Showing posts with label Digerati Distribution. Show all posts
Showing posts with label Digerati Distribution. Show all posts

Monday, March 30, 2020

Snakeybus (PS4)

Do you remember classic 'Snake" from the old Nokia cellphones? Do you remember Katamari Damacy from the the OG PlayStation? If you do you'll find that this particular game, "Snakeybus" is a familiar mixture of the two. As the title of the game suggests the gameplay contained within is all about a snake-like bus. A snake-like bus that picks up passengers, and grows in length as it does so. Ultimately dropping off said passengers for points. All while trying to dodge it's own trailing tail as well as collision with the vertically stacked, and boxed in environmental obstacles.

Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.

Thursday, March 26, 2020

Oniken: Unstoppable Edition (PS4)

What can a ten dollar bill buy you in the world of PS4 gaming during the COVID-19 pandemic? Well, if you fancy a retro inspired action platformer of the 8-bit kind then developer Joymashers and publisher DigeratiDM might just have the game for you. That game being "Oniken: Unstoppable Edition". Oniken isn't anything new outside of it's own lore and design, mind you, but it holds it's own as a unique experience regardless. It personally reminds me a lot of games like the OG Ninja Gaiden back from the NES era without being a mirror image of said games. The plot, as it were, is your run of the mill sci-fi warfare setup with humanity ravaged by an invading cybernetic alien species known as Oniken, and the world falling apart due to the invasion. All taking place at a generic 20XX date with a heroic protagonist named Zaku who is working with a resistance leader and two tag along partners to thwart the extenction agenda at hand.

You basically play as Zaku, a sword wielding and grenade chucking warrior of legend, who looks like a mix of that dude from Berserk or a lost concept version of Mad Max. As Zaku you'll clear armies of lesser enemies of varying types along with bosses with multiple attacks using your sword, grenades, and a berserk power that is activated by collecting a sword power-up. It is with this trio of weapon options that you will have to figure out strategies, and an approach to each of the given six stages plus additional bonus missions or succumb to the "Surprise MF'er!!!" moments which happen so often they will no doubt catch you offguard time and time again in your initial playthroughs. It is ultimately learning the layout of each stage, and where enemies lie in waiting that will either help you accrue a leaderboard score worth noting, or keep you repeating the whole entire thing as you continue via GAME OVER prompt after exhausting each of your allotted lives.

Monday, December 16, 2019

Straimium Immortaly | Space Ninjas Fighting Tha Queeni & Her Nasties

If "The Binding of Isaac" were warped six ways from Sunday, and thrown into the void of space in the presence of a crude alien narrator with worms gouging out it's eye sockets then "Stramium Immortaly" would be that experience. It's oddities, and innuendos know no Earthly bounds, and the stuff you'll encounter as a Straima Ninja is not something easily rationalized. Amid the grotesque alien world, and it's biologically diverse ecosystem you'll be tasked with engaging a randomized room to room hunt for loot, keys, and the final boss. It is a trek with numerous secrets to uncover, and mysteries to reveal. Much like Isaac's battle through his Mother's dungeon basement you will travel room by room dealing with deadly enemies of varying types as you find weapon upgrades, and abilities to see you through to the end. It is by no means an easy undertaking even with the modifiers you can unlock to cheat the system. Nor is it made any easier with the seed keys that can be generated for map replay.

Demon Pit | Arcade Arena Shooting In Hell

Demon pit, a pit of demons. That pretty much sums up this oldschool 3D arena shooter. You are basically a no named demon hunter who finally succumbs to death, and is thrown into the fiery pits of hell with the very demons you killed in life. While that would be torment in, and of itself, this unnamed and marked protagonist that you are is not unarmed. He comes packing a pistol with infinite ammo, and can collect new weapons as he faces endless waves of demonic denizens. The end goal, being to survive as long as humanly possible before being put back into the fray again with weapons collected remaining available. Outside of the simple plot it is a score based affair with a global leaderboard. A leaderboard with waves completed, and score accounted for.High scores being the endgame.

