Showing posts with label NIS. Show all posts
Showing posts with label NIS. Show all posts

Wednesday, May 31, 2017

Cladun Returns: This is Sengoku! (PS4)

Cladun makes perhaps one of the series' most significant returns in, "Cladun Returns: This is Sengoku!". That return being centered around an Edo period spirit world called Arcanus Cella in which reincarnation is the ultimate goal. Still utilizing the voxel and pixel appearance of older series iterations as well as dungeon exploration aspects of the same the newly released PS4 port of this latest Cladun adventure takes the gamer on an otherworldly journey that's all about defeating yokai, and making right the wrongs of your life so that you can be reincarnated. Through the aiding of lost souls, and the micro-management of the game's unique magic circle mechanic you will take your class and personality specific self through ran-geons (speed-run focused dungeons) as you battle, loot, and better equip yourself to take on the ten chapters worth of story driven gameplay. On the side you'll also gain access to lucrative optional quests that reward in currency, items, and fame points. You'll even trek through special 99 floor ran-geons with a random gate system which will either reward you with rare item drops, or make it hard for you to survive long enough to get to the next floor's gate. Along with those replay heavy additions comes an editing system where you can customize your characters' looks as well as extras like the MML song creation system in which you'll be using music scales, octaves, and other musical options to create music within the game. Needless to say this game is chock full of interesting, and noteworthy content that will definitely give the gamer more bang for their buck if they are willing to give it a chance.

Thursday, May 11, 2017

Operation Babel: New Tokyo Legacy

From "Operation Abyss: New Tokyo Legacy" to "Operation Babel: New Tokyo Legacy" not much has changed. That which has changed, and been added onto though is significant enough in it's own right. This time around you'll find a new story arch following the CPD's, and Xth Squad's joint involvement in a new case surrounding a  mysterious giant embryo that has manifested via an abyss above the 20XX version of Tokyo. You'll also find much more in the way of squad customization, and a couple of new mechanics that are thrown into the game to beef up gameplay. The experience, at it's core, is one of the classic dungeon crawling variety, and features many of the same characters and creatures that you've encountered in the previous installment. The biggest difference among those encounters being the introduction of you as an entirely new Code Riser, and Xth Squad recruit. As the new man, woman, or gender varied individual you'll be taking your squad members of various roles and character classes into abyss labyrinths to deal with variant threats while investigating the happenings surrounding the embryo phenomenon. You can make the experience at hand as personal, or as strictly basic as you like. Either way the game features a lot of content, and plenty of hours worth of tasks to take on as you solve the latest mystery, and face an omnipotent force that thinks your destiny is that of extinction.

Friday, May 5, 2017

Birthdays the Beginning (PS4)


birthdays beginning logo
Blending the theories of creationism, and evolution TOYBOX Inc. creator Yasuhiro Wada (Harvest Moon) brings to gaming a somewhat scientific look at the process in which life on a simple to grand scale is birthed, maintained, and managed. Through a brief tale involving a grandchild's fascination with their grandfather's library of books, and the discovery of an otherworldly presence via a map contained therein the developer draws you into gameplay that is both episodic, and uniquely rewarding should you grasp the mechanics at hand. Given an alien avatar to represent your personal being you are ultimately tasked with birthing from a blank slate life itself beginning with the early aquatic stages of simple celled organisms all the way to the Jurassic era where dinosaurs roamed the Earth, and beyond. Guided by Navi, your navigational partner in time, you will change the terrain in unison with temperature through elevation tweaks while throwing in gathered items of intervention to help push along the evolutionary process as time is forced by in cube years. As a god would you will visit the cube world via your avatar persona to influence growth, and change while occasionally returning to an outside point of view to speed up time, and help your applied efforts along. Thus witnessing in their dawn the birthdays of each organism brought to life by your influential additions to an ecosystem that changes at your will, and accordingly so.

Thursday, April 13, 2017

The Silver Case (PS4)



I, as a gamer have never played any of the games related to 'The Silver Case'. Nor had I played 'The Silver Case' until I got my review copy. Oddly enough though I did unknowingly purchase, for a couple of dollars at the local Gamestop, the third game in the trilogy known as "Flower, Sun, and Rain" for the Nintendo DS a few years back. In fact I paid only $2.69 for it with my discount. It currently sits atop my desk beside my keyboard as I'm typing up this review. A possible photo sharing opportunity being weighed as I continue to type ...

