Showing posts with label NISA. Show all posts
Showing posts with label NISA. Show all posts

Thursday, September 6, 2018

SNK HEROINES ~ Tag Team Frenzy (PS4)

Some things in life make you wonder WTF!? They literally make you wonder what in the hell someone was thinking when they did something? Such is the case with "SNK HEROINES". I was going into this playthrough, and review expecting a competent fully fledged fighter in the vein of older SNK fighters, but what I was met with felt more like a low budget novelty. It felt like it was one step above games like "Dive Kick". Moreover it felt like it was a game catering to female gamers while implying they aren't competent enough to play a proper fighting game. It was like a dollhouse dress-up fighter filled with SNK's version of Barbies made available for all those gals who like to play with said Barbies like boys do with their toys. The kind of childhood experience that leads to naked, and headless dolls. The story, which was itself lacking in seriousness, revolved around a perverted KOF character named Kukri and a pocket dimension he created just for the occasion. It felt so out of place and fantastical that the only thing that rivaled it's lackluster and ludicrous nature was the simple mechanics that anyone could pick up on and win with.

Tuesday, August 7, 2018

Disgaea 5 Complete Edition PS4!!!

Probably one of the coolest JRPG surprises to hit the PS4 PSN store this year is "Disgaea 5 Complete Edition". This All-In-One bundle not only features the robust gaming experience that is "Disgaea 5", but it also comes complete with all of the story expansion DLC which features character tie-ins as well as special party member DLC that features minions and mainstay characters that hail from all of Disgaea. I reviewed "Disgaea 5" a while back on here when it first released, and I was personally so impressed that I actually put my own money down on some of the DLC. Disgaea, as a series, has always given gamers more bang for their buck. It has always featured an engaging, and somewhat comical story with a colorful cast of original characters. It has built upon as well as innovated the genre strategy offerings, and continues to offer over 100+ hours of playthrough and replay value that will more than likely satisfy any JRPG fan's SRPG itch.

Friday, June 22, 2018

The Lost Child ~ Brief Synopsis Plus Video Review Link

From time to time NISA likes to publish new games that are outside of their flagship series. They sign on with well known Japanese gaming studios such as Kadokawa Games, and publish said titles. Their latest release that is "The Lost Child" follows this usual testing of the metaphorical waters. By that I simply mean they brave the market to see if their game choice pays off among loyal fans. When it comes to the game's presentation, and what it offers I believe "The Lost Child" does good for it's $40 budget price point. While it borrows some influence from other older JRPGs it still manages to do it's own thing at the same time. It harbors many different mixed and matched religious themes including various good deities and interesting evils. All alongside tweaked first person dungeon crawling combat of the turn based sort.

The developer manages to innovate quite decently on the gameplay portion of the story being told. It genuinely coincides with the game's storytelling focus in regards to the religious themes therein, but does so in such a way as to make the given plot the most intriguing point of all. It takes the old first-person dungeon crawling gameplay, and applies a "Shin Megami Tensei" inspired demon capture system in which the protagonist, and accompanying angel are able to team up with purified and strengthened demons (Astrals) in a fight against the hidden evils of the mortal world. The occult journalist Hayato (the protagonist) ultimately gets involved as God's chosen one unwillingly, and must use a demonic gun called the Gangour in tandem with a special tablet utilized by his guiding angel Lua to do God's bidding while simultaneously investigating paranormal goings on for Hayato's co-produced LOST publication. Hayato, through various worldly and otherworldly acquaintances, gets caught up in a tug-of-war for his allegiance. It is a tug-of-war that features some key characters whose motives aren't initially clear. Thus is the hook. The thing that keeps you playing through the sometimes repetitive, and tedious traversing of the demon labyrinths known as layers. Overall it's a good gaming experience for a good price, but is one that will cater more to oldschool JRPG fans than those looking for the more modern action oriented type of JRPG.

Wednesday, June 20, 2018

The Lost Child - Twitter Review Preview

Below you'll find the basic summary of what I've experienced so far with NISA's latest SRPG release of "The Lost Child". I touch base on almost all of the vital points regarding plot, and mechanics. Not all of them, mind you, but definitely the important aspects of the game. The game has already been released, and with me having gotten my review code later than usual you will have to wait for the full review after the launch. I do apologize for that, but hopefully this review preview will give you some insight on what you'd be paying for if you chose to buy into the game.

