Rock, paper, scissors, and a shmup. A shmup, and an Aztec theme. These are things we usually wouldn't think of as something that would go together so easily or smoothly. Thankfully the French studio Manufacture 43 put them together quite seamlessly, and in such a way as to create one of the genre's most unique experiences, to date, for the Nintendo Switch.
Utilizing divine creatures, and a future mythos taken lightly from Aztec mythology we find a shmup that foregoes the need for upgrades, power-ups, and the usual shoot 'em up approach. In the place of the usual staple features the developer has applied a system where shields, and supers are gained by pitting certain colored weapons of the animal variety (Red Jaguar Missiles, Blue Condor Lasers & Green Serpent Gatling) against opposing ship colors to build up respective meters, and the use of a crushing mechanic to do bonus damage in a similar fashion. The triple color scheme, and how it works is explained away in a hands-on demo style tutorial that can be intimidating at first, but more understandable as you play. A tutorial that tells you to build up a shield via a boost mechanic you have to shoot colored enemies with the same color weapon. That to build up your super via a drain mechanic you have to play a sort of rock-paper-scissors opposite game putting the weaker weapon color against the stronger enemy ship color. Needless to say earning the crushing blow is done by using a stronger weapon color to destroy ships of a weaker color. To make things easy pressing a button will show you what each shot type does in accordance to colors with a color coded meter, and crush indicator at the bottom of the screen.
Utilizing divine creatures, and a future mythos taken lightly from Aztec mythology we find a shmup that foregoes the need for upgrades, power-ups, and the usual shoot 'em up approach. In the place of the usual staple features the developer has applied a system where shields, and supers are gained by pitting certain colored weapons of the animal variety (Red Jaguar Missiles, Blue Condor Lasers & Green Serpent Gatling) against opposing ship colors to build up respective meters, and the use of a crushing mechanic to do bonus damage in a similar fashion. The triple color scheme, and how it works is explained away in a hands-on demo style tutorial that can be intimidating at first, but more understandable as you play. A tutorial that tells you to build up a shield via a boost mechanic you have to shoot colored enemies with the same color weapon. That to build up your super via a drain mechanic you have to play a sort of rock-paper-scissors opposite game putting the weaker weapon color against the stronger enemy ship color. Needless to say earning the crushing blow is done by using a stronger weapon color to destroy ships of a weaker color. To make things easy pressing a button will show you what each shot type does in accordance to colors with a color coded meter, and crush indicator at the bottom of the screen.