Showing posts with label FK Digital. Show all posts
Showing posts with label FK Digital. Show all posts

Tuesday, November 12, 2019

Mononoke Slashdown | Simple Yet Complex Hack & Slash Ninja Action

FK Digital's "Mononoke Slashdown" is a game with a plot somewhat lost in translation. Through roughly translated English text, and an equally confusing intro we find that Kagemaru is our ninja hero, and that he's out to end some evil. That evil comes in the form of Mononoke, or demons. Through several chapters filled with several stages each Kagemaru is designated to take out the demonic armies with a sword, kunai, and a certain set of skills. It is through ninja like reflexes, and the tools of the trade that Kagemaru will either prevail or fail the challenges at hand. Given your guidance or lack thereof.

Thursday, March 16, 2017

Chaos Code: New Sign of Catastrophe (PS4)

From what I gather, after having sampled and played through each of the game's features it seems that FK Digital's "Chaos Code: New Sign of Catastrophe" is merely an enhanced upgrade of the PS3 release of Chaos Code. Everything from the opening cinematic to the menu system as well as the modes of play, and even the visuals have been upgraded for a PS4 worthy experience. Something that's not all that different from BlazBlue or Guilty Gear in terms of in-game offerings. At the twenty dollar range it's not all that bad either. It's definitely more complete, and more robust in content. The only thing lacking this time around is the participation of the online community for the competitive online portion of the game ...

For those of you new to the 'Chaos Code' mythology it basically follows the scientific discovery of an abundant new energy source. This energy source was discovered, and harnessed by Arthur Tesla. For years it helped the world maintain prosperity for all of mankind. The problem that presented itself in this time of prosperity though came in the form of Arthur's cryptic message involving a mysterious, "Chaos Code". Upon discovery of it's mention the Earth-Union, or world government sought it out for their own power hungry desires while others joined in, in a competition heralded by Arthur himself who encouraged others to find it. This is where the odd roster of characters steps in. Each with their own motivations for acquiring the 'Chaos Code'. Some want it selfishly while others want it for a cause or for someone else who has their own ideas on what to do with the enigmatic source of power. As with most fighting games it's an all out battle of the fittest in which your chosen character will face omnipotent evil at the end of an arduous adventure.

Tuesday, September 17, 2013

CHAOS CODE (PSN): "Secret Character Variation"

It has been my experience with fighting games over the years that some developers love to hide hidden features, or characters with the constructs of their game. Seeing that FK Digital's "Chaos Code" was inspired by such 2D fighters I decided to check out the game's roster more closely, and see if I could find any hidden characters. Surprisingly enough I have found one such character based secret, and knowing the developer there may very well be other secrets hidden for us gamers to find. As far as the character secret goes it is basically a variation of the pervy "Hikaru". Every anime fighting game with any hint of humor will always have such a character in their roster. It never fails. Even so, this new variation known as "MG Hikaru" takes perverted to the next level.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.