Thursday, May 12, 2016

The Binding of Isaac: AfterBirth (PS4)

Unlike some of you I was first able to play this deeply disturbing dungeon survival-horror game when it came out on the PS4 and PS Vita consoles a few years back. I had wanted to play it for so long, and finally being able to do so on one of my currently favorite gaming consoles was a privilege. I think what attracted my attention to it more than anything was the indie design which seemed to incorporate both "The Legend of Zelda (LoZ)" dungeon layouts, and a twin-stick shooter mechanic for the core combat. Of course the game itself has a lot more in store for the gamer than just that, and with this latest DLC expansion the game opens up even more so on said offerings.

What "The Binding of Isaac" had, and has going for it (for those of you who are unaware) is an immense replay value in a challenging pick up, and put down gameplay driven package. It features it's own unique protagonist, and an underlying story that is definitely not forgettable. There are plentiful encounters of creepy humanoid creatures, defiled denizens of the damned, and grotesque bosses of varying sorts which each bare their own pseudo-religious overtones. All of which Isaac (the protagonist) must face in the labyrinthine darkness of the basement he has been imprisoned in. It's a telling presentation that plays heavily on Isaac's troubled childhood, and the fanatical mother who is out to rid the world of his supposed evil ways. Much like a living nightmare Isaac himself has faced his many fears in the basement of his home with only the tears, and the power of his imagination to combat the very real threat before him. It is these tools which you must use in a twin-stick shooter fashion as Isaac to make your way to a final ultimate fight against your wayward mother.

Saturday, May 7, 2016

MegaTagmension Blanc + Neptune vs Zombies (PS VITA)



In possibly one of the most creative, and different ways imaginable developer Tamsoft, and publisher Idea Factory have come together to steer the Neptunia lore in a distinctly new direction. This spin-off of sorts does away with the usual Neptune guided hijinks, and puts Blanc of Lowee in the seat of power as a the Gamindustri gal leading the show. In fact it is a sort of indie movie show that plays out as the Gamicademi girls/CPUs fight off a very real zombie threat. When the game begins we find the ruling CPUs of the Gameindustri attending a Gamicademi (Academy) which is on the brink of closure due to a lack of attendees. Like the anime "Love Live!" these CPU goddesses, and their CPU sister candidates devise a plan to attract an even bigger crowd to the Gamicademi in hopes that they can keep it open. This begins with a fantastical idea involving the creation of a film club, and later a scripting of a zombie apocalypse indie that pays homage to games like 'Resident Evil'. The filming starts off innocently enough with only actors participating, but for whatever reason real zombies come into the picture only to be used by Blanc, and her quirky film crew as source material for their indie film project. There are plot twists, and sequels aplenty as you act your way from cut scene to cut scene in fun-loving film fashion.

Tuesday, May 3, 2016

Battleborn (PS4) - Day One Impressions

As a Gearbox Software, and Borderlands fan I took a gamble on getting this MOBA hybrid upon launch. I knew little about it, but enough to have a basic idea of what it offered. I knew it had a separate story mode (unlike OverWatch), and PvP content. I knew there was co-op play, and for that reason alone I purchased the game in hopes that it could be a new gaming experience which me, and my Destiny friends could turn to. Upon getting into the game though I found both good, and bad things about it.

Friday, April 29, 2016

Grand Kingdom BETA (PS4) - Second Thoughts

Call it back peddling, or whatever you may, but I have changed my mind about "Grand Kingdom". I think it has potential. This second thought comes after spending some more time with the BETA, and seeing what else it had to offer. While I still feel the anime style is a bit simplistic/indie in nature, and that the story isn't as in-depth as it could be the combat more than makes up for it. I find it to be a nice change from the traditional strategy RPG formulas. It's kind of addictive, and fun at the same time. I also like the in-game character design, the fact you can change the spoken language to the original Japanese, and the added fact that it has an online component which allows you to send out or command your troops in contracted wars within one of the game's four guilds. It seems to be one of those drop in, and drop out RPG experiences that can be played anytime you feel like it. Of course you will have to check in on your troops every once in a while if you send them out via the "Detachment (automated)" option, but other than that it seems to be a leisurely gaming experience with a bit of longevity involved. The online connectivity definitely offers some replay value.