Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Tuesday, July 24, 2012

Interview with Robb Rinard, Creative Director Behind "Jeremy McGrath's Offroad"

A while back I reviewed an impressive XBLA racing game called "Jeremy McGrath's Offroad". I actually gave the game some much deserved praise. I had definitely enjoyed my playthrough of the game. Everything from the HD visuals to the actual gameplay were all brilliantly designed. Not long after the review I had talked with my PR contact about an interview he wanted done. I typed it up, and sent it to him. I had almost given up hope on ever getting the interview back, until I just checked my email. I'm definitely glad to be able to bring you this interview between me, and the creative director of 2XL Games. Hopefully the interview will spark your interest enough to at least give the demo a try. Without further adieu though here is the interview ...

Wednesday, October 19, 2011

Dungeon Defenders (XBLA): LIVE With @CherryRasulka

The developer (Trendy Ent.) of this unique/amazing tower defense hybrid game (Dungeon Defenders) gave me not one, but two review codes. The reason behind this was that the guys/gals at Trendy Ent. felt that it was necessary for me to be able to experience the entire game as it was meant to be experienced. Dungeon Defenders offers the gamer a solid single player/multiplayer gaming experience, but in the end I found that the game was truly meant to be enjoyed with someone else. My someone else (the reciever of the 2nd review code) just so happened to be my good friend @CherryRasulka from Twitter. Her, and her husband have both shared a previous online gaming experience with me, so I knew she would be the perfect teammate for the job. She has agreed to do an interview with me which I thought was quite nice. What follows is a series of questions, and answers between me and @CherryRasulka about her time with 'dungeon Defenders' ...

Tuesday, October 4, 2011

Exclusive Interview With John Dennis, Head of Design, Team17 Software Ltd. (Worms Ultimate Mayhem)

I'm a gaming blogger who really likes to expand what I do by learning, and doing new things with my reviews. In my recent quest to obtain review codes I was lucky enough to get a code for 'Worms Ultimate Mayhem' from Team17 Software Ltd. I just recently started my venture into reviewing XBLA game titles, and it's definitely Awesome when developers are willing to give me an opportunity to prove my worth in the online reviewing community. Being able to get my reviews out to my readers is also very rewarding. In the process of my request Team17 offered to do an interview with me, and it didn't take me long (maybe a minute ^.^) to decide to take them up on that offer. The following is the interview between me (OtakuDante), and John Dennis who is the Head of Design for Team17. I hope you enjoy it, and that it offers some insight into Team17's Worms universe ...