Showing posts with label Aksys Games. Show all posts
Showing posts with label Aksys Games. Show all posts

Friday, June 22, 2018

My Thoughts On The New BBTAG Character DLC

Locked away from the core game at $4.99 a pop, character DLC packs #2 and #3 along with their equally inclusive three additional characters each definitely have an impact on the state of balance within the updated roster. Initially BBTAG was comprised of a base roster of what I like to call equally exploitable characters. By that I mean these are the types of characters everyone cheesed back in the early BlazBlue, UNIEL, and P4A/P4AU games. They are factually characters of certainty that guarantee victory in most cases. Back in the day, of course. While that was an early concern of mine I felt it was balanced in that all the characters were either able to get in easily, or were so zoning heavy that they could hold their own at a distance. Exploitable, but not so much in the traditional one-sided sense.

Tuesday, June 12, 2018

BlazBlue Cross Tag Battle - The Short And Sweet Of It Review

BlazBlue has evolved quite a bit over the years. There's no denying it. It started off as an anime fighter in the vein of the flagship fighting game series Guilty Gear. It was fast paced, and featured an entirely new roster of characters with an entirely new story. Regardless of the new offerings the early or initial games in the ongoing series that is BlazBlue were simpler in the sense that they weren't as mode inclusive, or as story heavy as series entries midways, and later on down the line. As the series continued to grow though the story expanded as did the lore, the roster of characters, and the modes of play. Even in the online portions of the games innovation showed, if slightly so. New ways to stand out as players were given, and things like nameplates, avatars, and titles made their way in. Fast forward to today's times, and BlazBlue has all but strayed from it's beaten path. In "BlazBlue Cross Tag Battle" it has ditched the tried, and true formula for a lesser spin-off that in most ways gives the paying players less. The roster, though inclusive of different characters, does not present the game in a light that truly builds upon, or even changes the core experience in such a way as to be awe inspiring. It borrows mechanics from tag team oriented games like MvC and Dragon Ball FighterZ, renames said mechanics to seem different, and in doing so only manages to rehash what's already been done. Perhaps to a slightly different degree.

Thursday, June 7, 2018

The Importance Of Being Thorough And My BlazBlue Video Review

By now you've no doubt read my "BlazBlue Cross Tag Battle" impressions article. In all honesty it didn't paint a very good picture of the new entry, and like the IGN review itself you were no doubt left with more questions than answers. Since that article posting I was given the opportunity by Aksys Games to play through, and review the game myself. To experience it for myself, and share with you what I experienced. In this instance I decided to do things differently though. I decided to do a raw hands-on review via Twitch to allow everyone to get my reactions as they happened in accordance to the features contained within the game in the most genuine fashion possible. That and to also disclose important need to know details in a manner that would be more beneficial to someone than having them to read through ten paragraphs of technical breakdowns regarding in-game features. I think I succeeded in doing so, but you will have to sit through nearly two hours of video, and commentary to get the most of it. Supposing you can you will get enough coverage of the game's inner workings to be able to decide for yourself if this is a worthy fighter to add to your collection. At least I think so.

Tuesday, June 5, 2018

BlazBlue Cross Tag Impressions Taken from Reviews And Gameplay Footage

So ... I spent part of the day watching gameplay, and reviews of the latest entry in the BlazBlue series. I saw IGN give it a beat around the bush passing review that pointed out both good, and bad things. The bad mostly attributed to a lackluster, and repetitive story mode element as well as some matchmaking quirks. Being the observant fighting game player that I am I paid attention to the roster. Those guys, and gals who transferred over from RWBY, BlazBlue, UNIEL, and Persona Arena Ultimax. What bothered me was the fact that the roster was made up mostly of the easy to use, and abuse characters. The projectile pests, and the ranged reachers. Even Iron Tager in all his abusive magnetic glory returned to my dismay. The only exceptions I noticed were Rachel Alucard who is a more technical BlazBlue character, and Chie from Persona Arena who is an up close melee martial artist. I had paid attention to the roster situation since the first announcement, and knew it was going to be the deciding factor as to whether or not I bought the game for myself, and as it turns out I did not end up buying the game for that very reason.