Monday, May 21, 2018

Through Action Packed Capitalism "Penny Punching Princess" Spins A Common Narrative

Socialism, and Capitalism ... it's a touchy topic of discussion for many, and like those many debating the very nature of the roles each side plays in society NISA has also jumped on the bandwagon through this very game. Albeit on more neutral and enlightening terms. Through a comical story with an obvious point to be made we find an heir to the throne of a tyrannical kingdom that was lost to the lure of capitalism. Money overpowered the powerful, as it were. At the heart of the tale being told is a penny punching plot of revenge where the princess and her Miya stag beetle companion Sebastian use the very capitalistic tools that destroyed their king, and kingdom to fight the powerful mob-like presence that is the Dragoloan Empire. With a powerful punch that produces coin, skills that kill, and a calculator that allows the bribing of monsters the Princess, and Sebastian set forth to rebuild castle Tyrannical's influence, and it's population by the very means it was taken down.

Monday, March 26, 2018

The Witch And The Hundred Knight 2 Is A New And Refined Standalone Sequel

Getting back into this series I was filled with a lot of questions regarding what direction NISA could take the story, and how they could change things to breathe life back into seemingly overlooked idea that was the first game. These lingering questions were thankfully met with brilliant answers. For the most part NISA stayed true to the first game's formula ultimately streamlining the experience, and adding in only a handful of new features as to not overwhelm those looking to get back into the now established series. Returning alongside the witch versus the villagers theme is the governing and depleting Gigacalories system, the playable Hundred Knight himself, and the base combo centered weapon stacking. That along with the stomach for storage, item rarity, weapon krafting, the mystical dodge, and the overall grind for better loot return in a refined/reinvented manner meant to make all features easy to access. Necessary functions are now assigned to the DPad directional inputs, R1 and accompanying face buttons, the face buttons alone, the OPTIONS button, and the touchpad. New to the game is the continuously alternating story involving a sister named Milm who early on becomes afflicted with the witch disease, her sister Amalie who is her caretaker, and a foul mouthed witch antagonist named Chelka who all become intertwined unwillingly in the current witch wars scenario. A battle now waged between the Rot Branch's Weisse Ritter alliance, their Holy Valkyries, and a couple of witches including the newly awakened witch Chelka.

Sunday, February 18, 2018

NISA's "The Longest 5 Minutes" Lives Up To It's Name

The moment of epiphany, and the moment of reflection in passing is a lot like @NISAmerica's "The Longest 5 Minutes". We often get to a point in life where we stop, and think how did I get here? That's what makes this game both different, and brilliant in regards to the JRPG genre's usually set formula. It is, in a way, a mirroring of self-reflection. In the game you get to take on the role of a heroic leader of a band of party members who has arrived at the final battle against the evil of all evils. For whatever reason you lose your purpose, and memory to a point that only with each attack against you are you able to relive your adventure in an episodic manner and recall all that you learned along the way. In doing so you slowly regain the will, and ability to fight the formidable foe that stands before you. The premise is simple, and the gameplay oldschool or retro in the turn based/pixel constructed sense, but in it's presentation it becomes a metaphor for life's key moments where we must reflect on how it is we got to this point in time, and how we are to move forward. As such the tale being told is a story that most can relate to even if it is directly unrelated. Like a lot of NISA games, especially the more indie titles, it makes you think on a deeper level if you even care enough to take it's underlying theme that far. The game has the usual NISA charm, and continues with the quality content NISA always puts forth. It is why, in this micro-review, I give it a good to buy rating. If you own a PS Vita definitely pick it up! I think it's also available on the Switch for those of you who own that console. I enjoyed it, and I believe you will too.

Monday, January 1, 2018

A Glance Back At 2017's Games

I know what you're wondering. Why didn't I do the usual game of the year list? I just didn't feel bothered to do it to be honest. It's not that I don't think there were any good games, but more so that I needed a breather before getting back down to business in 2018. I also didn't want to basically sound like a parrot listing off the favorites everyone else already covered. Everybody, for the most part, seemed to enjoy what I enjoyed. While the reviewed favorites were common across most outlets I did find my leisure time preferences to be a little different than others'. To that extent I do have some things I'd like to mention before moving on into 2018's business. I'd like to take a moment to reflect on my personally favorite gaming experiences of 2017, and type about some studios that really impressed me with their offerings.

