*EPILEPSY/SEIZURE WARNING!!!*
Today I've got a treat for you readers. A to the point review of two new retro games that are coming out on the Nintendo Switch. One of which is "Odallus: The Dark Call", and the other "Oniken: Unstoppable Ed.". I will go over key points, and give my opinionated verdict based on time spent with the game at the end of each breakdown. I hope you enjoy reading up on these two DigeratiDM releases! ...
Onto Odallus & Oniken ...
Odallus is an RPG metroidvania created in an old 8-bit style graphics with a chiptune soundtrack fitting of the era. It's story is light in content, but the in-game tells of a deep seeded tale about a world where the old Gods have abandoned the people. In the mix of it all Haggis, a lone warrior, embarks on a mission to save his son. He faces off against 8 grueling stages filled with a wide variety of enemies, and tough as nails bosses. His main weapon is a sword that can be leveled up to dish out more damage as well as a throwing weapon. On person, Haggis, is limited in what he can carry, but carries with him his weapon, his armor, and a satchel that can be upgraded to increase carrying capacity. He will earn orbs for defeating foes, and in turn use said orbs as a currency at the shopkeeper's stand which stands at key points within a stage alongside checkpoints that can be activated. As you purchase everything from health refill items to revive amulets, and even throwing weapon refills the price for wares will increase making the journey from beginning to end all the more perilous. Along the way there are secrets to find, puzzles to solve, and treasure to loot. It's what you'd expect from a game of this sort, and on the Switch it plays out perfectly. Keep in mind the game also comes with a map menu that allows for character skin change (default, red gargoyle, vampire hunter, and knight). Ultimately paying homage to retro platformer heroes of old. Also to note is that this game comes in a couple of difficulty settings with 'Veteran' being among those. An optional challenge for an already challenging game.
The presentation of Odallus is simple, and to the point. Story tidbits are scattered throughout the game including within the intro opening, and the key character conversations you'll encounter throughout your playthrough. Visually it is a colorful 8-bit game with it's own theme. A theme that borrows some things from old NES classics. Controlling Haggis is smooth enough leaving the challenge with learning enemy patterns, and environmental hazards. Bosses also require individual strategies to defeat, but with the right approach can be defeated. When it comes to the soundtrack it too harkens back to the bygone 8-bit era with chiptunes that are quite nicely done. Overall it's definitely a game worth adding to any metroidvania fan's Switch library. A retro gaming delight for hardcore gamers.
Today I've got a treat for you readers. A to the point review of two new retro games that are coming out on the Nintendo Switch. One of which is "Odallus: The Dark Call", and the other "Oniken: Unstoppable Ed.". I will go over key points, and give my opinionated verdict based on time spent with the game at the end of each breakdown. I hope you enjoy reading up on these two DigeratiDM releases! ...
Onto Odallus & Oniken ...
Odallus is an RPG metroidvania created in an old 8-bit style graphics with a chiptune soundtrack fitting of the era. It's story is light in content, but the in-game tells of a deep seeded tale about a world where the old Gods have abandoned the people. In the mix of it all Haggis, a lone warrior, embarks on a mission to save his son. He faces off against 8 grueling stages filled with a wide variety of enemies, and tough as nails bosses. His main weapon is a sword that can be leveled up to dish out more damage as well as a throwing weapon. On person, Haggis, is limited in what he can carry, but carries with him his weapon, his armor, and a satchel that can be upgraded to increase carrying capacity. He will earn orbs for defeating foes, and in turn use said orbs as a currency at the shopkeeper's stand which stands at key points within a stage alongside checkpoints that can be activated. As you purchase everything from health refill items to revive amulets, and even throwing weapon refills the price for wares will increase making the journey from beginning to end all the more perilous. Along the way there are secrets to find, puzzles to solve, and treasure to loot. It's what you'd expect from a game of this sort, and on the Switch it plays out perfectly. Keep in mind the game also comes with a map menu that allows for character skin change (default, red gargoyle, vampire hunter, and knight). Ultimately paying homage to retro platformer heroes of old. Also to note is that this game comes in a couple of difficulty settings with 'Veteran' being among those. An optional challenge for an already challenging game.
The presentation of Odallus is simple, and to the point. Story tidbits are scattered throughout the game including within the intro opening, and the key character conversations you'll encounter throughout your playthrough. Visually it is a colorful 8-bit game with it's own theme. A theme that borrows some things from old NES classics. Controlling Haggis is smooth enough leaving the challenge with learning enemy patterns, and environmental hazards. Bosses also require individual strategies to defeat, but with the right approach can be defeated. When it comes to the soundtrack it too harkens back to the bygone 8-bit era with chiptunes that are quite nicely done. Overall it's definitely a game worth adding to any metroidvania fan's Switch library. A retro gaming delight for hardcore gamers.