Compromised (Steam Greenlight): http://steamcommunity.com/sharedfiles/filedetails/?id=93016033
Showing posts with label Super Soul. Show all posts
Showing posts with label Super Soul. Show all posts
Wednesday, November 7, 2012
Compromised (XBLIG) Coming To PC!!!
Earlier this year I did a review on the XBLIG shmup "Compromised". It was developed by Super Soul Studios/Games, and offered a new take on the shmup genre. While it wasn't you're traditional shmup (shoot 'em up) game it did have traditional elements, and played a little like Metroidvania style platformers. Recently Richie of Super Soul contacted me through email letting me know about his future plans for the game. On November 16th of this year a Beta PC version will be released for purchase on Desura, and IndieCity for $3.99. Richie also informed me that the changes applied to this new PC version may be implemented on the XBLIG version as well. From what I understand the graphics will be updated, and new modes made possible. Accompanying this good news is equally impressive news about the developer's work on a multiplayer beta for the XBLIG version of the game. The update is currently in the works, and will hopefully be presented soon. Before I close I should also mention that "Compromised" is currently on Steam Greenlight. I will leave a link to it in case you are interested in checking it out.
Compromised (Steam Greenlight): http://steamcommunity.com/sharedfiles/filedetails/?id=93016033
Compromised (Steam Greenlight): http://steamcommunity.com/sharedfiles/filedetails/?id=93016033
Monday, May 28, 2012
Compromised (XBLIG): "A Shmup That Could Easily Be A Retail Game ... Think Konami"
Have you ever wondered what it would be like if a company with an art style like Konami's decided to make shmups? Well in a roundabout way 'Super Soul (The Developer)' has answered that question. When I first laid eyes on the Youtube trailer for this game it reminded me greatly of games like "Castlevania", and "Contra". The only difference was that the game was a shmup with it's own unique story. I knew This would be the type of game a lot of shmup fans would enjoy, so I contacted the developer early on in hopes of securing a code. I'm definitely glad I got the opportunity to not only play the game, but to also share what I found as I did my playthrough of it. In the following paragraphs I'm going to try my best to relay necessary info on the game without making a mess of things. There's a lot to talk about concerning this title, and it'll be best done in an organized fashion.
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