Sunday, May 28, 2017

Guilty Gear Xrd Rev 2 DLC Upgrade (PS4)

From the start the DLC upgrade that is "Rev 2" struck me as being off. It was marketed as being a two character bundle with balance changes. The characters at normal cost, and together would have only cost the gamer $16, but the DLC upgrade was being sold at $19.99 ... When it comes to the balance changes, while they are significant, I feel the visual/structural overhaul that was included should have been a free update to the core game. By selling it as a part of the DLC Aksys Games/PQube has effectively split the GG community. I understand that you have the option to revert back to the core Revelator experience in full, but this defeats the purpose of buying the DLC upgrade in the first place. Beyond that there is something very wrong with the additional DLC being sold on the side. I personally bought Baiken's voice DLC, and color palette DLC. Both of which did not appear as optional options in-game. I was robbed. I was sold BS. That alone is enough of a reason to warrant hate on this DLC package. Along with the splitting of the community, and the matchmaking issues that are connection identifiers this DLC upgrade is an all around botched deal. Speaking of connection indicators the developer thought it wise to color favorable connections red, and unfavorable green. Who in their right mind does that?

Saturday, October 29, 2016

BlazBlue: Central Fiction (PS4)

What have I gotten myself into!? I never thought I'd see in the series of BlazBlue such utterly harmful design decisions. This not only applies to the tweaked gameplay, the returning features, and the new characters, but also an in-game community forum that delves into more darker territory with it's potential ramifications. As a former fan of Aksys fighters I've taken to Twitter, and Youtube often to express my woes in regards to BlazBlue, and various other fighting games from their studio for the hope that the series might see a brighter future. I've pointed out that there needs to be a change for one reason or another, but mainly pertaining to online functionality, and harmful character designs. While I find those are mostly not addressed here yet again that's not what really bothers me. Within it's new features BBCF has an even darker side motivated by political agendas, and hidden propaganda. Both things of which the game has you agree not to participate in before taking advantage of it's new forum community feature. It's these double standards which Aksys has stated in the bold print that they'll hold as legally binding towards gamers. Never before have I seen a game take such a bold, politically driven, and motivated stance in the realm of online gaming, and interactivity. It effectively cripples your right to complain about the game within the game (specifically the forum feature), and holds you criminally liable should you even slightly overstep your boundaries. The studio uses the vague term "slander" and "discrimination" as a way to explain away what could simply be potentially harmful views against the game or even the company. Even calling out cheaters as cheaters is prohibited. I digress though ...

Thursday, October 20, 2016

BlazBlue - The Good & The Bad

In the past, on this very blog I've covered extensively some of the BlazBlue games. From Calamity Trigger to Chrono Phantasma EXTEND I've owned, critiqued, and played every release in some form or fashion. In each encounter I've both praised them, and even talked badly about them in regards to their constantly evolving, and longstanding features. Regardless of the good, or the bad I feel BlazBlue could be greater than it is. In fact I hope it does improve for the sake of the gamers willing to continue investing in the series. I feel there's definitely a need for change in several aspects of the game, and that the developer desperately needs to make these changes lest the series continues to attract or maintain a lesser and lesser audience ...

Sunday, December 20, 2015

Is a Balanced Fighting Game Possible?

I've been playing fighting games for years now. Many years to be more precise. Ever since my 13th birthday when I got "Street Fighter II: Championship Ed." for the Sega Genesis I've been into the genre. To put that into perspective I'm nearing 40 years old now. That is a long time to dedicate to such a hobby. In my years spent with gaming, specifically with fighters (and I've played more than most gamers) I've noticed a trend that has been there pretty much from the start. That trend being the fact that the games in the fighting game genre have never really been balanced. Whether it be the OP (over-powered) bosses, an unbalanced roster, or poorly applied mechanics something has always been unfair for one player or the other.

What makes this so bad is that fighting games are now being marketed as an eSports type of experience. Developers have become so wholly focused on emphasizing the competitive scene that they've lost sight of what makes the genre so great. In doing so they continue to fail to see that their games are still the unbalanced mess that they always were. They don't realize how important it is to balance things out, and don't really seem to care. I think in a way the developers seek out the "show" associated with the fighting game tournament scene more so than they do making the actual fights in said games fun, and fair. Probably for sales purposes. They want their sponsored players to make a 3-ring circus out of the televised competitions for those watching, because a flashy tournament full of special effects, attention getting characters, and hype is seemingly more important than having a proper in-game fight with intense fun filled back & forth action.