Friday, December 8, 2017

Ys VIII: Lacrimosa of Dana ~ The Verdict (PS4)

Nihon Falcom's Ys VIII is a grand adventure involving the capsized crew of a seafaring passenger vessel known as the Lombardia, and the mysterious island residents of Seiren that they run into. Through the joint tales of Adol Cristin, his comrade Dogi, and his lively duo of accompanying combatants Laxia & Sahad the story unfolds in true adventure fashion. You'll become the hunter, gatherer, and cartographer as Adol while the rest of the discovered crew either joins you, or stays at the base of operations offering goods, and services for your party. You'll map your progress, fight epic bosses, and loot Seiren for all it's worth. At your disposal is the gear, weaponry, and skills learned and earned through your continued combat efforts. Though the task before you is a tedious chore the adventure at hand is never dull, or too overbearing. All you have to be concerned with is helping Adol, and his shipmates deal with their shipwreck circumstances as they delve deeper into a lore that transitions from one man's dreams to reality on a fantastical island lost to time.

Saturday, December 2, 2017

Ys VIII: Lacrimosa of Dana ~ Review in Progress

Nihon Falcom's latest entry in the Ys series was met with mixed reactions. At base level it seemed to be accepted widely among the NISA RPG fan community as a decent action RPG experience, but was later revealed to have some localization flaws. NISA was quick to address this issue with an official apology which can be found on the official website. Since that apology the localization team has been working on making things right. I commend them for their efforts ...

Friday, November 10, 2017

Demon Gaze II (PS4)

While NISA's "Demon Gaze II" isn't the profound spectacle that a lot of their mainstay titles are it possesses a simpler charm that incorporates a mixture of first-person dungeon crawling, and interactive storytelling to great effect. Two elements which come together quite nicely in a not so overbearing, or chaotic kind of way. The story this time around which is fairly much standalone in itself leans only a little on the previous game, and uses the lore of the established Demon Gazer as a means to set the stage for the fight against a tyrant who is burning up the souls of the citizenry for star power in order to build up an army of subservient demons. The game opens up abruptly throwing a lot of confusing conversation pieces at you, but as you play onward your created character's role in the plot is made known. As it turns out you were a revolutionist who was a part of a revolutionary party that was trying to overthrow Asteria's current ruler, Lord Magnastar. Before the game even began your character was abducted by an unknown individual, and bestowed with the power of the Demon Gaze. A power that allows you to capture demons in your eye, and control them. Upon rescue by your comrades you, and your amnesia stricken self are brought back to Stella's Place. An HQ of sorts, and base of operations for the previously mentioned revolution. A place where your memory, and purpose will slowly return as the fight before you is engaged ...

Monday, October 23, 2017

Yomawari: Midnight Shadows (PS4)



Just in time for Halloween 2017 NISA releases perhaps one of it's most chilling, disturbing, and heartfelt adventures ever created for the PS4, and PS Vita. This innocent looking hide, and seek focused tale told about two childhood friends lost to the darkness, and to their own life's misfortunes finds the youthful protagonists trying to reunite amid a haunting of ghoulish ghosts that are out for blood. The game starts off holding no punches as it introduces us to Yui, a depressed young girl who lost one of her canine companions to an untimely death. It is through a brief controlling of Yui that we get to witness the full horror of her depression as it drives her to do the unspeakable, and leave her remaining canine friend alone. At least seemingly so. After this heartbreaking hands-on breakdown by one of the main characters the game shifts swiftly to it's core gameplay focus in which Yui, and Haru are joining each other in the mountains as planned to watch the seasonal Summer fireworks. Perhaps a sort of flashback, or dream state? Whatever the case may be it is in this moment that they share via conversation the fact that Yui is concerned deeply with Haru's forced moving from their neighborhood. Haru unsuccessfully tries to comfort her, and assure her that they'll be together forever. Shortly thereafter on their way back home though their intended dreams for the future together are abruptly shattered when Yui encounters a spirit in the woods that spirits her away from her friend. Haru who was hiding at the advice of her friend prior to the ghostly encounter eventually goes searching for her only finding more questions than answers. This is where things really begin to get scary ...

