Showing posts with label NIS America. Show all posts
Showing posts with label NIS America. Show all posts

Monday, October 23, 2017

Yomawari: Midnight Shadows (PS4)



Just in time for Halloween 2017 NISA releases perhaps one of it's most chilling, disturbing, and heartfelt adventures ever created for the PS4, and PS Vita. This innocent looking hide, and seek focused tale told about two childhood friends lost to the darkness, and to their own life's misfortunes finds the youthful protagonists trying to reunite amid a haunting of ghoulish ghosts that are out for blood. The game starts off holding no punches as it introduces us to Yui, a depressed young girl who lost one of her canine companions to an untimely death. It is through a brief controlling of Yui that we get to witness the full horror of her depression as it drives her to do the unspeakable, and leave her remaining canine friend alone. At least seemingly so. After this heartbreaking hands-on breakdown by one of the main characters the game shifts swiftly to it's core gameplay focus in which Yui, and Haru are joining each other in the mountains as planned to watch the seasonal Summer fireworks. Perhaps a sort of flashback, or dream state? Whatever the case may be it is in this moment that they share via conversation the fact that Yui is concerned deeply with Haru's forced moving from their neighborhood. Haru unsuccessfully tries to comfort her, and assure her that they'll be together forever. Shortly thereafter on their way back home though their intended dreams for the future together are abruptly shattered when Yui encounters a spirit in the woods that spirits her away from her friend. Haru who was hiding at the advice of her friend prior to the ghostly encounter eventually goes searching for her only finding more questions than answers. This is where things really begin to get scary ...

Friday, May 5, 2017

Birthdays the Beginning (PS4)


birthdays beginning logo
Blending the theories of creationism, and evolution TOYBOX Inc. creator Yasuhiro Wada (Harvest Moon) brings to gaming a somewhat scientific look at the process in which life on a simple to grand scale is birthed, maintained, and managed. Through a brief tale involving a grandchild's fascination with their grandfather's library of books, and the discovery of an otherworldly presence via a map contained therein the developer draws you into gameplay that is both episodic, and uniquely rewarding should you grasp the mechanics at hand. Given an alien avatar to represent your personal being you are ultimately tasked with birthing from a blank slate life itself beginning with the early aquatic stages of simple celled organisms all the way to the Jurassic era where dinosaurs roamed the Earth, and beyond. Guided by Navi, your navigational partner in time, you will change the terrain in unison with temperature through elevation tweaks while throwing in gathered items of intervention to help push along the evolutionary process as time is forced by in cube years. As a god would you will visit the cube world via your avatar persona to influence growth, and change while occasionally returning to an outside point of view to speed up time, and help your applied efforts along. Thus witnessing in their dawn the birthdays of each organism brought to life by your influential additions to an ecosystem that changes at your will, and accordingly so.

Thursday, April 13, 2017

The Silver Case (PS4)



I, as a gamer have never played any of the games related to 'The Silver Case'. Nor had I played 'The Silver Case' until I got my review copy. Oddly enough though I did unknowingly purchase, for a couple of dollars at the local Gamestop, the third game in the trilogy known as "Flower, Sun, and Rain" for the Nintendo DS a few years back. In fact I paid only $2.69 for it with my discount. It currently sits atop my desk beside my keyboard as I'm typing up this review. A possible photo sharing opportunity being weighed as I continue to type ...

Past the realization that 'The Silver Case" wasn't the standalone game that I thought it was I found myself drawn closely into the narrative that was being spun. A case by case, and individualized series of personal accounts of those involved in a string of incidents involving the reemergence of a serial killer known as Kamui. The story begins thick, and heavy handed with you (a nameless recruit) in the company of the 24th Ward Heinous Crime Unit, within the 24th Ward. You start off on the pursuit of a runaway murderer who has hunkered down in the nearby Cauliflower building. The cat, and mouse chase that follows introduces you to the initially frustrating, and slightly interactive hunt that lets you loose to discover what it is that needs to be done without much in the way of tutorials. The game seems unusually self-aware in this early stage of storytelling at how difficult it's going to be for a new player to understand the ropes of being on the assigned task force (aka the gameplay), and basically says so through the chief inspector's first few displayed texts. Thus is Case #0 in a nutshell.

Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.

