Saturday, November 14, 2020

Call of Duty: Black Ops Cold War | Campaign Review In Progress ...

So, currently I'm a few missions into Black Ops Cold War's campaign. It's actually good so far. Your standard espionage story with a Call of Duty twist. The old US vs Russia theme this time around with familiar and fresh faces joining in. Missions do vary significantly, and offer multiple choice paths as well as in-mission side missions. Visually it's structure is a mixture of CG cut scenes, montages of stock video clips, and playable objective based missions carried by voice-over narrations. The characters involved are okay for the most part. Likable, but not fully fleshed out. They're not the big focus. The main point of it all is centered around chasing down leads on Perseus, the game's Russian spy, and finding out why he's resurfaced. There are plot twists, betrayals, and the usual espionage thoroughfare. 

Tuesday, November 10, 2020

Faeria | PS4 Review

There are a couple of things that Faeria had going for it that drew my immediate attention. It was a CCG (collectible card game), and it had impressive fantasy artwork. Two things I find crucial to attracting a new crowd of genre dedicated gamers. After having sat down, and played through the initial tutorial missions, and the missions beyond it became clear that not only was this a CCG in the vein of Magic the Gathering, or HEX, but that it harbored it's own unique battlefield mechanics similar to that of Hearthstone. Something that requires the strategic placing of cards that have base attributes tied to life, and attack points. Factor in the MTG card functions and features, and you've got Faeria.

Faeria, the game, is named after it's own unique energy or mana source. Something you will be farming in order to play lands, and cards. It features four different land types as per elements/terrain, and gives the player multiple choices as how they wish to spend their turn. That turn being dependent on the capturing, and farming of the wells of Faeria. 

Tuesday, November 3, 2020

Soldner-X 2: Final Prototype Definitive Edition (REVIEW)

It's the 31st century AD, and humanity has just recovered from the aftermath of a great war against an invading alien species. In the midst of trying to rebuild, and deal with the destruction on planet Earth they find themselves facing a new threat. That of the D'AARG. Looking to capitalize on the catastrophe, and reap from the opportunity at hand the D'AARG begin their invasion of Earth. Earth's only defense is a new line of Soldner-X spacecraft that utilize formerly obtained alien technology. Combining said tech with advanced human engineering they create a new hybrid of spacecraft. The Soldner-X2 final prototype. Something the D'AARG eventually steals to build their own army of sentient creations. As part of the EDF you must pilot your Soldner-X prototype as you face the new enemy, and the looming threat of extermination. Using a trio of shot types, a shockwave blast, and a new limit attack you pack enough heat to bring down an entire alien armada. Whether or not you are successful in your endeavor is up to how well you can pilot your new Soldner-X spacecraft though ...