Sunday, July 24, 2011

Tourist Trap (XBLIG): "Point & Click Adventure Madness"

From the creator that brought you 'The Mind's Eye of Jupiter' (Travis Rogers/Domain of the Infinite) comes a new twisted tale of an intergalactic museum haunted by a Jackalope. This point and click adventure takes you into a literal tourist trap called the 'Tower of Mystery'. Once you step inside, and accept your ticket you are unwillingly caught in the middle of a giant puzzle. In order to get out you'll have to combine, and use items from the museum. It's up to you to escape the Jackalope's wrath.

Thursday, July 21, 2011

Plague (XBLIG): "Retro Run 'N Gun 2D Platforming Shooter"

Contagious Games the developer behind this unique solo/multiplayer game was kind enough to allow me to do a review of it. From the attached message I got with the review code I could tell Matheryn (One of the 7 Developers) was a cool guy. Contagious Game's XBLIG title 'Plague' brings all the retro fun back in the form of video game parodies. The game consists of five different levels that each contain three stages, and a multiplayer Deathmatch mode (1-4 Players). There are epic boss battles to be fought, and a wide variety of weapons to pick up. As you play the campaign you will take on the evil virus that threatens to plunge the world into another dark age via the only working computer. In your quest to rid the world of this threat you will play as one of 4 unique AI bots, and can share the experience with a friend (1-4 Player co-op) ...

Tuesday, July 19, 2011

The Cannon (XBLIG): "Intense Immobile Cannon Conflict"

The Cannon is a 1-4 player shmup type of game with an overhead view that features a unique combat system. It has both single player, and multiplayer modes with multiple options, and unlockable content. This simple looking overhead shmup style shooter is anything but simple. You will face intense waves of enemies in the quest to save your country's most prized possession, 'The Cannon' ...

Sunday, July 17, 2011

OtakuDante: "My Gaming History"

Since I've got some extra time between reviews I thought I'd share my gaming history with you guys. It's quite complex, so sit back, relax and enjoy the tale of how I became the gamer I am today ...

The earliest gaming memories of mine actually came from playing on the Atari 2600. While I can't recall vivid details of my gaming then I do remember the two games my family owned/shared. I recall playing a simple game called 'Face Maker'. I honestly wouldn't call it a true video game, but more of a PC type of application. The case to it was huge, and had a vinyl case. The cartridges were small, square, and black. I remember that very well. The game that really kept my attention though was the 'Yars Revenge'. The game was nothing but a bunch of scattered pixels, but the image on the cartridge was very cool. Looking back at the screenshots of those games makes me wonder what I thought was so great about it. I guess it was due to the fact it was a new thing in technology/entertainment. Somewhere in my house I still have that Yar's Revenge cartridge, but my Atari is long gone.

Saturday, July 16, 2011

Infinity Danger (XBLIG): "Shmup Combat Evolved"

Milkstone Studio's 7th game 'Infinity Danger' takes the shmup genre in  a new direction. Instead of the usual formula used in shmups, Infinity Danger features one ever evolving enemy that constantly adjusts to your playing style. The enemy ship begins small, and gradually grows in size adding weapons and armor to itself in order to destroy you. How long you can survive the onslaught depends greatly upon your actions, and the way you decide to destroy each ship's evolved state.

Friday, July 15, 2011

Niji the Rainbow Fish (XBLIG): "A Japanese Tale of Love"

Those who know me have come to realize how much of a fan of Japanese things I am. I love everything from Japanese import games to Japanese artwork. Niji brings traditional style Japanese watercolor paintings, and scroll work to life in a vivid display. I was so excited when binary madness, the developer of Niji told me they would allow me to review their game. I was actually lucky to get a review code considering the game had been out for a while. I took a shot in the dark by asking the developer for the code. Through the email conversations I had with the developer I could tell they really care about their fans/customers. Binary madness intends to fix the glitches/errors that are present in the current game with the release of an updated version. I will be doing a review on it as soon as it's released. After acquiring the code for Niji I installed the game, and set out on a quest to 'try' to become the greatest Niji player ever! Sadly I failed in that task but, I am improving. With some dedicated practice the high score will soon be mine! ...