Showing posts with label PSN Reviews. Show all posts
Showing posts with label PSN Reviews. Show all posts

Wednesday, November 20, 2013

Contrast (PSN)

Compulsion Games, and Focus Home interactive take us on a video game journey so deeply involved that it's many layers reflect the Einstein theory that the gameplay is based upon. Like Einstein's theory of the multiverse the heart of the story at hand which involves a little girl, and her parents' dwindling relationship is explored in many different yet similar ways. Didi, the game's main protagonist, and her shadow traveling circus friend named Dawn traverse the worlds between light, and shadow in order to make sense of their broken reality, and ultimately make peace within Didi's broken psyche. In a way Didi's story borders both on psychological interpretation similar to the offerings in American McGee's "Alice: Madness Returns" as well as the metaphyiscal theories of other dimensions past our own, like an eerie episode of "The Twilight Zone". As you travel with Didi, and Dawn you'll unlock the secrets behind Didi, and her family as well as gain a peek into their world behind this fantasy of sorts. Through Didi's shared dialogue, and her interactions with the shadowy figures found within her fractured fairytale will ultimately become fully merged in a way that all can understand, if they only take the time to look beyond it's facade.

Wednesday, October 9, 2013

Atelier Meruru Plus: The Apprentice of Arland (PS VITA)

GUST Corporation has once again proven themselves worthy of praise by releasing yet another grander than grand tale about an apprenticing female alchemist. Using their usual methods of incorporating previous characters from the series into the plot, and adding new ones into the mix GUST aims to introduce to us a tale about a princess whose dreams of seeing the world are limited by her royal duties. With her childhood friends Keina, and Lias by her side though princess Meruru strives to make the most of her position as royalty, and aims to prove herself as a worthy princess as well as an adventuring alchemist like her teacher Totooria Helmold (Totori). By combining her skills as an alchemist she fully intends on blending her two worlds as she tries to better her community, and her status within.

Wednesday, September 25, 2013

Gaming Glance - "Pac-man Championship Ed. DX+" (PSN)

For those of you who are unaware of it Namco Bandai released a significantly different version of "Pac-man Championship Edition DX" recently in the form of a free update (assuming you have the game already). This update is of course "version 1.10" as you'll find out when you load up the game. While this new update, and version of the game contains many noticeable visual, and functional changes it is still a trial until you purchase the accompanying DLC that was also released in it's wake. For those of you worried about losing the core experience you payed for before fret not, because all of the former in-game content from the previous version is still very much intact. It merely had a visual overhaul. The more prominent features that you'll find this time around are things like highly detailed friend comparison charts, in-game stats, and even Facebook sharing options which were added to make playing the game a more "social" event. As far as visuals go you'll be quite surprised that everything in the game looks worlds better than it did before.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.

Tuesday, August 20, 2013

Divekick (PSN)




Earlier this year when Evo, and various other fighting game tournaments were going on I caught word of "Divekick" through a fellow fighting game enthusiast who goes by the username @IFD_Delusion. It was by mere chance that I had noticed his tweet about the game, and after seeing him play it hands-on in one of his Youtube videos I knew this was something worth my time, and attention. Very rarely do fighting game developers think this far outside the box. It is insane at how complex the guys, and gals of One True Game Studios were able to make this two button brawler. Initially started as a joke to poke fun at fighting game stereotypes, and gaming industry stereotypes this unique indie title was eventually placed into the Kickstarter program where it evolved into a full fledged fighter worthy of the praise the fighting game community had given it. Thankfully they were able to get the project funded. As an indie fan, a fan of artistic creation, and a fan of the gaming industry I can tell you now through hands-on experience that it's very much worth playing. Being the passing fad, or modern day craze that it is you will no doubt find humor, and fun times along with many others at the helm of this PS3, PS Vita, and PC exclusive.

Saturday, August 3, 2013

ZENO CLASH II (PSN)

When it comes to originality in the RPG universe hardly anyone does it like Square-Enix. Sure you'll have the occasional RPG developed by a developer who can think outside of the box (NIS America -"Time and Eternity"), but for the most part they all follow a very similar pattern. You heroes, or heroines usually come in the same RPG related classes (Barbarian, Wizard, Dwarf, Mage ...), and the enemies in an equally similar selection. Often times said hero, or heroine must face insurmountable odds against an evil army, empire, or all powerful creature or character. To say that the genre has become repetitive would be an understatement. Thankfully though the guys, and gals over at ACE Team have created a unique RPG experience like no other. Their previous release of the arcade RPG "Zeno Clash" which was hailed as a "Stonepunk" experience ended up being mostly overlooked by the gaming community, but did gain that cult following that gaming companies such as Atlus are known for. Zeno Clash had it's own mythology which was filled with interesting creatures, and characters who looked as if they were ripped from the pages of "The Island of Dr. Moreau", and rooted within a more science fiction type of world. The game's design even had an interesting Jim Henson flair about it (Dark Crystal, Labyrinth). It's the type of creative effort that would easily compete against Yoshitaka Amano's Final Fantasy creations.