Past the realization that 'The Silver Case" wasn't the standalone game that I thought it was I found myself drawn closely into the narrative that was being spun. A case by case, and individualized series of personal accounts of those involved in a string of incidents involving the reemergence of a serial killer known as Kamui. The story begins thick, and heavy handed with you (a nameless recruit) in the company of the 24th Ward Heinous Crime Unit, within the 24th Ward. You start off on the pursuit of a runaway murderer who has hunkered down in the nearby Cauliflower building. The cat, and mouse chase that follows introduces you to the initially frustrating, and slightly interactive hunt that lets you loose to discover what it is that needs to be done without much in the way of tutorials. The game seems unusually self-aware in this early stage of storytelling at how difficult it's going to be for a new player to understand the ropes of being on the assigned task force (aka the gameplay), and basically says so through the chief inspector's first few displayed texts. Thus is Case #0 in a nutshell.

Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.

Wednesday, March 15, 2017

Touhou Genso Wanderer + Touhou Double Focus (PS4)

I thought I'd missed something. Leave it to Brad to forget that 'Touhou Double Focus' comes free with a purchase of the 'Touhou Genso Wanderer" standard and limited physical editions. Bad Brad, Bad! Luckily I caught the mistake before the 21st when this game is slated for release. Thank the gods I did. As far as Double Focus goes It's a nice bonus that kind of outplays the quality of the base game, in my personal opinion. If you thought the trailers for Wanderer were cool, just wait until you hear about this gem of a game ...

Touhou Double Focus is at heart a series spin-off done up in an obvious tribute to Konami's Castlevania platformers. In fact a lot of the level layouts, and certain character designs will have you remembering Castlevania greats such as 'Symphony of the Night". Not only that but cameos from other Konami series intrude as well from time to time. While it pokes and prods at Konami creatures, and apparently even some movie monstrosities throughout it's entirety you'll find that Double Focus stands on it's own two legs in the Touhou world. The fan made story this time around, as it were involves two careless shrine maidens, and a human librarian who meddles with a magic book that should not have been messed with. Both Aya, and her Hakurei Shrine partner Momiji get sucked into the world of books unwillingly by the legendary Book King. It not only sucks them into this 2D fantasy world, but also the rest of Gensokyo as well. To find their way out of the mess, and back into their own world Aya, and Momiji must team up and use books they find to defeat the enemies they run into on their way out.

Tuesday, March 14, 2017

Touhou Genso Wanderer (PS4)



Taking place in a Japanese inspired fantasy world filled with cutesy anime girls, mythical monsters, and an evil force hellbent on cloning an entire civilization for it's own diabolical purposes, "Touhou Genso Wanderer" brings to the gamer an RPG experience unlike any other. An experience where how well you manage the main character Reimu's actions will mean the difference between completion and progress reset. As Reimu, a shrine maiden stationed at Hakurei Shrine you must face a dire circumstance brought on by a visit to a relic dealer named Rinnosuke, and the tug of war battle over a mysterious golden ball that ensued during their encounter. You'll be taken from your shrine headquarters into the clone infested lands beyond as you battle your way to an erected tower the likes of which was built by the possessed Rinnosuke for unknown reasons. These lands which are labyrinthine in nature, and divided by floors will not only lead to the solving of the investigation at hand, but will also rid Gensokyo of it's plight. You won't be going at it alone though as chance encounters with other interesting characters will give way to partnerships that will help you deal with the escalating threat. Whether or not Reimu, and her friends prevail in their mission will be up to you though.

