Tuesday, April 9, 2019

AngerForce Reloaded (PS4)

I have been playing "AngerForce Reloaded" by Zodiac Interactive for review purposes. I like it. It manages to add in a few tweaks to the standard bullet hell gameplay formula including an energy meter, and tied-in dual skills that can be used to maximize scoring potential. For some reason it reminds me of Borderlands in some ways, it's graphical design. Definitely with the visual cell-shading, and the named bosses you encounter. The fact that it has a campaign for each of the four main characters spanning 7 stages in total divided between Noob, Normal, and Hardcore difficulties really adds that incentive to play through it thoroughly. The perk system in Arcade, and Campaign mode adds a bit of enhancement to possible gameplay perfection for those who commit to the grind. In the campaign you'll use earned points to upgrade characters across the board. Things pertaining to health, energy, bombs, power-up suction, and other things can be upgraded to improve upon point earning potential as well as prolonged survival. These points can not only be spent at the final stage of the set difficulty or upon death, but can also be used to revive characters as well as buy intermediate power-up refills should you need them.

In total there are four main characters in the game that you can play as, and as the title suggests they all have some sort of anger issues, each pertaining to a sought out fight against a mysterious masked figure and a war against robots and humans. The characters include the adopted, and orphaned Samhill, Echo who happens to be the daughter of the man behind the creation of the robots, Asimo who is a robot himself, and a forest spirit named Shin who obviously has a beef with all the destruction and mayhem brought on by the ongoing conflict.

Wednesday, April 3, 2019

Funko POPs | My Growing Collection

Those of you who follow me know I've posted a few reviews of Funko's POP!Vinyls in the past, and that they've been showcased on my "Hobby Highlight" page from time to time. My initial reviews were somewhat critical, but when you are reviewing collectibles the quality matters. I'm thankful to say though that with passing time the product has been shown more care for the price that is asked, and I have personally seen the paint jobs improve. Case in point the three new POPs I picked up including the Fallout76 Mothman, and the Devil & Angel Betty Boop were all painted well. No out of line paint, over-spray or poorly painted details. It's what you'd expect from a collectible that costs upwards of $12 each. To put it in better perspective the paint jobs on a Hotwheels car that costs the buyer only 99 cents was previously more impressively applied than the POPs. That's a huge disparity in possible quality per dollar. I do imagine though that there may be some corner cutting with stencil & airbrush application via machinery on POPs which could explain some of the paint over-spray in the earlier toys. That being said I think it's been sorted out for the most part, and with POPs becoming more & more detailed in build it's only fair that the toys should reflect a more appropriate per dollar quality presentation.