Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Wednesday, March 7, 2012

Street Fighter x Tekken (Xbox 360): "A Greedy Money Making Fighter By The Capcom Corporation"

As a friend, or follower you have likely seen my ranting, and raving on Twitter about "Street Fighter x Tekken". I will honestly say that there are a few things that really p*** me off in the world of gaming, but none have been as severe as this. I have practically raged over the loss of my $60 to Capcom for this crappy fighting game. What Capcom has basically done is release a game that looks as if it was still in the BETA state of testing. This is beyond ridiculous. To further add salt to the wound Capcom has basically created the game as a bare bones title. A lot of the content that you would think should be readily available within the game such as additional colors, and combos are likely to be released as future DLC. This info comes from some pretty reliable sources, and from my own personal in-game experience. I have yet to find a way to unlock the colors, and can find nothing about it online. I am seriously beyond mad about what Capcom has done.

Sunday, July 31, 2011

Super Street Fighter IV: AE "The Failing State of Capcom's Fighting Games"

Those of you who have taken the time to read my reviews have most likely read my 'SSFIV:AE' review. I have many issues with the SSFIV game, and the online gaming it offers. Capcom's release of the 'Arcade Edition' was deemed as the 'hardcore' players version. It is anything but that. What Capcom has done is taken a halfway decent game, and made it even worse. The extra characters such as Yun, and Yang only made the online spamming population even more unbearable. Yun, and Yang's quick jab combos make for an inescapable mess. Capcom should learn from the upcoming 'Skull Girls' XBLA fighting game and make a break system for such combos. This is the only way I see Capcom reviving themselves from this major letdown of a release. In fact if SSFIV:AE is any hint at what the online gameplay of 'Street Fighter x Tekken' is going to be then they are going to fail miserably. Another point I want to make is that the computer opponent A.I. in SSFIV:AE has been made to mirror some of the worst players you will encounter in online SSFIV gaming. The computer opponent will constantly spam fireballs/projectiles, as well as other special moves. They will also dish out the inescapable throw combos, and the crowding that you see from the bad players of SSFIV. If this is what Capcom calls 'hardcore' gaming then you can count me out!

Saturday, July 2, 2011

Super Street Fighter IV: Arcade Ed. "The Good & The Bad"

Those of you who know me have learned that I love fighting games. It's my absolute favorite genre when it comes to video games, and I can definitely pwn some of the more hardcore online gamers. Before I made my transition over to the Xbox 360 console I was a very skilled PS3 fighting game player. In all honesty getting used to the 360's controller has not been an easy road for me, especially when it comes to pulling off ultras, and supers in SSFIV. I'm a gamer who takes full advantage of the thumb pad on a game controller, and the 360's is horrible. At times the thumb pad on it is almost unresponsive. Aside from those issues I've adapted fairly well to using the thumb stick. I can see there will be a long road of training ahead of me if I wish to become as good as I was with the PS3's controller. Now allow me to tell you the good, and bad features I discovered while playing the updated Arcade Edition ...