Monday, August 22, 2011

Astro Cluster XBLIG Game Code Contest 1!!!

Skoddle, the developer of 'Astro Cluster' has given me 3 codes for the full game to giveaway to 3 of my readers. Those of you who have followed my blog probably know that I love to do trivia based contests. This time around only one of the game codes will be given away through trivia though. The remaing two codes will require different methods for entry. I will begin with the trivia based contest first ...

Friday, August 19, 2011

Inferno! (XBLIG): "A True Tribute To Classic Gaming"

Most likely those who read my review blog have either played, or owned some of the Sega Genesis games. Inferno! takes all the retro gaming goodness from that era in gaming, and presents it in a new way. If I had to compare this game with another it would be something along the lines of PAC-MAN, and a shmup combined. The music in the game pays homage to classic games such as the megaman series. The passcode system that allows you to continue where you left off was also used in games back then. After playing the game for a while I was quite impressed with what I experienced.

Thursday, August 18, 2011

Pajamorama (XBLIG): "Something Borrowed, Something New ..."

By now most of you who have followed my tweets, watched my youtube gameplay videos, or read my reviews here have learned that I love fighting games. Most of you probably aren't aware of how extensive my fighting game history is though. I have played about every fighting game series that has been released, and even some import titles. I'm a long time Street Fighter, and Mortal Kombat player as well. I love new fighting game concepts even if they are low budget productions. It's nice to see indie game developers such as Dannobot Games take an interest in making unique fighting game experiences such as 'Pajamorama'. This fighting game actually features hand drawn art by Dan Manning (dannobot games), and music by Mike Cecelski. While the game isn't Street Fighter it does offer a fun gaming experience plus some extras that alot of the XBLIG titles are without these days.

Tuesday, August 16, 2011

Kick'n It (XBLIG): "Hacky Sack Avatar Style!!!"

Kick'n It! Is a score based hacky sack game that uses the gamers Xbox Live avatars. It was created, and developed by Brent Kollmansberger of K-dog Games. You might recognize some of Brent's contributions to the gaming communtiy through titles he worked on such as Klingon Academy,  Ultimate Spiderman, 007 Quantum of Solace, and Transformers Revenge of the Fallen. He previously worked for Activision's Luxoflux studios, but started K-dog Studio after it's closure. His debut XBLIG title Kick'n It! takes everything about hacky sack, and makes a fun game that a gamer can enjoy alone or with friends/family. This trick based game features several modes of play in both single, and 2 player modes. The score based gameplay adds a competitive edge that will make for some decent competition between players. You'll also find that the game is accented by beautifully rendered, photo-realistic landscapes and monuments. This game offers a solid package of fun with a high replay value.

Monday, August 15, 2011

Blow Me Up (XBLIG): "An Explosive Experiment In Love/Hate Relationships"

I'll begin by saying that this game is a bit on the 'mature' side of things. Not only does it involve a blow-up doll, but the messages the doll sends you are a bit on the naughty side of things. I wouldn't say it was straight out, in-your-face kind of stuff but it'll definitely be obvious to the older gamers. This game involves a rather odd looking little dude, a pig, and a blow-up doll who have unwillingly been subjected to someone's cruel experiments. There are 30 levels of explosive, and bloody gameplay that invloves the little guy getting blown up from one point to the next. To win you must launch the little dude across obstacles to get him to a pool of water. His pet pig also plays a role where blowing up chickens, and cows is required. The ultimate goal is to reunite with your lost companions, and score a 3 star rating on each of the game's levels if at all possible.