Tamashii | Puzzling Occult Horror

Normally one wouldn't think of occult horror when they think of December or the Christmas holiday season. That sort of entertainment is usually reserved for Spring time or October for Halloween's sake. Oddly enough Digerati Distribution decided to publish, and release such a game though. That game being "Tamashii". Tamashii which could best be described as Luciferian, or Pagan in nature features a light illuminated, and pyramid headed female-like God whose temple has been corrupted by minions of darkness. To combat the problem he/she send his/her loyal subject, which happens to be the character you play as, to deal with the corruption culprits. To do this you will be entering portal chambers in puzzle platforming areas that require your timer inclusive effigies (a limited set of 3) that can be sped up to deactivate or waited on in order to activate switches, avoid hazards, and do what needs to be done to open up sealed gates to the next area. Along with an additional double jump or delayed jump you will need to figure out each room's puzzle, solve it, and move on until you reach the boss. Between start, and finish you will find challenge portals that are either difficult and highly rewarding, or easier and less rewarding. A play on the left hand and right hand of God premise with the left handed choice bringing the biggest reward.

Thursday, June 13, 2019

Verlet Swing (PS4)

Verlet Swing. What exactly is a Verlet Swing? To understand this you need to know what Verlet Integration is, and in laymen's terms that is Newton's equations for motion. It is used for calculating trajectory in regards to particles in various types of simulations including that of the molecular, and computer graphics kind. I think it's safe to assume that this is the foundation on which Flamebait Games based their own trajectory focused swinging simulator. It's like they took Spider-man's web slinging antics, threw in a timer, and end objective to reach amid many obstacles and paths as well as an added a sort of 80's art flair. Something like you'd see on the old Trapper Keeper notebooks, and portfolio folders from back in the day. Keeping the mechanics simple, and the challenge progressively challenging the developer does good to create something unique among the speed run gaming greats.

Monday, June 3, 2019

Golem Gates (PS4)

I've got a joke for you. A MOBA, an RTS game, and Deck Building game walk into a bar ... out walks Golem Gates. I know it's not particularly the funniest thing you've ever read, but it sums up Golem Gates quite well. Golem Gates is it's own take on the whole demons versus angels mythos. One that has MOBA style lane objectives in the form of maps, and RTS and TCG strategy implementation via card decks and resource management. It ultimately pits harbingers of heaven against harbingers of darkness, or hell. As one such heavenly harbinger you must stand your ground against hidden armies of darkness as you make use of their energy sources to create glyphs that can be used to amass your own army of troops as well as defenses and enhancements to keep yourself from being stealth killed by unseen mobs. It is your use of energy, and crafting of glyphs that will allow you to meet various end goals. Whether it be facing, and dealing with like-minded harbingers, or downing generators to cut off power supplies to bigger targets you will need to strategically play the battlefield like a chess master if you hope to prevail.

Friday, May 24, 2019

Skelly Selest (PS4)

Skelly Selest is an interesting indie of imaginative inspiration. It takes old horror movie tropes, and combines them with indie game ideas already done to create perhaps one of the more interesting mixtures of modern day gaming genres. The game's story alone is a bold reminder of a certain line quoted from a more well known zombie film franchise. The one going on about an overcrowded hell, and the damned walking the Earth. So forth, and so on. George A. Romero would be proud. While that quote sets the foundation of the game's given plot the developer takes that very premise a step further by adding that the damned are basically trying to knock down heaven's gate in true Diablo fashion, and bring heaven down upon it's metaphorical knees. That, and the key fact that heaven's guardians aren't themselves the angelic beings you'd think they would be, but are instead skeletal vessels wielding heavenly weapons.

