Saturday, May 7, 2016

MegaTagmension Blanc + Neptune vs Zombies (PS VITA)



In possibly one of the most creative, and different ways imaginable developer Tamsoft, and publisher Idea Factory have come together to steer the Neptunia lore in a distinctly new direction. This spin-off of sorts does away with the usual Neptune guided hijinks, and puts Blanc of Lowee in the seat of power as a the Gamindustri gal leading the show. In fact it is a sort of indie movie show that plays out as the Gamicademi girls/CPUs fight off a very real zombie threat. When the game begins we find the ruling CPUs of the Gameindustri attending a Gamicademi (Academy) which is on the brink of closure due to a lack of attendees. Like the anime "Love Live!" these CPU goddesses, and their CPU sister candidates devise a plan to attract an even bigger crowd to the Gamicademi in hopes that they can keep it open. This begins with a fantastical idea involving the creation of a film club, and later a scripting of a zombie apocalypse indie that pays homage to games like 'Resident Evil'. The filming starts off innocently enough with only actors participating, but for whatever reason real zombies come into the picture only to be used by Blanc, and her quirky film crew as source material for their indie film project. There are plot twists, and sequels aplenty as you act your way from cut scene to cut scene in fun-loving film fashion.

Tuesday, May 3, 2016

Battleborn (PS4) - Day One Impressions

As a Gearbox Software, and Borderlands fan I took a gamble on getting this MOBA hybrid upon launch. I knew little about it, but enough to have a basic idea of what it offered. I knew it had a separate story mode (unlike OverWatch), and PvP content. I knew there was co-op play, and for that reason alone I purchased the game in hopes that it could be a new gaming experience which me, and my Destiny friends could turn to. Upon getting into the game though I found both good, and bad things about it.

Friday, April 29, 2016

Grand Kingdom BETA (PS4) - Second Thoughts

Call it back peddling, or whatever you may, but I have changed my mind about "Grand Kingdom". I think it has potential. This second thought comes after spending some more time with the BETA, and seeing what else it had to offer. While I still feel the anime style is a bit simplistic/indie in nature, and that the story isn't as in-depth as it could be the combat more than makes up for it. I find it to be a nice change from the traditional strategy RPG formulas. It's kind of addictive, and fun at the same time. I also like the in-game character design, the fact you can change the spoken language to the original Japanese, and the added fact that it has an online component which allows you to send out or command your troops in contracted wars within one of the game's four guilds. It seems to be one of those drop in, and drop out RPG experiences that can be played anytime you feel like it. Of course you will have to check in on your troops every once in a while if you send them out via the "Detachment (automated)" option, but other than that it seems to be a leisurely gaming experience with a bit of longevity involved. The online connectivity definitely offers some replay value.

Wednesday, April 27, 2016

Grand Kingdom BETA (PS4) - First Impressions

I've spent some time playing through Grand Kingdom's BETA tutorial today on my PS4, and have come to realize that the game is not at all what I expected it to be. I expected a more Japanese presentation, but was met with an art style, and gameplay that can best be described as "American" in nature. The whole game is kind of simplistic in design with the main focus being on the lane based tactical combat contained within. Oddly enough it is Japanese developer Spike Chunsoft who created this particular RPG though, which baffles me to no end. When it comes down to gameplay, and game management the whole ordeal feels as if it's geared towards a free-to-play format. It doesn't feel grand in scale like most NISA games, and has a sort of indie atmosphere about it. Gameplay, as it were, is done via two main features. This includes moving a pawn-like avatar through an semi-overhead map to it's end destination within a set amount of moves, and engaging in actual party inclusive battle scenarios during said maze-like traveling. All while avoiding traps, and using available menu options along the way.

When you meet up with the enemy's avatars (or pawns) on the game's map display you will be taken into the battle screen where your troupe of mercenaries stand in their four respective lanes to the left, and the enemies in their respective lanes to the right. Sometimes there will be hidden traps, and objects placed in the lanes between you, and your enemies as well. The point of the battle is basically to make proper use of your party members' skills, and attacks as you move them a limited amount of times on, and between any of the lanes. The combat is turn based, and relies heavily on class type offerings, and tactics. Classes available in the BETA are limited, but include a Knight, a Medic, a Witch, and an Archer. Each of which has varying weapon/skill reach, and capabilities on the battlefield. The end goal of it all is to kill off the opposing leader, and the rest of the enemy troops before your party members are killed off. Of course there will be a boss fight when you reach the end marker of the current campaign map, but that too plays out in a similar way as the standard battles do. Keep in mind some enemy avatars harbor stronger enemy types, and that engaging them is not always the wisest of options. Sometimes using map menu skills to bypass the enemy avatars will be the best course of action, especially if your party is ill-prepared for the situation.

Tuesday, April 26, 2016

Aliens vs Pinball (PS4)

From the inspiration of H.R.Giger's art to the movie adaptations thereof the ALIEN universe has captivated many science fiction fans' undivided attention since it's first appearance. The franchise itself has spawned the likes of comic books, books, toys, and even video games becoming a well grounded staple of the science fiction genre for many years. Most of us growing up from the 80's onward were privileged enough to see the movie quadrilogy as it was released. We got to witness the rise, and fall of the lead female character Lt.Ripley who was played by Sigourney Weaver, and were introduced to a relentless parasite that posed a formidable threat for even the most seemingly prepared. The movies (in order) included 'ALIEN', 'ALIENS', 'ALIEN 3', and 'ALIEN Resurrection'. Each of which contained a continued story arch involving Ripley, the Weyland Corp., and those unfortunate souls who got caught up in the mix. Later on down the road there was even the fan service film which bore the name "AvP (or Aliens vs Predator)". While it paled in comparison to the original the ALIEN quadrilogy, and the franchise's namesake continued to thrive in the forms of different entertainment offerings as well as other physical collectibles. Recently the franchise was even taken back to it's original horror roots with "ALIEN Isolation". In this widely accepted video game adaptation the fear, and anticipation of encountering such a vile entity as an ALIEN was kept real, and had players once again filling the role of a Ripley as she tried to escape certain death. Thankfully the inspiration for new video game experiences didn't die off there. In fact this Tuesday fans of both Zen Studio's Zen Pinball 2/Pinball FX2, and ALIENS will be able to compete for top score on three ALIENS inspired tables that span across two select movie adaptations, and the previously mentioned game, "ALIEN Isolation".