Showing posts with label Namco Bandai. Show all posts
Showing posts with label Namco Bandai. Show all posts

Monday, October 31, 2016

Dragon Ball Xenoverse 2 (PS4)

Bandai Namco's "Dragon Ball Xenoverse 2" is a game that caters wholly to fans of the Dragon Ball anime, and it's growing lore. It's pure fan service done up in a non-canon way that could be easily considered canon. As far as the story goes you, as a Dragon Ball Time Patroller must prevent time from being altered under the guide of various Dragon Ball characters including Trunks, and the Supreme Kai of Time. Unfortunately there are also some shady characters working behind the scenes trying to make your work harder for you. Like you, they too can travel through time, and change history through their actions. When it comes to your character's involvement you are more, or less the destined silent protagonist. The hero, or heroine of the game. You interact with certain individuals within Conton City (the home of the Time Patrol), and move the story forward by taking on ranked parallel quests, or character driven quests pertaining to rifts opened up above the city. You can even leisurely battle other 'Dragon Ball Xenoverse 2' players, or AI controlled characters in order to improve upon your custom character through the earned rewards.

Once the game begins you will immediately be prompted to either port over your original Xenoverse character, or create a new one from five different Dragon Ball races. If you do have a save file from the previous installment you'll be notified that some items may be carried over, but also that some may not. The items that don't make it will be transformed into in-game credit which can be used to purchase newer items. Supposing you choose the latter option you'll find that these races with which you can create your character include Majin, Saiyan, Earthlings, Namekian, and Freiza. All of whom fans will be familiar with. The character customization process you'll work your way through is decently detailed with various options relating to body type, facial features, and even colors. Once your character is created, and named they'll be ushered in as a Time Patroller whose sole duty is to correct historical events, and make sure time goes along as it's supposed to. Along with the Supreme Kai of Time, the elder Kai, Trunks, and many other Dragon Ball favorites you'll arrange your outings through the districts of Conton City. Your all in one hub for every in-game activity whether it be offline, or online. According to Gamestop's televised advertisements there are double the amount of things to do this time around in comparison to the original Xenoverse. From what I've seen the game definitely has it's replay value, and value in content.

Sunday, April 20, 2014

An Open Letter to Fighting Game Developers

It has come to my attention that the fighting game genre, in general has been adopting some very bad mechanics, and character rosters that cater to the worst sorts of players. I firmly believe that fighting game developers have become so desperate for money that they are reaching out to the "CoD" community with fully exploitable features intact for the sole purpose of appeasing such gamer types. There's simply no other viable explanation. Take the latest release of "BlazBlue: Chrono Phantasma", for example. The game is so broken in structure that it's damn near impossible to get into a fair fight. In the game the blocking, and recover mechanics are so severely limited, because of a special meter that it leaves you open to infinite attack strings with no way out. The character roster in BBCP is another thing that does the series a huge disservice. Most of the characters have exploitable projectiles, or have zoning attacks that make the "in & out" tomfoolery a piece of cake. Characters like "Izayoi", and "Arakune" who have the ability to phase in, and out of existence make landing combos, or hits a trying ordeal, especially when the gamer using them is playing a heavy keep away game.

Saturday, January 25, 2014

Let's Talk - DLC, Micro-Transactions & Pay-Per-Play

My stance on corporate greed is probably well known amongst the online gaming community by now. The money gouging, and money grubbing practices that have become commonplace have all but sapped out the fun that the gaming industry was once known for, and I've said so myself several times over. While a majority of these money making schemes are inexcusable forms of bullshittery there are some things that I wouldn't mind forking over my hard earned cash for. The DLC that actually rewards the gamer for their gamble on digital only items would be a prime example of such a noteworthy DLC practice. I for one bought every single piece of costume DLC made available for "Soul Calibur V", and ended up investing more money in the game than I initially sunk into it. The DLC for that game was too good to pass up.

Wednesday, January 22, 2014

TEKKEN Revolution: "The Fighting Game Fiasco Continues ..."

If you've been following me this year you'll know I'm very outspoken about Namco's money gouging in regards to the "Unlock Eliza" event in "Tekken Revolution". From the beginning of the event forward it has been made apparent that Namco's intentions were anything, but gamer friendly. I do realize that Namco has to make a profit somehow, but the way they've gone about it from the game's release onward is nothing less than highway robbery. Having to pay significant amounts of money for unrewarding, and less than noteworthy DLC content has paved the way for even more greedy schemes on Namco's behalf. Instead of implementing DLC as grand in scale as Tekken's character costume creation mode, or Soul Calibur V's costume based DLC they've practically turned the DLC offerings into a purely profit making business.