As a skeletal warrior of God you basically take up arms much like the hunter from Bloodborne with a gun in one hand, and an axe in the other. Ultimately facing off against endless hordes of the damned across multiple modes in a neverending fashion similar to the torment of hell itself. You'll fight in hunts for Arch Lichemancers, do some dungeon crawling in a similar fashion to "The Binding of Isaac", face endless waves of increasingly difficult to defeat denizens in a coliseum, and even play against the damned in a single player versus CPU card/tile game that utilizes diamond shaped character cards with four numerical values placed at each corner. In an attempt to go up against similar cards that have lesser or greater values themselves. The goal of the latter being to flip as many cards in your favor as possible by either having greater numbers that beat the opponents play by single or double digits. Double digits basically flipping multiple opponents cards that are connected by adjacent placing on a playing field of diamond slots with a random centerpiece value set before the coin is flipped, and the first turn taken. Kind of like Tic-Tac-Toe, but not. Needless to say there's plenty to play, and get into if you are a brave enough soul to face the insurmountable odds.

Monday, May 6, 2019

Black Paradox (PS4)

Like so many other indie developers in the industry Fantastico Studios tries to capitalize on 80's pop culture in their pixel populated game. Through a rogue-like shoot'em up called, "Black Paradox" they take the gamer on visually VHS inspired galactic bounty hunt in a spaced out DeLorean against seven lieutenants of an organized galactic crime gang known only as the Hellraisers. This flight, and fight for monetary compensation across the known and unknown universe has you manning in both single player, and two player local co-op a decked out, and upgradeable flying DeLorean, of all things. An unusual spaceship choice of sorts with the capability to not only utilize an impressive array of technologically advanced weaponry along with shields, and other add-ons of use, but also associated boosted stats that change accordingly to said equipped items.

Monday, August 27, 2018

Shikhondo: Soul Eater (PS4)

I am in love!!! ... maybe lust!!! There's finally a shmup with a mature Asian folklore theme that I can get behind!!! This shmup I speak of is none other than Deer Farm's original shoot'em up creation, "Shikhondo: Soul Eater". A shmup brought to us by Nephilim Game Studios via conversion, and published by Digerati Distribution. The game itself is a five stage fright fight featuring a female Grim Reaper protagonist, and some sword wielding girl with equally soul sapping powers. They face off alone or in co-op against some of ancient Asia's/Korea's most frightful haunts. Ultimately battling through bullet hell, and facing off against truly hellish forms of yokai bosses after having bested their slightly lesser than hellish forms. It's a shoot'em up with expertly choreographed bullet hell patterns fitting of the bosses, and 6 modes of play that cater to all the challenges, and desires a shmup enthusiast might like. The experience itself is complimented by an electronic soundtrack filled with haunting melodic tunes, laughter, screams, and heavy hitting synthesized sounds when the action is at it's most intense. Combined with the traditional, and layered style of Asian scroll-like artwork everything comes to life in a way befitting of the theme it encompasses.

Monday, August 20, 2018

Fall of Light: Darkest Edition (PS4)

Before you read further into this review you need to understand I gave up on it at the very first level/stage, and for a valid reason. This game, which boasts about being like Dark Souls, is made artificially difficult through the control setup. The control arrangement, which cannot be remapped, is so awkward in design that it makes the fights and tasks at hand difficult where they would otherwise not be if the controls were mapped differently. I think the developer knew this, and that's why they chose to not allow the player to change the controls ...

