Thursday, June 6, 2013

"Xbox One: How it Games"

I was doing my  routine email check this evening, and happened upon an interesting email titled "Xbox One: How it Games". Naturally this peaked my curiosity, and I had to click on it to see if Microsoft had finally let any significant details out of the bag. It turns out that the email, as brief as it was did bring to attention some details about the Xbox One that I did not know. Things concerning achievements, graphics, and matchmaking were explained in vague details. I'm going to use this article to discuss my thought on each of the topics explained in the email. You, of course can chime in, and comment on what I've said if you wish to do so. It will be an open discussion as long as there are no trolls that add there two cents worth in.

Sunday, June 2, 2013

GRID 2 (PS3): "Offline Follow-up & Online Impressions"

Okay. Before I get started with my online first impressions I'd like to take back some of the things I said concerning GRID 2's visuals. Sure there are some imperfections, and certain things like random tools in the garage and the people in the crowd seem to be of poor quality, but the fact is the game doesn't look all that bad. You can actually get past the crowd of people looking like PS2 characters simply, because you hardly ever see them close-up. I must also take back my comment about the graphics in the garage. Upon closer observation I found it to be mostly current-gen quality. My apologies guys for the misinterpretation, and poor observations. Like I said in my last article what I said was merely "First Impressions" though.

Saturday, June 1, 2013

GRID 2 (PS3): "First Impressions"

I'm desperate folks. I'm desperate to find a worthwhile game that has both a solid offline, and online experience. In fact I was so desperate today that I ventured out to the local Gamestop just to pick up the newly released "GRID 2" for the PS3. It has been years since I last played any racing games, and I figured that GRID 2 might just be the answer to my gaming prayers. I forked over the $60+ dollars to the Gamestop employee, and headed back home to try out my newly found hope. Upon inspecting the contents of the game case, and the game case itself I found that Codemasters (The devs behind GRID 2) had jumped on the the old single use VIP PASS bandwagon. I thought for sure since EA was abandoning that practice that no other game developer would be foolish enough to do the same thing. I guess I was mistaken.

Thursday, May 30, 2013

MTG: The Secretist Pt.1-3 (Kindle, NOOK, ebook)

Magic the Gathering novella author, and website producer Doug Beyer brings to us a vividly fleshed out tale of one of MTG's (Magic the Gathering's) most powerful Planeswalkers, Jace Beleren. If you've played the "MTG: Duels of the Planeswalkers" video games then you'll likely recognize that the name "Jace Beleren" belongs to the Planeswalker/Mind Mage who is sporting the mystical blue cloak. In this particular story arch the author takes us, and Jace on a thrilling adventure to uncover an unknown power that has been locked away ages ago by the Guildmasters of Ravnica within it's maze-like streets. Jace, and a couple of his fellow companions (Emmara of the Selesnya Guild & Kavin a Valdalkian) not only find themselves in the midst of the mysterious findings, but also find themselves collectively threatened by various Guilds of Ravnica's Ten Districts.

Wednesday, May 29, 2013

CastleStorm (XBLA)

Zen Studios is a gaming company that is mainly known for their amazing arcade style pinball releases. I for one have spent many hours enjoying the various tables that they have created on both the Xbox 360, and PS3 consoles. I have even spread the word on the latest table releases here on this blog. While most of Zen Studio's early focus was on the previously mentioned pinball consoles releases it was nice to see Zen Studios branch out recently, and bring their award worthy games to different platforms (Mobile & PC). What surprised, and intrigued me the most about this developer though was their decision to make a type of game that gamers usually don't associate with the Zen Studios brand of gaming. This newly released game I speak of is none other than "CastleStorm". It's a unique medieval arcade style experience that seems to borrow the quirkiness of Zen Studio's "Epic Quest" Zen Pinball/Pinball FX2 table. It even takes the inspiration leaps and bounds further. The game definitely offers a lot more than it's pinball based predecessors, and does so in an entirely new way. Whether, or not the gaming community will welcome it with open arms remains to be seen though.

Thursday, May 23, 2013

BattleBlock Theater (XBLA)

Recently I was blessed enough to have a friend give me a code for The Behemoth's "BattleBlock Theater". I had tried my hardest to get a code from the source, but it turned out to be another failed attempt. Thankfully though @WOLFZKRIEGER did have a code to spare, and because he was so kind I'm able to deliver this review to you (my readers). My thanks goes out to him for his generosity. I will definitely try my best to not let anyone down with this review, and believe me I've already somewhat preplanned what I'm going to say. I'm hoping that by some chance in hell I'll be able at least add a minute hint of humor to my review since this game is overflowing with many "LOL!" moments. It only seems right to me.