Monday, July 6, 2015

BlazBlue Chronophantasma EXTEND (PS4)

BlazBlue is a fighting game experience that is closely akin to it's Guilty Gear predecessors. In it you'll find an assorted variety of different character archetypes some of which are very close to what Guilty Gear has offered in the past. You'll also find one of the richest, if not the richest of fighting game mythologies surrounding said characters within the game's structural story mode confines. At heart this unique mythology, or lore does have subtle nods to Guilty Gears timeline of events, but seems to pick up after some of it's own world changing tragedies regarding a magic war against a recurring threat. There's various governing orders involved, and characters whose given abilities vary according to their role in the plot. Some characters wield a type of Seithr driven magic known as Ars Magus while others use science to do their bidding. There's even a council of seven heroes whose past feats have come back to haunt them in the form of an apocalypse seeking group of puppeteers. There are constant clashes between the law abiding NOL "Novus Orvis Librarium", the renegade lone wolves like 'Ragna the Bloodedge', the science foundation built/managed by Kokonoe, and the "Phantoms of Time". The conflicts are many, and those involved are continuously getting dragged into the fray whether they like it or not. While Chronophantasma is not by any means the conclusive end of the story at hand it does clear up a lot of details while advancing the ongoing plot significantly. Along with the story, and it's provided mythology/history are also plenty of offline, and online activities to enjoy as usual. Each of which offer the gamer more bang for their buck.

Saturday, July 4, 2015

BlazBlue Chronophantasma EXTEND - Preview Review

In my time spent with the latest release of BBCPEX I've come to realize that I'm going to have to invest some quality time in a proper playthrough of the game in order to gain an understanding about everything it offers, and to give it a fair chance. So far I've sampled the key modes of play, and features, but have yet to try out the two new characters. I can say that for the most part the game remains the same as the last version technically, and functionally. It is also a mostly all-inclusive port. By "mostly all-inclusive" I mean that you don't have to pay for a majority of the lobby, color palette, or stage DLC that you had to pay for in the vanilla version of the game. This can all be unlocked through the gallery via the in-game currency you earn as you play online, and offline modes. Aksys Games did create some new DLC though that you will have to pony up the dough for in order to obtain. This includes a couple new color palettes, some new voice-over options, and a handful of lobby avatar items. As far as the new characters go one is a third Carl Clover clone (Celica), and the other a Nu-13 clone.

Sunday, March 8, 2015

Tokyo Twilight Ghost Hunters (PS3/PS VITA)



Ghost hunting, and the theme of ghosts in general are two topics that are explored in a lighthearted fashion within the world of Toybox Inc.'s new interactive visual novel, "Tokyo Twilight Ghost Hunters". The tale itself begins rather abruptly with you put in the thick of it's plot as the main character 'Ryusuke Touma'. You are given little explanation of why it is that you are there other than the the information gained through your initial tasked duties of conversing with the Kurenai academy students, and staff who appear before you. This commonplace RPG socialization which is done through multiple choice actions, and reactions (via two five point wheel apps) gets you acquainted with the main characters of interest, and helps you eventually become a part of a secret ghost hunting society known as "The Gatekeepers Inc". It is this rag tag group of individuals led by Chizuru (a mature secretary type woman) who ultimately discovers your unique ability that enables you to see ghosts, and in doing so they recruit you for a job that is not unlike that of a Scooby-Doo, or Ghostbusters team member. There are plenty of otherworldly hijinks as you, Chizuru, Sadoi the driver, Sengen the support specialist, Kyosuge the rocker, Mifune the troubled school girl, and the rest of the gang do business as modern-day exorcists for hire. Between the tasks of organization, the actual job completion, and the breaks thereafter the episodic track by track set of encounters will draw you ever closer to finding the truth about the life hereafter, and those who work with you behind the scene as mediators, "The Gatekeepers Inc".

Wednesday, February 18, 2015

Under Night In-Birth EXE:Late (PS3)



Out of Japan's arcades, and onto the PS3 home console French-Bread's spiritual successor to "Melty Blood' aims to capture both the casual, and hardcore gaming community with it's easy to pick up, but hard to master build. At the heart of it is a story about a once a month event known as the "Hollow Night" in which 'Voids (creatures who feast upon EXS/Existence)', and 'In-Births (Individuals who have become infected during an encounter with a Void)' battle throughout the night in order to sway the balance of order, and chaos. There are a handful of different rival factions, and lone individuals who end up getting caught in the fray. Each of them must fight their way through a kill, or be killed tournament the likes of which could change the outcome of life (or the lack thereof) as they know it. You'll find the order of the Night Blade, Licht Kreis, Third Reich, and a few others are amongst those who find themselves drawn to fight in the bloody battle. Each faction of course has their own views on the situation, and intend on going about things as they see fit. In total there are 16 hard hitting fighters who each sport their own weapons, and unique fighting styles. Whoever comes out on top at the end of the ten man/woman tournament will go home the victor only to await the next Hollow Night, and it's many unusual encounters.