Thursday, March 9, 2017

Danganronpa 1•2 Reload (PS4)

For those of you out of the know, and new to the show the series that is "Danganronpa" is in a class of it's own. Pun intended. Despite leaning heavily on visual novel style storytelling, and basic point and click investigations the game provides a character based judicial process unlike any other. A judicial process that has you figuring out who's who in the grand scheme of things, and administering a punishment deserving of the crime afterwards. In the first game, "Danganronpa: Trigger Happy Havoc" you follow average student, but ultimate lucky attendee Makoto Naegi as he embarks on a life changing journey at the presumably prestigious "Hope's Peak Academy". A school for the ultimate of ultimate classmates. Each of which are the ultimate at whatever it is they do best. Supposedly the school is to open up a world of opportunities for the students who attend, but the 15 students that end up arriving on opening day find out otherwise. Through the maniacal managing of Monokuma, and the murderous intent of those among them the classmates must keep their calm, and assess the situation intelligently or die trying. As Makoto you must observe others in your presence, find clues about certain situations, and build upon relationships to try and figure out what exactly is going on as well as how to escape the nightmare thereof.

Wednesday, October 26, 2016

Criminal Girls 2: Party Favors (PS VITA)

No matter how perverted or unfairly censored you may think the latest installment of Criminal Girls is I've personally found myself enjoying it. Everything from the constantly unfolding plot to the mythology revolving around a system of judgment that sends naughty girls to hell before they've ever committed a crime drew me in, and kept me wanting to play the game through to the end. The characters involved, their life circumstances, and their unique assortment of personalities (or personality disorders) brought to the game something more than the presence of the usual heroes, and heroines we are often used to controlling in JRPG adventures. The fact that the girls, or rather "delinquents" are fighting not for the greater good, but are instead fighting to be reformed in order to escape hell along with the program instructor makes the experience all the more intriguing. Of course as the gamer you take on the role of said male instructor, and must cope with your amnesiac situation while doing as you are told by a mysterious person who talks to you through a radio. The prison system's "reformation" program that you'll be applying as appointed instructor includes some lewd motion rubbing motivation via touchscreen interactions, the gaining of trust through given answers, teamwork, and the traversing of the multiple floor dungeon that you are in. Needless to say you will also be fighting baddies in the form of warped convicts who have become monsters through their own sinful deeds. Supposing you, and your delinquent crew makes it to the top floor you are promised a way back home, but whether or not that holds to be true is up to you to find out ...

Friday, April 29, 2016

Grand Kingdom BETA (PS4) - Second Thoughts

Call it back peddling, or whatever you may, but I have changed my mind about "Grand Kingdom". I think it has potential. This second thought comes after spending some more time with the BETA, and seeing what else it had to offer. While I still feel the anime style is a bit simplistic/indie in nature, and that the story isn't as in-depth as it could be the combat more than makes up for it. I find it to be a nice change from the traditional strategy RPG formulas. It's kind of addictive, and fun at the same time. I also like the in-game character design, the fact you can change the spoken language to the original Japanese, and the added fact that it has an online component which allows you to send out or command your troops in contracted wars within one of the game's four guilds. It seems to be one of those drop in, and drop out RPG experiences that can be played anytime you feel like it. Of course you will have to check in on your troops every once in a while if you send them out via the "Detachment (automated)" option, but other than that it seems to be a leisurely gaming experience with a bit of longevity involved. The online connectivity definitely offers some replay value.

Wednesday, April 27, 2016

Grand Kingdom BETA (PS4) - First Impressions

I've spent some time playing through Grand Kingdom's BETA tutorial today on my PS4, and have come to realize that the game is not at all what I expected it to be. I expected a more Japanese presentation, but was met with an art style, and gameplay that can best be described as "American" in nature. The whole game is kind of simplistic in design with the main focus being on the lane based tactical combat contained within. Oddly enough it is Japanese developer Spike Chunsoft who created this particular RPG though, which baffles me to no end. When it comes down to gameplay, and game management the whole ordeal feels as if it's geared towards a free-to-play format. It doesn't feel grand in scale like most NISA games, and has a sort of indie atmosphere about it. Gameplay, as it were, is done via two main features. This includes moving a pawn-like avatar through an semi-overhead map to it's end destination within a set amount of moves, and engaging in actual party inclusive battle scenarios during said maze-like traveling. All while avoiding traps, and using available menu options along the way.

