Showing posts with label PS4 Reviews. Show all posts
Showing posts with label PS4 Reviews. Show all posts

Wednesday, July 29, 2020

Hellpoint (REVIEW)

Somewhere between Clive Barker's "Hellraiser", and H.R.Giger's "Prometheus" lies the video game vision that is "Hellpoint". A proper blend of science fiction, fantasy, and horror with an atmosphere fitting of the setting. All presented in a somewhat familiar soulsborne gameplay loop ...

At the center of the story of a derelict AI driven space station known as Irid Novo which is floating near a swirling event horizon there exists a dark soulsborne tale about a human spawn brought to life to discover why exactly he is there. As a spawned human creation with a name of your choosing you are awakened, and tasked with the duty of facing the eerie inhabitants of Irid Novo while discovering it's dark past. As you progress you'll suit yourself up with increasingly better gear, and armor to face increasingly more formidable, and frightening foes. Both of the lesser, and more boss-like type. All while being guided in a foreign dialect by your creator, the space station's resident AI.

Tuesday, July 28, 2020

112th Seed (REVIEW)

112th Seed is a perplexing puzzle platformer about the last remaining plant life in human history. Plant life that was created in a lab to withstand extinction in a bleak future where food isn't plentiful. A future where the last remaining humans sleep in stasis hoping for a miracle that could be seed 112. As seed 112 you are awakened amid the astronauts slumber, and must find your way to them making plants sprout along the way. Between you, and them lies puzzling situations that involve everything from water droplets to sprouting plants, and even plants that will transform you so that you can make your way to the tubular pipe exit. Puzzles are everywhere, and in every lab you happen upon. Growing increasingly complex with each new mechanic introduced. It literally puts William Edward Hickson's famous quote to the test ... "If at first you don't succeed, try, try, try again".

Monday, July 13, 2020

void tRrLM(); //Void Terrarium (REVIEW)

Taking on a sombre tone in regards to humanity, and the potentially destructive capabilities of AI NISA's latest JRPG attempts to bring to life the light of hope amid a dismal, and bleak situation brought on by an extinction level event. Through 'Void Terrarium', and it's robot protagonist Robbie the player is taken on a caring and humbling journey to save, and keep alive the last living human. In a world formerly devastated by a deadly fungal infection with the remaining underground human population ultimately destroyed by an AI meant to protect it we find Robbie the robot working hard to keep his precious human child alive. Robbie is sent on many a quests throughout the tunneled, and intersecting colonies of the collapsing human world to scavenge for food, and supplies meant to help in the various tasks related to saving the child, and maintaining her safety as well as her wellbeing. With the guidance of the AI that brought about humanity's end this is made possible.

Thursday, May 28, 2020

Shantae and the Seven Sirens (REVIEW)

WayForward's half-genie hero Shantae returns in her fun loving form to face a new mystery, and threat. This time around Shantae, while on vacation, finds herself confronting the disappearance of five other half-genies who have seemingly vanished into thin air. During a staged performance put on for the mayor and patrons of Paradise City Shantae finds herself to be alone in front of an audience of equally baffled onlookers. Shortly after having been in the presence of the half-genies of a similar pedigree. Going against her uncle's and friends advice about staying put Shantae ventures forth into Paradise City to solve the case at hand. Armed with her hair whip, belly dance, and a few new additions to her arsenal she braves the depths of the sunken ancient ruins that lie just below Paradise City.

Wednesday, May 27, 2020

Demon's Tier+ (PS4)

Completing the Diabolocal Minds trilogy is "Demon's Tier+". A game that follows loosely in the footsteps of the unrelated standalone indie titles within the developer's series including "Xenon Valkyrie+", and "Riddle Corpses EX". All of which found a home on the PlayStation 4 platform. With this third entry by developer Diabolical Minds, and publisher COWCAT we get a somewhat familiar story set in a kingdom brought to ruin by a corrupt king's evil deeds. Through King Thosgar's legacy of evil, and his binding blood contract with a demon the future of the kingdom under his reign of terror falls to an invasion of monsters, and the mysterious return of said monsters thousands of years later through a hole in a nearby village. As a ragtag group of heroes for hire you set out to investigate the hole, and the monstrous plague. Through provided services you ready the weapons of your trade, pack for the perilous dive into the depths below, and face what awaits in the demon's tiers.