Wednesday, July 31, 2013

Dragon's Crown (PS3/PSN)

The skies opened up, angelic voices sang, and the gods and goddesses of old bestowed there blessings upon me the day that I received the code for the upcoming release of "Dragon's Crown"! Just kidding, but even so it was a blessed event to me. I've been longing to get my hands on this game for what seems to be an eternity, and to be lucky enough to get early access to it was a privilege indeed. Both myself, and the staff at Atlus have been dropping hints for the past two months (or so) about how cool of an experience it was going to be. The fact that the pre-order bonus comes with a most excellent artbook is alone a testament to the effort Atlus has poured into the marketing/creation of this game. Keep in mind that Atlus, and Vanillaware titles are few, and far between so getting them while you can is definitely a wise decision. Most of you out there will know that Atlus's game releases/co-releases are usually gems, and end up with cult followings becoming harder to find as time passes. This is why I stressed so much to pre-order the game. Not only will doing so get you the game (PS Vita/PS3) itself, but by pre-ordering it you will also get a limited edition artbook with art by Vanillaware's George Kamitani. It's a win-win situation.

Wednesday, July 24, 2013

Do Not Fall (PSN)

During my playthrough of XPEC's latest release of "Do Not Fall" a couple of things kept on popping up in the back of my mind. One such thought was that the main character "PiPi" reminded me an awful lot of the old "Nestle Quick" bunny from the animated television commercials, and secondly that the name "PiPi" reminded me of something I ought not mention here (Childish Laughter Follows ^.^). The game as odd as it is revolves around some interesting characters/creatures, and their pursuit to make the ultimate drink via the inside worlds of a vending machine. Some of you may not be sold on such an off-the-wall idea, but it's these out-of-the-box creations that generally gain most of my respect when it comes to video game offerings. The developer definitely knew what they were doing with the design, and theme of the game, and executed it all in what I like to call a "Perfect Storm". Do Not Fall, as cutesy as it may appear is a hardcore mind !@#$% that will have you returning for more, and cussing as you try your hardest to perfect your playthroughs. While this description would likely turn away a lot of you it's certainly not a bad thing.

Friday, July 19, 2013

Mamorukun Curse! (PSN)



When I first heard the title "Mamorukun Curse!" I had no clue in hell as to what it was about. Through the usual Youtube, and internet research though the details about the game did begin to emerge. Even so it wasn't until I actually got my hands on the game that it all began to truly make sense. The title "Mamorukun Curse!", which is odd in it's own right is actually a play on words that most anime lovers will understand. In most anime situations that involve younger characters "kun" is added to their name as a sign of affection in the shared character dialogue. Hence the title, "Mamomorukun's Curse". The main character of the game who goes by the name "Mamoru" ended up meeting his untimely demise as he was crossing a road in the real world. This vehicular tragedy ended up sending poor Mamoru barreling head first into the afterlife along with a handful of other boys, and girls from other parts of the real world. This newly banded army of friends found that not only they were dead, but that in order to gain a second chance at life in the real world that they'd have to aid the eccentric afterlife tour guide, "Fululu (pronounced "Fururu")" in the removal of an otherworldy threat. It is this vaguely fleshed out plot setup that is the basis for this full-fledged Japanese shmup (Shoot'em Up).

Tuesday, June 25, 2013

Spartacus Legends (PSN): "First Impressions"

When it comes to Roman mythology, and history I'm a diehard fan. I have spent hours upon hours of my life at the schools' libraries as well as local libraries reading up on Spartan conquests, gladiators, and all the gory details associated with both. It seems to me though that as interesting as these subjects are, and have been in the past to people that the hype about them did not increase until films such as "300", and television series like "Spartacus: Blood and Sand" came into being. Speaking of which, I can't help but think of the phrase that Gerard Butler so brilliantly quoted in the film "300" ("THIS IS SPAAARTA!!!" xD) every time I hear something with the word "Sparta" in it. In fact this morning I came up with my own parody version of the quote, and it goes something like this, "THIS IS SPAAARTA-CUS!!!". As cheesy as that likely sounds I can't help, but quote it every time I get into a "Spartacus Legends" match. For those of you who are unaware of it, Spartacus Legends (a Free-to-Play) game was released today on the PSN store. This means PS3 owners get first dibs at sampling the new fighting experience. Xbox 360 owners will get their chance tomorrow.

Sunday, June 16, 2013

Tekken Revolution (PS3): "Follow-Up Review"

As promised I spent some quality time getting familiar with Tekken Revolution, it's unique offerings, and it's unusual departure from the core mechanics of previous Tekken games. The fact remains that the game still plays heavily on the punishing mechanics that most of you touch base with in any Tekken match, and in doing so feels nothing like the traditional Tekken fighters of old. The "Free-to-Play" aspect is another matter all in itself, one which I'm not entirely sure about just yet. Unfortunately for that topic I will not be able to give you a definitive opinion until Namco has finished with the trial phases of the game. I can, and will however explain the game in better detail for those looking to join the others who are interested in this particular Tekken spin-off.

Wednesday, June 12, 2013

Tekken Revolution (PS3): "First Impressions"

When I first watched the trailer of this latest installment of the Tekken series I was truly mesmerized. The game looked gorgeous, and the fact that it was going to be a Free-to-Play exclusive for the PS3 made it seem even more special. The fact of the matter is that not everything we see in the world of gaming is as it seems though, and Tekken Revoulution unfortunately serves as a reminder of this. When you hear the term Free-to-Play in association with a game release it usually means that there are strings attached. Just how many strings, and the extent of those strings all depend on the developer releasing the game to the public. Some Free-to-Play games can be quite enjoyable, offering enough to the gamer to be fine without any additional DLC purchases. In the case of Tekken Revolution however this is not the situation.