Friday, December 20, 2013

POS - "Piece Of Silver, Less Than Gold"

This my friends is an open letter to the online gaming community, and the companies that make the online gaming experiences possible. I have personally reached the point to where I'm about to give up on fighting games entirely, and possibly even online gaming. This possible future decision of mine is due to the POS (Piece of Shit) gamers out there who think it's alright to ruin the online experience with their BS antics. The fact is that many people in the gaming community have begun to think that this hacking, lagswitching, and cheap play is an acceptable thing since it has become so commonplace. I see more an more gamers giving into the cheaper side of gaming as a result. It's like a bad f*cking pandemic that's spreading like wildfire. Well I'm here to tell you differently. IT IS NOT OKAY! Just because a million gamers across the globe choose to act like trolling jackasses doesn't make it an acceptable trend. I don't think it's alright, and you shouldn't either. In fact as consumers we should be bitching about this with our wallets, and with our words. Until something effective is done about the matter no one should spend one damn cent. Someone in the industry needs to step up to the plate, and do something about this growing problem. I, myself have given advice on numerous occasions as to what could be done, but sadly my expert advice is falling on deaf ears. I believe it would take a million of us saying the same thing to get the point across, and unfortunately that sort of percentage lies with the ones causing the issue.

Wednesday, November 20, 2013

An Open Letter to Katsuhiro Harada

Mr. Harada,

My name is Brad (OtakuDante). I'm what you'd call a serious fighting game enthusiast, and fan. I've played many fighters in my time including that of the TEKKEN series. As a long time fan of the "TEKKEN" series I have followed your work rather closely, and have bought each release. For the most part the experience of playing TEKKEN has been fun, and has been something I've been glad to return to on a regular basis. From 'Tekken 3' onward I often times got lost in the local competitive aspects of the game, and even got into some of it's latter online offerings for the PS3 & Xbox 360. There's no doubt that you, and your development staff are gifted in the areas of fighting game creation, and that you know how to make a proper fighting game. With that being said though this latest free-to-play release on the PS3 has become an experience not worth revisiting, in my personal opinion. The online is overrun with the worst sorts of gamers who are all intent on winning in the cheapest way possible. This cheating opportunity which I speak of is available to them for several reasons. One reason in particular is that the "free-to-play" format often times attracts gamers other than your tried & true fans. Online gaming is severely competitive now, and younger, more annoying gamers often times get into competitive online games just cheat their way to the top of the leaderboards.

Wednesday, September 25, 2013

Gaming Glance - "Pac-man Championship Ed. DX+" (PSN)

For those of you who are unaware of it Namco Bandai released a significantly different version of "Pac-man Championship Edition DX" recently in the form of a free update (assuming you have the game already). This update is of course "version 1.10" as you'll find out when you load up the game. While this new update, and version of the game contains many noticeable visual, and functional changes it is still a trial until you purchase the accompanying DLC that was also released in it's wake. For those of you worried about losing the core experience you payed for before fret not, because all of the former in-game content from the previous version is still very much intact. It merely had a visual overhaul. The more prominent features that you'll find this time around are things like highly detailed friend comparison charts, in-game stats, and even Facebook sharing options which were added to make playing the game a more "social" event. As far as visuals go you'll be quite surprised that everything in the game looks worlds better than it did before.

Wednesday, July 10, 2013

Time and Eternity (PS3/PSN)



Through vivid dream-like animations, symphonic music, witty character dialogue, and brilliant voice acting NIS America breathes life into this vibrant fun-filled anime adventure otherwise known as, "Time and Eternity". The plot, as simple as it may seem involves the marital love interests of a pervy husband-to-be, and a seemingly innocent bride-to-be. Toki, the princess of Kazma is soon to be betrothed to her beloved yet quirky knight in shining armor (*INSERT YOUR NAME HERE*). Sadly, as it often goes in such a tale of love-filled fantasy the main wedding event is spoiled by some uninvited guests, and things immediately go from being joyful to grim, and even sorrowful. In this game's moment of tragedy the princesses' long hidden secret is revealed unwillingly as her dual soul "Towa" emerges to save the day. The prince who was mortally wounded is left unable to defend his bride, and sits slumped down watching his precious Toki, now turned Towa take out the assassins single-handedly.

Sunday, June 16, 2013

Tekken Revolution (PS3): "Follow-Up Review"

As promised I spent some quality time getting familiar with Tekken Revolution, it's unique offerings, and it's unusual departure from the core mechanics of previous Tekken games. The fact remains that the game still plays heavily on the punishing mechanics that most of you touch base with in any Tekken match, and in doing so feels nothing like the traditional Tekken fighters of old. The "Free-to-Play" aspect is another matter all in itself, one which I'm not entirely sure about just yet. Unfortunately for that topic I will not be able to give you a definitive opinion until Namco has finished with the trial phases of the game. I can, and will however explain the game in better detail for those looking to join the others who are interested in this particular Tekken spin-off.

Wednesday, June 12, 2013

Tekken Revolution (PS3): "First Impressions"

When I first watched the trailer of this latest installment of the Tekken series I was truly mesmerized. The game looked gorgeous, and the fact that it was going to be a Free-to-Play exclusive for the PS3 made it seem even more special. The fact of the matter is that not everything we see in the world of gaming is as it seems though, and Tekken Revoulution unfortunately serves as a reminder of this. When you hear the term Free-to-Play in association with a game release it usually means that there are strings attached. Just how many strings, and the extent of those strings all depend on the developer releasing the game to the public. Some Free-to-Play games can be quite enjoyable, offering enough to the gamer to be fine without any additional DLC purchases. In the case of Tekken Revolution however this is not the situation.