Thursday, August 18, 2011

Pajamorama (XBLIG): "Something Borrowed, Something New ..."

By now most of you who have followed my tweets, watched my youtube gameplay videos, or read my reviews here have learned that I love fighting games. Most of you probably aren't aware of how extensive my fighting game history is though. I have played about every fighting game series that has been released, and even some import titles. I'm a long time Street Fighter, and Mortal Kombat player as well. I love new fighting game concepts even if they are low budget productions. It's nice to see indie game developers such as Dannobot Games take an interest in making unique fighting game experiences such as 'Pajamorama'. This fighting game actually features hand drawn art by Dan Manning (dannobot games), and music by Mike Cecelski. While the game isn't Street Fighter it does offer a fun gaming experience plus some extras that alot of the XBLIG titles are without these days.

Tuesday, August 16, 2011

Kick'n It (XBLIG): "Hacky Sack Avatar Style!!!"

Kick'n It! Is a score based hacky sack game that uses the gamers Xbox Live avatars. It was created, and developed by Brent Kollmansberger of K-dog Games. You might recognize some of Brent's contributions to the gaming communtiy through titles he worked on such as Klingon Academy,  Ultimate Spiderman, 007 Quantum of Solace, and Transformers Revenge of the Fallen. He previously worked for Activision's Luxoflux studios, but started K-dog Studio after it's closure. His debut XBLIG title Kick'n It! takes everything about hacky sack, and makes a fun game that a gamer can enjoy alone or with friends/family. This trick based game features several modes of play in both single, and 2 player modes. The score based gameplay adds a competitive edge that will make for some decent competition between players. You'll also find that the game is accented by beautifully rendered, photo-realistic landscapes and monuments. This game offers a solid package of fun with a high replay value.

Monday, August 15, 2011

Blow Me Up (XBLIG): "An Explosive Experiment In Love/Hate Relationships"

I'll begin by saying that this game is a bit on the 'mature' side of things. Not only does it involve a blow-up doll, but the messages the doll sends you are a bit on the naughty side of things. I wouldn't say it was straight out, in-your-face kind of stuff but it'll definitely be obvious to the older gamers. This game involves a rather odd looking little dude, a pig, and a blow-up doll who have unwillingly been subjected to someone's cruel experiments. There are 30 levels of explosive, and bloody gameplay that invloves the little guy getting blown up from one point to the next. To win you must launch the little dude across obstacles to get him to a pool of water. His pet pig also plays a role where blowing up chickens, and cows is required. The ultimate goal is to reunite with your lost companions, and score a 3 star rating on each of the game's levels if at all possible.

Saturday, August 13, 2011

Parasitus: Ninja Zero (XBLIG): "Significant Game Update"

I've got good news for all of those gamers out there who purchased 'Parasitus: Ninja Zero'. This morning the Australian developer 'Heart Attack Machine' informed me that there was an update that he applied to the game. That update is currently active, and available once you start up the game. While the developer gave me no specifics as to what the update included I did a second playthrough to see if I could notice any changes. In my playthrough I definitely noticed some changes that made the game much more enjoyable, and user friendly. Here's a list of the things I noticed:

Start Menu


- List of Combos
- Visual Controller Layout

Gameplay


- Enemies were much easier to defeat
- No need to pass through the knights to kill them (shields can be knocked off)
- Brighter/Enhanced Graphics
- Easier/Quicker Movement
- Easier Wall Jumping
- Mid-Level Checkpoints


Friday, August 12, 2011

Moon Cheese (XBLIG): "When Goblins Evolve"

Moon Cheese has got to be one of the most original XBLIG titles I have played yet. WhampiGames the developer of Moon Cheese definitely had a great imagination when designing this game. The arcade style gameplay in Moon Cheese is both addictive, and simple. It'll definitely have you coming back for more. I found that there was no actual written story in Moon Cheese explaining what's going on, but I think I've got it figured out. From the looks of things the goblin village scientist has built himself a rocket, and intends on leaving his fellow goblin villagers in a dust cloud. Unfortunately for this scientific shaman he's having a difficult time keeping the rocket from plummeting back to the ground. With the aid of his mindless goblin companions who are carrying gun powder kegs upon their backs, he tries over and over again to blast his self into orbit. Of course you could say he is probably looking for that winged 'Moon Cheese' that hovers high above their heads, but the interpretation however is up the the gamer ...