Tuesday, July 10, 2018

Blacksea Odyssey (PS4)

Perma death, replay value, and indie charm. Sometimes features like these can go a long way in making a game great. In the case of Stage Clear Studios' "Blacksea Odyssey" though the gamble on such boasted features kind of falls short on greatness when that's the only thing it really has going for it. In "Blacksea Odyssey" the developer spins a brief tale about an intergalactic fishing tournament that happens ever so often. A competition among a select few space captains looking to make a name for themselves. Much like Captain Ahab from "Moby Dick" these space faring captains are after that big catch, or rather catches. The catch to catching these catches is that you have only two base tools to hook the various space beasts. This includes a spear, and a harpoon. That, and your spaceship from which said tools are ejected from. Relying on one chance to catch, or kill them all your captain of choice must not only hunt key targets and tear them apart via a harpoon for loot, but must also defend from attacking lesser creatures that are trying to stop you from catching that prize monster. As you hunt you'll gather dropped gold bits, special assist items, and new base weapons to aid you in your ongoing goal. It goes without saying that should you die in the maw of these Eldritch-esque horrors it's "Game Over!", and you'll have to start over in your attempt to become the number one space captain in the tournament.

Tuesday, June 12, 2018

WoblyWare's "Omega Strike" Does Decently What Retro Does Best

If you fancy indie games, particularly the sort that take inspiration from the retro gaming era, you might not be disappointed with "Omega Strike" for the PS4. It's a game that borrows a lot from such an age, but that does so in a way that is, at the very least, aesthetically pleasing and unique visually. It's a mixture of 'Mega Man', 'The Legend of Zelda II', and even 'Metal Slug'. If I dare say so myself. Along with these obvious nods it features blood and gore with a super soldier project gone wrong theme to boot. Of course you'll find that you have two different scientists behind it all. Both malevolent, and savior-like in the guise of a good professor, and a doctor gone mad. No doubt inspired by Mega Man's famous two doctors. The trick, or what makes this game different than others though is not so much the base gameplay, the doctors, or the given plot, but more so the main playable characters' functionality. As the player you at times control one of three different freedom fighters in a fight against Doctor Omega, and his mutant minions. The diabolical genius who concocted the super soldier serum, and in turn created his own army of super mutant soldiers. Each freedom fighter which can be swapped out on the go via the good Professor's teleporter device gives the players different weapon options, and special character functions that aid in getting further into the game as well as help to solve puzzles.

Wednesday, May 16, 2018

Digerati Distribution's Monster Slayers Proves Fun Is Better Than Facade

Some games look amazing, but play poorly. Other games look somewhat primitive, but are tons of fun. I think the latter category is where "Monster Slayers" falls. It's not particularly the best looking indie, but it's rogue-like elements, and strategy RPG mechanics come together in such a manner as to make each playthrough just as fun as the first. Saying "Monster Slayers" is simply a rogue-like strategy RPG wouldn't do it justice though. It is a game inspired by a particular Hearthstone creator's work, and it has it's own unique card battle system in play along with several randomized elements.

The game, like many games in the genre features a cast of class based characters you can choose from, and visually/audibly customize for personality sake. Each class of characters whether it be the rogue, archer, knight, barbarian, dragon, merchant, or any of the remaining class options therein has an underlying class based perk or perks that change the way the player approaches battles in the game. The knight, for example, is a defensive character that can dabble in spells, and strong physical attacks. Others, of course, are a tilted balance of offense, defense, and a particular set of uniquely applied skills. While they all differ according to class they each can use their given AP (action points), HP (health points), MP (mana points), and card collection in the same manner to best the monstrous baddies that lie in wait in the equally rogue-like dungeon areas. Their action points along with their mana points will allow for the usage of color coded, and function varied cards (Attack, Defense, Support, Magic, Interrupt/Counter Spells). The cards, like just about everything else in the game, are initially randomized, and are offered in a class specific manner. Choosing the cards to play in the turn based combat sequences will weigh heavily on that characters' survival. Along the way they'll also pick up companions with helpful cool down focused skills of their own that can be utilized as well as gear/weapons, and additional cards or attribute boosts that can be equipped to better sustain them as they journey from dungeon to dungeon battling the lesser monsters, and even the monsters of legend.

