Showing posts with label Super Soul. Show all posts
Showing posts with label Super Soul. Show all posts

Wednesday, November 7, 2012

Compromised (XBLIG) Coming To PC!!!

Earlier this year I did a review on the XBLIG shmup "Compromised". It was developed by Super Soul Studios/Games, and offered a new take on the shmup genre. While it wasn't you're traditional shmup (shoot 'em up) game it did have traditional elements, and played a little like Metroidvania style platformers. Recently Richie of Super Soul contacted me through email letting me know about his future plans for the game. On November 16th of this year a Beta PC version will be released for purchase on Desura, and IndieCity for $3.99. Richie also informed me that the changes applied to this new PC version may be implemented on the XBLIG version as well. From what I understand the graphics will be updated, and new modes made possible. Accompanying this good news is equally impressive news about the developer's work on a multiplayer beta for the XBLIG version of the game. The update is currently in the works, and will hopefully be presented soon. Before I close I should also mention that "Compromised" is currently on Steam Greenlight. I will leave a link to it in case you are interested in checking it out.

Compromised (Steam Greenlight): http://steamcommunity.com/sharedfiles/filedetails/?id=93016033

Monday, May 28, 2012

Compromised (XBLIG): "A Shmup That Could Easily Be A Retail Game ... Think Konami"

Have you ever wondered what it would be like if a company with an art style like Konami's decided to make shmups? Well in a roundabout way 'Super Soul (The Developer)' has answered that question. When I first laid eyes on the Youtube trailer for this game it reminded me greatly of games like "Castlevania", and "Contra". The only difference was that the game was a shmup with it's own unique story. I knew This would be the type of game a lot of shmup fans would enjoy, so I contacted the developer early on in hopes of securing a code. I'm definitely glad I got the opportunity to not only play the game, but to also share what I found as I did my playthrough of it. In the following paragraphs I'm going to try my best to relay necessary info on the game without making a mess of things. There's a lot to talk about concerning this title, and it'll be best done in an organized fashion.