Friday, September 22, 2017

Danganronpa V3: Killing Harmony (PS4)

NISA's latest entry in the Danganronpa series is one that goes back to it's root formula. At least somewhat. Providing once again the base character introductions, night and day exploration, character interactions, mini-games, chapter based episodes, wacky intermissions, crime scene investigations, and the murder trials brought on by the imposed killing game the developer draws the gamer into the tedious tasks at hand with great attention to detail. New additions to the experience come in the form of 16 new ultimate students, each with their own quirks and talents made prominent alongside the introduction of five foul-mouthed Monokubs, and a new school location inside what looks to be a massive cage. A cage called the, "End Wall". What drives the plot home this time is not only the unusual circumstances behind the latest event, or the new location, but more so those involved. While Monokuma returns as the series mainstay antagonist the newly introduced Ultimates, and Monokuma's five inherently murderous children known as the Monokubs (Monodam, Monokid, Monophanie, Monotaro, Monosuke) also help to push the new killing game forward.

In the way of Ultimate classmates you have the main female protagonist Kaede Akamatsu (Pianist), as well as the contributing ultimate student classmates in the form of Suichi Saihara (Detective), Angie Yonaga (Artist), Gonta Gokuhara (Entomologist), Himiko Yumeno (Magician), K1-B0 (Robot), Kaito Momota (Astronaut), Kirumi Tojo (Maid), Kokichi Oma (Supreme Leader), Korekiyo Shinguji (Anthropologist), Maki Harukawa (Child Caregiver), Miu Iruma (Inventor), Rantaro Amami (???), Ryoma Hoshi (Tennis Pro), Tenko Shabashira (Aikido Master), and Tsumugi Shirogane (Cosplayer). Each of which harbor what I like to call "PC Culture" personalities along with their accompanying Ultimate talents. Their quirks, or personalities adhere to, and poke fun at gender issues, religious beliefs, and cultural phobias among other things. It's these identity politics nods that, in my opinion, weaken the otherwise interesting and intriguing plot twists at hand.

Monday, June 26, 2017

Danganronpa Another Story: Ultra Despair Girls (PS4)

For this review I'm going to mainly stick to the pros and cons of the PS4 port while going over in minor detail the direction of the story, and how it relates to the happenings of the first Danganronpa game. No spoilers though, and no mechanics breakdowns outside of what is new. If you want to catch up on the full scope of the game be sure to check out this link to my PS Vita review of the same game (https://thegaminginferno.blogspot.com/2015/08/danganronpa-another-episode-ultra.html) ...

Friday, June 16, 2017

GOD WARS Future Past (PS4)



NISA's, and Kadokawa Games' new strategy JRPG, "GOD WARS Future Past" blends the old Disgaea formula with a more straightforward story presentation. That story being one that takes the hero, and heroine of the tale being told on a journey through a land bound by old sacrificial traditions, and against the judgement of Japanese gods. At the beginning, through comic panels and anime sequences, we are clued into the narrative which has a particular shrine maiden named Tsukuyomi sacrificing her own youngest daughter (Sakuya) to the angered gods of Mt.Fuji in hopes that it will calm their imposing wrath, and restore peace to the native villages. Being distraught by losing her young daughter in the act Tsukuyomi breaks down, and eventually turns from her duty assigning Kitsune as the village overseer while eventually vanishing thirteen years after the fact with another of her daughters being held as a potential sacrifice to satiate the anger of the gods should their temper flare up again. This daughter (Kaguya), by fate, meets a concerned villager named Kintaro who promises to free her from her prison so that she can see the world, and the beautiful flowers that reside upon Mt.Fuji. In light of an uprising caused by village famine Kintaro seizes the opportunity alongside his bear-like companion Kuma, and frees Kaguya from her prison fulfilling his promise. It is at this point the two realize they have an uphill battle ahead of them, and that to find out the truth behind the gods' anger they will have to seek Kaguya's missing mother, Tsukuyomi. Along the way Kintaro, and Kaguya's friendship grows as they face off against insurmountable odds to defy the gods, and ultimately free their people from the oppression thereof.

Wednesday, May 31, 2017

Cladun Returns: This is Sengoku! (PS4)

Cladun makes perhaps one of the series' most significant returns in, "Cladun Returns: This is Sengoku!". That return being centered around an Edo period spirit world called Arcanus Cella in which reincarnation is the ultimate goal. Still utilizing the voxel and pixel appearance of older series iterations as well as dungeon exploration aspects of the same the newly released PS4 port of this latest Cladun adventure takes the gamer on an otherworldly journey that's all about defeating yokai, and making right the wrongs of your life so that you can be reincarnated. Through the aiding of lost souls, and the micro-management of the game's unique magic circle mechanic you will take your class and personality specific self through ran-geons (speed-run focused dungeons) as you battle, loot, and better equip yourself to take on the ten chapters worth of story driven gameplay. On the side you'll also gain access to lucrative optional quests that reward in currency, items, and fame points. You'll even trek through special 99 floor ran-geons with a random gate system which will either reward you with rare item drops, or make it hard for you to survive long enough to get to the next floor's gate. Along with those replay heavy additions comes an editing system where you can customize your characters' looks as well as extras like the MML song creation system in which you'll be using music scales, octaves, and other musical options to create music within the game. Needless to say this game is chock full of interesting, and noteworthy content that will definitely give the gamer more bang for their buck if they are willing to give it a chance.