Wednesday, March 15, 2017

Touhou Genso Wanderer + Touhou Double Focus (PS4)

I thought I'd missed something. Leave it to Brad to forget that 'Touhou Double Focus' comes free with a purchase of the 'Touhou Genso Wanderer" standard and limited physical editions. Bad Brad, Bad! Luckily I caught the mistake before the 21st when this game is slated for release. Thank the gods I did. As far as Double Focus goes It's a nice bonus that kind of outplays the quality of the base game, in my personal opinion. If you thought the trailers for Wanderer were cool, just wait until you hear about this gem of a game ...

Touhou Double Focus is at heart a series spin-off done up in an obvious tribute to Konami's Castlevania platformers. In fact a lot of the level layouts, and certain character designs will have you remembering Castlevania greats such as 'Symphony of the Night". Not only that but cameos from other Konami series intrude as well from time to time. While it pokes and prods at Konami creatures, and apparently even some movie monstrosities throughout it's entirety you'll find that Double Focus stands on it's own two legs in the Touhou world. The fan made story this time around, as it were involves two careless shrine maidens, and a human librarian who meddles with a magic book that should not have been messed with. Both Aya, and her Hakurei Shrine partner Momiji get sucked into the world of books unwillingly by the legendary Book King. It not only sucks them into this 2D fantasy world, but also the rest of Gensokyo as well. To find their way out of the mess, and back into their own world Aya, and Momiji must team up and use books they find to defeat the enemies they run into on their way out.

Tuesday, March 14, 2017

Touhou Genso Wanderer (PS4)



Taking place in a Japanese inspired fantasy world filled with cutesy anime girls, mythical monsters, and an evil force hellbent on cloning an entire civilization for it's own diabolical purposes, "Touhou Genso Wanderer" brings to the gamer an RPG experience unlike any other. An experience where how well you manage the main character Reimu's actions will mean the difference between completion and progress reset. As Reimu, a shrine maiden stationed at Hakurei Shrine you must face a dire circumstance brought on by a visit to a relic dealer named Rinnosuke, and the tug of war battle over a mysterious golden ball that ensued during their encounter. You'll be taken from your shrine headquarters into the clone infested lands beyond as you battle your way to an erected tower the likes of which was built by the possessed Rinnosuke for unknown reasons. These lands which are labyrinthine in nature, and divided by floors will not only lead to the solving of the investigation at hand, but will also rid Gensokyo of it's plight. You won't be going at it alone though as chance encounters with other interesting characters will give way to partnerships that will help you deal with the escalating threat. Whether or not Reimu, and her friends prevail in their mission will be up to you though.

Thursday, March 9, 2017

Danganronpa 1•2 Reload (PS4)

For those of you out of the know, and new to the show the series that is "Danganronpa" is in a class of it's own. Pun intended. Despite leaning heavily on visual novel style storytelling, and basic point and click investigations the game provides a character based judicial process unlike any other. A judicial process that has you figuring out who's who in the grand scheme of things, and administering a punishment deserving of the crime afterwards. In the first game, "Danganronpa: Trigger Happy Havoc" you follow average student, but ultimate lucky attendee Makoto Naegi as he embarks on a life changing journey at the presumably prestigious "Hope's Peak Academy". A school for the ultimate of ultimate classmates. Each of which are the ultimate at whatever it is they do best. Supposedly the school is to open up a world of opportunities for the students who attend, but the 15 students that end up arriving on opening day find out otherwise. Through the maniacal managing of Monokuma, and the murderous intent of those among them the classmates must keep their calm, and assess the situation intelligently or die trying. As Makoto you must observe others in your presence, find clues about certain situations, and build upon relationships to try and figure out what exactly is going on as well as how to escape the nightmare thereof.

Friday, September 9, 2016

PSYCHO-PASS: Mandatory Happiness (PS4)



