Showing posts with label PS Vita. Show all posts
Showing posts with label PS Vita. Show all posts

Friday, May 25, 2018

Riddled Corpses EX Mixes Old School Mob Brawlers With Shmup Mechanics

Complete with two co-op score based modes, and a cooperative story mode with five stages of progression CowCat Games, and Diabolical Minds challenges the gamer or gamers to take on one of the most grueling fights for apocalyptic survival ever! Whether you love the oldschool appeal of the side-scrolling wave filled brawlers, or the arcade shoot' em ups of old you will find tons of replay value in this story driven fight against the evil of all evils. A furious fight against an evil which has, and continues to resurrect the dead in order to destroy all of humanity. Through a character upgrade system that alters gun play Gradius-style, and unlockables in the form of other characters and weapons with their own unique combat offerings you will face wave after wave of the undead in an attempt to best the true prince of darkness. The ultimate end goal being a complete story playthrough, or an arcade mode playthrough. Each with a different way to experience the trek through madness. That and one of the most difficult static survival modes to ever grace the shmup genre!

Monday, May 21, 2018

Through Action Packed Capitalism "Penny Punching Princess" Spins A Common Narrative

Socialism, and Capitalism ... it's a touchy topic of discussion for many, and like those many debating the very nature of the roles each side plays in society NISA has also jumped on the bandwagon through this very game. Albeit on more neutral and enlightening terms. Through a comical story with an obvious point to be made we find an heir to the throne of a tyrannical kingdom that was lost to the lure of capitalism. Money overpowered the powerful, as it were. At the heart of the tale being told is a penny punching plot of revenge where the princess and her Miya stag beetle companion Sebastian use the very capitalistic tools that destroyed their king, and kingdom to fight the powerful mob-like presence that is the Dragoloan Empire. With a powerful punch that produces coin, skills that kill, and a calculator that allows the bribing of monsters the Princess, and Sebastian set forth to rebuild castle Tyrannical's influence, and it's population by the very means it was taken down.

Monday, May 14, 2018

Rainbite's Playstation Indie "Reverie" Blends Two Nintendo Favorites While Doing It's Own Thing

As the PR description so boldly stated Rainbite's "Reverie" is inspired by games like "The Legend of Zelda", and "Earthbound". It features the retro dungeon exploring, and village antics that such games harbor. While there is definitely some inspirational elements at play from said games Reverie does good to create it's own unique lore via a story unfolding within a story. What I mean by that is that the game at hand begins by telling a tale akin to a Hawaiian fable regarding brothers who set out to sea to catch some fish. One of which fished up an island leaving the other brothers to be envious. In their jealousy the unlucky brothers drowned the brother who had found the island, and in that moment became bound by a curse on the very island that was discovered. Once this tale is established via story panels, and told through a textual conversation between two off screen characters we find out that the protagonist is a young boy named Tai who is aboard a ship bound for that very fabled locale. He is there to visit his Grandfather, and it is through that meeting of different generations that what once was considered legend comes to life in the form of an epic adventure. Tai ultimately sets out to calm the cursed brothers, and bring stability to the island community after an unusual earthquake shakes the land around them. He faces many worldly, and otherworldly threats along the way as he collects the relics needed to put all of the brothers to rest.

Sunday, February 18, 2018

NISA's "The Longest 5 Minutes" Lives Up To It's Name

The moment of epiphany, and the moment of reflection in passing is a lot like @NISAmerica's "The Longest 5 Minutes". We often get to a point in life where we stop, and think how did I get here? That's what makes this game both different, and brilliant in regards to the JRPG genre's usually set formula. It is, in a way, a mirroring of self-reflection. In the game you get to take on the role of a heroic leader of a band of party members who has arrived at the final battle against the evil of all evils. For whatever reason you lose your purpose, and memory to a point that only with each attack against you are you able to relive your adventure in an episodic manner and recall all that you learned along the way. In doing so you slowly regain the will, and ability to fight the formidable foe that stands before you. The premise is simple, and the gameplay oldschool or retro in the turn based/pixel constructed sense, but in it's presentation it becomes a metaphor for life's key moments where we must reflect on how it is we got to this point in time, and how we are to move forward. As such the tale being told is a story that most can relate to even if it is directly unrelated. Like a lot of NISA games, especially the more indie titles, it makes you think on a deeper level if you even care enough to take it's underlying theme that far. The game has the usual NISA charm, and continues with the quality content NISA always puts forth. It is why, in this micro-review, I give it a good to buy rating. If you own a PS Vita definitely pick it up! I think it's also available on the Switch for those of you who own that console. I enjoyed it, and I believe you will too.

