Wednesday, May 16, 2018

Digerati Distribution's Monster Slayers Proves Fun Is Better Than Facade

Some games look amazing, but play poorly. Other games look somewhat primitive, but are tons of fun. I think the latter category is where "Monster Slayers" falls. It's not particularly the best looking indie, but it's rogue-like elements, and strategy RPG mechanics come together in such a manner as to make each playthrough just as fun as the first. Saying "Monster Slayers" is simply a rogue-like strategy RPG wouldn't do it justice though. It is a game inspired by a particular Hearthstone creator's work, and it has it's own unique card battle system in play along with several randomized elements.

The game, like many games in the genre features a cast of class based characters you can choose from, and visually/audibly customize for personality sake. Each class of characters whether it be the rogue, archer, knight, barbarian, dragon, merchant, or any of the remaining class options therein has an underlying class based perk or perks that change the way the player approaches battles in the game. The knight, for example, is a defensive character that can dabble in spells, and strong physical attacks. Others, of course, are a tilted balance of offense, defense, and a particular set of uniquely applied skills. While they all differ according to class they each can use their given AP (action points), HP (health points), MP (mana points), and card collection in the same manner to best the monstrous baddies that lie in wait in the equally rogue-like dungeon areas. Their action points along with their mana points will allow for the usage of color coded, and function varied cards (Attack, Defense, Support, Magic, Interrupt/Counter Spells). The cards, like just about everything else in the game, are initially randomized, and are offered in a class specific manner. Choosing the cards to play in the turn based combat sequences will weigh heavily on that characters' survival. Along the way they'll also pick up companions with helpful cool down focused skills of their own that can be utilized as well as gear/weapons, and additional cards or attribute boosts that can be equipped to better sustain them as they journey from dungeon to dungeon battling the lesser monsters, and even the monsters of legend.

Tuesday, May 15, 2018

The Battle Hardened Edition Of Dragon's Crown Pro Gets A New Bonus!

For those of you wise enough to have pre-ordered Dragon's Crown Pro from Gamestop you will have gotten, today, the "Battle-Hardened Edition" of the game. This simply means that the game comes packaged with a raised art inclusive steel book case (which is really nice), and a sealed card pack containing exclusive cards made to look like the game's character skills and common skills cards. They look a lot like tarot cards with George Kamitani art on the face of the cards. One thing I forgot to mention about the game in my review is that the soundtrack has been redone by composer Hitoshi Sakimoto. Also included is all of the storytelling (narration voice DLC) including that of the Japanese narrations. The updated game is also 4K optional, and contains cross-play functionality with the ability to import previous PS3, and PS Vita game saves. This is the penultimate version of 'Dragon's Crown'. I hope you didn't pass it up!

Monday, May 14, 2018

Rainbite's Playstation Indie "Reverie" Blends Two Nintendo Favorites While Doing It's Own Thing

As the PR description so boldly stated Rainbite's "Reverie" is inspired by games like "The Legend of Zelda", and "Earthbound". It features the retro dungeon exploring, and village antics that such games harbor. While there is definitely some inspirational elements at play from said games Reverie does good to create it's own unique lore via a story unfolding within a story. What I mean by that is that the game at hand begins by telling a tale akin to a Hawaiian fable regarding brothers who set out to sea to catch some fish. One of which fished up an island leaving the other brothers to be envious. In their jealousy the unlucky brothers drowned the brother who had found the island, and in that moment became bound by a curse on the very island that was discovered. Once this tale is established via story panels, and told through a textual conversation between two off screen characters we find out that the protagonist is a young boy named Tai who is aboard a ship bound for that very fabled locale. He is there to visit his Grandfather, and it is through that meeting of different generations that what once was considered legend comes to life in the form of an epic adventure. Tai ultimately sets out to calm the cursed brothers, and bring stability to the island community after an unusual earthquake shakes the land around them. He faces many worldly, and otherworldly threats along the way as he collects the relics needed to put all of the brothers to rest.

Thursday, May 10, 2018

Vanillaware's "Dragon's Crown Pro" Returns To The Playstation In Glorious 4K Or Not!!!

I thought I'd never see Dragon's Crown reemerge on modern consoles. I thought it had lived it's course, and was long forgotten. Perhaps a gem, but forgotten. Thankfully that is not the case though, and a new generation of gamers can enjoy the experience in full with upgraded visuals to boot. For those of you who are new to Vanillaware games, George Kamitani's artwork, or Dragon's Crown you will find in place a fantasy masterpiece brought to life in the form of animated art. It is a beautiful side-scrolling co-op brawler with it's own slightly inspired story, a brilliantly read narration, and a cast of characters that make all the onscreen action worthwhile. You can go at it alone with NPC allies, or join up via the Playstation network with players across the globe. It is one of those buddy games that breaks the bounds of couch co-op, and brings to the gamer a competent online adventure that is worth taking on time, and time again.