Modeled after the anime series of the same name NISA's, MAGES', and 5pb's addition to the ongoing plot that is "PSYCHO-PASS" takes place somewhere in the midst of season one with two new playable characters, and a new villain the likes of which fans of said series will not yet have seen. All of which is presented in an interactive visual novel style experience with exceptional attention to detail abound. For those of you have never heard of the anime, or it's story you'll be surprised to know that it's not quite as far fetched an idea as anime usually is. In fact, dare I say it, it kind of mirrors the direction our own society is currently taking with the secretive collection, and assessment of private data tied to persons of interest by corporate entities. The premise in the anime series, like our own real world plight, revolves wholly around a managed society where enforcers operating under an AI judicial system known as the "Sibyl System" track down latent, or potentially latent criminals through their personal "Psycho-Pass". The 'Psycho-Pass', as it were is an accessible psychological evaluation that takes into account a person's stress level (Hue), and criminal capacity (Crime Coefficient) for the sake of maintaining a peaceful society. Criminals found with a certain Hue will either be counseled, enforced by the Inspectors/Enforcers via a non-lethal paralysis shot, or will be executed on site with a Dominator pistol which evaluates the criminal status of the individual before firing the fatal shot through one of the Enforcer's or leading Inspector's handling of said weapon. Inspectors, and Enforcers of the Public Safety Bureau (MWPSB), as a result of the use of this system are effectively judge, jury, and executioner of anyone deemed suspect. Even latent criminals found among themselves. Of course this game picks up on that base story element, and builds greatly upon it in a case by case, and chapter by chapter basis where three main characters' involvement intertwines through their unusually connected circumstances.

Monday, April 11, 2016

Stranger of Sword City (PS VITA)



NISA, and their co-developer/publisher 'Experience Inc.' have a surprise up their sleeves for all those dRPG (Dungeon Crawler Role-playing Games) lovers out there. One that may, or may not attract all audiences ...

This latest dungeon crawler which is titled, "Stranger of Sword City" takes the gamer on a journey of discovery the likes of which have never really been ventured into in such a game genre before. That journey of which I speak begins intently with a modern era plane crash into a mythical city known as Escario, and follows up almost immediately with a subsequent assignment of heroic duty to the lone survivor. That survivor being a character of your own creation. As you awake amidst the wreckage of the missing north Asia airliner you were aboard you are greeted by a couple of mysterious individuals in a foreign landscape. One character, which is a hooded old man seems to want to guide you to safety, but ends up luring you into a trap filled with monsters instead. Thankfully Riu (a sword wielding school girl) shows up, and explains things to you while getting you situated in your newly discovered environment. The whole "you are the chosen one" cliche plays out in full with you ultimately being appointed a position in Sword City's(Escario's) Stranger's Guild as one of it's lead members. Your main objective there being that of monster slaying, and the collection of blood crystals for you and your party's betterment. It seems "Strangers", which you are referred to as being, are the only ones who can fight the lineage monstrosities that are plaguing Escario and it's people. Thus you pretty much get thrust into the job whether you wanted to or not.

Once you are back at the Stranger's Guild you are given proper introductions to the main role players of the realm, and to the vendors of the guild. Through the current leaders you are also given an entry level test before being accepted and sent out on errands to kill the baddies (lineage monsters), and collect the blood crystals from which they respawn. From start to finish, regardless of difficulty, your dungeon crawling skills will be tested to the max in a fashion that seems to be more brutal than that of a 'Dark Souls', or 'Demon Souls' game. Even your entry point test will kill your assigned party off with ease if you are not careful in your approach. Thus character customization, and party management are the main focus of this fantastical journey into this land that is unlike your own.

Wednesday, February 24, 2016

Love Live! School Idol Project - Complete Series 1 SE + 2 PE (NISA)

GENRE: Idols, High School, Drama

DIRECTOR/LOCAL DIRECTOR: Takahiko Kyogoku / Mitsu Hiraoka

STUDIO/PRODUCER: NIS America / Nippon Ichi Software

MSRP: $98.98 (US)

RELEASE DATE: February 14, 2016

LENGTH: Season 1 = 2 Blu-ray, 13 episodes, 308 mins. / Season 2 = 2 Blu-ray, 13 episodes, 307 mins.

LANGUAGE: English Dub w/Songs in Original Japanese (English Subtitles Included)

PREMIUM EDITION EXTRAS: Hardcover Artbook w/Glossy Pages + Artbox & 2 Slim Blu-ray Cases

JAPANESE CAST (CHAR/VO): Honoka Kosaka - Emi Nitta, Eli Ayase - Yoshino Nanjo, Kotori Minami - Aya Uchida, Umi Sonoda - Suzuko Mimori, Rin Hoshizora - Riho Lida, Maki Nishikino - Pile, Nozomi Tojo - Aina Kusuda, Hanayo Koizumi - Yurika Kubo, Nico Yazawa - Sora Tokui

ENGLISH CAST (CHAR/VO): Honoka Kosaka - Marieve Herington, Eli Ayase - Erica Lindbeck, Kotori Minami - Cristina Vee, Umi Sonoda - Kira Buckland, Rin Hoshizora - Faye Mata, Maki Nishikino - Caitlin Glass, Nozomi Tojo - Laura Post, Hanayo Koizumi -Xanthe Huynh, Nico Yazawa - Erica Mendez 