Tuesday, May 26, 2020

Call of Duty | 3 Battle Passes In

Call of Duty for me is a love/hate relationship. On one hand it is my go to guilty pleasure. I enjoy playing it for the laughs, and the grinding. It gives me something to work towards, and with the latest installment there is so much more to earn, and unlock. With the battle pass being as generous as it is it gives even non-paying players a reason to grind. On the flip side of all that is the glaring problem that is the online multiplayer. That, and matchmaking. It is plagued by a handful of problems. These problems include the usual player mischief as well as decisions made, and implemented by the developer in such a way as to steer the player base towards a certain type of experience. With the latter I'm talking about the throttling of players' internet speed when they opt out of crossplay. They seem hellbent on forcing crossplay despite the community collectively calling it out as bad. I've personally known before the cross console play was a thing that going up against PC and mobile gamers was a major issue. With different controls, and netcode between the platforms there are both advantages, and disadvantages to some. This of course still has not been addressed by the developer.

Tuesday, May 19, 2020

Superhero-X (PS4)

Well, what can I say? This game, Superhero-X, is ambitious. It's definitely indie. It most certainly feels like the foundation to something that could be better. For those of you who happened up on this review, and are wondering what the hell I'm blabbering on about it's all about a new 2.5D fighting game on the PS4. A 2.5D fighting game known as "Superhero-X". It is a bare bones concept style of experience that isn't anywhere near as polished as modern fighting games, but does present some interesting features that are unique to it. Coming in with the staple arcade mode, survival mode, missions, and training mode is a character customization that is somewhat decent. It allows you to create your own Superhero-X from the name to appearance, and allows you play as said character offline, or in couch co-op. Something that's been done to an extent in 3D fighting games, but not in 2D fighters. Unfortunately that plus side, is greatly overshadowed by the game's glaring issues.

Wednesday, May 13, 2020

Ion Fury (REVIEW)

Enriched with excessive amounts of estrogen, and booming with badass bitchery "Ion Fury" answers that age old question scratching at the back of everyone's brain noodle ... What if there were a female equivalent to Duke Nukem?

Based on the goings on within the fictional world of Neo D.C., a distant future locale where augmented cyber criminals disobey a mandated martial law ordinance, Cpt. Shelly "Bombshell" Harrison steps in to be the judge, jury, and executioner. Wielding a revolver, and a stun baton she ventures forth into the city to dispatch local scumbags with extreme prejudice. All while offering one liners that would make the Duke himself shed a proud tear.

Friday, May 1, 2020

Task Force Kampas (PS4)

I have decided to do this review differently, and include my Youtube video review. I took to Twitch to stream some hands-on impressions, and go over the features and mechanics which I then exported to Youtube, and have in turn included here. As it turns out I found a shmup with potential lost to artificial difficulty. Through a narrow playing field, oppressive bullet hell/enemy population, and recovery options that reduce the long lived potential of a playthrough things are made much harder than they should be. It left me unable to make it past the first boss on Easy difficulty despite choosing different pilots with different perks that each offered a different advantage in regards to shot type and health. Visually the game is very appealing, and the soundtrack quite impressive. Sadly I found out that it was a game experience not worth buying into. Hopefully the developer can heed my advice, and improve upon this game or the next.

Wednesday, August 22, 2018

Warhammer 40K: Inquisitor Martyr (PS4)

Going into this review I had preconceptions, and expectations. Knowing of GamesWorkshop's Warhammer table-top RPGs, and the legacy thereof I had initial concerns as to how lore inclusive the game would be. I also assumed it would be an action-RPG akin to the Diablo series. Both guesses weren't too far off the mark when it came to the reality of what the game presented. In regards to the lore it felt, as I feared, like a game that would be more appreciated by diehard Warhammer fans in that the lore wasn't origin oriented so much, and at the same time like a game that Diablo fans could appreciate without prior knowledge of the expansive series/universe. I greatly enjoyed my time with the game despite being lost in some of the lore references at times. It is a beautifully rendered masterpiece filled with some of the most impressive cutscenes you'll ever see, and overall visual design elements that impress in their own right as well as a voice actor cast that truly compliments the characters that are being portrayed. The gameplay itself isn't hard to pick up on, and with the touchpad tutorials shown in the initial singleplayer playthrough players will grow easily accustom to mechanics that feature a unique cover system, weapon swapping, weapon based skills, and combat that is more fluid than you could imagine.

