Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.

Thursday, April 6, 2017

ArmaGallant: Decks of Destiny (PS4)

Taking inspiration from games like 'League of Legends', 'Hearthstone', and even 'Magic the Gathering' the game that is 'ArmaGallant: Decks of Destiny' heads to consoles at a budget price along with it's fair share of downsides. For around twenty dollars you can get into this server based, and champion focused card game hybrid in order to grind away for the ultimate deck in hopes of reigning supreme on the game's non-existent leaderboard. The 1v1 and 2v2 centered experience that is offered in-game is seemingly inviting at first, but through the mixed mechanics it quickly becomes a repetitive, and short lived series of fights to merely rid your opposition of collective team health. An objective which is made possible by quick troop switching via shoulder button shortcuts, and a card selection system that is just as quickly applied. The problem therein lies with the fact that the objective steals the thunder from the champions, card art, and summoned creature units. The end goal that is life depletion is such a focal point that you hardly get to enjoy any of these things. In my opinion the overly simplistic yet dominant goal coupled with the hectic mechanic management dooms this game's chances from the start. It's very hard to enjoy the game when you are managing two attention thieving systems of gameplay while constantly switching focus between them.

Saturday, April 1, 2017

Hobby Highlight ~ March 2017 (ARCHIVE)

COMIC BOOKS


From the golden age of comics to the modern day collectors have stuck by this artistic, and story inclusive hobby regardless of it's ups and downs. Starting at a lowly 5 cents a copy back in your great grandfather's days to the costly $5 printings of today comic books have evolved in both offerings, and value. The birth of indies, the introduction of TPB (Trade Paperbacks) / HC (Hard Covers), and cover art variations being of the more notable changes throughout the history of the collectible. Some of us like the more niche indies while faithful fans of the past stick by heroes, and heroines who have withstood the test of time. Hyped up by special story driven events including the death of characters, and sometimes the rebirth of the same it's hard not to get caught up in the collecting frenzy that is as varied as it is in the world of comic books. Some of us hoard our collections for future value while others love to read through the pages within, and enjoy the art that makes each story pop.

Thursday, March 30, 2017

Wonder Boy Returns | PS4 Review

Charm, chivalry, and cuteness is what 'Wonder Boy Returns" is all about. This Sega classic about an island native, and his hurt love interest is redone and retold by CFK in a way that carries with it the retro goodness of the original games while adding in improved HD cartoon-like graphics to boost it's attractiveness. Though challenging, and simplistic at the same time 'Wonder Boy Returns', and it's accompanying two main modes of play will no doubt have your eyes glued to the screen as you attempt to perfect playthroughs, and obtain the highest score possible. It is, at heart a vividly portrayed high scoring experience in which you'll have to collect food items in order to ward of the new boy's insane calorie burning metabolism all while tossing your tomahawk at enemies that appear in your way along the way. Obstacles are plentiful, and the pitfalls of usual 2D platforming are included to make your stage by stage trek to save your beloved Tina all the more perilous. The main threat of all though being the devilish fiend who has stolen Tina from you in the midst of a heated lover's quarrel.

Tuesday, March 28, 2017

Anoxemia (PS4)

Anoxemia, at it's core is a story driven sci-fi horror adventure which takes place in the oxygen deprived depths of the ocean blue. Much like it's title word's meaning the protagonist you play as finds himself without a constant oxygen supply, and a seemingly resulting foggy memory that only has him remembering his end goal as he goes forward into the unknown. The game itself is an unusual experience that follows, in a light 2D Metroidvania fashion, the confusing journey of a man named Dr. Bailey as he dives ever more deeply into the haunting abyss of the acidic ocean on a supposedly straightforward mission to collect plant life specimens for Naval research. Little background on the doctor is given initially through the accompanying comic book style art panels, the repetitive voice acting, and the textual dialogue other than the fact that he thinks he was aboard a Naval carrier that sank, and that his intended mission was to gather contaminated plants for research as mentioned before. With a limited oxygen supply, an assisting underwater drone named ATMA, and the obtainable tools and resources made oddly and abundantly available among the darkened terrain you must guide Dr.Bailey deeper downward in order to find out the truth of why it is he is doing what he is despite not really knowing why.

Sunday, March 26, 2017

Toukiden 2 (REVIEW)

Toukiden 2, the successor to 'Toukiden Kiwami is by far a vast improvement on the ground work laid out by it's predecessors. Everything Kiwami, and the first game did Toukiden 2 does better. The game features a more fleshed out story, more fleshed out characters, and an overall more fleshed out experience. From the intricate character customization to the plentiful new features Toukiden 2 offers something that series faithfuls, and new fans alike can be proud to own. It is a beautiful overhaul of a game series that wasn't all that bad to begin with.