Friday, June 16, 2017

GOD WARS Future Past (PS4)



NISA's, and Kadokawa Games' new strategy JRPG, "GOD WARS Future Past" blends the old Disgaea formula with a more straightforward story presentation. That story being one that takes the hero, and heroine of the tale being told on a journey through a land bound by old sacrificial traditions, and against the judgement of Japanese gods. At the beginning, through comic panels and anime sequences, we are clued into the narrative which has a particular shrine maiden named Tsukuyomi sacrificing her own youngest daughter (Sakuya) to the angered gods of Mt.Fuji in hopes that it will calm their imposing wrath, and restore peace to the native villages. Being distraught by losing her young daughter in the act Tsukuyomi breaks down, and eventually turns from her duty assigning Kitsune as the village overseer while eventually vanishing thirteen years after the fact with another of her daughters being held as a potential sacrifice to satiate the anger of the gods should their temper flare up again. This daughter (Kaguya), by fate, meets a concerned villager named Kintaro who promises to free her from her prison so that she can see the world, and the beautiful flowers that reside upon Mt.Fuji. In light of an uprising caused by village famine Kintaro seizes the opportunity alongside his bear-like companion Kuma, and frees Kaguya from her prison fulfilling his promise. It is at this point the two realize they have an uphill battle ahead of them, and that to find out the truth behind the gods' anger they will have to seek Kaguya's missing mother, Tsukuyomi. Along the way Kintaro, and Kaguya's friendship grows as they face off against insurmountable odds to defy the gods, and ultimately free their people from the oppression thereof.

Wednesday, May 31, 2017

Cladun Returns: This is Sengoku! (PS4)

Cladun makes perhaps one of the series' most significant returns in, "Cladun Returns: This is Sengoku!". That return being centered around an Edo period spirit world called Arcanus Cella in which reincarnation is the ultimate goal. Still utilizing the voxel and pixel appearance of older series iterations as well as dungeon exploration aspects of the same the newly released PS4 port of this latest Cladun adventure takes the gamer on an otherworldly journey that's all about defeating yokai, and making right the wrongs of your life so that you can be reincarnated. Through the aiding of lost souls, and the micro-management of the game's unique magic circle mechanic you will take your class and personality specific self through ran-geons (speed-run focused dungeons) as you battle, loot, and better equip yourself to take on the ten chapters worth of story driven gameplay. On the side you'll also gain access to lucrative optional quests that reward in currency, items, and fame points. You'll even trek through special 99 floor ran-geons with a random gate system which will either reward you with rare item drops, or make it hard for you to survive long enough to get to the next floor's gate. Along with those replay heavy additions comes an editing system where you can customize your characters' looks as well as extras like the MML song creation system in which you'll be using music scales, octaves, and other musical options to create music within the game. Needless to say this game is chock full of interesting, and noteworthy content that will definitely give the gamer more bang for their buck if they are willing to give it a chance.

Thursday, May 11, 2017

Operation Babel: New Tokyo Legacy

From "Operation Abyss: New Tokyo Legacy" to "Operation Babel: New Tokyo Legacy" not much has changed. That which has changed, and been added onto though is significant enough in it's own right. This time around you'll find a new story arch following the CPD's, and Xth Squad's joint involvement in a new case surrounding a  mysterious giant embryo that has manifested via an abyss above the 20XX version of Tokyo. You'll also find much more in the way of squad customization, and a couple of new mechanics that are thrown into the game to beef up gameplay. The experience, at it's core, is one of the classic dungeon crawling variety, and features many of the same characters and creatures that you've encountered in the previous installment. The biggest difference among those encounters being the introduction of you as an entirely new Code Riser, and Xth Squad recruit. As the new man, woman, or gender varied individual you'll be taking your squad members of various roles and character classes into abyss labyrinths to deal with variant threats while investigating the happenings surrounding the embryo phenomenon. You can make the experience at hand as personal, or as strictly basic as you like. Either way the game features a lot of content, and plenty of hours worth of tasks to take on as you solve the latest mystery, and face an omnipotent force that thinks your destiny is that of extinction.