Monday, September 15, 2014

KickBeat Special Edition (PS4)

Those of you have stuck with me from the beginning will more than likely recall my review of the PS3, and PS Vita versions of the original "KickBeat". I had accused the game of being too visually, and functionally complex. You had to mind too many things at once, and do so to mostly fast paced music. Features such as the rhythm based mechanics didn't really sync up with most of the songs being played out. Marilyn Manson's song, "Beautiful People", for example did not fit the rhythm based gameplay at all due to it's mostly vocal nature, and faster than normal drum play. Normally in a rhythm game developers will sync actions up to beats, or the thump of the bass to ensure that the gamer can follow the game without trouble. In the case of "KickBeat" though they chose to use everything from beats to vocals as focal points with the rhythm mechanics. Another issue I had with the original game was the fact that they started the first levels of the game off with some of the most difficult songs to follow. It was issues like these that ultimately kept me from completing a full playthrough, and recommending the game to my readers. Sadly, after returning as a next-gen rehash the game still carries with it the same issues that I found before. The only differences I noticed were the upgraded graphics, sound quality, and possibly some new unlockable content.

Tuesday, September 2, 2014

Velocity 2X (PS VITA/PS4)



Objective gameplay comes in a wide variety of different themes within the world of gaming. Some games are meant for a quick in, and out session of arcade style scoring while others offer the gamer a more in-depth experience complete with such things as a story, fleshed out characters, or even an action packed adventure. When it comes to Futurlab's "Velocity" series the developer chose to combine the previously mentioned arcade style of gameplay with applied adventuring details, but in a way that was not intrusive to the intended fast paced experience. Initially the "Velocity" series, and it's unique take on the action-adventure/shmup genre began as a humble indie game under the PS3's 'Minis' label. Later, as the game became more popular, and gained more attention from the gaming community it moved on to the PS Vita under a slightly different title with upgraded graphics, and features. This of course eventually led to the latest iteration of "Velocity which continued the tale of those involved in Futurlab's unique Scifi universe.

The current tale of 'Velocity (aka, "Velocity 2X)' takes in account 'Lt. Kai Tana's" collision with a black hole, and her arrival in an alien inhabited universe filled with oppressed Jintinden slaves, and Vokh oppressors. Lieutenant Kai Tana ends up coming to the aid of the alien slaves, and tries her best to free them with the help of a Jintinden alien scientist named Ralan who is taking a more scientific approach to overthrowing his races' captors. As with the previous 'Velocity' you will be piloting the infamous"Quarp Jet" while going on rescue missions, taking out the bad guys/gals, and gathering the resources needed for the Jintinden's uprising. Along with the return shmup style gameplay you'll also get the chance to run in the shoes of Lt. Kai Tana as she goes above, and beyond her duty to do the right thing by a race of beings she has only just begun to understand. Of course it goes without saying that Kai Tana's home planet, Earth is also at stake in the grand scheme of things as well.

Thursday, July 31, 2014

Pure Pool (PS4)

Pool is definitely an enjoyable game to play. It's one of the few recreational games that incorporates mathematics, strategy, and only a slight amount of luck. You'll find that some people play pool for the fun of it while others play for the more competitive aspect. Either way you choose to play you will find that Pool requires some serious skill, and close attention to detail. In the case of VooFoo, and Ripstone's "Pure Pool" virtual Pool table experience you'll find plenty of next-gen worthy content that not only incorporates the time honored traditions of the game, but that also presents it in a way that's about as realistic as it is in real life. Everything from the pool table's graphic details to the surrounding club/bar backdrop makes it look as if you are in the virtually crafted environment playing pool yourself. Along with the realistic pool hall setup comes various modes of play, customization options, and an XP ranking system that will properly pair you up with others in your skill class. Online, and offline gameplay are both options afforded to those willing to pay for the game.

