up) oozing with vivid visual charm, and challenging gameplay that is spread across 9 environmentally different stages. It is "minimalist" in that everything from the menu to the control layout, and even the gameplay itself is easy to understand, and easy to get into with the only real challenge being the controlling of the Blue Rider ship. At the main menu you'll gain access to 9 different stages in unlocked order as well as a controller diagram via the 'Help' menu option that will explain the controls to you. Your goal in each stage is to simply survive without losing health meter while shooting down all patrolling bullet hell enemies as well as the end boss for a top score. There are multiplier opportunities gained from consecutive enemy kills, and power-ups dropped from the occasional enemy to extend upon further gameplay potential. Each stage has branching paths that are sometimes blocked by enemies of varying types as well as gates that require mechanism destruction/activation to get through. There's even stage specific environmental hazards to avoid along the way. When you make it to the end of the stage you will face off against one of nine unique bosses that incorporates a specific strategy for defeat. Learning this required strategy, and dodging bullet hell spray will help you defeat the boss. As it were the main goal in each stage is to ultimately make it through to the end boss, and defeat it in order to unlock the next stage in rotation. Supposing you fail your score will be tallied up at that end of your playthrough, and you'll have to start over at one of the currently available/selectable stages via the main menu 'Play' listing.