Thursday, April 20, 2017

Hakuoki: Kyoto Winds (PS VITA)



When I first began playing "Hakuoki: Kyoto Winds" something seemed oddly familiar about it. I knew I had seen the plot, and the characters before somewhere. It's at that time of recollection that I realized I had actually reviewed Aksys Games' version of the same game on the PS3 several years back. In comparison to that version of the game this version of the Hakuoki story seems to be more streamlined in delivery, but actually half of the game that "Hakuoki: Stories of the Shinsengumi" was. In fact the press release for 'Kyoto Winds' states that this is the first half of a two part tale. Why IFI chose to divide it up is beyond me, but I suppose memory space does have something to do with it. Regardless of that, this trip down memory lane, and the realization that I'm once again playing through the same game I still found intact the admiration I found the first time around. In my first review I had actually discussed how the game was geared more towards a feminine crowd, and how it was a nice change for those less inclined to buy the more gender specific types of games. Yes, back in the day I was spouting nonsense about gender bias in the gaming industry. Perhaps I'm the one who got that ball of dung rolling (I hope not though) ... For those of you who missed out on that oldschool Inferno nugget feel free to read up on it here (Hakuoki: Stories of the Shinsengumi) as it will mostly mirror what I've got to say about IFI's rendition of Hakuoki ...

Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.

Tuesday, February 14, 2017

Vertical Drop Heroes HD (PS4)

Nerdook Productions, the one man indie development studio brings to us yet another addictive, and outright challenging game. This time the game in question is made available on the PS4 console. That game being an HD console port of, "Vertical Drop Heroes". With the charm of games like 'Castle Crashers', and 2D RPG platformers of the retro arcade type this game leans heavily on the age old destined hero trope while making light of the fact that said heroes are not always what they think they are. Death comes often in the adventures taken on by these heroes who come to believe the Tome of Knowledge's myths about a chosen one, damsels in distress, fabled treasure, and formidable foes. 

While many heroes, and heroines venture out to make a name for themselves not too many ever reach their ultimate goal though. In fact sometimes you'll find it takes descendants of the wannabe savior to finally reach that point of glory, and fame. A final chapter in a never-ending story that starts innocently enough at the Tome of Knowledge, and takes them on a dangerous descent into various environments laden with environmental hazards, enemy lackeys, and gargantuan bosses. Utilizing two assist abilities, a basic weapon attack, and the aid of other captive heroes the chosen protagonist must survive long enough to reach the end of their perilous journey in order to reap the rewards thereafter. Should they fail another hero will no doubt take their place as that fabled protagonist of a tale passed on generation after generation.

Tuesday, January 31, 2017

Zen Pinball 2 ~ Star Wars Pinball: Rogue One (PS4)

Going into this review I was blind plot-wise. I have yet to see 'Star Wars: Rogue One', and only know the basics of the story being told. I know this latest tale follows a ragtag group of shipmates who are trying to infiltrate the Death Star to steal the battle plans so that it can be destroyed. My guess is that it takes place somewhere in the middle of the original trilogy before the Death Star is actually blown up. A sort of side story that builds upon what fans already know. As far as the tribute table goes there's no in-your-face spoilers, but it does obviously feature design elements that will be recognizable to those who have already seen the movie. I will say that out of all the available Star Wars Pinball tables this table, by far, is the most grand in design. It features a rich array of 3D models, and accompanying story missions that number 10 in total. It even has table art that is a realistic representation of the contributing actors, and actresses done up in a way that is almost photo-realistic. The table features, such as the wired half-pipes, and ramps are also added in a way that is vastly different from any Zen Pinball table before it. It's definitely more user friendly, and has more scoring opportunities than usual. There's even some new additions to the Zen Pinball 2 mechanics that haven't been seen before.

