Sunday, November 10, 2019

Are Fortnite Cosmetics Really Cosmetics Only???

I've noticed something concerning about damage dealt in Fortnite recently. Some players get the standard whole number damage levels according to shield, and health remaining while others have decimal points or fractions of point damage taken away when shot. At first I thought this was a player hack or a glitch, but the more I watched the instances where it happened the more I noticed that the higher ranked skins were used by the offending players. Possibly meaning that Epic Games has not been forthcoming about the nature of the cosmetics. While I'd like to give them the benefit of the doubt I've yet to see a player get banned for being reported for it in the live feed. They are more than welcome to prove it otherwise via a comment here, or a public statement elsewhere, but whatever the case may be it's not looking good. Either players are hacking shield and health or Epic Games is knowingly selling game changing cosmetics in the guise of cosmetic only microtransactions.

Thursday, November 7, 2019

Citadel: Forged With Fire | Mechanics & Impressions Update

I've spent some more time tinkering around with Citadel's singleplayer mode, and I've noticed some things that I did not notice before including a whole other menu of options that further simplifies the crafting system, and character progression. If you startup singleplayer after having created your character, and played around a bit you will find an 'Advanced' option at the main menu continue point that has a series of sliders, and toggles that will allow you to tweak things like player points earned, whether or not you need to farm for materials, and other useful things tied to the character, and crafting mechanics. It's basically a mod menu of sorts that allows you to enjoy the game without having to slowly grind to a point that you can craft the things you need in order to fortify your long term existence in the various locations that you can begin in. The spawn areas, or beginning locations number three initially, and will open up more as you travel outward into Citadel's world visiting quest givers, and facing boss fights among other things. The game also offers the option to fast travel via portals that bring up a map with marked points of interest. A map that shows various icons, or points of interest that you can go to, to engage in various MMO oriented tasks. The very map that can also be brought up by pressing down on the DPad in-game.

Wednesday, November 6, 2019

Citadel: Forged With Fire | Impressions Thus Far ...

Citadel is a game I need to spend more time on than usual to gain a proper perspective of what it has to offer on a full scale. That having been said I have played it to a point I'm getting a proper feel for the type of grind, and crafting it entails. For those of you who don't know "Citadel: Forged With Fire" is an MMORPG sandbox type of game that can be played in singleplayer or on PVE, and PvP servers. It's about a magical world of wizards borne from flame who can fly around on broomsticks, and dragons. Wizards that can engage in combat, and build fortified castles beyond imagination. The world itself is brought to life in a beautiful, and colorful rendering done on the Unreal 4 engine. It pushes the PS4 to it's limits, but looks quite impressive for the console port that it is. As far as gameplay is concerned you'll find that in singleplayer it is smooth. There is no game breaking lag, or frame rate issues that really hinder the gameplay. For now I can't say the same for PVE or PvP, because I've yet to play on the provided servers.

From your character's creation at the main menu startup to their birth from a fiery pit in-game, and the grind that follows you'll be able to level up, and grow your character's set of abilities. It is ultimately through experience earned, skill points applied, and learned crafting skills that you'll be able to establish your sustained existence as your created character in the world of Citadel. The Touchpad menu from which everything is done in regards to this, outside of character control, houses six different themed diamonds for each interactive sub-menu that will give you quick access to everything that can be done. This includes the equipment loadout, the crafting, the crafting skills, the spells, creature taming, and your House or clan setup. It's a quick access hub for all you can do with your character, and the world around you. Much more streamlined than other games of the same genre.

Tuesday, November 5, 2019

Rebranded Review: Disgaea 4 Complete+ | Formerly Disgaea 4: A Promise Revisited

This is probably something unheard of among gaming journalists, but there happens to exist a complete version of Disgaea 4 for the PS Vita that mirrors the new complete version for consoles. I think while it harbors similarities it's worth reviving my initial review of the game for those of you interested, or curious about the new complete version for the PS4. I went all in with the former review, and I'd basically be repeating what I said if I were to review it again, and I think sometimes reviews that are already telling enough are telling enough. I hope this rebranded review gives you the insight necessary to decide whether or not Disgaea 4 Complete+ is something worth your time, and money.

Monday, November 4, 2019

AGONY | Abandon All Hope Those Who Enter Here

Dismal, bleak, and dark is this Nintendo Switch port of Agony. A hopeless endeavor for those hoping it to be otherwise. Taking with it all the controversial material including full-on nudity, and hellish gore from MadMind Studios' original PS4, and PC debut this abysmal tale of a tormented soul cast into the fiery pits of Hell makes it's second coming appearance on the Switch more broken than it was before. The first-person survival horror that it is comes to life, or rather the afterlife in a laggy, and muddied presentation of visuals that do no favors for the creator's intended vision. Through puzzle solving, platforming, and mild combat you'll face the story of a tormented soul known as Amraphel whose pact with the devil in life served as his damnation, and beckoning call to the Red Queen. A succubus who holds the secrets to the only way of escape from the torture Amraphel faces. You'll be forced to trek through miles upon miles of blood, guts, and gore as you meet other damned souls, and make your way to the Red Queen in hopes for some semblance of relief, and remembrance. Along the way enhancing your skills, and abilities as you face the puzzles of the Labyrinth of the Mind, and other key locales.