Thursday, August 29, 2019

Sennheiser GSP 670 Wireless Gaming Headset | A Bit Pricey And A Bit Flawed

Gamers always seem to be searching for that perfect headset to compliment their online gaming sessions. The one that affords them a luxury feel of comfort, quality sound input/output, clear chat, ease of use, and overall durability. It's very rare to find such a headset at the usual price point though, especially one that incorporates expert design and deep technological understanding from the manufacturer's tried and tested standpoint. Supposing you were willing to pay top dollar though, and are in the market for such a headset that has, but one flaw you might be interested to know that Sennheiser has such a thing. In fact I'll be giving you the lowdown about one of their finer examples soon enough. Before I do though I'd like to give some brief background information on Sennheiser. Sennheiser is a audio/communication product company that isn't a new name among established headset, and peripheral providers. Their series of products comes from upwards of 70 years of experience in the industry. An award winning legacy that started in 1945 through Dr. Fritz Sennheiser, and continues to this very day through globally reaching outlets. They are, at heart, a global reaching company with a specialty for catering to those consumers who only want the best of the best in regards to communication, and audio tech. While their products are anything, but cheap in price, you will get a product that mostly reflects the high cost to be paid. Whether or not it's something you're willing to pay for is up to you. Hopefully by the end of this review you'll have a good idea what the headset can do in regards to performance regardless of that choice.

Wednesday, August 28, 2019

Injection π23 - No Name, No Number (PS4)

Do you miss that old school Silent Hill fix? That psychological horror that makes you question your sanity while delivering pulse pounding puzzle solving investigations involving pop-ins from the paranormal? Well, Abramelin's "Injection π23" might just fill that void of wanting. Might being the keyword. Taking inspiration from games like Silent Hill, and Slenderman this indie nightmare, in all of it's sensory overloading glory, drags the gamer kicking and screaming back down retro gaming's memory lane where a certain disturbed individual finds himself in a world filled with macabre mystery. While utilizing tools found in the various haunting landscapes, and finding clues among the gore plastered scenery you'll need to mind your health, stamina, and noise making as you unlock rooms, and locations that hide various key items meant to get you to the end of hellish world you find yourself in. A goal that will either free you from the madness therein, or make you realize the futility in your running of errands.

Tuesday, August 20, 2019

Doughlings: Invasion | A New Entry In A Series That Reinvents Retro Games

The Doughlings franchise by Hero Concept is a sort of series of games with it's own unique lore that utilizes retro gaming genres as it's core gameplay element. This particular installment of the Doughlings series, for example, features a tale of the Doughlings being invaded by space invaders who aim to conquer the residents of the Doughling world through a sneaky preemptive meteor strike. They basically send down a meteor of mass destruction down to the Doughling planet to obliterate all existence there, but Dr. Morpheus finds out the plan, and launches a counter offensive against the would be invaders. Packing heat in the form of a color gun, and utilizing various personas, or abilities gained from elixir allocation Morpheus must make a stand or risk the very existence of his own kind. A story which is nicely packaged in comic book panel form with a spoken voice-over inclusive introduction at the start.

Thursday, August 15, 2019

TERRORHYTHM (NS)

Terrorhythm. I can say it is definitely a terror to play, and it's definitely got rhythm. I think what it all boils down to though is an awkward control scheme, poorly explained mechanics, and the loss of story in translation. Believe it or not, but Terrorhtyhm does have a backstory. A backstory about a music led rebellion via a protagonist who is fighting music censorship through what equates to dance combat. As said protagonist in a stationary position you must apply the beat to the music while fighting off foes through four different actions including right and left directional attacks, intermittent shield dropping beat pulses, and a range extension. By constantly pressing buttons to the beat you setup combo opportunities, and gain score standing through a feat inclusive end tally. Things like enemies killed, beats correctly hit, beats dropped, life left, combos, and a few other things included. The game features several stages with unique trance or electro-synth music tracks, and four different difficulty settings including relaxed, normal, hard, and terror. The music is actually catchy, but the gameplay not so much. All in all it's a score based leaderboard affair, but one that ultimately complicates itself through a control scheme that isn't really viable in handheld mode, nor doable in docked mode due to a confusing UI.