Monday, December 15, 2014

Guilty Gear Xrd SIGN (PS4)

Before you get into the thick of this review there's some things I want you to understand. First off there will be no significant story spoilers. I've made a promise to ArcSysWorks not to include such details, and honestly I think you'll enjoy the game more if I don't giveaway too much of what goes on therein. Secondly I found both flaws, and impressive features during my extensive, and thorough playthrough of the game. I will disclose both findings in a decent, and respectable manner. There's no pressure from the developer to sway me to do so either, for those of you who are wondering. I simply feel it is important that you know about the game's flaws, and the game's more noteworthy features as it will better help you to decide if this fighter is the one for you. As usual I'll also be detailing the new mechanics as well as all other significant features, and modes of play. Here at the Inferno I believe in being thorough even if that means typing up a short story length review. For ease of access sake though I will be dividing each game oriented subject up by titled section for easy reference, and return reading should you need to go back later to finish reading the entire review, or have the need to return to parts you may want to recheck. I think that about wraps up the intro, so sit back, relax, and prepare for my in-depth review of "Guilty Gear Xrd SIGN"! Heaven or Hell!!! Let's ROCK!!! ...

Sunday, September 21, 2014

Arcana Heart 3 Love Max!!!!! (PS3/PS VITA)

Oddly enough this was my first time playing an 'Arcana Heart' game. I had often times thought about paying $29.99 for the former digital PSN release, but never did due to nature of the gamble I'd be taking. Forking over $30 dollars for a digital fighter can be sort of iffy, if you know what I mean? Regardless of my choice not to get the game at the time though I still thought that it looked interesting enough for a fighter. The fact that it featured an all girl roster comprised of the wackiest sort of anime characters definitely had my attention. The rarity of the game itself even intrigued me. It's not often that you get to see anime fighters such as the Arcana Heart series released here in the states, and when they are released they are few, and far between. I think that fact alone played a huge role in my seeking out of this latest re-release for review purposes. I was definitely curious to see how it stood up against modern fighting games, and was anxious to find out if it was a solid experience in regards to the genre. The gaming gods know I've seen my fair share of failed fighting game creations, and I was hoping that this would not follow that trend. Thankfully after giving it some time I think I've grown to like it quite a bit, quite a lot if I do say so myself!

Saturday, June 28, 2014

A Comprehensive Review - BlazBlue: Chrono Phantasma (PS3 / PS VITA)

In the world of fighting games you'll find that not all games are created equal. You have your easy to play, and understand fighters such as that of the "Street Fighter" series, and then you have the more elaborate fighters such as "BlazBlue", and "Marvel vs Capcom" which demand so much more from the player. While BlazBlue, in general utilizes the same core practices as that of 'Street Fighter', or "King of the Fighters" including things like special button inputs to release certain attacks, and combo oriented fighting it still stands apart from the rest of the fighting game genre's offerings by making the applied mechanics more meticulous in nature.

Additions such as BlazBlue's exclusive 'OverDrive', 'Astral Heat', and 'Break Bursts' greatly alter the gameplay at hand. In doing so it demands dedicated attention from the player in order for that said player to come out victorious amongst the top tier players that make up it's faithful online community. Another huge thing that sets Arc System Works latest fighting franchise apart from the rest is the massive amount of content that comes with every game. A fully fleshed out 'Story Mode' with it's own in-depth character mythology as well as intricately laid out character specific interactions are among the many features that make the setting, and it's inhabitants all the more realistic, and relative.

Wednesday, May 14, 2014

Hakuoki: Stories of the Shinsengumi (PS3)

Whether we want to acknowledge it, or not the world of gaming was built upon a gender biased foundation. Game developers either exploit the human anatomy in order to make characters such as that of females more appealing to a male audience, or take a purely girly approach not taking in account the fact that female gamers would love to see a strong willed female protagonist. There's even the fact that there are gamers who are gay who would be willing to support games more if only their own gender preference was deemed as important as everyone else's. I think in a haphazard sort of way Aksys Game's/Ideal Factory's "Hakuoki" series actually goes out of their way to provide such an outlet for both the female audience, and gay gamers alike. With a shojo artistic style, and a story geared towards giving the feminine characters an empowering voice the game sheds a unique light on the samurai era. One that's unlike any other. Not only does it contain plenty of historically true elements in it's fictitious storyline, but the game also includes a romantic nature with some reverse harem activity for the gamers who are into that sort of thing. While it is geared more towards a female, or gay audience you might find as I did that it's enjoyable regardless of it's feminine appeal.