Sunday, November 8, 2015

If Her Flag Breaks (ANIME)



GENRE: Harem, Comedy, Sci-fi

DIRECTOR: Ayumu Watanbe / Shigeru Ueda

ARTIST/S: CUTEG (Original Illustrations) / Hoods Entertainment (Animation Production)

MSRP: $51.99 (Premium Edition w/Art Box, Guide Book & Bonus Item

RATING: Teen

DATE OF PRODUCTION: 2015

LENGTH: 2 Blu-rays, 13 Episodes / 306 mins. + Bonus Openings & Endings

AUDIO/VIDEO: Original Japanese Voice Acting w/English Subtitles. Includes clean openings and endings, character trailers, commercial bumps, and Japanese commercials as stated in the website listing. From a more personal point of view I found the visuals to be exceptionally vibrant, crisp, and clean. It definitely benefits from the HD Blu-ray treatment. Even the sound, or rather voice acting comes out loudly, and clearly through an HDTV's speakers. The soundtrack that is included is as lighthearted, and fun loving as the majority of the anime series is. It's truly complimentary to the equally fun loving intros, and closing animations that come before, and after each episode.

CHARACTERS/VOICE ACTORS: Sota Hatate (Ryota Osaka), Nanami Knight Bladefield (Ibuki Kido), Akane Mahogasawa (Ai Kayano), Kikuno Shokanji (Kana Asumi), Megumu Tozokuyama (Kana Hanazawa), Rin Eiyuzaki (Yoko Hikasa), Ruri Ninjabayashi (Ayaka Suwa), Mimori Seiteikoji (Yukari Tamura), Tsumugi Ryukishibara (Aki Toyosaki), Mei Daimyozamurai (Sakura Tange), Kurumiko Daishikyogawa (Misaki Kuno), Hakua Berserker Bladefield (Ai Kakuma), Serika Ginyuin (Aoi Yuuki), Miyuki McKensie (Yuuka Nanri), Sakura/Sacrament (Rina Hidaka), No. 0 (Risa Taneda) ... Council of the Seven Virtues

Tuesday, November 3, 2015

Rodea the Sky Soldier (3DS)


Kadokawa's "Rodea the Sky Soldier" has an interesting history that began in 2011. It's one that started on a rocky road of development, and has only since came to fruition this year. Interestingly enough this sky oriented action game that takes hints from the "Sonic the Hedgehog" franchise, and "Nights Into Dreams" began as an ambitious Wii title. You heard me right. Rodea's adventures in the sky kingdom of Garuda was meant to be released only on the Wii. Through delays as well as development, and publishing issues though it ended up not only switching intended release dates, but also which consoles it was to be released on. Instead of being a Wii exclusive it became a WiiU, and 3DS exclusive for the sake of being console generation relevant. Though the time, and transition phase was geared towards making the game what it was meant to be on the newer consoles it did not seem to change all that much.

After having gotten my hands on a 3DS copy of the soon to be released game it was more than obvious that the game was dated both in the graphical, and functional sense. The animations definitely looked like Wii era visuals, and the controls just did not jive with the 3DS control layout. Despite the the 3DS including a console tilt/movement function similar to what you'd get using a Wii Mote, and accompanying nunchuck it failed to make the tedious tasks of objective fulfilling, and point "A" to point "B" traversing a manageable ordeal. If you strayed from the beaten, and often times unapologetic linear paths you'd struggle just to regain your bearings, and would have trouble getting back on track where you needed to be. This along with some targeting, and movement issues only served to hurt my opinion of the game as you will find out ...

Thursday, June 11, 2015

SNEAK PEEK - Disgaea 5: Alliance of Vengeance (PS4)

Out of all the game releases scheduled by NISA to release in 2015 (Aside from the new Danganronpa ^_^), "Disgaea 5: Alliance of Vengeance" is the one I'm most excited for. It'll be the sixth installment in the series, but the first to make the leap to new generation consoles, namely the PS4. After reading the press release I'm excited to see the new, and seemingly more dark conflict play out between Netherworld savior 'Killia', and the newly introduced threat that is 'Void Dark'. From the cover image, or box art it looks like the characters may have taken on a more mature visual design this time around. Possibly something akin to 'The Guided Fate Paradox', and 'The Guided Fate Ultimatum'. Along with the art comes a descriptive hint that the usual Disgaea humor will also be making a return, thankfully. It's going to be very interesting to see how the mixture of revenge, and humor will pan out in the plot that is given though.

