Tuesday, May 24, 2016

Battleborn vs OverWatch

The hype is real folks. The fans have spoken, and most of them seem to favor OverWatch over Battleborn. Whether this hype continues to be validated or not is yet to be seen though. As a gamer, and a guy who has seen the direction competitive multiplayer games take I do have my concerns for both games. Those concerns lying more so with the people playing, and moderating said experiences than with the games themselves. What you have to understand is that online competitive play is nothing like the eSports events that take place in a locally competitive environment. You are actually facing off against random players from across the globe. Some of which do not have your best interest in mind. They usually are not monitored on an eSports level, and often times get away with their cheating regardless of complaints. Cheating aside I feel that both games in question have met with a similar judgment from the gaming community. I've seen, and heard players say that you cannot solo OverWatch, and that the objectives in the modes of play are limited as are the character offerings. On the flip side I've seen Battleborn called out for several things including a poorly implemented reward system, a grindy type of experience that is not in the players favor, and a lack of content. I myself have bitched about it having a mandatory server sign-in. While all of these things are bad in their own right you have to think about which things can be fixed, and which ones cannot.

Monday, May 23, 2016

Life, Gaming & the Pursuit of Happiness

Sometimes in life we need a reminder of why it is we do what we do. Whether it be job related, hobby related, or life related we just have a desire to figure out why it is we were so interested in whatever it was we thought we were interested in. A good Twitter friend of mind tried to explain this to me earlier this week regarding my thoughts on my current review situation. I tried justify my thoughts against what he said which were basically countering what it is I was trying to comprehend. For the longest I've relied heavily upon numbers to get me what I need to be able to provide the reviews for you guys. It wasn't so much that I couldn't do it without the required numbers backing me up, or that I thought numbers mattered, but it was more so that I thought that's what the industry providers were asking of me. To some extent I may have been right, but to rely on such a standard to get me by as a "respectable" journalist was a fool's errand. I know I'm good at what I do no matter who chooses to follow me, or who chooses to trust in me.

Collective Views

I've been trying my hardest to wrap my mind around the fact that my Google+ page gets vastly more page views than my blog. This whole ordeal came into focus recently when Deep Silver turned me down for the third time. They claimed Alexa, a site stat investigator saw that I had inadequate views in accordance to their standards. I've often times said that views come from different sources though, and not so much the direct website or web page. I do understand that Alexa is supposed to take this into consideration, but if they had they would have seen the over 3 million collective views my Google+ page is securing, and building upon. A page which I will share a screenshot of shortly. I do know my blog itself gets up to hundreds of views a day in my absence, but that my Google+ page gets thousands. If this is the case, and it seems to be, I am definitely capable of reaching a significant audience, and have been doing so for quite some time now. I want you, and the PR to understand that my Google+ page which houses posts of only my reviews, and articles does in fact have the collective view count that I manually adjust on my blogs applied stats side bar feature. I offered to share this to any curious PR in my "Contact" section, but have never been hit up for it.

Saturday, May 21, 2016

Battleborn - Pros & Cons

Most of you know that my initial thoughts of "Battleborn" were mostly against it. I felt that Gearbox, and 2KGames making the game server reliant was a huge mistake. I personally feel that requiring a server sign-in at launch limits the gamers' control over their paid for experience. Should the servers go down for whatever reason the gamer would not have access to the game at all. Furthermore all of the players' save data being stored on server data banks that they do not have access to can lead to even more complications should said data banks be hacked into. I'm not saying your data is any safer on your PS4, because it isn't, I'm merely saying you have even less access to what you've earned/paid for due to said development choice. That accompanied by the looming fact that Battleborn is a wholly team oriented with each played character playing a crucial role in in-game team efforts makes this game an iffy buy. When you play competitively in Battleborn it's not like playing as one of CoD's elite soldiers, or Destiny's heroic guardians who can each carry their own in PvP combat. Each used character in Battleborn ultimately feeds off of, and relies heavily on the aid of assisting players' characters. You have weak healer, powerhouse brutes, and a balanced few characters who are equally assist and combat centered. In that sense k/d is made less important even though the uneducated few still thinks it holds sway in Battleborn's victories. If you fail to see Battleborn in this light then most of your time will be spent being frustrated.