Showing posts with label Impression. Show all posts
Showing posts with label Impression. Show all posts

Tuesday, May 16, 2017

INJUSTICE 2 ~ Day One Impressions

This following impressions article is going to take in account only part of the "INJUSTICE 2" experience as I've yet to spend enough time with all of the features to give any definitive rating, or assessment. I will however go over my thoughts on the new mechanics, the application of the base mechanics, the functionality of the controller in-game as well as my thoughts about the online. I'll even, on a spoiler free level, go over my thoughts of the story ...

Wednesday, March 22, 2017

Toukiden 2 ~ Impressions Thus Far

Hi guys, and gals! Uncle Brad is dealing with some possible technical issues regarding 'Toukiden 2', and those issues seem to be demo related ... but I could be wrong. While I'm waiting to hear back from KT's PR about the matter I thought I'd go ahead, and let you know what I know thus far into my playthrough. In the immortal words of Mario, "Here we go!" ...

Toukiden 2, from what I can tell, builds completely on what the foundations of the original game, and follow up expanded version set in stone. The main differences this time being the story's setup, the location our hero winds up in, a new demon hand mechanic, and a new take on the Mitama system. As before you'll start the game by creating a male, or female slayer. A customization process which is one of the most detailed Koei Tecmo has created yet, especially in the Toukiden series. You can basically fine tune all of the physical features including that of the face, torso, chest, legs, and even some cosmetic options that add a bit of flair to your initially basic character. Along with that you'll be able to name your character as you see fit with spaces included as an option. No more needing to use an underscore or dash to express your naming creativity. When you are through you'll be swept away via cutscene into the heat of battle alongside Kuyo, and his troop. This all takes place in Yokohama in the midst of an ongoing war against invading Oni. Much like before. Apparently the events herein take place after that of Kiwami in the northern region of Japan though. Upon completing the basic tutorial within this section of gameplay, and fighting against a towering Oni Brutebeast you'll be sucked through a spatial Oni Gate ten years into the future, and far to the west of where you were at to begin with.

Wednesday, March 8, 2017

Clicker Heroes (Impressions)

Clicker Heroes is what you'd call an "idle RPG", or a clicker RPG. It's a part of a new sub-genre in the world of role-playing games. Mainly those of the touch screen type. In fact most of you would recognize this type of experience as something you'd usually see only on a mobile device. As an RPG though it doesn't really seem to have an end point, and as far as I can tell the only purpose is hands-on, and hands-off micro-management. All of which takes in account the heroes versus monsters trope. You'll basically be upgrading hero stats as you level up various unlockable heroes through lucrative battles with monsters and monster bosses. A system which contributes to the growing DPS (Damage Per Second), and "Click Damage" that comes from the game's tedious button mashing mechanic. As you level up the named heroes you've unlocked you'll also unlock perks which add to the damage given. Both by percentage, and damage type. There are also activated abilities to unlock with accompanying cooldowns that limit their usage. As far as the free-to-play aspect goes it looks as if the developer wants to capitalize on a special ruby currency which can unlock gilded heroes, in-game money/cooldown boosts, and ascension material that allows you to upgrade your experience further. If that's something you are alright with you might enjoy this seemingly never-ending time waster ...