Thursday, June 4, 2015

Operation Abyss: New Tokyo Legacy (PS VITA)


Set in a futuristic Japan, "Operation Abyss: New Tokyo Legacy" tells the tale of a special operations team known as the 'Xth Squad', or "Xianth TransHuman Squad" who specialize in abilities known as 'Code-Rise'. Code-Rise, as it were is an ability which allows said individuals to summon the power of Bloods (historical/mythological persona) through codes in order combat the genetically altered sub-species that is plaguing humankind. It is these gifted undercover students who face off against the violent sub-species known as 'Variants' who themselves are being manipulated, and engineered behind-the-scenes by an unknown source who selfishly aims to do harm to the citizens of the Hinowa District for their own benefit. In collaboration with the TPF (A suspicious peace driven organization) the Variant puppeteers also aim to sway the balance of the world's current governing authority, the XPD.

Passing back, and forth from a dimension referred to as 'Abyss' the Variants are able to travel from Japan, and the alternate dimension while doing the bidding of those who would use them for such a threatening cause. Many students from the Hinowa Academy (which acts a front for the Xth Squad's base of operations) have been killed in this escalating battle of good versus evil while the XPD, and Xth Squad continue to work together in an effort to prevent more murderous attacks. Thankfully the main protagonist who was soon to become a Variant's snack himself was spared with the help of a former Xth member, and was recruited together with various other members sporting the Code-Rise ability. Posing as Hinowa Academy students these pupils are to be trained in secret via the CPA Headquarters to become the saviors of the human race. Whether or not they'll succeed is yet to be seen ...

Tuesday, August 26, 2014

Danganronpa 2: Goodbye Despair (PS VITA)



Following a similar path as "Danganronpa: Trigger Happy Havoc", Spike Chunsoft's "Danganronpa 2: Goodbye Despair" pits the latest Hope's Peak Academy "Ultimates (students with varying ultimate talents)" against themselves, and against the murderous intent of the returning Monokuma as they try to figure out why it is they are where they are, and who is behind their current predicament. As with the first game the second installation in the series begins with the unusual meeting between a main character (Hajime Hinata), and his accompanying classmates at the supposedly prestigious Hope's Peak Academy. It's after the classmates arrive, and meet up with "Usami" (a mystical stuffed rabbit) that the students are magically transported via the school building to an island resort meant to build their hope. Of course things go to hell in a hand basket rather quickly as Monokuma arrives on the scene once again with his usual trial, jury, judge, and executioner ploy. As the plot thickens, murders occur, and trials go underway even more underlying facts surface in the origin of Monokuma, and the driving force behind his actions. Secrets to the core story are ultimately revealed through the characters that are fighting for survival in this second go around. You'll find as always that in returning to the world of Danganronpa nothing is ever as it seems, and digging to the truth of it all will require some serious attention to detail as well as some serious detective work. It's mystery mayhem at it's finest! ...

Sunday, August 3, 2014

Disgaea 4: A Promise Revisited (PS Vita)



Those of you who have followed the Disgaea series from it's beginnings will likely notice something oddly familiar about the title of this particular PS Vita video game revamp. The difference in title, in fact resembles the original version of "Disgaea 4" which debuted on US PS3 consoles under the name, "Disgaea 4: A Promise Unforgotten". Keeping faithful to the original, but building upon it's core gaming experience NISA decided to go all out for the gamers' sake this time around, and offered the most content heavy Disgaea yet for the usual asking price. Not only did they revamp the visuals (HD), add new chapters, and include all 50 pieces of the original DLC, but they also made if fit the PS Vita handheld console perfectly. It's the type of game a Disgaea enthusiast could get lost in for a very, very long time. Like the other Disgaea games you'll find plenty of laughable moments as well as NISA's usual level grinding gameplay experience. For those of you looking for customization options you'll also find plenty of that in this latest re-release in the form of character naming, and item naming options.

Thursday, June 19, 2014

Battle Princess of Arcadias (PS3)



Complicated, and demanding are two adjectives that immediately come to mind when I think of "Battle Princess of Arcadias". The game which is a blend of strategy, and action starts off smoothly with the usual character, and plot introductions then quickly escalates in complexity with the introduction of an overbearing battle system. It is this battle system, and the applied character/unit leveling that more often than not will leave the player ill-prepared for the sieges, and skirmishes ahead. Before I jump the gun with gameplay explanations let me explain the story behind the fairy tale title ...