Tuesday, July 29, 2014

Zen Pinball 2: Guardians of the Galaxy (PS4/PS3/PS VITA)

Like many of Marvel's reinvented comic book series the "Guardians of the Galaxy" storyline was rebooted years after the original was printed, and was named after the origin story which debuted many years before it (1969). Taking heed of the comic book's, and the film's growing popularity Zen Studios chose a design that was ultimately centered around the 2008 "Guardians of the Galaxy" lore. At the core, the 2008 comic book reboot tied into the previous "Annihilation: Conflict" storyline, and included a newly comprised cast of  known villains, and superheroes which you'll also see, and recognize within the film as well as on the table itself.

On the flip side the movie which also seems to have given Zen Studio developers some inspiration took only a portion of the tale that was being told. It included characters that would more, or less capture the audience's attention as well as a portion of the story that was more action packed. While the character offerings are somewhat limited on Zen Studio's pinball table rendition of the movie's events the oddly paired heroes of the story that are included still hold their places as important pieces of the story being told. Characters on the table, and within the movie include "Star-Lord", "Drax the Destroyer", "Gamora", "Rocket Raccoon", "Groot", "Yondu and the Ravagers", "Nebula", and "Ronan the Accuser". As far as the story goes the tale being told incorporates the heroes' escape from Kyln prison, and their rise to fame as the fabled "Guardians of the Galaxy". As you can probably imagine the heroes face off against many foes, and perils as they try to make a name for themselves in one of Marvel's most unique settings.

Wednesday, July 16, 2014

Crimsonland (PS4)

Crimsonland, at the core is a minimalist's top-down twin stick shooter that incorporates creature carnage on a massive scale. The indie style shmup, which was developed by 10tons takes the simplistic controls of twin stick shooters, throws in hordes of relentless enemies in varying types, and gives the player just enough weapons, and power-ups to overcome the insurmountable odds before them. Within the game you'll find two main modes of play including, "Quests", and "Survival" in which you can test your skills, or your patience as a shoot 'em up master. By playing through all six chapters of "Quest" mode you will unlock perks, and weapons of different varieties which can then be used in the "Survival" modes that are to follow. PSN trophies are also obtainable during your main playthrough should you meet the set requirements to unlock them. As important as the quest completion is though you will find that Crimsonland's true value ultimately lies locked away in the various "Survival" modes that are unlocked through an initial 'Quest' mode playthrough.

Thursday, June 26, 2014

Blue Estate (PS4)

Video game comic book adaptations usually don't capture the core material like they should. Whether it be poor game design, or bad graphic representation of the characters involved something usually does not jive with these types of games. Often times such games fail significantly, and never gain the attention that the developer, or comic book artist had hoped for as a result of the lackluster craftsmanship. In the case of "Blue Estate" however I feel we have been gifted one of the PS4's finest console gaming experiences to date, and one that will likely draw attention to Viktor Kalvachev's comic book series. The game itself takes in account the wacky misadventures of the Luciano mob family, an off kilter private eye named Roy, and some sticky situations that two of the game's main characters wind up getting into. Both Tony Luciano, and Clarence (a hitman for hire) blast their way through gangs, rival mobs, and mob bosses who would each like to rid the Luciano family of it's most prized possessions. Blood feuds, kidnappings, horse hijackings, and even pot plant stealing are some of the strange things that you'll encounter as one of the Luciano family's contributing members.

Sunday, June 22, 2014

Zen Pinball 2: Deadpool (PS3, PS4, PS VITA)

Since February of 1991, in the pages of "New Mutants #98" Deadpool (aka, Wade Winston Wilson) has been making guest appearances, and solo debuts within the Marvel Comics universe, video games, and even movies. This fan favorite anti-hero which has made himself known through his many superhero, and super villain encounters carries with him a signature brand of slapstick humor, killer martial arts skills, and some complimentary super powers. His gained powers, or abilities which were gifted unto him during the Weapon-X program include, but are not limited to regeneration, resistance to telepathic powers, immunity to toxins, and extremely slow aging. His scarred appearance which was revealed through the comic books, and X-Men movies came about as a result of the adverse effects that the Weapon-X regeneration capabilities brought along with it. Before undergoing a surgery slightly similar to that of Wolverine's, Deadpool's cancer overtook his body, and scarred it in the process severely disfiguring him. That is why he is always shown wearing his signature mask, and full body costume.