When you meet up with the enemy's avatars (or pawns) on the game's map display you will be taken into the battle screen where your troupe of mercenaries stand in their four respective lanes to the left, and the enemies in their respective lanes to the right. Sometimes there will be hidden traps, and objects placed in the lanes between you, and your enemies as well. The point of the battle is basically to make proper use of your party members' skills, and attacks as you move them a limited amount of times on, and between any of the lanes. The combat is turn based, and relies heavily on class type offerings, and tactics. Classes available in the BETA are limited, but include a Knight, a Medic, a Witch, and an Archer. Each of which has varying weapon/skill reach, and capabilities on the battlefield. The end goal of it all is to kill off the opposing leader, and the rest of the enemy troops before your party members are killed off. Of course there will be a boss fight when you reach the end marker of the current campaign map, but that too plays out in a similar way as the standard battles do. Keep in mind some enemy avatars harbor stronger enemy types, and that engaging them is not always the wisest of options. Sometimes using map menu skills to bypass the enemy avatars will be the best course of action, especially if your party is ill-prepared for the situation.

Sunday, November 8, 2015

If Her Flag Breaks (ANIME)



GENRE: Harem, Comedy, Sci-fi

DIRECTOR: Ayumu Watanbe / Shigeru Ueda

ARTIST/S: CUTEG (Original Illustrations) / Hoods Entertainment (Animation Production)

MSRP: $51.99 (Premium Edition w/Art Box, Guide Book & Bonus Item

RATING: Teen

DATE OF PRODUCTION: 2015

LENGTH: 2 Blu-rays, 13 Episodes / 306 mins. + Bonus Openings & Endings

AUDIO/VIDEO: Original Japanese Voice Acting w/English Subtitles. Includes clean openings and endings, character trailers, commercial bumps, and Japanese commercials as stated in the website listing. From a more personal point of view I found the visuals to be exceptionally vibrant, crisp, and clean. It definitely benefits from the HD Blu-ray treatment. Even the sound, or rather voice acting comes out loudly, and clearly through an HDTV's speakers. The soundtrack that is included is as lighthearted, and fun loving as the majority of the anime series is. It's truly complimentary to the equally fun loving intros, and closing animations that come before, and after each episode.

CHARACTERS/VOICE ACTORS: Sota Hatate (Ryota Osaka), Nanami Knight Bladefield (Ibuki Kido), Akane Mahogasawa (Ai Kayano), Kikuno Shokanji (Kana Asumi), Megumu Tozokuyama (Kana Hanazawa), Rin Eiyuzaki (Yoko Hikasa), Ruri Ninjabayashi (Ayaka Suwa), Mimori Seiteikoji (Yukari Tamura), Tsumugi Ryukishibara (Aki Toyosaki), Mei Daimyozamurai (Sakura Tange), Kurumiko Daishikyogawa (Misaki Kuno), Hakua Berserker Bladefield (Ai Kakuma), Serika Ginyuin (Aoi Yuuki), Miyuki McKensie (Yuuka Nanri), Sakura/Sacrament (Rina Hidaka), No. 0 (Risa Taneda) ... Council of the Seven Virtues

Tuesday, November 3, 2015

Rodea the Sky Soldier (3DS)


Kadokawa's "Rodea the Sky Soldier" has an interesting history that began in 2011. It's one that started on a rocky road of development, and has only since came to fruition this year. Interestingly enough this sky oriented action game that takes hints from the "Sonic the Hedgehog" franchise, and "Nights Into Dreams" began as an ambitious Wii title. You heard me right. Rodea's adventures in the sky kingdom of Garuda was meant to be released only on the Wii. Through delays as well as development, and publishing issues though it ended up not only switching intended release dates, but also which consoles it was to be released on. Instead of being a Wii exclusive it became a WiiU, and 3DS exclusive for the sake of being console generation relevant. Though the time, and transition phase was geared towards making the game what it was meant to be on the newer consoles it did not seem to change all that much.

After having gotten my hands on a 3DS copy of the soon to be released game it was more than obvious that the game was dated both in the graphical, and functional sense. The animations definitely looked like Wii era visuals, and the controls just did not jive with the 3DS control layout. Despite the the 3DS including a console tilt/movement function similar to what you'd get using a Wii Mote, and accompanying nunchuck it failed to make the tedious tasks of objective fulfilling, and point "A" to point "B" traversing a manageable ordeal. If you strayed from the beaten, and often times unapologetic linear paths you'd struggle just to regain your bearings, and would have trouble getting back on track where you needed to be. This along with some targeting, and movement issues only served to hurt my opinion of the game as you will find out ...