At the start of "Battle Princess of Arcadias" we find Princess Plume (who looks a lot like the princess from "Child of Light"), the proclaimed "Battle Princess" tending to the fallen princess brigade members who each have been fatally wounded by a dragon that looks as if it were ripped straight from Pokemon lore. Despite the overwhelming odds Princess Plume stands her ground against the beast, and scares it away for the time being. Unfortunately even after the gained momentary victory the remaining fallen soldier that the Princess had aimed to save prior to the epic fight dies leaving a final request that a man by the name, "Raltz" should take his place as her protector. Soon afterwards the transformed goose king, and other whimsical characters come into the picture adding depth, and variation to the ever-growing story. The story, as it were is one of betrayal, medieval espionage, and outright conquering. Some of the characters involved play a behind-the-scenes role while others are main players within the game's story, and battles. Additional elements such as NISA's signature naughty humor, and fun loving RPG antics are all thrown in the mix as well as a part of the game's core experience. While the Princess is brave enough to face the threats ahead you will find it will take some morale boosting as well as proper recruiting, and equipping to take on the more challenging confrontations that are in store for the kingdom of "Schwert".

Sunday, June 1, 2014

Hyperdimension Neptunia: PP (PS VITA)



The Loli girls of Hyperdimension Neptunia are up to their generations old shenanigans once again. This time around though they are trying to thwart an otherworldly threat that comes in the form of Pop Idol sensations 'MOB48". It seems that other gaming CPUs (Goddesses) are no longer the only threat to the shares (fans) that Noire, Vert, Blanc, and Neptune are facing. With MOB48's popularity far surpassing that of the CPUs, and their respective lands they are forced to come up with a plan to combat the escalating situation. In the midst of some girly brainstorming the four CPUs ultimately come to the conclusion that it's best to beat MOB48 at there own game, so-to-speak. Instead of turning  into their dominatrix style HDD forms, and whooping a whole lot of !@#$% these Loli gaming Goddesses aim to become Pop Idol sensations themselves. Unfortunately for them they have no producer to train under, and must find one if they hope to become successful enough to defeat the opposition. To solve this issue they all combine their powers in HDD form, and summon a producer from the outside world. This of course ends up being you, a gamer with no real Pop Idol training experience whatsoever. Luckily for you though you do have some skills in playing Pop Idol video games.

Monday, May 12, 2014

Mugen Souls Z (PS3)




Spanning across multiple universes, and multiple world groupings NISA/Compile Heart aims to continue their wacky series about female gods, demon lords and their quests to rule the multiverse. Having won over the "Seven Shining Worlds" in the last battle against Belleria, the undisputed god of the universe 'Lady Chou-Chou' sets her eyes on an even bigger prize. This prize just so happens to be 12 other worlds ruled by demon lords. During her trek across space with her peons, Belleria, and her hero partner Ryuto, Lady Chou-Chou runs into a once slumbering goddess with a huge rack as well as a recently acknowledged female hero named 'Nao'. Through some interesting events, and a ton of dialogue the unusual group finds themselves in dire need of each other's help. The once powerful, and undisputed goddess Lady Chou-Chou is turned mini-sized compliments of a mishap with Syrma's (The Slumbering Ultimate God) special coffin. The coffin which is meant to recombine the Ultimate Gods into a single form unfortunately drains the power from Lady Chou-Chou, and forces her to side with those she initially wanted to conquer. Thus is the story so far ...

Tuesday, February 18, 2014

Weekend Wrap Up - 2/16/2014

I almost totally forgot about my plans to include this weekly post. As you can probably tell I've been swamped with work lately. That work load alone has thrown me off course from my regular routine. Between my work with Xcritic, Paradise Theater XxX, and OtakuDante's Gaming Inferno I've had little to no time to myself. People just don't realize how hectic a journalists' job can be. The fact that I put in more time, and effort than most journalists definitely speaks of my dedication to my work though. Despite my one man army approach I'm still doing good to get reviews out to my readers. At the current time though my adult readers are getting more attention due to the consistent flow of review material. Games on the other hand are a slow go this year, and have not been as plentiful as last year. With the new consoles released one would think that the library for next-gen would be growing steadily. Instead PS4 owners, and Xbox One owners are getting short handed with remakes, upgrades, and a pitiful selection of new releases.