Thursday, March 16, 2017

Chaos Code: New Sign of Catastrophe (PS4)

From what I gather, after having sampled and played through each of the game's features it seems that FK Digital's "Chaos Code: New Sign of Catastrophe" is merely an enhanced upgrade of the PS3 release of Chaos Code. Everything from the opening cinematic to the menu system as well as the modes of play, and even the visuals have been upgraded for a PS4 worthy experience. Something that's not all that different from BlazBlue or Guilty Gear in terms of in-game offerings. At the twenty dollar range it's not all that bad either. It's definitely more complete, and more robust in content. The only thing lacking this time around is the participation of the online community for the competitive online portion of the game ...

For those of you new to the 'Chaos Code' mythology it basically follows the scientific discovery of an abundant new energy source. This energy source was discovered, and harnessed by Arthur Tesla. For years it helped the world maintain prosperity for all of mankind. The problem that presented itself in this time of prosperity though came in the form of Arthur's cryptic message involving a mysterious, "Chaos Code". Upon discovery of it's mention the Earth-Union, or world government sought it out for their own power hungry desires while others joined in, in a competition heralded by Arthur himself who encouraged others to find it. This is where the odd roster of characters steps in. Each with their own motivations for acquiring the 'Chaos Code'. Some want it selfishly while others want it for a cause or for someone else who has their own ideas on what to do with the enigmatic source of power. As with most fighting games it's an all out battle of the fittest in which your chosen character will face omnipotent evil at the end of an arduous adventure.

Wednesday, March 15, 2017

Touhou Genso Wanderer + Touhou Double Focus (PS4)

I thought I'd missed something. Leave it to Brad to forget that 'Touhou Double Focus' comes free with a purchase of the 'Touhou Genso Wanderer" standard and limited physical editions. Bad Brad, Bad! Luckily I caught the mistake before the 21st when this game is slated for release. Thank the gods I did. As far as Double Focus goes It's a nice bonus that kind of outplays the quality of the base game, in my personal opinion. If you thought the trailers for Wanderer were cool, just wait until you hear about this gem of a game ...

Touhou Double Focus is at heart a series spin-off done up in an obvious tribute to Konami's Castlevania platformers. In fact a lot of the level layouts, and certain character designs will have you remembering Castlevania greats such as 'Symphony of the Night". Not only that but cameos from other Konami series intrude as well from time to time. While it pokes and prods at Konami creatures, and apparently even some movie monstrosities throughout it's entirety you'll find that Double Focus stands on it's own two legs in the Touhou world. The fan made story this time around, as it were involves two careless shrine maidens, and a human librarian who meddles with a magic book that should not have been messed with. Both Aya, and her Hakurei Shrine partner Momiji get sucked into the world of books unwillingly by the legendary Book King. It not only sucks them into this 2D fantasy world, but also the rest of Gensokyo as well. To find their way out of the mess, and back into their own world Aya, and Momiji must team up and use books they find to defeat the enemies they run into on their way out.

Tuesday, March 14, 2017

Touhou Genso Wanderer (PS4)



Taking place in a Japanese inspired fantasy world filled with cutesy anime girls, mythical monsters, and an evil force hellbent on cloning an entire civilization for it's own diabolical purposes, "Touhou Genso Wanderer" brings to the gamer an RPG experience unlike any other. An experience where how well you manage the main character Reimu's actions will mean the difference between completion and progress reset. As Reimu, a shrine maiden stationed at Hakurei Shrine you must face a dire circumstance brought on by a visit to a relic dealer named Rinnosuke, and the tug of war battle over a mysterious golden ball that ensued during their encounter. You'll be taken from your shrine headquarters into the clone infested lands beyond as you battle your way to an erected tower the likes of which was built by the possessed Rinnosuke for unknown reasons. These lands which are labyrinthine in nature, and divided by floors will not only lead to the solving of the investigation at hand, but will also rid Gensokyo of it's plight. You won't be going at it alone though as chance encounters with other interesting characters will give way to partnerships that will help you deal with the escalating threat. Whether or not Reimu, and her friends prevail in their mission will be up to you though.