As far as battles go Deadpool has seen his fair share of fights both onscreen, and offscreen. The Hulk, Daredevil, Cable, and Wolverine are amongst the unlucky ones to have encountered this lunatic assassin, and lived to have told their tale. At one point in his timeline Deadpool had his head bashed in by the Hulk, and was even decapitated by Wolverine. Even with these mortal wounds though he was able to regenerate, and continue doing what he does best. In the early years of Deadpool's comic book history you'll find that he was more of a serious character with a bit of psychosis, and didn't develop his unique brand of humor until later on. It is this latter iteration of the anti-hero known as Deadpool that you'll find in Zen Studio's kid friendly 'Deadpool' Pinball table. Even with the "E" rating though you'll be pleasantly surprised to know that Deadpool works his way around the rating system quite nicely, and that in doing so his sarcastic charm never fades as the pinball bings around the table hitting the intended targets triggering his wacky actions, and reactions as it does so.

Thursday, June 12, 2014

Murdered: Soul Suspect (PS4)

Video games come in a variety of different makes, and models these days. The design can sometimes be elaborate to the point that the experience lasts for days, or even months. Such is the world of RPGs, and open world sandbox games. Other games are short lived, but leave a lasting impression on the gamers' mind. In the case of Airtight Games' "Murdered: Soul Suspect" I think it falls in dead center of the latter category. The developer has made the game more than just a quick run through opportunity, and instead has the gamer focus on every tiny detail that went into the game's design. Everything from the characters involved, the special effects, the locations, the stealth gameplay, and the crime solving puzzles come together in a nice neat package that will keep your attention wholly focused on everything that is happening, and everything that is being shown onscreen. Not only that, but the graphics are good enough to boast about, and the game's applied atmosphere is one that definitely screams "AFTERLIFE!".

Friday, May 23, 2014

Wolfenstein: The New Order (PS4)

Based on an alternate historical timeline in which the Nazis gain global control "Wolfenstein: The New Order" aims to put you in the boots of a Polish-American soldier named, 'B.J. Blazkowicz' who has a personal grudge against a certain Nazi surgeon gone mad. In the year 1946 B.J. joins the world war against the Nazis along with a fellow squadron pilot, and assisting company of soldiers. Unfortunately in the events to follow their pursuit B.J. and his brothers in arms end up falling short of killing 'Deathhead', and botch their mission indefinitely. During his infiltration of Deathhead's fortress B.J. ends up losing some of his comrades, sacrifices one for the sake of another, and winds up taking shrapnel to the head ultimately putting him in an aware, but immobile state. His untimely coma causes him to lose 14 years of his life, and has him sitting helpless in a mental institution that's governed by the Nazis themselves. Upon awakening B.J. escapes in a murderous killing spree along with the nurse who cared for him. Together with the help of 'Anya (The Nurse)', B.J. makes plans with various other individuals to find the remaining resistance fighters who would stand up against the Nazi's now global domination, and set them free. When, and if he succeeds in freeing the resistance of their bonds you can be damned sure B.J. Blazkowicz will give those Nazi bastards "what for"!

Monday, May 5, 2014

Daylight (PS4)

I love horror. Cinematic blood, guts, gore, and scares is all I need in order to be properly entertained. Nothing more, and nothing less. In fact while growing up I've spent most of my teenage, and adult life watching scary movies, and scary television shows for the sole purpose of the thrill it provides. Whether it's a movies about ghostly hauntings, sick individuals, or creatures that nightmares are made from I always find myself returning to them for the scares that they offer. Nothing quite gives you the proper jump start to the heart like a Hollywood horror flick. When it comes to scary video games the same thing could be said. Very rarely does a proper scary video come to fruition though, so you'll understand my anxiousness when I heard that Zombie Studios, and ATLUS were going to release a gaming horror experience that was ever changing.

Being the horror enthusiast that I am I was totally psyched for ATLUS's upcoming randomly generated horror game. Not only do I have a mad love for ATLUS releases, but the thought of them publishing such a game had me anticipating the potential gaming greatness incorporated. The hype was built up from the moment the game was announced, and even I helped build that hype on my blog as well as through various social media outlets. I'm sure some of you even took note of this hype. Building up hype can be a dangerous thing business-wise though. If you build it up too high everyone will expect an "AAA" title, and will not give it mercy when they experience if for themselves. Such is the case of "Daylight".