Wednesday, June 20, 2018

The Lost Child - Twitter Review Preview

Below you'll find the basic summary of what I've experienced so far with NISA's latest SRPG release of "The Lost Child". I touch base on almost all of the vital points regarding plot, and mechanics. Not all of them, mind you, but definitely the important aspects of the game. The game has already been released, and with me having gotten my review code later than usual you will have to wait for the full review after the launch. I do apologize for that, but hopefully this review preview will give you some insight on what you'd be paying for if you chose to buy into the game.

Thursday, June 14, 2018

Dead Ahead: Zombie Warfare - My Brief Thoughts And Opinions

Zombie indie games seem to be on the rise these days. Pun intended. Everywhere you look there seems to be a new zombie game of some sort popping up. I assume it's because of all the end time hysteria, and whatnot. Whatever the case may be "Dead Ahead: Zombie Warfare" attempts to capitalize on said trend like so many other games do. Does it succeed in being interesting, and different? I'd say for a zombie themed mobile style indie with RTS gameplay mechanics it does alright to that end. Like many mobile games of that kind though it's a quick to pick up, and easy to put down experience that definitely caters to the casual crowd. Not that that is a bad thing in this case. As far as the game goes it does have an objective, but not a really story. That objective, as simple as it may sound, is to get a bus load of people across areas that are both blockaded by debris, and guarded by waves of zombies. As the bus driver you pay for help with courage, and rage points that refill over time or can be refilled through single use items. Your help comes in the form of tools as well as weapon toting individuals that make their way from the bus to the guarded blockade to deal with the problem, and the threats at hand so that the bus can move on to the next area for supplies. Supplies in the game which are basically rewards are used to upgrade your ragtag RTS brigade, and make them more fit to handle the increasingly more difficult odds, and objectives. Supposing you use your resources, and manpower correctly you can earn up to a three star ranking per level, and loot the area as well. Of course that is the end goal. Completing each mission area with three stars, and on all difficulty settings.

Tuesday, June 12, 2018

WoblyWare's "Omega Strike" Does Decently What Retro Does Best

If you fancy indie games, particularly the sort that take inspiration from the retro gaming era, you might not be disappointed with "Omega Strike" for the PS4. It's a game that borrows a lot from such an age, but that does so in a way that is, at the very least, aesthetically pleasing and unique visually. It's a mixture of 'Mega Man', 'The Legend of Zelda II', and even 'Metal Slug'. If I dare say so myself. Along with these obvious nods it features blood and gore with a super soldier project gone wrong theme to boot. Of course you'll find that you have two different scientists behind it all. Both malevolent, and savior-like in the guise of a good professor, and a doctor gone mad. No doubt inspired by Mega Man's famous two doctors. The trick, or what makes this game different than others though is not so much the base gameplay, the doctors, or the given plot, but more so the main playable characters' functionality. As the player you at times control one of three different freedom fighters in a fight against Doctor Omega, and his mutant minions. The diabolical genius who concocted the super soldier serum, and in turn created his own army of super mutant soldiers. Each freedom fighter which can be swapped out on the go via the good Professor's teleporter device gives the players different weapon options, and special character functions that aid in getting further into the game as well as help to solve puzzles.

BlazBlue Cross Tag Battle - The Short And Sweet Of It Review

BlazBlue has evolved quite a bit over the years. There's no denying it. It started off as an anime fighter in the vein of the flagship fighting game series Guilty Gear. It was fast paced, and featured an entirely new roster of characters with an entirely new story. Regardless of the new offerings the early or initial games in the ongoing series that is BlazBlue were simpler in the sense that they weren't as mode inclusive, or as story heavy as series entries midways, and later on down the line. As the series continued to grow though the story expanded as did the lore, the roster of characters, and the modes of play. Even in the online portions of the games innovation showed, if slightly so. New ways to stand out as players were given, and things like nameplates, avatars, and titles made their way in. Fast forward to today's times, and BlazBlue has all but strayed from it's beaten path. In "BlazBlue Cross Tag Battle" it has ditched the tried, and true formula for a lesser spin-off that in most ways gives the paying players less. The roster, though inclusive of different characters, does not present the game in a light that truly builds upon, or even changes the core experience in such a way as to be awe inspiring. It borrows mechanics from tag team oriented games like MvC and Dragon Ball FighterZ, renames said mechanics to seem different, and in doing so only manages to rehash what's already been done. Perhaps to a slightly different degree.