Tuesday, June 25, 2013

Spartacus Legends (PSN): "First Impressions"

When it comes to Roman mythology, and history I'm a diehard fan. I have spent hours upon hours of my life at the schools' libraries as well as local libraries reading up on Spartan conquests, gladiators, and all the gory details associated with both. It seems to me though that as interesting as these subjects are, and have been in the past to people that the hype about them did not increase until films such as "300", and television series like "Spartacus: Blood and Sand" came into being. Speaking of which, I can't help but think of the phrase that Gerard Butler so brilliantly quoted in the film "300" ("THIS IS SPAAARTA!!!" xD) every time I hear something with the word "Sparta" in it. In fact this morning I came up with my own parody version of the quote, and it goes something like this, "THIS IS SPAAARTA-CUS!!!". As cheesy as that likely sounds I can't help, but quote it every time I get into a "Spartacus Legends" match. For those of you who are unaware of it, Spartacus Legends (a Free-to-Play) game was released today on the PSN store. This means PS3 owners get first dibs at sampling the new fighting experience. Xbox 360 owners will get their chance tomorrow.

Monday, June 24, 2013

One Finger Death Punch (XBLIG)

For several months I've been patiently awaiting the release of Silver Dollar Games' latest XBLIG masterpiece, One Finger Death Punch. I've followed the development of the game from it's simple beginnings, to it's more recent moments of grandeur. It's probably obvious to anyone who has read my blog reviews in the past that I'm a diehard fan of Jon Flook's & David Flook's unique indie creations. I've often times tweeted video links to the brother's indies, and have even tried my hardest to get gamers to give them a chance, sometimes with no success. As such my hyped anticipation should not come as a surprise to those who follow me on the various social media outlets of the internet.

For those of you like me who have followed the progress of "One Finger Death Punch" you'll know that it started off as a humble idea from a pair of developers who were intensely passionate about the Kung Fu theme that they were using as the basis for their game. Through dedication, and many gradual transformations Jon Flook, and David Flook of Silver Dollar Games have managed to create a simple yet perfect tribute to the classic Kung Fu films of old. Whether your your a modern day action film enthusiast who enjoys the masterful works of martial artists like Jet-Li, or a more traditional Kung Fu film fanatic who loves the classic martial arts masters of old there is something here for all fans of kick assery. The long unrealized, and child-like dreams of becoming an all encompassing bojo badass are now a thing of the past as the developers at Silver Dollar Games have made fantasy a reality for all gamers who wish to take on the challenge, and master the techniques offered in the digital dojo of "One Finger Death Punch"!!!

Thursday, June 20, 2013

Aqua Kitty: Milk Miner Defender (XBLIG)

Aqua Kitty is an indie game that takes the general offerings of the shmup (shoot 'em up) genre, and amps it up to create an intensely enjoyable experience. Combined with a retro soundtrack that is filled with noteworthy retro tunes this survival based shmup will no doubt test your skills as a shmup enthusiast. At the heart of the game you'll find a plot about a race of felines who have found themselves in the midst of a dilemma. Their source of milk has ran dry, and they must seek out other sources if they are to maintain their healthy lifestyle. Luckily through some seafaring exploration these curious cats have happened upon what seems to be an unending supply of full fat milk. The problem is that their new found source lies within the murky, and treacherous depths of the ocean. There's definitely plenty of threats swimming between them, and their hope for the future. As a feline ship pilot it is your duty to keep the milk miners safe as they mine the depths of the ocean floor though. You will no doubt find adversity in the form of deadly deep sea denizens, but with your rocket powered sub nothing can stand between you, and the sustenance your species so desperately seeks.

Wednesday, June 19, 2013

Make it Rain (XBLIG)

There are a handful of things I look for in a video game. Originality is likely the most important to me, but subject matter also plays a huge role in the games I'm seeking out. During one of my daily XBL marketplace browsings I happened upon a an XBLIG title that caught my undivided attention. It featured an original subject matter (pole dancing), and seemed to be interesting enough to inquire about. This indie which is appropriately titled, "Make it Rain" had some sexy elements to it that obviously would appeal to an adult film journalist as myself. I sought out the developer (24kt Studios) via the world wide web, and humbly asked for a review code. They replied shortly afterwards giving me two codes for review. I quickly downloaded the game, grateful for the opportunity to once again supply my readers with something new to read about. In the end I played the game only for a short while realizing that the review would not be as lengthy as the ones I usually provide. Even so I bring you this review on a positive note, thankful to the developer for the chance to get back in the game (so to speak).

Tuesday, June 18, 2013

A Note to Developers

I wanted to take the time to set the record straight about my dealings with certain game developers/PRs. My reputation has obviously been sabotaged, and I feel that the developers/PRs I've worked with in the past think less of me now because of certain comments I've made on Twitter. Recently I did get into a heated conversation with a friend, and a developer over a set of requests that I had made. The fact is that @IndiePub, the developers/PRs behind the recently released "Storm", and "FireBurst" XBLA games had totally ignored my requests prior to the games' release as well as the day of the release. After dealing with similar PR reactions in the past I became a little upset about the matter, and voiced my thoughts on the situation through twitter. As expected @IndiePub finally replied via email on the day of the release (after my tweets) letting me know why they had not contacted me. They claimed to have been out of codes, and that I was, in essence an "unprofessional critic".