Thursday, March 22, 2012

The Houchi Play (XBLIG): "Hysterical Anime Hijinks!"

I have learned many things in my time as an Xbox 360 reviewer. In this business you definitely have to know how to properly contact developers, and publishers in the appropriate manner. Last year I decided to take a leap of faith, and attempt to contact a Japanese developer about reviewing their game. This developer was none other than 'Kohei Gallery'. What I did to request my review copy of their game 'Moe Mekuri 2' eairlier last year was use the google translate service. It was a shot in the dark, but one I was willing to try if it meant I could get that amazing looking game for review. Ultimately it worked, and my request was answered by the kind developer behind 'Kohei Gallery'. It is 2012, and once again I saw a Japanese game that I just had to get for review. It was by 'Kohei Gallery' as well. I used the same contact method I did before, and that's why I'm proud to say I can now deliver to you my second 'Kohei Gallery' game review, 'The Houchi Play'!

Sine Mora (XBLA): "Code Contest FTW!!! (CLOSED)"

I have to honestly say that there has been in an increase in the amount of good game releases this year. I have got to review some pretty cool games so far, and there are definitely more on the way ...  Recently I was allowed (by Digital Reality & Grasshopper Manufacture) to review an extremely impressive shmup (shoot 'em up) called 'Sine Mora'. It offered the gamer a detailed story like I have never seen in an XBLA game. It also featured some breathtaking visuals, a soundtrack from Akira Yamaoka, and even boss designs by Mahira Maeda. It included all the things that make a game memorable, and all the things that make a game fun/challenging to play. After talking it over with Digital Reality's PR representative I was able to secure an extra code to this amazing game, and the first thing I thought of was how can I make this into a contest for my readers? In the past my contests/giveaways have been very easy. I didn't want that to be the case with this contest though. I wanted to be able to give it to someone who would truly appreciate it, someone who was willing to go the extra mile just to get the code. I'm glad to say I've found a way to do just that, and the following paragraph/s will give you details on how you can enter this extremely cool contest.

Wednesday, March 21, 2012

Craftimals: Build to the Sun (XBLIG): "A Creative & Simple Building Experience"

I was recently contacted by 'Roppy Chop Studios' about doing a review on their latest XBLIG creation 'Craftimals: Build to the Sun'. I do realize it's been quite a while since the game was released, but the chaos that is my life has put me behind in my reviews. I'm a man of my word though, and I promised the developer I would review their game once I got caught up. The terrific news is that today is that day! With all of that aside I went into this game not really having a clue what it was about. All I new is that it had something to do with building blocks, and square animals. I was educated fairly quickly when I started up the game though, and ultimately realized the vision that the developer had for this particular indie game. It was brilliant to say the least, simple but brilliant.

Sine Mora (XBLA): "A Masterful Tale of Genocide & Revenge Told Through Shmup Style Gameplay"

Sometimes I really get excited for a game, and will send my request in early for it. As a reviewer I realize that the demand for review codes is rising as more sites are created around games from the Xbox LIVE marketplace. I jumped at the chance to send in my request the moment I watched the first trailer of 'Sine Mora'. As time passed by I kept a close watch for details about the game, because I knew this game was going to be something special. In one of the articles I read about 'Sine Mora' prior to the game's release I found out that two very awesome, and talented artists would be contributing to the game. The game's musical score was created by the extremely talented 'Akira Yamaoka (Shadows of the Damned & Silent Hill series). I also found out that the boss battles within the game were created by an equally talented anime artist, 'Mahiro Maeda (Final Fantasy Unlimited, The Animatrix sequence "The Second Renaissance Parts I & II", and the animated sequence from Quentin Tarantino's "Kill Bill Vol.1"). Sine Mora's story unfolds in a grand fashion that is beyond what most shmups try to express. I would say that it even exceeds most of it's competition within the shmup (shoot'em up) genre.

Friday, March 16, 2012

Fred's Friday's Ep.3!!!: "An Interview With the Developer"

Have I got at treat for you, my lovely readers! This time around me, and the developer (Adam A./@StickyDPadGames) of 'the upcoming XBLIG titles 'Dawn of the Fred', and 'Night of the Fred' decided to treat you guys & gals to a 1-on-1 interview. I think I managed to come up with some fairly good questions that may interest you, and Adam definitely gave some really good answers. Without further adieu I present to you the interview (that rhymes ^.^) ...