Showing posts with label SNK. Show all posts
Showing posts with label SNK. Show all posts

Thursday, March 21, 2019

SNK 40th Anniversary Collection (PS4)

I think a lot of us gamers take the current strides in gaming tech for granted. We don't stop to realize that modern gaming as we know it wouldn't be what it was if the early pioneers of the industry didn't stick with game development through trial and error. SNK, or Shin Nihon Kikaku (as it was once known), is one such pioneer. In their quest to make a name for themselves they not only created competitive alternative options to the hottest genres for the time, but also innovated, and paved the way for other developers to follow in their footsteps as well. In this particular 40th anniversary tribute those feats, and near defeats are made all the more evident. Through the game collection's museum, and it's compendium of ads, manuals, arcade labels, guides, and in-game assets we get to see what exactly makes SNK so special. From the span of 1978 to 1990, and through 70+ game releases SNK's many development decisions earned them a proper place in gaming history among the greats. While there was some struggle with reception, and perception they still managed to survive, and create some of gaming's most memorable moments. Whether it be shmups, early fighting games, RPG platformers, or unique genres all their own SNK's efforts have paid off as they still continue to do what they do to this very day.

Friday, September 7, 2018

SNK HEROINES ... A To The Point Review

SNK Heroines, in my opinion, is not bad because of it's fan service. It's not bad, because of the revealing female attire. It's bad because the tag mechanics aren't explained well in the tutorial. It's bad, because it sacrifices SNK's traditional core mechanics for something based around casual controls, and an unnecessarily added tech that is not mandatory for achieving the end goal. The customization is also bad in that it's not as rewarding or brag worthy due to it's easily earned nature. The game, overall, is a departure from what made SNK fighters great. That is why I don't like it.

Thursday, September 6, 2018

SNK HEROINES ~ Tag Team Frenzy (PS4)

Some things in life make you wonder WTF!? They literally make you wonder what in the hell someone was thinking when they did something? Such is the case with "SNK HEROINES". I was going into this playthrough, and review expecting a competent fully fledged fighter in the vein of older SNK fighters, but what I was met with felt more like a low budget novelty. It felt like it was one step above games like "Dive Kick". Moreover it felt like it was a game catering to female gamers while implying they aren't competent enough to play a proper fighting game. It was like a dollhouse dress-up fighter filled with SNK's version of Barbies made available for all those gals who like to play with said Barbies like boys do with their toys. The kind of childhood experience that leads to naked, and headless dolls. The story, which was itself lacking in seriousness, revolved around a perverted KOF character named Kukri and a pocket dimension he created just for the occasion. It felt so out of place and fantastical that the only thing that rivaled it's lackluster and ludicrous nature was the simple mechanics that anyone could pick up on and win with.

Tuesday, November 22, 2016

Samurai Showdown VI (PS4)

Samurai Showdown for me was a series that not only captured my attention as a fighting game enthusiast, but also held a special place in my gaming history as one of the few arcade experiences that I had as a teenager. I remember playing the original arcade cabinet of SamSho at the local bowling alley as my family did their routine bowling. I also played on a rare 'Samurai Showdown III: Blades of Blood" arcade cabinet at the local Kmart department store back in the day when department stores had those special arcade rooms set aside for the children of customers. Of course I also bought SamShoIII when it was finally ported to the PSOne in the late 90's, because I loved it that much. The Treachery, and Chivalry finishers in SamShoIII were, in my opinion one of the series' finer points. A feature which was lost along the way as SamSho became an all inclusive, and censored shell of it's former glory. Don't get me wrong though. I did love the new character additions, and mechanics that came into play years down the road. The different "Spirits' meters opened up new opportunities in-game, as they tend to do. When the final 3D SamSho dropped, and flopped on the Xbox 360 years after the final 2D entry I was fairly certain we'd no longer see or hear from it again. Imagine my surprise earlier this week when I found out on Twitter that a PS2 port of "SamShoVI" was actually coming to the PS4. If for nothing else I personally wanted it for a trip down memory lane, and for what it's worth I think it provided exactly that.

Wednesday, May 25, 2016

The Last Blade 2 (PS4) - Faults & Finds

Consider this a companion piece to my core review. It will include info on things I figured out, encountered, and forgot to include ...

The first thing I want to address is the annoyance that is the item unlock message. At first I didn't know why my matches were being rudely interrupted by a pop-up message that brought up the pause/options menu. As it turns out it was letting me know I unlocked one of the gallery's 29 unlockable images, and that it was saving my progress because of that fact. I'm not sure why SNK thought it was a good idea to do things this way, but it's definitely not a good development decision. Thankfully once you unlock all of the gallery items you'll no longer be bothered by the pop-ups, and can play the game without pause.

The Last Blade 2 (PS4)

Coming in three years after the arcade release of "Samurai Showdown III: Blades of Blood" at November of 1998, the series known as "The Last Blade" returned to the gaming scene with a sequel that was very much like it's preceding SamSho (Samurai Showdown) inspired entry point. This Dreamcast follow-up release, and fan favorite known as "The Last Blade 2" continued onward with the tale of ongoing spiritual warfare waged between a group of select characters which were each explained away in the first installation. Some might say the game was a Samurai Showdown derivative like me while others may argue that it was it's own unique experience altogether. Whatever you choose to believe the admiring fans have spoken out, and in a recently held PSN poll they have voted for "The Last Blade 2" to receive the full re-release treatment. A treatment which has since come to pass. While the core game stays pretty much intact in it's newer version there have been noticeable adjustments, newer options made available, and new additions added in to make this gem of a fighting game more than what it was initially. Not only will you find the game you boasted about through the years along with all of it's secrets in HD clarity, but you will also be able to experience it online through the Playstation network with players across the globe. Whether or not it stacks up to your expectations though is up for speculation ...