Tuesday, September 22, 2015

Disgaea 5: Alliance of Vengeance (PS4)

Returning with a vengeance NIS's long running tactical JRPG series, "Disgaea" makes it's way once again to the forefront of the gaming scene in an attempt to impress a new generation of gamers. This time around the PS4 exclusive that is "Disgaea 5: Alliance of Vengeance", and it's traditionally based, but vastly tweaked micro-management system aims to attract a broader audience with even more to do, and plenty more to discover! While those of you familiar with the series will find yourselves at home once again in the netherworld that coincides with the Disgaea series theme you will also find that new mechanics/features have been added as well as new characters, and an all encompassing plot that takes in account a multitude of different warring netherworlds. Even the enemy comes in various new forms with the main threat being that of Void Dark.

The rag tag group of vengeance seeking overlords which will be leading the episodic show-down against said baddies includes the mysterious wanderer "Killia", The mistress of men "Seraphina", The brute demon with a superiority complex "Red Magnus", and the supposed demon overlord with a hidden agenda "Christos", among others. As a team brought together for a single unified cause these denizens of the damned are all out for one purpose, and one purpose only. That purpose being to rid the netherworld of Void Dark! Each of them, for their own personal reasons want to conquer Void Dark, and his tyrannic army. This of course is where you, the gamer steps in. While there's not really one main character to take on as a personal role plot-wise you will find yourself seeing things from all of the main characters' perspectives. As I mentioned before this latest installment of Disgaea has a plot that is all encompassing. Through some serious grinding you might just be able help the anti-heroes, and heroines of this particular tale do what they've set out to do as you learn more about their deep seeded plight.

Wednesday, August 26, 2015

Danganronpa Another Episode: Ultra Despair Girls (PS VITA)


NISA's Danganronpa series continues it's twisted, and often times morbid tale with one hell of a plot deviation that most gamers will not see coming. This 'Spike Chunsoft' re-imagining of the traditional Danganronpa formula not only impresses with it's visual aesthetics, deep seeded storytelling, and action RPG inspired gameplay mechanics, but goes well beyond all of that to provide likely the best entry in the series to date. It touches base on some real world problems while continuing to be it's own beast of burden. We find some returning characters of interest as well as a character or two that was briefly shown in the previous two game entries. All of which are showcased through amazing in-game visuals as well as through decent length anime sequences, and CG cutscenes that will no doubt keep the gamer closely following what the hell is going on. Content wise this sequel is more robust in nature, and more hefty with everything that it offers. While the developer could have easily made it a more linear experience they added extra mini-games, secret items to discover, and a grade system among other things that will have you spending plenty of time outside of merely advancing the plot. As usual the game is chapter based, and will incorporate some of the elements of the previous Danganronpa experiences while doing it's own things with them.

Thursday, August 20, 2015

The Troubled Life of Miss Kotoura Premium Edition (NIS)

GENRE: Romantic Comedy, Drama, School Life

DIRECTOR: Masahiko Ohta

STUDIO/PRODUCER: NIS, Nippon Ichi Software

MSRP: $51.99 (USD) 

RELEASE DATE: Aug. 4, 2015

LENGTH: 2 Blu-ray Discs, 12 episodes, 288 mins.

AUDIO/VIDEO: This Blu-ray set is geared to be played, and watched on an HDTV. It sports 1080p visuals on an AVC MPEG-4 16:9 scale. The colors are vivid the animation is clear, and the characters look amazing doing their thing on the widescreen in HD. As far as the audio goes it is a LPCM 2.0 Japanese soundtrack with optional English subtitles. The menu system which house all of the anime greatness is easily accessible, and contains a "Play All" option, a "Scene Selection" option, and even an "Extras" option for viewing the opening, and ending song sequences.