Sunday, April 20, 2014

An Open Letter to Fighting Game Developers

It has come to my attention that the fighting game genre, in general has been adopting some very bad mechanics, and character rosters that cater to the worst sorts of players. I firmly believe that fighting game developers have become so desperate for money that they are reaching out to the "CoD" community with fully exploitable features intact for the sole purpose of appeasing such gamer types. There's simply no other viable explanation. Take the latest release of "BlazBlue: Chrono Phantasma", for example. The game is so broken in structure that it's damn near impossible to get into a fair fight. In the game the blocking, and recover mechanics are so severely limited, because of a special meter that it leaves you open to infinite attack strings with no way out. The character roster in BBCP is another thing that does the series a huge disservice. Most of the characters have exploitable projectiles, or have zoning attacks that make the "in & out" tomfoolery a piece of cake. Characters like "Izayoi", and "Arakune" who have the ability to phase in, and out of existence make landing combos, or hits a trying ordeal, especially when the gamer using them is playing a heavy keep away game.

Thursday, March 27, 2014

BlazBlue: Chrono Phantasma (PS3)

In the world of fighting games you'll find that not all games are created equal. You have your easy to play, and understand fighters such as that of the "Street Fighter" series, and then you have the more elaborate fighters such as "BlazBlue", and "Marvel vs Capcom" which demand so much more from the player. While BlazBlue, in general utilizes the same core practices as that of 'Street Fighter', or "King of the Fighters" including things like special button inputs to release certain attacks, and combo oriented fighting it still stands apart from the rest of the fighting game genre's offerings by making the applied mechanics more meticulous in nature.

Additions such as BlazBlue's exclusive 'OverDrive', 'Astral Heat', and 'Break Bursts' greatly alter the gameplay at hand. In doing so it demands dedicated attention from the player in order for that said player to come out victorious amongst the top tier players that make up it's faithful online community. Another huge thing that sets Arc System Works latest fighting franchise apart from the rest is the massive amount of content that comes with every game. A fully fleshed out 'Story Mode' with it's own in-depth character mythology as well as intricately laid out character specific interactions are among the many features that make the setting, and it's inhabitants all the more realistic, and relative.

Saturday, March 1, 2014

Muramasa Rebirth (PS VITA)

Out of all the gaming gems that Vanillaware, and George Kamitani have released "Muramasa: The Demon Blades" was, without a doubt my all-time favorite action-rpg from them. It was one of the first games that I pre-ordered, and was one of the first Wii games to draw in my undivided attention indefinitely. I played the game through completely creating all 108 Demon Blades, finishing both character stories, and both difficulty settings. It was a video game adventure I don't think I'll ever forget.

Recently, being the rather fortunate journalist that I am I was able to secure a code for the PS Vita re-launch of the original game. Appropriately titled "Muramasa Rebirth" the game not only presented an HD visual overhaul making it look worlds better than before, but it also offered additional DLC enabling the player to experience the game through four new character perspectives. While only two batches of DLC are out at this time you can rest assured Aksys Games will follow through with the final two intended DLC releases. Aside from the DLC additions you'll find that the enhanced gameplay was presented in a more fluid manner than before with more responsive controls, and spot on features that matched what the massive Wii version had in store. This handheld version of the classic tale will no doubt come off as being the definitive version of the two as a result.

Thursday, December 19, 2013

Sorcery Saga: Curse of the Great Curry God (PS VITA)

In the world of gaming you'll find plenty of copycat ideas, and blatant rip-offs. Most of the gameplay mechanics that are copied, and combined with these new game creations end up making for a complete mess. In other instances the mixture of old gameplay features, and new plot material works in the developer's favor. In the case of Compile Heart's "Sorcery Saga: Curse of the Great Curry God" the mixture works out quite nicely for the most part. It contains some LOL humor mixed with memorable characters, and a lighthearted story that is entirely unique to it. On top of the new also comes some features that definitely seem inspired by previously released PS3, and PS VITA RPGs. Among the inspired tidbits you'll find dungeon crawling turn based mechanics very similar to that of NISA's "The Guided Fate Paradox". There's also hint's of other NISA RPGs thrown into the mix such as that of the "Atelier" series. While I could pick at the game all day for containing such content the fact remains that I think Aksys Games, and Compile Heart came out smelling like roses with this JRPG release.