Wednesday, October 26, 2016

Criminal Girls 2: Party Favors (PS VITA)

No matter how perverted or unfairly censored you may think the latest installment of Criminal Girls is I've personally found myself enjoying it. Everything from the constantly unfolding plot to the mythology revolving around a system of judgment that sends naughty girls to hell before they've ever committed a crime drew me in, and kept me wanting to play the game through to the end. The characters involved, their life circumstances, and their unique assortment of personalities (or personality disorders) brought to the game something more than the presence of the usual heroes, and heroines we are often used to controlling in JRPG adventures. The fact that the girls, or rather "delinquents" are fighting not for the greater good, but are instead fighting to be reformed in order to escape hell along with the program instructor makes the experience all the more intriguing. Of course as the gamer you take on the role of said male instructor, and must cope with your amnesiac situation while doing as you are told by a mysterious person who talks to you through a radio. The prison system's "reformation" program that you'll be applying as appointed instructor includes some lewd motion rubbing motivation via touchscreen interactions, the gaining of trust through given answers, teamwork, and the traversing of the multiple floor dungeon that you are in. Needless to say you will also be fighting baddies in the form of warped convicts who have become monsters through their own sinful deeds. Supposing you, and your delinquent crew makes it to the top floor you are promised a way back home, but whether or not that holds to be true is up to you to find out ...

Sunday, October 9, 2016

Superdimension Neptune vs Sega Hard Girls (PS VITA)


Idea Factory's Neptunia series has taken on a rather odd, and seemingly non-canon plot twist this time around in which IF is the protagonist, and a Segami (an amnesiac on a mission) is trying desperately to stop the post-apocalyptic end of the world which was brought on by inner conflict among the Sega Hard Girls. When the game opens up IF is shown scouring a desolate wasteland on her motorcycle in a search for an ancient library. She eventually finds said library, and in doing so meets up with a predicament tied to the disappearance of history itself. It seems the grand library is the storehouse for all historical knowledge, and is run by the series' motherly figure, Histoire. While browsing the volumes of information IF falls victim to a surprise attack, and later realizes through Histy's inquiry about her whereabouts, and the lost tomes of knowledge that there is a history thief among them. Of course during the visit, and perhaps before that Segami is found roaming aimlessly about, and insists on tagging along with IF. Together IF, Histy, and Segami work out a deal to travel back in time from era to era to figure out what exactly happened to the missing data. Histy actually turns IF's motorcycle into a time traveling vehicle, and it is with that motorcycle that IF, Segami, and the select characters she encounters travel back and forth from library to era doing their detective work as they attempt to fix the future.

Sunday, September 25, 2016

Zen Pinball 2 - Women of Power (PS4)

Up until this point Zen Studios has chosen the more well known, and older selection of MARVEL superheroes, and superhero tales to make as their focal point in pinball table design. They've chosen pivotal moments from past MARVEL histories, and timelines including that of the Hulk's exile to space, and even the 'Fear Itself' table which was about as "Metal" as I've seen a MARVEL product get. They even used single characters as the spotlight interest from time to time, and built said table around said character. Most former MARVEL fans can appreciate the attention to detail put in these older tables as they are more relative to those of us who have been with MARVEL in the past, but who have currently abandoned them for their awkward direction in both storytelling, and art. Myself included in that statement.

That having been said the "Women of Power" two table set isn't all that bad. I was intrigued by the "A-Force" table which included Black Widow, and Madame Masque as it's flagship characters. It looked, and seemed similar to a lot of the more male inclusive story spin-offs I've read through in the past. On the flip side of the same set though the "Champions" table completely lost me outside the fact that it's the one table out of the set with the easiest high scoring mechanics included. In fact today I landed a score of 143+ million in a 20+ minute playthrough. The inclusion of Ms.Marvel, Lockjaw, and the other female casting kind of turned me away from liking it regardless of this plus side. As I mentioned in my preview stream the characters, and the table felt too slapstick, or rather too comical to be considered what I think of as MARVEL. In a Scooby-Doo sort of way.