CAST: *ACTORS/CHARACTERS* Hisako Kanemoto (Haruka Kotoura), Jun Fukushima (Yoshihisa Manabe), Kana Hanazawa (Yuriko Mifune), Yuriko Kubo (Hiyori Moritani), Hiro Shimono (Daichi Muroto)

Tuesday, August 11, 2015

Awesome NISA Review News!!!

It has been a super long while since I've sat down to enjoy any new anime series. I've just been so involved in gaming, and adult film work that anime has taken a back seat in my ever-expanding list of things I want to do. I have noticed a ton of new anime series over the past few years that I want to see, own, and review, but gaming, comic book collecting, and toy collecting have become my mainstay review related hobbies lately. Thankfully the guys, and gals at NISA have heard my plea about reviewing anime though, and have allowed me to review one of their exclusive anime series. It is a premium edition, which NISA is known for, and it houses the complete 12 episode series plus extras on two Blu-rays within an art covered box container. For those of you who are curious about the title of said anime it is, "The Troubled Life of Kotoura". I haven't got a clue in hell as to what it's about, but from the box art it looks to be one of those pervy, and comical anime misadventure series filled with wacky hijinks. I'm anxious to get started on my viewing of the collection, and will be snapping some photos to accompany the detailed review that is to come. If you guys want to see a video unboxing on my Youtube channel just let me know, and I'll try to make that happen as well.

Thursday, March 12, 2015

The Awakened Fate Ultimatum (PS3)



In our world governed by gods, and choices the rights, and wrongs of society can often times become blurred into various shades of grey making judgment, or the lack thereof a most difficult task. Deciding what is wrong, and what is right in a just manner definitely depends on seeing the situation from all angles, or both sides. In a similarly decisive fashion NISA's latest follow-up release of "The Awakened Fate Ultimatum" tries, in it's own way to pose the ultimate question to the gamer regarding what is right, and what is wrong when it comes to one's personal beliefs on life's many choices. Is it good to be on the side of evil, or is it evil to be on the side of good? These are two questions that the newly crowned God of Celestia must answer for himself as he scrambles to make sense of his unusual, and wholly demanding predicament. As such the protagonist who unwillingly fills the shoes of Celestia's God (Shin Kamikaze), and whom you role play as will find that he must act, and react carefully lest he ends up making the wrong decision regarding these two age old questions. Being God in the fight for the angels is definitely not a job for the faint of heart, and Shin finds that out alongside of you as you take the weight of the world on your shoulders, and decide the fate of both angels, and devils alike.

Saturday, September 27, 2014

Natural Doctrine (PS3/PS4/PS VITA)




I was truly baffled by this particular NISA release. It was about as simple in design as it gets in the area of story development, and gameplay. While the game did have it's slight visual perks in the way of art options, and in-game character design the lack of the usual NISA cutscenes really hurt the game's potential. The added fact that the gameplay was geared around long dull fights against a handful advantageous of enemies at a time also did the game a huge disservice. I will however say that the RPG mechanics were innovative enough to grab my attention, and for what it's worth they worked pretty darn well. I just wish that the character's were more fleshed out, and that their story was equally as so.

Sunday, June 1, 2014

Hyperdimension Neptunia: PP (PS VITA)



The Loli girls of Hyperdimension Neptunia are up to their generations old shenanigans once again. This time around though they are trying to thwart an otherworldly threat that comes in the form of Pop Idol sensations 'MOB48". It seems that other gaming CPUs (Goddesses) are no longer the only threat to the shares (fans) that Noire, Vert, Blanc, and Neptune are facing. With MOB48's popularity far surpassing that of the CPUs, and their respective lands they are forced to come up with a plan to combat the escalating situation. In the midst of some girly brainstorming the four CPUs ultimately come to the conclusion that it's best to beat MOB48 at there own game, so-to-speak. Instead of turning  into their dominatrix style HDD forms, and whooping a whole lot of !@#$% these Loli gaming Goddesses aim to become Pop Idol sensations themselves. Unfortunately for them they have no producer to train under, and must find one if they hope to become successful enough to defeat the opposition. To solve this issue they all combine their powers in HDD form, and summon a producer from the outside world. This of course ends up being you, a gamer with no real Pop Idol training experience whatsoever. Luckily for you though you do have some skills in playing Pop Idol video games.