Tuesday, June 12, 2018

WoblyWare's "Omega Strike" Does Decently What Retro Does Best

If you fancy indie games, particularly the sort that take inspiration from the retro gaming era, you might not be disappointed with "Omega Strike" for the PS4. It's a game that borrows a lot from such an age, but that does so in a way that is, at the very least, aesthetically pleasing and unique visually. It's a mixture of 'Mega Man', 'The Legend of Zelda II', and even 'Metal Slug'. If I dare say so myself. Along with these obvious nods it features blood and gore with a super soldier project gone wrong theme to boot. Of course you'll find that you have two different scientists behind it all. Both malevolent, and savior-like in the guise of a good professor, and a doctor gone mad. No doubt inspired by Mega Man's famous two doctors. The trick, or what makes this game different than others though is not so much the base gameplay, the doctors, or the given plot, but more so the main playable characters' functionality. As the player you at times control one of three different freedom fighters in a fight against Doctor Omega, and his mutant minions. The diabolical genius who concocted the super soldier serum, and in turn created his own army of super mutant soldiers. Each freedom fighter which can be swapped out on the go via the good Professor's teleporter device gives the players different weapon options, and special character functions that aid in getting further into the game as well as help to solve puzzles.

BlazBlue Cross Tag Battle - The Short And Sweet Of It Review

BlazBlue has evolved quite a bit over the years. There's no denying it. It started off as an anime fighter in the vein of the flagship fighting game series Guilty Gear. It was fast paced, and featured an entirely new roster of characters with an entirely new story. Regardless of the new offerings the early or initial games in the ongoing series that is BlazBlue were simpler in the sense that they weren't as mode inclusive, or as story heavy as series entries midways, and later on down the line. As the series continued to grow though the story expanded as did the lore, the roster of characters, and the modes of play. Even in the online portions of the games innovation showed, if slightly so. New ways to stand out as players were given, and things like nameplates, avatars, and titles made their way in. Fast forward to today's times, and BlazBlue has all but strayed from it's beaten path. In "BlazBlue Cross Tag Battle" it has ditched the tried, and true formula for a lesser spin-off that in most ways gives the paying players less. The roster, though inclusive of different characters, does not present the game in a light that truly builds upon, or even changes the core experience in such a way as to be awe inspiring. It borrows mechanics from tag team oriented games like MvC and Dragon Ball FighterZ, renames said mechanics to seem different, and in doing so only manages to rehash what's already been done. Perhaps to a slightly different degree.

Thursday, June 7, 2018

The Importance Of Being Thorough And My BlazBlue Video Review

By now you've no doubt read my "BlazBlue Cross Tag Battle" impressions article. In all honesty it didn't paint a very good picture of the new entry, and like the IGN review itself you were no doubt left with more questions than answers. Since that article posting I was given the opportunity by Aksys Games to play through, and review the game myself. To experience it for myself, and share with you what I experienced. In this instance I decided to do things differently though. I decided to do a raw hands-on review via Twitch to allow everyone to get my reactions as they happened in accordance to the features contained within the game in the most genuine fashion possible. That and to also disclose important need to know details in a manner that would be more beneficial to someone than having them to read through ten paragraphs of technical breakdowns regarding in-game features. I think I succeeded in doing so, but you will have to sit through nearly two hours of video, and commentary to get the most of it. Supposing you can you will get enough coverage of the game's inner workings to be able to decide for yourself if this is a worthy fighter to add to your collection. At least I think so.

Tuesday, June 5, 2018

BlazBlue Cross Tag Impressions Taken from Reviews And Gameplay Footage

So ... I spent part of the day watching gameplay, and reviews of the latest entry in the BlazBlue series. I saw IGN give it a beat around the bush passing review that pointed out both good, and bad things. The bad mostly attributed to a lackluster, and repetitive story mode element as well as some matchmaking quirks. Being the observant fighting game player that I am I paid attention to the roster. Those guys, and gals who transferred over from RWBY, BlazBlue, UNIEL, and Persona Arena Ultimax. What bothered me was the fact that the roster was made up mostly of the easy to use, and abuse characters. The projectile pests, and the ranged reachers. Even Iron Tager in all his abusive magnetic glory returned to my dismay. The only exceptions I noticed were Rachel Alucard who is a more technical BlazBlue character, and Chie from Persona Arena who is an up close melee martial artist. I had paid attention to the roster situation since the first announcement, and knew it was going to be the deciding factor as to whether or not I bought the game for myself, and as it turns out I did not end up buying the game for that very reason.