That aside both tables in their entirety look superb, and for the most part play excellently under the guide of skilled, and even amateurish control. Everything from the soundtrack to the voice-overs, and even the visual effects come together in a manner befitting of Zen Studio's advancing, and ever improving quality. For that very reason I find myself on the fence about either loving, or not liking what path Zen Studios has currently taken with their trek into MARVEL comics coverage. There's definitely an air of PC (Political Correctness) influence, and aspirations with the theme. I'm not saying it's bad to cover only super heroine inclusive MARVEL plots, but like the latest MARVEL films this too seems to be introduced for propaganda purposes by outside sources with their own agendas. God knows I favor the female characters over a lot of the male characters, because they've always looked cooler to me, but this gender divide and singular focus has got to stop in the entertainment industry. Seriously.

Monday, September 5, 2016

MeiQ: Labyrinth of Death (PS VITA)



Idea Factory International, and Compile Heart bring to us yet another creative anime RPG with a unique twist. This time around it's a fresh take on the age old dungeon crawling formula set within the anime fantasy that is "MeiQ: Labyrinth of Death". The story, for those of you who are curious encompasses an unusual mythology where the world has ceased to function, and demons have begun taking over. To the rescue are a handful of busty (one not so busty) Machina Mages including Estra, Setia, Flare, Maki, and Connie who are each tasked with the duty of winding up the world key at the heart of four towers within the Southern Cross so that the world they live in will once again know peace and prosperity. The catch being that only one Machina Mage can wind the key, and in turn be granted the head position at their temple. Along with their mage skills these four young ladies of unusual elemental prowess are accompanied by Kaiju-like guardians who help them with the oppressive demon threat, and the dark Machina Mage known as Gagarin who is at the center of the dilemma. As the title suggests you, as Estra will be traversing various labyrinthine environments alongside her compatriots in the first person point of view as you do as the temple elder has ordered you to do. You'll take on guild quests, rest at the Star Wind Inn when need be, and shop at the temple merchants store for items that will benefit both you, and your party members. Guardians included, of course. While it all sounds simple combat within the multi-floor labyrinths is a little less so. Luckily past the flashy spectacle that is the anime intro the developer drops several tutorials that will have you understanding the game in no time.

Thursday, August 4, 2016

Criminal Girls 2: Party Favors - Icons, Wallpapers & Banners!!!

Just got word from the Awesome guys & gals over at NISA that they have setup a special website for fans of the "Criminal Girls" PS Vita series. This website includes downloadable icons, banners, and wallpapers that fans can use to celebrate the upcoming game, and their favorite Criminal Girls gal. There's also some trailers with which you can gain a sneak peek, and understanding of what the game is all about. The easily offended need not apply. Criminal Girls is a mature JRPG, and is labeled as such. If you aren't mature enough to handle it then I suggest you pass along. That is my opinion though. An opinion that I stick by. Be sure to click the "Read More ..." button on this post if you'd like to take up NISA on their generous offer, and adorn both your social media accounts, and your PC with the "Criminal Girls 2: Party Favors" goodies!!! Enjoy, and you are welcome!!!

Wednesday, August 3, 2016

A.W.: Phoenix Festa - Part 2 (PS VITA)

After having completed the story mode, and having checked out the additional modes of play I am ready to deliver unto you my verdict, and an explanation of what else "A.W.: Phoenix Festa" has for those thinking about buying it ...