Saturday, March 11, 2017

Ghost Blade HD (PS4)

Hucast's Playstation 4 port of their Dreamcast shmup "Ghost Blade" is a perfect HD upgrade with plenty of challenges, and tweaks to appease a fan of the genre. It is a sensory overload filled with vibrant colors, detailed designs, and impressive art that holds up to today's shoot 'em up standards. The game itself stars three intergalactic female pilots (Milan, Ghost & Rekka) who each pilot a ship/tank that has it's own style of bullet fire, and satellites. The ships are color coded to match their pilot's uniform, and each carry a unique design. With these ships you must brave one of three different difficulty settings (Easy, Normal, Hard) along with five top-down enemy filled stages as well as the five boss battles within each stage that are in themselves a proper challenge. The difficulty settings included have their own accompanying perks including a specific number of continues, lives, and bombs/bomb usage types. The 'Easy' mode in particular will have you focusing mostly on the screen filling bullet hell spray, and less on the bombs as the bombs activate automatically when you get hit making you temporarily invincible. Supposing you have some in stock In the other two difficulties bombs are a manual deal meaning that you must activate them in order to use them. Along with the bombs comes main weaponry in the form of a focused fire attack, and a spread attack. A feature that's included in all levels of difficulty. The focus attack streamlines the bullet fire from your ship making the beam it creates more powerful, and in the process slows down your movement so that you can dodge bullet hell spray easier. It also doubles as a means to create tech orbs which add to your combo focused score. The standard wide spray shot only gifts you stage stars, and gold when shooting down enemies, but adds to the growing score, nonetheless. It is also weaker making it more useful against smaller enemy types.

Thursday, March 9, 2017

Danganronpa 1•2 Reload (PS4)

For those of you out of the know, and new to the show the series that is "Danganronpa" is in a class of it's own. Pun intended. Despite leaning heavily on visual novel style storytelling, and basic point and click investigations the game provides a character based judicial process unlike any other. A judicial process that has you figuring out who's who in the grand scheme of things, and administering a punishment deserving of the crime afterwards. In the first game, "Danganronpa: Trigger Happy Havoc" you follow average student, but ultimate lucky attendee Makoto Naegi as he embarks on a life changing journey at the presumably prestigious "Hope's Peak Academy". A school for the ultimate of ultimate classmates. Each of which are the ultimate at whatever it is they do best. Supposedly the school is to open up a world of opportunities for the students who attend, but the 15 students that end up arriving on opening day find out otherwise. Through the maniacal managing of Monokuma, and the murderous intent of those among them the classmates must keep their calm, and assess the situation intelligently or die trying. As Makoto you must observe others in your presence, find clues about certain situations, and build upon relationships to try and figure out what exactly is going on as well as how to escape the nightmare thereof.

Wednesday, March 8, 2017

Clicker Heroes (Impressions)

Clicker Heroes is what you'd call an "idle RPG", or a clicker RPG. It's a part of a new sub-genre in the world of role-playing games. Mainly those of the touch screen type. In fact most of you would recognize this type of experience as something you'd usually see only on a mobile device. As an RPG though it doesn't really seem to have an end point, and as far as I can tell the only purpose is hands-on, and hands-off micro-management. All of which takes in account the heroes versus monsters trope. You'll basically be upgrading hero stats as you level up various unlockable heroes through lucrative battles with monsters and monster bosses. A system which contributes to the growing DPS (Damage Per Second), and "Click Damage" that comes from the game's tedious button mashing mechanic. As you level up the named heroes you've unlocked you'll also unlock perks which add to the damage given. Both by percentage, and damage type. There are also activated abilities to unlock with accompanying cooldowns that limit their usage. As far as the free-to-play aspect goes it looks as if the developer wants to capitalize on a special ruby currency which can unlock gilded heroes, in-game money/cooldown boosts, and ascension material that allows you to upgrade your experience further. If that's something you are alright with you might enjoy this seemingly never-ending time waster ...