Thursday, January 18, 2018

The Aquatic Adventures of the Last Human (PS4)

Nowadays climate change is an unavoidable topic of discussion. Whether you're online on social media, or offline having a conversation with family and friends somebody will bring up their side of the argument. Personally I'm a climate change denier. I feel there's a more sinister cause behind the change in weather, and that while it does deal with humankind's interference I think it's more controlled than one might think, and purposefully so. Enter Brad's conspiracy theory of storm seeding. A deep seeded theory for a different time, and place ...

At the end of the day everybody including myself likes to throw their two cents worth in on the subject, and while the topic of climate change is interesting enough to entertain it all boils down to a lot of assumptions, and uncertainty. We just don't know for sure. The developers of this particular game take that very notion into account in an extreme yet not so far fetched way themselves. While there is little story handed to the player in "The Aquatic Adventure of the Last Human" at the start the plot is hinted at continuously through a time referenced cinematic intro, and holo-deck recordings of a textual nature that allow the climatic demise of the human species to unfold in stride via a ambient Metroidvania experience.

When the game opens up we, the gamer, see a ship fly from Earth towards a wormhole during the Earth's future. The launch date into said void is 2971 AD to be exact. A time when Earth was flooded and frozen over due to the escalation of weather events, and it's surviving populous made to live in underwater cities as a last resort. The pilot enters the wormhole in search of a new place to live, but returns thousands of years later to a future Earth where humans were made extinct by their continued tampering of nature's creations. Seems they didn't learn their lesson the first time around, and thus the pilot of this story is left to find that out the hard way. Crash landing on the frozen watery planet the pilot dives deeper, and deeper ultimately discovering that he is the only human left, and that what lurks in the depths might just wipe out himself along with all of humanity's historical achievements.

Tuesday, January 9, 2018

Albert & Otto: The Adventure Begins (PS4)

Albert & Otto is an ambitious indie project in the making. It was created by the development team over at "K Bros Games", and is published by Digerati Distribution. This first part of a potentially four part mini series (assuming this game is a successful sale) mimics ever so slightly games like 'Limbo'. The game is a puzzle platformer like said game, and utilizes a similar type of flat coloring scheme with 2.5D level and character designs. The colors in this particular story driven adventure are a mixture of white, red, and black along with some other tones. Albert is represented with white, Otto with red, and the various background and environmental set pieces a mixture of said limited color palette. This, of course is all packaged with an underlying story. A story of a brother hunting for his abducted sister with the help of her left behind red rabbit.

The embedded story which takes place in 1939 Germany is suggestive at best in this entry point telling, but drops hints through in-game features as to what direction the developer/s will be taking the plot. As for me I couldn't quite figure it out due to the cryptic nature of the game, and this seems to be what the developer wants. They want the gamer invested in the story, and anxious for each new installment. They want us seeing it through to the end where everything is finally revealed as it really is. With things like message inclusive postcards featuring child-like drawings that hint at the missing sister's whereabouts, and a shattered picture puzzle made of collectible shards the journey from start to finish leaves a lot to the imagination, and could be interpreted in a couple of different ways if not more. One being a psychiatric hospitalization, and another a WWII era holocaust scenario, among other things.

Friday, October 27, 2017

Slayaway Camp: Butcher's Cut (PS4)

Blue Wizard Digital's horror themed isometric puzzle game is a hilarious homage to the horror movie classics of old. Particularly those of the 80's back when VHS tapes were a thing, and sneaking a late night peek at you parent's secretive viewing of such films was the cool thing to do. Featuring nods to some of everyone's favorites in both an optionally toned down PG version, and a more sinister R rated version you'll find killers that mimic legends such as Jason Voorhees, Jack Frost, Krampus, and many others. All of which are made playable back at the main menu which is set up like a movie rental store with related killer figures, and VHS covers that double as in-game features. It is the VHS tapes in particular that act as the stage sets which must be conquered through puzzle solving. The goal of the puzzles therein, which can be viewed isometrically, or top-down has the killer in your control at all times. You simply have to move him, or her via sliding, and guide them against barriers or walls into the victims, interactive objects, and triggered traps in order to ultimately rid the residents of the stages of their mortal coil. These murderous missions allow for rewinding, pausing, and fast-forwarding much like a VHS tape playing in a VCR would ...

