Friday, December 5, 2014

Fantasy Hero: Unsigned Legacy (PS VITA)

Utilizing the commonly used human extinction approach ArcSystemWorks has created, and delivered a budget priced JRPG that is a hybrid of sorts. It combines traditional RPG stat leveling, and skill based character features while using an action RPG gameplay setup as it's base. With a selection of four customizable characters, and a serious amount of mission based objectives you will be tasked with braving the odds against a half-beast species known has the "Decoders" who have set out to exterminate the human race on their own home turf. The plot, while as original as it can get without being entirely cliche, has the heroes of various genders, species, and backgrounds fighting the good fight in solo single player playthroughs, or in conjoined battles with up to three other players via 'ad hoc (Local Multiplayer)' mode.

Wednesday, December 3, 2014

Comic Books!!!

Comic books, and me go way back. Heck, I remember collecting back in the days of Adam, and Eve ... just kidding, lol! I do remember collecting comic books as a young child though, and later amassing a respectable collection by the time I reached my mid 20's. Before I sacrificed my collection for the greater good (paying a family member's medical bill) I had collected hundreds of comic books including signed, "Nude (Cavewoman)", and special editions as well as a hard back Dark Horse comic book with an actual nude drawing of a character by the main artist. Damned, I do miss that collection! Alas, all good things must come to an end though. Nothing lasts forever, unfortunately. Thankfully in light of my collection passing though a new comic book, and gaming shop has opened up not far from where I live. Some of you will know the shop as "Area 52 Games & Comics (or something along those lines)". Since it's opening a week ago I have treated myself to some cool new comics with my monthly side cash in hopes of building back up what I had lost years ago.

Tuesday, December 2, 2014

Staying Socially Relevant & Other Stuff ...

Socially relevant, I shall stay socially relevant. That's what I keep telling myself. Honestly, though my coverage of gaming is fading due to several different factors. For one thing I find that games worth reviewing, or talking about are becoming fewer, and further between. Most games are half-assed pieces of shite that never live up to the hype. Some are even blatant rip-offs meant solely for cheating gamers out of their hard earned money. In light of these blasphemous gaming developments my review requesting has waned, and rightfully so. I've found my passion for covering such games, and gaming topics dwindling. Gaming in general has become aggravating for me on so many levels. The online multiplayer experience that I once loved is being snuffed the f**k out by hackers, and is leaving a lot to be desired in it's wake. Even the offline only games are leaving a lot to be desired with their half-baked delivery. Seeing as new-gen consoles are mostly built for the online experience the consoles themselves are also posing a potentially threatening problem for the future of gaming. Where does a passionate journalist go from here? What does one do when they've reached a realization of what is truly happening to one of their most beloved hobbies? It's a question that I'm going to have to answer for myself before the new year comes into light as I may, or may not continue on this journalistic path due to the oppressing factors that weigh so heavily on me now. Heck I might even go retro before it's all over.

Thursday, November 27, 2014

Thanksgiving 2014

Today is Thanksgiving for all of us American folk. Contrary to popular belief it's a day about giving thanks. As far as I'm concerned I definitely have a lot to be thankful for. First, and foremost I want to thank all of you, my readers for your return visits, and continued support throughout these past years. You have been a true blessing to me. Without you my blog would not be a thing. I would not have been able to share my thoughts, and opinions on the many games I have been privileged to review. I'm also very thankful that I've been able to continue supporting my gaming hobby as times are tough money-wise for me, and many people around the world. It's one luxury I don't want to lose as it draws me closer to the lot of you. I've never really had friends in my grown-up life, and to be able to share friendly conversations with the people I like, even if it is about gaming is a gift in itself. For that I'm thankful.

Tuesday, November 25, 2014

Zen Pinball 2 - "Core Set" (PS3/PS4/PS VITA)

For those of you who are unaware of it this particular Zen Pinball 2 set was originally available for Zen Pinball, and the Xbox 360 counterpart Pinball FX. It cost the gamer $9.99 to purchase, and included a total of four tables. These tables were 'Secrets of the Deep', 'BioLab', 'Pasha', and 'Rome'. Unlike most recently released Zen Pinball 2 tables these tables included were all about the challenge, and were designed with mostly low point values in place as well as table structures that were geared towards the more professional players. Some of the tables like 'Secrets of the Deep', and 'Pasha' had multiple playing fields for a wide variety of different scoring opportunities. Tables such as 'Rome', however were geared solely around speed play, and would test the players mettle through their ability to keep the ball going at a steady, but fast pace. Out of all the tables of the set though I do have to admit that the quirky, and fun loving 'BioLab' was the easiest to score on, and had the greatest available point values of all four tables. Like the other tables though keeping the pinball going, and from reaching an out of bounds state was trying enough in it's own right.

Thursday, November 20, 2014

Game Developers, Half-Assed Releases & What To Do About the Issue

Okay. So, this is going to be a slight rant. It's directed solely at game developers, and content creators ...

We all know as gamers that everything from video games to patches/updates have been being botched, and released regardless of their unsatisfactory condition. This has got to stop. What it all boils down to is pure laziness, a lack of commitment to the product, and a lack of willingness to supply the funds needed to make things right. If you are going to make a game set in an online environment, or even an offline game it is imperative that you get things right from the start, and that you work out all the kinks before it hits shelves. There's no if's, and's, or butt's (I typed it that way on purpose) about it. If you are not willing to fund a team who can get such a job done then you do not need to be releasing the game, or patch in the first place. While I could point fingers, and call names all day I'm going to go a different route, and offer up a viable suggestion that will help get the development process back on the right track, and no it does not require more money to do ...