Thursday, May 11, 2017

Operation Babel: New Tokyo Legacy

From "Operation Abyss: New Tokyo Legacy" to "Operation Babel: New Tokyo Legacy" not much has changed. That which has changed, and been added onto though is significant enough in it's own right. This time around you'll find a new story arch following the CPD's, and Xth Squad's joint involvement in a new case surrounding a  mysterious giant embryo that has manifested via an abyss above the 20XX version of Tokyo. You'll also find much more in the way of squad customization, and a couple of new mechanics that are thrown into the game to beef up gameplay. The experience, at it's core, is one of the classic dungeon crawling variety, and features many of the same characters and creatures that you've encountered in the previous installment. The biggest difference among those encounters being the introduction of you as an entirely new Code Riser, and Xth Squad recruit. As the new man, woman, or gender varied individual you'll be taking your squad members of various roles and character classes into abyss labyrinths to deal with variant threats while investigating the happenings surrounding the embryo phenomenon. You can make the experience at hand as personal, or as strictly basic as you like. Either way the game features a lot of content, and plenty of hours worth of tasks to take on as you solve the latest mystery, and face an omnipotent force that thinks your destiny is that of extinction.

Friday, May 5, 2017

Birthdays the Beginning (PS4)


birthdays beginning logo
Blending the theories of creationism, and evolution TOYBOX Inc. creator Yasuhiro Wada (Harvest Moon) brings to gaming a somewhat scientific look at the process in which life on a simple to grand scale is birthed, maintained, and managed. Through a brief tale involving a grandchild's fascination with their grandfather's library of books, and the discovery of an otherworldly presence via a map contained therein the developer draws you into gameplay that is both episodic, and uniquely rewarding should you grasp the mechanics at hand. Given an alien avatar to represent your personal being you are ultimately tasked with birthing from a blank slate life itself beginning with the early aquatic stages of simple celled organisms all the way to the Jurassic era where dinosaurs roamed the Earth, and beyond. Guided by Navi, your navigational partner in time, you will change the terrain in unison with temperature through elevation tweaks while throwing in gathered items of intervention to help push along the evolutionary process as time is forced by in cube years. As a god would you will visit the cube world via your avatar persona to influence growth, and change while occasionally returning to an outside point of view to speed up time, and help your applied efforts along. Thus witnessing in their dawn the birthdays of each organism brought to life by your influential additions to an ecosystem that changes at your will, and accordingly so.

Thursday, April 13, 2017

The Silver Case (PS4)



I, as a gamer have never played any of the games related to 'The Silver Case'. Nor had I played 'The Silver Case' until I got my review copy. Oddly enough though I did unknowingly purchase, for a couple of dollars at the local Gamestop, the third game in the trilogy known as "Flower, Sun, and Rain" for the Nintendo DS a few years back. In fact I paid only $2.69 for it with my discount. It currently sits atop my desk beside my keyboard as I'm typing up this review. A possible photo sharing opportunity being weighed as I continue to type ...

Past the realization that 'The Silver Case" wasn't the standalone game that I thought it was I found myself drawn closely into the narrative that was being spun. A case by case, and individualized series of personal accounts of those involved in a string of incidents involving the reemergence of a serial killer known as Kamui. The story begins thick, and heavy handed with you (a nameless recruit) in the company of the 24th Ward Heinous Crime Unit, within the 24th Ward. You start off on the pursuit of a runaway murderer who has hunkered down in the nearby Cauliflower building. The cat, and mouse chase that follows introduces you to the initially frustrating, and slightly interactive hunt that lets you loose to discover what it is that needs to be done without much in the way of tutorials. The game seems unusually self-aware in this early stage of storytelling at how difficult it's going to be for a new player to understand the ropes of being on the assigned task force (aka the gameplay), and basically says so through the chief inspector's first few displayed texts. Thus is Case #0 in a nutshell.

Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.