As I mentioned in the first part of my two part review this game keeps things simple while tying into the "Asterisk War" light novel mythology on a very basic level. It is centered mostly around dating sim mechanics while using a simple combat system to further build upon said relationship building. Nothing is really complicated once you get past the tutorial phase, and after a while things do become repetitive, and kind of bland outside of the dialogue that is shown within each characters' interactions. You will be basically minding optional tasks to a calendar based schedule in three month-like intervals with the tutorial playthrough, and introductions being the first month's activity regiment. After that it's all about courting one of four available girls (Julis, Saya, Claudia, Kirin) while readying your partnership for the Phoenix Festa event, and ultimately engaging in said event with your won over partner. The other modes of play include a "Battle" mode with three additional in-menu options including "VS CPU", "AD HOC BATTLE", and "SURVIVAL". Upon completing the "Story" with the already named protagonist you will also unlock an extra "Gallery" mode in which you can view all character interactions from previous playthroughs in all of their former glory.

Monday, August 1, 2016

A.W.: Phoenix Festa (PS VITA)

Bandai Namco's video game spin-off of the "Asterisk Wars" light novel series takes in account said light novel's background story, and turns it into an interactive dating sim hybrid. It combines the use of characters from the ongoing series, applies dating sim mechanics, and adds elements of 3D action based combat into the mix of it all. As a newcomer to the academy which the game utilizes as it's training grounds, and area of romantic outings you (the protagonist) will be tasked with completing optional chores/duties, and extracurricular activities to a series of collective 45 calendar days within a month-like arrangement which takes in account such things as student courting in the form of dates, stat improvement through Lux (weapon) training, duels with challenging individuals, and an end goal of competing in the annual "Phoenix Festa" event in order to obtain a single granted wish. How you manage the schedule will of course determine the outcome of your time invested. Whether or not you're prepared is entirely up to you though as you will be the one deciding what the readily named protagonist, or unnamed protagonist does with his given time.

Friday, July 15, 2016

Mobile Suit Gundam: Extreme VS-Force (PS VITA)

For a guy who has never watched the Gundam anime, and who has never played a Gundam video game I was oddly drawn into the short lived battles, and objective based scenarios of "Mobile Suit Gundam: Extreme VS-Force". It's one of those attractive gaming experiences that borrows properly from it's origin sources while weaving a new tale, and drawing in a new crowd of gamers with a standalone experience that is polished in every way possible. Along with the returning Gundam from the ongoing series of the same name, and the enemies from said series are a handful of new ways to get involved in the worlds, and lore surrounding the Mobile Suit mythology. At story level you'll find that you are a computer construct which was awakened, and transformed into a Gundam by a couple of AI for the purpose of saving humanity. By "saving humanity" I mean you are battling it out in the virtual worlds, and historical timelines of said virtual worlds in order to change the history therein so that a better, and more evolved form of humans can inhabit the cyberspace through embedded personalities. It's an unusual pitch, but it is one that's good enough to keep newcomers, and MS Gundam lovers of old hooked long enough to learn the ropes of gameplay, and possibly even continue playing to perfection.

Wednesday, July 6, 2016

God Eater Resurrection (PS VITA)

Bandai Namco's "God Eater Resurrection" was a new experience for me. I had never played any of the previous games in the series, and only had a vague idea of what it was about. Going into it as blindly as I did I found that I was mostly concerned as to whether or not I needed background info on the previous game/s, or if it would be a standalone experience. Thankfully, despite throwing out names, events, and explanations all over the place the game still offered the gamer a proper entry point into the series without losing them along the way. I kind of figure "God Eater Resurrection" is a remaster of the first game, or something between the first and the second release considering how the game played out plot-wise, but that is only a guess.

When it comes to the given story, and gameplay therein Bandai Namco's developers continuously drop hints of specific characters' involvement as well as information on a corporation fighting to save humanity, and the plague of alien creatures known as the Aragami which are hellbent on wiping out all of humankind to the point of extinction. This fight becomes evident through the main character which is a generic creation molded to the gamers' specifications at the beginning of the playthrough. A character that is a standout presence in the story being told, but only vaguely so through the implied "chosen one" cliche that has been used in so many other JRPG adventures. Past the game's intro cinematic, and initial character creation which harbors detailed name, voice, color, and aesthetic options it becomes apparent that your character is to take on the previously mentioned cliche role of an extraordinary individual, and that he/she is to make strides in the waning warfare that has the corporation you are working for backed into a corner along with the remaining human population.