Sunday, February 23, 2014

SKH: Resurrection (XBLIG)

Holy Hell, and Mother of Metal!!! I did not see this one coming! It was like a left hook right out of the shadows. For those of you who have been with me for a while you might recall my review of a certain mathematical indie shmup by the name of "Super Killer Hornet". Well, it just so happens that that already impressive retro game has taken on an entirely new form that amplifies what the original experience had to offer. The premise is the basically still the same, but the gameplay will no doubt draw you in with it's new 80's arcade scene vibe, and it's killer soundtrack. I for one was thrown for a loop after playing the game, and I definitely think Flump Studios was out to impress this time around. In doing so they have proven their worth as an indie shump developer.

Thursday, February 20, 2014

Zen Pinball 2 - "Super League Football" (PS3/PS4/PS VITA)

Over the years Zen Studios has done good to bring to us gamers a wide selection of quality pinball tables ranging from wholly unique designs to comic book themed experiences, video game oriented adventures, and even tribute tables based on classic movies. Each of these offered tables have carried with them Zen Studios' signature arcade style of design filled with super cool special effects, awesome audio soundtracks based on applied content, and an overall engaging experience that has drawn in the players time after time. In this latest 'Zen Pinball 2' debut you'll find that the team over at Zen studios has decided to tackle sports in a grand fashion not unlike their past releases. While soccer may not be that popular to some people out there there's no denying that it is a widely recognized sport that has taken many countries by storm. Europe, and the surrounding countries in particular have grown fond of it, and have spawned teams who have competed in such prestigious events as that of the Olympics. Let us not forget those in the United States, and other Spanish speaking countries who also take the sport seriously.

Tuesday, February 18, 2014

Weekend Wrap Up - 2/16/2014

I almost totally forgot about my plans to include this weekly post. As you can probably tell I've been swamped with work lately. That work load alone has thrown me off course from my regular routine. Between my work with Xcritic, Paradise Theater XxX, and OtakuDante's Gaming Inferno I've had little to no time to myself. People just don't realize how hectic a journalists' job can be. The fact that I put in more time, and effort than most journalists definitely speaks of my dedication to my work though. Despite my one man army approach I'm still doing good to get reviews out to my readers. At the current time though my adult readers are getting more attention due to the consistent flow of review material. Games on the other hand are a slow go this year, and have not been as plentiful as last year. With the new consoles released one would think that the library for next-gen would be growing steadily. Instead PS4 owners, and Xbox One owners are getting short handed with remakes, upgrades, and a pitiful selection of new releases.

Thursday, February 13, 2014

Skullgirls Encore (PS3): "The Good, The Bad & The Sugar Coated"

If you missed it a couple of years back a developer by the name 'Autumn Games" co-produced a fighter titled, "Skullgirls" with another development team known as 'Lab Zero Games'. Together these two studios got on board with 'Konami' to bring to the fighting game community what was suppsoed to be a fresh, and innovative take on the 2D fighting game genre. The teams working on the game incorporated impressive hand drawn character animations with a somewhat mature theme, and a fighting system that mirrored that of previous MvC (Marvel vs Capcom) offerings. While there were definitely nods to other fighting games via color palettes, and fighting styles the game did one important thing differently. That thing of course was a way to fight back against spammers. This innovative mechanic allowed spam assaulted players to break free of a combo if the player dishing out the attacks repeated the same combo twice. In essence it did work out properly, but in an unfortunate turn of events exploiters found a way to perform infinites despite the applied mechanic, and in turn ruined the game's intended experience.

Monday, February 10, 2014

Toukiden: The Age of Demons (PS VITA)

The factual, and mythological history of Japan is a rich one. It is filled with fantastical tales of honor, tradition, and the brave warriors of the past who held quick to their beliefs. Just as real Japan carries with it a vastly expansive past rich with it's own time honored traditions so too does Tecmo Koei's latest multiplayer RPG experience. This latest ancient Japanese tribute titled "Toukiden: The Age of Demons" comes complete with a cast of interesting ancient Japanese characters, a mythology all it's own, and a threat that mirrors the real ancient Japan's own mythology. In this tale of bravery, and survival we find a select group of samurai warriors known as "Slayers" who are each standing their ground, and protecting their homelands from the threat of otherworldly soul devouring Oni. Eight years ago during an event called "The Awakening" a portal to the other world opened up releasing upon the land, and it's citizens a hellbent wrath. Oni swarmed the lands for seven days, and seven nights. It wasn't until that last night though that the slayers, the "Bearers of the Eye of Truth" finally made progress, and were able to save a piece of their fading history for the time being.