Friday, August 18, 2017

Bleed (PS4)

This Nephilim Studios created, and Digerati Distribution published indie is one of those inspired gaming experiences that tries to change the retro formula ever so slightly. Taking inspiration mostly from the Contra series, 'Bleed' puts you in the boots of a pink haired female anti-heroine who is on a mission. Armed with dual weapons, the ability to slow down time, and the ability move acrobatically through the the air she aims to clear off her death list which happens to contain the names, and biographies of the six greatest heroes of all time. Her goal is to become the ultimate successor by ending their reign through death, and taking their place. The year, as with most indie platformers of similar design, is 20XX. Going at it alone, or with a second player you, as the pink haired anti-heroine, and your local co-p partner as one of three other unlockable characters will bleed into existence a new era of heroes through a trial and error playthrough where lives don't matter, and the troubling tasks before you are exactly that.

Tuesday, February 14, 2017

Vertical Drop Heroes HD (PS4)

Nerdook Productions, the one man indie development studio brings to us yet another addictive, and outright challenging game. This time the game in question is made available on the PS4 console. That game being an HD console port of, "Vertical Drop Heroes". With the charm of games like 'Castle Crashers', and 2D RPG platformers of the retro arcade type this game leans heavily on the age old destined hero trope while making light of the fact that said heroes are not always what they think they are. Death comes often in the adventures taken on by these heroes who come to believe the Tome of Knowledge's myths about a chosen one, damsels in distress, fabled treasure, and formidable foes. 

While many heroes, and heroines venture out to make a name for themselves not too many ever reach their ultimate goal though. In fact sometimes you'll find it takes descendants of the wannabe savior to finally reach that point of glory, and fame. A final chapter in a never-ending story that starts innocently enough at the Tome of Knowledge, and takes them on a dangerous descent into various environments laden with environmental hazards, enemy lackeys, and gargantuan bosses. Utilizing two assist abilities, a basic weapon attack, and the aid of other captive heroes the chosen protagonist must survive long enough to reach the end of their perilous journey in order to reap the rewards thereafter. Should they fail another hero will no doubt take their place as that fabled protagonist of a tale passed on generation after generation.

Monday, September 26, 2016

Slain: Back From Hell (PS4)

Finally! Slain has made it to the PS4!!! Well, at least it did last week. I know I'm a little late to the show, but I've been waiting quite a while to get my hands on this game, and see what it's all about. Was I disappointed? Not really. Digerati Distribution, the masterminds behind this Metroidvania homage have done the genre justice. Slain may not have the deepest of stories, but the attention to detail, and the overall experience included lives up to the hype that surrounded it's initial release.

At the heart of the hardcore horror fantasy tale is a long dead hero named Bathoryn who is summoned once again by his spirit guide to fight the forces of evil led by Lord Vroll. Though stubborn at first this dude of metal morals sojourns forth braving the odds in the form of perilous landscapes, and vile enemies. As the gamer you will take control of Bathoryn, and guide him along as you face the threat of instant environmental death, death by the hands (er, claws) of minions, and even that of the dastardly larger than life boss creatures that look as if they were torn out of someone's nightmares. With your sword, spirit magic, and capabilities as a tried and true warrior you will deal with all this, or suffer the consequences of your inability to do so. It is an unapologetic, and challenging game in the light of older Metroidvania platformers much like the early Castlevanias, Chakan the Forever Man, and even Altered Beast. Along with said challenge comes a symphonic heavy metal soundtrack, tons of blood, and plenty of gory bits. If you like your Metroidvanias maturer, and hardcore you'll no doubt enjoy what Slain has to offer!