Saturday, November 12, 2011

Invasion (XBLIG): "Comedy, Sarcasm & Solid Gameplay Ready To Invade Your Xbox 360."

Invasion is the second game in what seems to be a series by the XBLIG developer 'Heart Attack Machine'. The first game titled 'Parasitus Ninja Zero' which I reviewed earlier this year seems to be the prequel/sequel to 'Invasion'. In 'Invasion' you take on the role of the 'soldier (Stockton)' character that was unlockable in 'Parasitus Ninja Zero'. The game features familiar 'Contra' style gameplay, and has a 'Castlevania' look about it. While there are some visual similarities to the previously mentioned games, the graphics are much more impressive, and the soundtrack is superb. The story of the game is all over the place though, and is haunted by bad jokes and brief sexual innuendo. I'm not actually sure why the developer went this route with the game, but the mature look of it and the childish humor just doesn't mix well.

Friday, November 11, 2011

CastleMiner Z (XBLIG): "Horror Survival CastleMiner Style!"

I have watched my nephew play 'Minecraft' religiously this year, and I've always been curious about that type of game. I noticed that the Xbox Live Marketplace has had a few spin-offs of 'Minecraft', but I had never actually got the chance to play or review one. When I saw that 'DigitalDNA (The Developer)' had released a zombie version of the game with FPS gameplay mechanics I knew I had to get it for review. I absolutely love horror survival games, and first person shooters! I was definitely wondering how well these two themes would be incorporated into this game. I was pleasantly surprised with what I found, and even stepped into someone's created world to share the experience. I hope that 'GT: FloatingWinter' didn't mind the intrusion, but I was grateful that they offered me a safe place to stay for when the zombies began to attack in 'Survival' mode. It was a fun experience, and a learning one as well. In the end I'm always glad to try out new things.

Tuesday, November 8, 2011

Flow Rider (XBLIG): "An Affordable Yet Impressive Top-Down Boat Racing Game"

Flow Rider is one of those XBLIG titles that pushes the boundaries between what an indie game offers, and what an arcade (XBLA) game offers. Triple B Games the developers behind 'Flow Rider' have made the game easily accessible to players, and presented it in a visually stunning manner. The game itself features both single, and multiplayer modes that can be played online and offline. The singleplayer mode has 4 racing tiers with 5 races in each tier. There are a total of 19 tracks (Deluge, Laguna, Pipeline ...) to play on, and 4 vehicle types (Behemoth, Cyclone, Scarab, Splitter) to choose from. The boats feature simple color customization, and vehicle specific attributes (speed, boost, armor, agility) that effect how the boat maneuvers within the game. The tracks in 'Flow Rider' feature dynamic lighting, and an ever-changing prism of colors. The game is all about speed, and winning. Getting that 1st place medal in the game will require the proper use of boosts, and track shortcuts.

Monday, November 7, 2011

BurgerTime World Tour (XBLA): "A Fast Paced Fast Food Arcade Game Frenzy"

During my time as a gamer I have never really played a game like 'BurgerTime World Tour'. I do realize that there was a release of BurgerTime for a retro console (The NES I believe???), but I never really got the opportunity to see what it was about. Aside from it's classic gaming roots BurgerTime had previously been re-released as a next generation XBLA game that played, and looked very similar to this one (BurgerTime HD). Monkey Paw Games the developers behind this wacky puzzle/platformer revived the title once more with newly added features that includes an online multiplayer mode, and Xbox live avatar compatability. The offline mode features 4 worlds with multiple levels in which 'Peter Pepper' competes against rival burger makers by completing burgers (layer by layer). His task is complicated by attacks from various enemy foods (hot dogs, Limburger Cheese, Eggs, Pickles, Peppers ...), obstacles, traps, and level sized bosses that constantly block his path to progress.